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VBigB

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Everything posted by VBigB

  1. Well I can't answer most of your question but I'm fairly certain the percentage for alter ego's only affect the chance that the ai will select that alter ego. For user promotions you can choose any alter ego available for that worker.
  2. I suppose negative meddling could be a good idea if you need to break up a clique. I'm not sure if they have a direct impact on in ring performance but relationships may have a huge impact on your backstage environment and on worker morale. And if two workers don't like each other and one of them has a manipulative personality watch out. I have a worker that I have to get rid of because another worker turned 26 of my 40 employees against her. Not my choice but it was way to toxic to keep her even if it wasn't her fault.
  3. I posted screenshots and details on how to do this in your original thread. http://www.greydogsoftware.com/forum/showthread.php?p=2164978#post2164978
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>There's no such thing in TEW. Wish there was though.</div></blockquote><p> </p><p> Not completely true...you can but it is limited. It was available in TEW2013 as well. You have to set it up in an era prior to starting a save (or edit an existing era using the in-game editor).</p><p> </p><p> You can set each game area (so each area can be different) to have one of the following options for gender:</p><p> - exclusively women</p><p> - far more women</p><p> - more women</p><p> - default</p><p> - fewer women</p><p> - far fewer women</p><p> - no women</p><p> </p><p> Back when TEW 2013 came out I did a bunch of testing with each of the settings to determine an average number of women generated per month with each of the above settings but I'm not sure where I put it.</p><p> </p><p> I would post screen shots as I believe that LloydCross may have been the one who asked me this question in another thread. Unfortunately the internet is so crappy where I am at the moment that I can barely post this (uploading files always freezes). I can post something tomorrow night if needed when I'm back home.</p>
  5. You can have as many as you want and yes it selects a random one each time the loading screen is shown.
  6. Using the in game editor go to edit workers. Filter for "is a potential owner" and "can work in (your companies game area)"....I'm not 100% sure if game area matters for owners. If there are workers listed, view their profile and check what their Min and Max company sizes are. My suspicion is that there is no potential owner available in your database for your companies size.
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Juhaninski" data-cite="Juhaninski" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What languages does the isolated worker speak? At least in TEW2013 the only reason I saw a worker being isolated was due to the language barrier, i.e. there not being anyone on the roster that spoke the same language as them. If this is the case, you could hire someone to help or just wait for the worker to start picking up the language of your area.</div></blockquote><p> </p><p> In 2016 this is due to the worker having too many negative relationships backstage. The only way I've been able to handle this is to try to improve their relationships by using meddle in the backstage controls at the start of each show.</p><p> </p><p> This I can't prove yet but it seems that workers with "manipulative" in their personality are the ones most likely to cause rifts backstage, turning a portion of the locker room against a single worker they don't like.</p><p> </p><p> Whoops....quoted the wrong post.</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="trypio" data-cite="trypio" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>An editor question: Is there a way to set a whole folder of pictures as free pictures for any generated worker to use or do you have to do it one by one and fill in every detail?</div></blockquote><p> </p><p> As far as I've been able to determine, the answer is no. Definitely something to put in the suggestion forum because a mass edit for this would definitely be helpful. I can't remember exactly how many free pictures I added to my personal game but I believe it was well over 1500.</p><p> </p><p> I do have a tip for anyone who plans on doing something like this themselves. Organize your free picture folders into multiple different databases which you combine into one DB at the end. For example:</p><p> </p><p> - one folder for pics of Asian women wrestlers who are very small/small.</p><p> - one folder for pics of Asian male wrestlers who are very small/small.</p><p> - one folder for pics of Asian male wrestlers who are light heavyweight/heavywieght.</p><p> - ect.</p><p> </p><p> The idea is to have things organized so that you can leave all the check boxed ticked the same as you step through the pictures ("using the continue button") saving a bunch of clicks and some time.</p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AfRoMaN36" data-cite="AfRoMaN36" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It's a road agent note. They tell you he was visibly drunk or wasted and it affected his performance. IRL a supervisor telling my boss that I am clearly wasted would lead to my termination regardless of them actually seeing me drink.</div></blockquote><p> </p><p> Yeah that's completely different from the scenarios I was thinking of including some real life ones that I've had to deal with personally. It would be the same for me where I work, if my supervisory reported me as being visibly drunk at work I would immediately be sent for testing and would be terminated.</p><p> </p><p> I was also thinking of situations though that are not clear cut such as false accusations which could actually make the handling of the back stage environment even more interesting than it is now. In TEW terms I would equate this to a "manipulative" "hugely negative influence" in the locker room trying to get rid of someone they don't like. I believe we already have wrongful termination lawsuits in the game if I remember from the developers journal (I haven't personally seen it yet although I may as I just fired someone recently for something fairly minor so I should have opened myself up for it) so there are ways another wrinkle could be thrown in. I've been thinking of a bunch of items involving moral/vacations/backstage management that I'll be putting in the suggestion forum at some point once I've played a while longer.</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Lex Star" data-cite="Lex Star" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Yeah, that makes sense. I mean, it makes sense that someone could slip through and actually end up performing drunk or high, that's not a problem, but not being able to do anything with it after the fact is just weird to me, it's not a gigantic issue for me, though and does make some sense from a gameplay POV, because you have to decide if the worker in question is worth booking if he keeps causing issues and angering everyone he works with.<p> </p><p> If it's an issue with them being high on drugs you at least have the option to test them after the show and it most likely will come back with an incident then, but you can't do anything with someone who is perpetually drunk unless they act out backstage. Oh well, lol.</p><p> </p><p> I just think that once a company becomes National and is in more of a mainstream spotlight, they would have a zero tolerance policy in regards to working drunk or high, period. </p><p> </p><p> Imagine the backlash WWE would have if someone worked drunk and broke someone else's neck?</p></div></blockquote><p> </p><p> I'm going to start this off by saying that I haven't actually had this drunk "issue" in my game so I'm not sure how the message is worded but here is how I would rationalize it for myself from a game play perspective.</p><p> </p><p> When it doesn't generate an incident:</p><p> I look at this as 2 workers have gone and performed their match. Performance wise something may have been off or it may not have. Then the worker who was sober pulls you aside a few hours after the match or day later and accuses the other of being drunk but you have no direct knowledge (you personally didn't notice alcohol on the drunk workers breath). Hence you personally have no proof even if enough people have reported it. In the real world at this point what action you can take would highly depend on the drug and alcohol policy of your company. Honestly I would like the option to do something about it depending on how your drug/alcohol settings are set for your company. If you have no policy you should be SOL, but if you have a strict policy it would be nice to have options especially if there is mounting evidence week after week.</p><p> </p><p> When it does generate an incident:</p><p> The drunk worker walks up to you and it's so obvious that he's drunk that you as the boss have to take action (and if you didn't and something happened you better have very good an expensive lawyers).</p>
  11. When playing as a booker under an ai owner, has anyone had any success with changing their product settings? My owner blocks everything even moving match danger down 1 tick from 55 to 54. I don't really have time to test various owners/personalities to see what's possible.
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