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shamelessposer

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tsdm1996" data-cite="tsdm1996" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48209" data-ipsquote-contentclass="forums_Topic"><div>I recently started a 2016 WWE save, so can you give me some rules to make it more interesting? Thanks <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> You've been sitting without help for a full week. Let me see what I can do to give you the <em>authentic WWE booking experience</em>.</p><p> </p><p> 1.) Any NXT callups may not have their first four matches be four clean wins in a row. While this is typically accomplished by having three wins and then a loss, DQ or count out wins may be employed to maintain a streak.</p><p> </p><p> 2.) Any singles wrestler called up from NXT to the same brand as Dolph Ziggler must have their first main roster feud be against Ziggler. The singles wrestler may ignore this step if Ziggler is already engaged in a feud with another, different NXT callup at the time.</p><p> </p><p> 3.) Any tag team called up from NXT must be broken up within a year of their main roster debut. Once the team has been broken up for a year you may choose to reunite them.</p><p> </p><p> 4.) Brock Lesnar may only wrestle on pay-per-view and must hold a main event championship for two out of four Big 4 pay-per-views every year until his contract expires or he retires.</p><p> </p><p> 5.) Baron Corbin must have a pay-per-view win against a Major Star at a Big 4 pay-per-view before the end of 2016.</p><p> </p><p> 6.) Beat The Elite!</p><p> 6a.) You must re-sign Cody Rhodes, but you may not push him to the level of a Major Star. Cody must remain in the Stardust gimmick until 2018.</p><p> 6b.) If you sign Kenny Omega he must spend his first year on the main roster with a video game-themed comedy gimmick.</p><p> 6c.) If you sign The Young Bucks you must push them strongly for the first six months and then depush them into the midcard. They must break up within a year of signing with WWE.</p><p> 6d.) If you sign Hangman Page he cannot debut on the main roster unless you also sign John Bradshaw Layfield to be his manager. (It can be assumed that Page is coached to use an exaggerated southern accent in all his promos.)</p><p> 6e.) If you sign Marty Scurll he can only appear on NXT and 205 Live until he bulks up to Middleweight, at which point he can be pushed as normal.</p><p> </p><p> 7.) You may not have anyone under the age of 30 win a world title until Triple H has had another world title reign.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kijar" data-cite="Kijar" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48209" data-ipsquote-contentclass="forums_Topic"><div>Okay guys, I'm doing TNA at Jan. 4 2010, and am playing as Paul Heyman. Would love some rules that make sense for him vs Hulk Hogan power struggle, that are still challenging. All I mean is I'm going to be bringing in RVD and Sabu for sure, and probably pushing Stevie Richards with Raven, and Rhino in some capacity. I'm an X-Division guy as well, and this is their 2nd golden age. MCMG en route to tag titles. <p> </p><p> Hoping someone can help me out, stop me from being so stubborn. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Listen to some Heyman podcasts from around the time he was offered the book for TNA and you'll find that pushing a bunch of ex-ECW guys is what he WOULDN'T do. Heyman was in favor of a youth movement and advocated firing everyone on the roster over a certain age (I think it might have been 30?).</p><p> </p><p> On the other hand, Hogan.</p><p> </p><p> In light of that, try the following:</p><p> </p><p> 1.) You cannot sign any active wrestlers over the age of 35 <strong>UNLESS</strong> that wrestler has a positive relationship with Hulk Hogan <strong>OR</strong> is a former world champion in WWE, WCW, or ECW.</p><p> </p><p> 2.) You cannot renew the existing contract of any active wrestler over the age of 35 <strong>UNLESS</strong> that wrestler has a positive relationship with Hulk Hogan <strong>OR</strong> is a former world champion in WWE, WCW, or ECW <strong>OR</strong> that wrestler currently holds a TNA championship.</p><p> </p><p> 3.) By the end of 2010 Hulk Hogan, Kevin Nash, or Scott Hall must have held the TNA tag titles with a partner under the age of 30.</p><p> </p><p> 4.) By the end of 2010 Hulk Hogan, Kevin Nash, or Scott Hall must have served as manager to an X Division champion for the entirety of his title reign.</p><p> </p><p> 5.) By the end of 2010 Hulk Hogan, Kevin Nash, or Scott Hall must have served as manager to a Knockouts champion for the entirety of her title reign.</p><p> </p><p> 6.) If Bryan Danielson or CM Punk become free agents you must sign them to multi-year exclusive contracts <strong>EVEN IF</strong> doing so would violate any of the above rules.</p><p> </p><p> 7.) Neither AJ Styles nor Samoa Joe can hold the TNA world title again until they've beaten Hulk Hogan in a pay-per-view singles match.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>Isn't this an MMA/Boxing term? I think jobber as an attribute would make more sense than that.</div></blockquote><p> </p><p> The idea is to represent reduced benefits from being on the losing end of MMA fights, like a late-period Bob Sapp taking the money on fights he'd inevitably lose.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Turkeyninja" data-cite="Turkeyninja" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51796" data-ipsquote-contentclass="forums_Topic"><div>I don't think that burying an opponent will make the winner's popularity increase and I don't think a domination will hurt the loser too much more then reguairly.<p> </p><p> </p><p> I've read in the dirt sheet where my matches get a bonus for a good squash match even though I didn't use either of those notes. I think a squash match is really just someone beating someone else in four or under minutes with a clean finish.</p></div></blockquote><p> </p><p> A Decisive Finish will turn a short match into a squash. It's a good pick for a worker who lacks the charisma to benefit from a Dominate note.</p>
  5. Played a little of the latest release yesterday and today and I'm still seeing some pretty serious issues with experience. A few I've picked up on in a short-lived DAVE game:

