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shamelessposer

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  1. I've got this idea for a way modders can better shape promotions over time by getting those promotions to prioritize certain hires as they become available. A new section added to the database would allow for individual workers to be marked as desirable to a promotion, breaking established hiring rules if the worker in question would otherwise violate them. While companies would continue using their established AI rules, a worker could be assigned a priority (low, medium, or high) and a reason why the company would be interested (standout rookie, developmental prospect, future star, top guy).

     

    This has a few benefits for historical or fantasy mods. You could use this list to force WWE to prioritize the hiring of Rey Mysterio while otherwise representing the promotion's lack of interest in hiring small wrestlers. You could mark a guy like Brock Lesnar as a priority for WWE's developmental system, or add a worker like Ernest Miller to a database with the understanding WCW will sign him when they're able. This could also be used to represent Nathan Jones and Tom Magee situations where a promotion picks up a worker they maybe "should" pass on.

  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iruleall15" data-cite="iruleall15" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47616" data-ipsquote-contentclass="forums_Topic"><div>How have you guys been planning to waste time between Hawkins getting his title shot at Total Mayhem? Especially since the game starts with the Wolf vs AA storyline from day one.</div></blockquote><p> </p><p> Joshua Taylor beat Edd Stone in a number one contender's match on the first TV show of a year. The next week's main event was a tag match with Andrews and Stone on one side and Hawkins and Taylor on the other, in which Edd got a pin on Hawkins. From there, the next two months were spent with Taylor chasing Andrews and Hawkins getting his win back in two separate, competitive matches which put over Edd as a potential main eventer. Meanwhile, the Devine Fortune and Elite feud crossed over with these two. This led into Devine, Fortune, Stone, and Andrews forming a group called The Aces of Destiny, a stable of TCW loyalists dedicated to preserving the company's integrity.</p><p> </p><p> Off of two consecutive singles losses, Taylor is going to partner with Gauge and a trio of Japanese imports to form the group Big In Japan. They're getting built up in the undercard for an eventual match against the Aces. In the mean time, the Aces and the Syndicate are looking to a Wargames match in the month before Total Mayhem with the stakes being that the winning team will determine stipulations in a series of matches at the biggest show of the year.</p>
  3. Hey All,

     

    I’m curious to hear everyone’s strategy to get a worker over? I feel like lots of times I’m giving them wins but it just isn’t doing it as fast as I want.

     

    Can I get your best practices? Thanks!

     

    Please note: I am not good at this game.

     

    But I do know a few things. Major events do a lot more for overness than TV. One win over a bigger name usually gets someone more over than several wins over smaller names. The Dominate note isn't helpful if the worker has low Charisma. And momentum is king in 2020.

     

    Put all that together and the best use of momentum is to let a guy go on a win streak against lesser opponents, then land a win over someone higher up the card at a big show.

  4. I was playing around with IPW (Anti-Establishment Hardcore) and picked up Acid off the wire and the crowed booed him. Acid. The high flyer of DaVE!! Maybe I missed it somewhere but I don’t think the product warns you about certain styles being bad for althe crowd. I recall in 2016 that PSW also had that issue with seemingly random wrestlers and I never understood the mechanics underpinning that vocal crowd hates on X.

     

    In 2016 it seemed to be tied to low performance skills. The audience would boo workers who seemed unfit to be in the ring.

  5. <p></p><div style="text-align:center;"><img alt="aRDmDzU.jpg" data-src="https://i.imgur.com/aRDmDzU.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p>

    <span style="font-size:18px;"><strong>Mike</strong></span></p><p><strong>

    Not to be confused with other ex-con boxers who may or may not be named Mike</strong></p></div><p></p><p></p><p> </p><p>

    Mike is an ex-con who learned to box while in prison for robbery. Since his release Mike has committed to turning his life around and giving back to his community. Mike dedicates a portion of his income to charity and teaches boxing to children during his downtime. In 2017 Mike took part in the World Fighting Championship, but he didn't make it far in the tournament.</p><p> </p><p>

    A gifted boxer with some amount of name value in the United States, Mike could bring good value to a professional wrestling promotion looking to gain some legitimacy.</p>

  6. I don't understand this point. Dojos already generated workers, but it was based on the worker generation feature, that we get to control. But now a save in 1987 will generate random nobodies into the game, just because the feature has been changed in a way that works wonders for Fantasy mods, but doesn't add anything to historical DB's. Because screw historical mods I guess. And in say TGA, where there are already thousands of workers, there's no need for this, but they did serve a purpose, people would debut in say WCW, because they graduated out of the Power Plant. Instead of just roaming the indies. This change is asinine to me. There is so much dismissing of complaints in this thread, because it doesn't change the way I play, therefore you are wrong and it's gag inducing to me. So many people feel the need to do this and I don't understand why.

