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Almaida

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Everything posted by Almaida

  1. Haha right on, looks great! Definitely glad you're keeping the same styling, I've really grown to love this scale showing the upper body; it's so unique compared to everything else that's out there. Big fan of your work overall!
  2. Any chance you'd be willing to give us a sneak peak of the revamped pics? Shifting Sands has my favourite pack at the moment; would love to see where you're taking it (if it's a significant departure from the previous style).
  3. Is there any consequence to ignoring developmental requests i.e. workers asking to be called up because the developmental company is too small for them? For example, if a worker repeatedly asks to be called up but I ignore it over and over again because I'm not ready for them yet, will they eventually develop poor morale or will they just keep asking without consequence until I finally call them up? I searched for this but couldn't find anything.
  4. Yeah this sounds great. Do you happen to have stable/team names in there too, by chance?
  5. Maybe a long shot, but does anyone have the full versions of these renders (i.e. showing most of the body; not cut off at the sides)? I'm having a super hard time finding full versions of Jay's last renders.
  6. Ah man that's horrible! Very sorry to hear Fleisch.
  7. No problem! Yup it'll work as long as the pathways are correct. If it doesn't auto-populate, you'll be able to assign the new pic manually and it'll be there.
  8. In the main editor: Click on Database Details near the bottom left corner Find the Picture Folder dropdown on the left and select the right folder In game: Click on Options (bottom left corner again) Click on Change Pictures from the list of buttons on the right, and select the right folder Once you set it in the main editor, every new save will use the correct folder (unless you change it again of course), but you'll have to do it manually for any existing saves. Hope that helps.
  9. Personally, I think the tape date would make more sense since that's how TEW operates in game. E.g. if you tape 4 episodes at once and do a title change on the 4th one, the game will recognize the change as having happened at the taping, not when the episode airs.
  10. Is there anything in particular that you need help with, or just the whole process generally?
  11. Sounds like you may have downloaded the jpg database instead of the gif one. If that's the case, then you have two options: 1. Download and install the gif database instead (this would obviously reset any changes you've made, so I'd only do this if you haven't changed anything yourself). 2. Mass edit the worker pics by doing the following: Go to the main editor, select Workers and click Toggle List at the top right of the list. Mass Edit should show up on the left. Select "Picture Becomes 'Their Name.gif'" in the first dropdown menu, and "Include Contracts" in the second one, then click Mass Edit. Do a search and select Has No Picture from the list on the right, then you can manually attach any missing pics that didn't get attached in the mass edit. Hope that helps.
  12. From what I've seen, whoever has seniority gets first dibs (seniority = used the name first, or used it more famously), and the second person usually gets a period after their name: e.g. "Asuka" in WWE and "ASUKA." in Japan/indies, etc. Not ideal for the second person, but it's probably the cleanest solution I've seen so far.
  13. If you don't mind starting in May 2013, The Yes Mod (TYM) is exceptionally well made and complete. Also, @GooverDan is currently making a January 2016 based on TYM that looks really promising.
  14. The handbook also says those are rough guidelines for sizes, so I think it's fair to have some wiggle room around the margins.
  15. If you keep using them at the same rate, they'll accumulate fatigue which will eventually affect their performances and increase their injury risk. A little time off will fix that; a week is usually enough in my experience (make sure they're off house shows too!). I think non-wrestling appearances still contribute to fatigue but much less than matches do, so it might take a little longer for them to fully recover if you keep using them in angles during their break.
  16. It can increase the show's final rating by a few points, depending on how much you spend.
  17. They'll use it and get the boost in every angle/match for as long as they have the attribute(s).
  18. If you're currently negotiating an extension with them, they won't be available until they officially re-sign, so that's one possibility. Injuries are another, of course.
  19. Oh my goodness, I'm so sorry to hear this. Take all the time you need, I hope you can find some peace. 💙
  20. Honestly, based on WCW's history with guys like Hall, Nash, Hennig, etc, I think it's pretty likely that they'd have gone with real names whenever they needed to. Bischoff has talked about wanting a more "realistic" presentation compared to the WWF at the time. So for your examples, I'd think Mark Calaway, Paul Levesque and Mick Foley would work. Shawn Michaels probably owns his name since he used it before the WWF (much like Luger, Rude, Piper, Savage, etc), so I imagine you'd be safe to stick with that (just no HBK nickname). Just my two cents.
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