     

    Art Reed, with 12 years in the business, has an Experience of 32

    Damian Carvill, with 16 years, has an Experience of 15.

    Frankie Perez, with two years in the business as a heavily pushed member of a popular regional promotion, has an Experience of just 2.

    Jimmy Cox, a 15 year veteran with a resume including work on two continents, has an Experience of only 19.

    Hell Monkey, with 8 years of work under his belt, has an Experience of 23.

    Valiant, a seven year independent veteran, has an Experience of 19.

  6. Canonically Hawkins was a pretty mediocre worker in the 2004 database who got signed to the TCW roster, gained a protege relationship with Cornell, and then saw a drastic uptick in every stat that mattered.

     

    You're probably best off emulating this by knocking his stats down several notches and then either giving him the Prodigy trait or assigning him some narratives that will cause him to reach his potential really early.

  7. I feel classic wild west fits well with TCW, and it's what I tend to change it. Especially with the move to Texas and their history of brawlers and rough and tumble characters like RDJ and Eddie Peak. It just feels right with them no longer being an LA company.

     

    This is a good fit for the company as it is at the start of the 2020 database. While I haven't tried East Meets West yet, it'd probably go well with my tendency to go heavy on stables and multi-man matches with TCW and basically treat the company as a more promo-heavy version of NJPW.

  8. NYCW:

    Bonesaw McGraw - obvious ripoff of of Macho Man's performance in the early 2000s Spiderman. Character background is that he's an aging vet(40+) who after years of being the main event of much smaller promotion, Extreme Cage Fighting Championship, has signed with NYCW for one last money grab.

    Traits:

    Stats & personality I was thinking would be similar to Kurt Laramee from the default data.

    Picture Ideas:

    Use Blaze Maximums picture or maybe a render of a nwo macho man.

     

    Also he's gay, so we maintain the canon of this meme:

     

    qpPkoVf.jpg

  9. I'm thinking of running an existential crisis sort of storyline with Phenomenal E.

     

    The idea is that he's a wrestler who's at the twilight of his career, returning home to Canada after spending most of his career in Japan. As he looks back at his life, he feels a strange sense of emptiness. He made a name for himself in Japan but only as one part of a tag team. And now he returns home to a strange land that forgets about him while carrying the baggage of a failed marriage and lackluster career. He grows to resent wrestling and how he wasted his life away.