     

    As I've mentioned twice before, the purpose of a dojo in TEW 2020 is to put new workers out into the world. If a mod maker doesn't want these dojos to exist, the best solution is to not include them in their particular database. I take issue not with the idea that someone has a complaint about the game, but with the idea that their complaint is that an existing game feature is working as intended. Or - as has already been suggested - a mod maker has the ability to remove these new generations by excluding free pictures from the game. If anything, the suggestion that should be made here is to make it clearer in the documentation that a free picture will be used to generate a future worker, but if you don't want randomly generated workers in your database then why did you include free pictures in the first place?

  7. See this is the kind of posts I don't get in this thread. I'm stating that something in the game is a problem for me. Why do you guys feel the need to attack my opinion and contest how valid it is? I get that it's not an issue for you. Congratulations, that's great! But why is it important to post it?

     

    Frankly, it's because you're complaining that a game feature actually does something. It sounds like what you want is the ability to add a historical record of a wrestling school without that wrestling school having some kind of gameplay effect, but as I mentioned before the bio field already exists.

     

    First of all, I don't see why I need to convince you why it's a good option not to have random workers. But I'll explain it anyway: many of us who prefers playing historical real world mods instead of a fictional world doesn't want to the two mixed. Simple as that, really.

     

    Unless you're telling me that you had a TEW 2010 database with James Ellsworth in it, I'm going to argue all day that from a gameplay standpoint "random workers" exist in the real world. There are thousands and thousands of workers no database includes due to their lack of historical importance, and there's no meaningful difference between them and something the computer generates because it's March 2023 and Ireland is short on enhancement talent.

  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hive" data-cite="Hive" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Wait... so you can't turn off random workers unless you delete all dojos? Well that sucks for historical mods.</div></blockquote><p> </p><p> No it doesn't. It just means dojos have a defined mechanical purpose in the game, which wasn't so much the case in prior releases. If it's important to you that we know where a particular worker went to wrestling school, that's what the bio field is for.</p><p> </p><p> But I'm also not sure what a good argument would be for historical mods not including random workers.</p>
  9. The Roadmap

    Here's where I'll catalog the aim of this mod as well as progress toward that goal.

     

    The Street Fighter Canon

    Saturday Night Slam Masters (and sequel)

    Street Fighter - Complete

    Final Fight (and sequels)

    Street Fighter Alpha (and sequels)

    Street Fighter 2 (and sequels)

    Street Fighter 4

    Street Fighter 5

    Street Fighter 3 (and sequels)

     

    The Count

    Workers - 12

  10. The New Challengers - Street Fighter vs Cornellverse

     

    What's this?

    It's a database containing many, many characters from the most popular fighting game series in the world. You'll also find new promotions, tag teams, relationships, broadcasts, free pictures, and other contributions to deepen the database of choice. Rather than a full, standalone database, this mod is intended as a companion to the Cornellverse. It's built to allow you to pick and choose the components you want to import in order to enhance your play experience.

     

    Why do I want this?

    If you're a fighting game fan, great! That's reason enough to download and play it.

     

    If you're not, this mod still has a lot to offer. You can think of it as a heightened reality version of an MMA mod, providing you a pool of workers from the world of "legitimate" combat sports. Or you can look at it as a source of future workers. The Cornellverse doesn't offer up any new debuts past 2025, where this mod looks to significantly expand that.

     

    But why?

    It's been two whole Street Fighters since the last time this happened for TEW 2007. Even then, I had ambitions for the project that got away from me and kept me from seeing it through to what I thought its ultimate version would look like.

     

    But the canon.

    According to the semi-official Capcom canon, Street Fighter II is fixed in 1991. In a truly accurate to the canon mod, that would put Ryu in his fifties in 2020. Since that won't do, I'm shifting the timeline forward thirty years. The World Fighting Championship from Street Fighter II is set to happen in 2021, with that tournament's participants already inhabiting the game world. Characters from future games will debut at a time appropriate to this shifted time frame.

     

    Other concessions might need to be made down the road, and will be documented in this post.

     

    This is where the download link will go when there's a thing to download

  11. A strong suggestion - rename your "just pictures" file to run a slightly different naming convention. In the event there's a later uodate adding more pictures to the Cornellverse you won't have to worry about any confusion.

     

    This is absolutely great, though, and exactly what the community needs. You identified an area where something was missing, and you worked to fill that gap.

  12. Could we get an option to increase or decrease worker birth years by a few years as a mass edit without impacting worker skills? This would be handy for porting worker sets, especially for fantasy mods. If I want Batman to start at 30 whether he's in a 1985 mod or a 2011 mod, that's one thing, but manually editing birth years by the dozen to get an entire mod's worth of workers to conform would be a real pain.
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MrVillian" data-cite="MrVillian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48346" data-ipsquote-contentclass="forums_Topic"><div>Do you think ROH should be tiny or small size?</div></blockquote><p> </p><p> In 2004 they'd be at the lower end of small.</p>
  14. I would like it so that their default is the 2005 name, but their 2020 name is an alter-ego. For Example, have American Elemental be the default name, but make Americana an alter-ego.

     

    I am in agreement with this. In most cases it's part of the canon that the character's name changed later.

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