     

    So my idea is for him to slowly become a twisted, Thanos-like character; A soft-spoken heel who doesn't enjoy what he's doing but considers it the necessary evil to prevent others from experiencing what he's going through. I'm planning on pushing him as a top heel but struggle to come up with his ultimate "evil" plan which is where I need help. The death of pro-wrestling? Injuring people so they're forced to retire and pick a different career path? Create a fascist wrestling regime so he can dictate what pass as acceptable and enjoyable?

     

    Wrestling is a kind of poison. It keeps leading people to ruin. Too many young men left crippled or dead. Too many fans so obsessed with the winners and losers inside the ring they lose sight of the wins and losses in their own lives. He has so little time left and so many to save. It's impossible to fix the world, but he can at least fix one corner of it. He finds no joy in the broken bones of his opponents or the title belts he shatters or the money wasted on the main events he's ruined, but there is a kind of satisfaction in a good day's work in furthering a just cause.

     

    Before his career is up, Phenomenal E will break this promotion. He will drive it out of business. But that's not enough. At this company's last show - and the last night of Phenomenal E's career - he will stand in the middle of the ring as the company's top stars line up and tell him, one by one, that he was right to do it. They will thank him for saving them. And then the fans will thank him.

    • Like 1
  10. This is another one of those pitches I'm making with the understanding that it's probably too complex for consideration in a patch and, if it's ever implemented, will probably wait until the next iteration of the series.

     

    A few people have commented that management of the backstage environment is kind of boring. It's either a harmonious enough place that there's no need to meddle or it's a raging, seemingly unfixable trash fire where circa 1997 Shawn Michaels is the whole of the law.

     

    To fix it, I propose shaking up the basic 0-100 "good backstage" and "bad backstage" environment and creating something a little more varied. We introduce a second axis on which the backstage environment is graded. We introduce the Sleaze-O-Meter.

     

    The Sleaze-O-Meter tracks a different dimension of the backstage environment than the standard backstage rating. Every time you invite a dirty doctor backstage, it ticks up a couple of points. Also - every time you allow a wrestler to share a dufflebag of liquor with the rest of the roster, every time you choose not to break up a backstage fight in favor of seeing how it plays out, every time you fail to punish talent for getting into altercations with fans, and every time you allow a wrestler's homophobic social media rants to go unchallenged by management. In short, the Sleaze-O-Meter tracks management's willingness to allow for the roster's pure, unchecked id to be expressed either backstage or in public view.

     

    As the Sleaze-O-Meter ticks up, things start happening. Rookies and more malleable established members of the roster get targeted first, some becoming bullies and others adopting more negative attitudes as they learn from their coworkers. Some personalities get flipped - in a high-sleaze environment, a Professional might be seen as a mark for himself and a Bully might be seen as a locker room leader. Walkouts become more common. The worst members of the roster get worse because no one steps in to check their worst impulses. Maybe your family friendly TV partner cancels a long-term deal due to concerns over the morality of your business, or maybe a high-profile overdose causes nationwide harm to the prestige of the wrestling industry.

     

    On the other hand, sleaze has its advantages. Trashier media outlets might allow for the antics of a member of your roster to "go viral," picking up unexpected mainstream attention. That Bully who turned into a locker room leader because of your horrible backstage situation might be over enough that you prefer him as an enforcer rather than the liability he'd turn into in a more professional environment. A Grifter or Horndog type might prefer an environment that turns a blind eye to lazy ring work and provides a steady supply of ring rats, and maybe you've got enough people like that to pull a net gain in your backstage environment. Maybe you get away with bringing in New Jack and paying him with a trash bag full of porn DVDs instead of, you know, money.

     

    With certain personality types and random events always threatening to add extra sleaze to a promotion, it would be interesting to develop a kind of sub-game - are you as vigilant as possible, stamping out any unruly behavior at first sight, or do you let a few things slide here and there for the sake of short-term morale? With 1997 Shawn Michaels and friends ratcheting up the sleaze every week, are they worth the harm they might do to your impressionable future stars in the undercard? What happens when a top star indicates his intention to sign somewhere else at the end of his contract unless you work on cleaning up the rest of the roster?

     

    There's so many different aspects of the game that an addition like this could touch, while also providing a fun simulation element that the game is currently lacking. At present, an "inmates running the asylum" environment like mid-90s WCW creates an unworkable backstage environment that tanks matches in a hurry. The introduction of mechanics like those suggested by the Sleaze-O-Meter provides an in-game justification for how that kind of backstage environment can produce good quality matches and maintain morale equilibrium on the roster - at least for a little while.

  11. Midwest Sports, South East Sports, Pacific Sports, and Tri State Sports should all be min pop 30 in 1 region.

     

    NBI Sports should be min pop 30 in 2 regions.

     

    FCI Sports West, Central, and North should be 23 pop in 1 region.

     

    Charm Prime, Karano Go, Variety Nippon, and Nippon Channel should be 55 pop in 4 Regions.

     

    Vulpix Japan should be 50 pop in 3 regions.

     

    A cursory glance says that's all that is wrong, so that's good. Right? Sorry for the mistakes, but thank you for finding them! Hopefully they will all be things that can be fixed in the in-game editor.

     

    They each trigger a warning when you try to start a new game, so they're caught and corrected in my copy of the database. I just wanted to be sure you were aware prior to your next release!

  12. Narratively, Sting needs to be the one to deal the deathblow to the group. I kind of like the idea of a Starrcade match where Sting has the Horsemen acting as his enforcers, holding off outside interference.

     

    If you want a Wargames match, go bigger than 3v3. Sticking a guy like Booker T or Chris Jericho can help legitimize him as part of the new generation you'll need to have moving to the top of the card.

     

    Goldberg can still come out of it with the title.

     

    Steiner should be the one to end the streak, whenever the day comes.

     

    Push John Nord.

  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jack Avatar Fan" data-cite="Jack Avatar Fan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48167" data-ipsquote-contentclass="forums_Topic"><div>In my current game, Paul Steadyfast retired in January 2021. He immediately opened up his own dojo.<p> </p><p> Apparently, no one wanted to train under Paul Steadyfast and he left the business in the fall. Poor, poor, Paul Steadyfast.</p></div></blockquote><p> </p><p> I want the next TEW's Cornellverse database to make this canon.</p>
  14. I have an idea how much work this would be. Please consider this a suggestion for the next TEW and not anything that could be reasonably expected as a post-release TEW 2020 update.

     

    I'm a fan of the new product system. I think that it allows for a wide range of promotion styles to be represented and allows for interesting, unique gameplay elements to be implemented which would have been impossible under the old system. But I can't deny that there are a few things which might be interesting to tweak which just aren't allowed by this system, and a potential midpoint would be the introduction of the attributes system to promotions.

     

    Attributes which could possibly change things up include the following:

    After Dark - This promotion leans on risque content and adult themes. Your content risk has gone up, but you have an increased chance of getting mainstream attention. Adult broadcasters are more interested in your programming.

    Corporate Culture - This promotion has sold a little bit of its soul for mainstream acceptance. Sponsors are friendlier, but the corporate messaging is off-putting to a portion of your fanbase.

    Dedicated Tag Division - Fans expect a tag match on every show.

    In On The Joke - This promotion has cultivated an audience which appreciates comedy. Comedy workers can do well as stars and major stars, even if the product otherwise wouldn't allow it.

     

    There could also be room for temporary attributes gained during gameplay, allowing for a critical darling promotion to get a Midas Touch effect or see a short-term boost in attendance after winning an award.

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