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VBigB

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Everything posted by VBigB

  1. I’ve never had crashes in similar scenarios so it could be specific to you setup or database. The biggest issue with lots of workers and lots of promotions is it greatly increases the processing time between days. I also tend to aim to stay below 3000 workers.
  2. In the in game editor go to “training facilities” and set graduation off for each one.
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PaulDangerous" data-cite="PaulDangerous" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Total newbie to the forums and relative newbie to the game so apologies if this is a question answered elsewhere / something really obvious that I can't quite see the answer to but would appreciate help!<p> </p><p> Tiny company with 30 rating in my local area. I'm running shows there with a 60+ score, but I'm getting messages after the show saying to the effect of 'your show had no effect on your popularity'. I wondered if this was right, as a rule of thumb when I've previously played, whenever the show scored higher than my local are popularity, the popularity score would go up.</p><p> </p><p> Some notes so that its not one of these potential things:</p><p> Its not a lesser show - I've had it set as normal importance</p><p> The show takes place in the local area with the 30 rating</p><p> Due to being tiny, I rarely go outside the local area for monetary reasons</p><p> Style is 'no style-style'.</p><p> </p><p> I don't know if any of the above affects popularity etc.? Would really appreciate any help. Sorry for what I suspect is a question with a super-easy answer</p></div></blockquote><p> </p><p> Have you upgraded to the latest patch 1.14? In patch 1.13 you were capped at 30 as a tiny company since the way natural growth was set up you had to have more than 5000 people see the show to pass 30 pop. With patch 1.14 the area the show is held in is now exempt. It’s the same thing I posted about 2 posts up.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KingAj" data-cite="KingAj" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Forgive me for asking but what does it mean when it says:<p> </p><p> we would have gained popularity in an additional 2 regions but growth was restricted due to the audience size?</p><p> </p><p> Just had a 90 rated show and it came up with that in the post show notes</p></div></blockquote><p> </p><p> It’s from the natural growth system. Adam’s response in the suggestion forum:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Closing this. As I've already stated, this is addressed in the next patch. The new system will be that the region the show is being held in is exempt, regions in the company's home area have a very high ceiling, minimum 55, and foreign regions have a lower cap, minimum 35. This addresses the issues raised and still performs the necessary task of stopping companies like EILL from gaining high levels of popularity in the US through a small broadcasting deal without ever visiting there.</div></blockquote><p> </p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=548695" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=548695</a></p><p> </p><p> There is an option to turn these caps off (Natural Growth).</p>
  5. That’s a bug which has already been reported in the tech support forum: http://www.greydogsoftware.com/forum/showthread.php?t=548705 It will be fixed in the next patch.
  6. I’m at work so hopefully none of this is wrong. As the parent company at the end of the month you absorb all profits or all losses. So if your development company is not profitable you are absorbing their negative balance at the end of the month. If you go to your child companies profile you can right click on their balance to see the exact same financial screen as you have for your main promotion.
  7. I’m pretty sure they just work for the larger company (company prestige may modify it slightly), however if that company does not use the particular worker that night they may be available to you (I haven’t tested this, just thought I saw it mentioned elsewhere on the forum).
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Self" data-cite="Self" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50859" data-ipsquote-contentclass="forums_Topic"><div>I haven't experienced the current mechanic. If Adam says it's being revised then you're probably right it was too harsh. I agree with a cap, but I couldn't say where it should be. 1000 fans in attendance? 500? Feels like you'd need fans travelling in from other areas in order to beat those numbers. Sucks if you can't hit Small though.</div></blockquote><p> </p><p> In my CV game at 28 pop with 95 wrestling industry and 5 economy I draw about 170 people to an annual event and about 70 to a weekly event in BC. My problem with caps as implemented is it breaks the natural progression for every promotion as hinted at in the size criteria (which the average player and new players are likely going to try to follow). It also hampers spillover somewhat. With the current system in the CV I have to get on Wrestleworld to progress which will basically result in flat gains across the US and Canada so I might as well ignore the spillover mechanic until I start getting decent international spillover. We should not introduce a game mechanic to fix a problem that breaks other game mechanics.</p><p> </p><p> Two way I think we could alleviate the problems above but still restrict growth from broadcasters (which was the initial problem people wanted solved):</p><p> </p><p> 1. No caps for a companies home region:</p><p> - This allows allows a company to continually progress in their home region and still organically expand using spill-over.</p><p> - the caps still apply to every other region and broadcasting thus slowing expansion.</p><p> </p><p> Or</p><p> </p><p> 2. Separate popularity gains from the live show and viewership.</p><p> - in other words where-ever a company holds a show if the score enough to increase popularity then popularity in that region can increase. Everywhere else the show is seen, the potential gains are capped.</p><p> </p><p> The blocks from a game play perspective as implemented now hampers a sense of natural progression which in my opinion is bad for the average player/new players which will just add frustration. Seasoned players can usually find a work around but we're currently forced in one direction which I also consider not ideal.</p>
  9. Yet another game I started and never finished. It has lot's of nice customization as far as difficulty. Probably more than any game I've seen before. I believe I selected challenging but then brought all the modifiers to 100%. In essence I was somewhere between Normal and Challenging and I found it tough. I think that was due having not played a D&D game in a long time and not putting enough effort into my character build. I believe I made it to Chapter 5 so I was pretty close to the end.
  10. I definitely had the game and I put a lot of hours into it but never did finish it. I remember enjoying it. Well having limited options for things to do during the pandemic has allowed me to move through some of my Steam backlog. I've mostly been playing games that a typical play-through takes less than 20 hours. Since March I've gone through: - Shadow of the Tomb Raider - Hellblade: Senua's Sacrifice - Life is Strange 2 Definitely enjoyed all 3 for different reasons. I'm currently starting the Dishonored series. Somehow I have the entire series but I've only ever played a couple hours of the first game. I'm also working through The Outer Worlds on the PS4. I rarely get on the hype train so my expectations are always tempered. I'm a little concerned about CK3 based on Imperator: Rome. Granted I only played Imperator at release and Paradox grand strategy games always evolve so I really should check it out again at some point.
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Capelli King" data-cite="Capelli King" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49686" data-ipsquote-contentclass="forums_Topic"><div>I am having fun with this. I also have the companies not progressing in popularity, but i think this has to do with Adam's new criteria, basically he needs a patch to fix it.<p> </p><p> The thing that scares me the most is the game getting very slow with lots of companies and workers, so i have removed all non-USA and reduced the Dojo's to just the essential to see how it goes. 20 years into the game and it is working very good. Much faster than the CV database. </p><p> </p><p> For me on my computer, the ideal database size is 20-25 companies with 2000ish workers.</p></div></blockquote><p> </p><p> I posted this in the general game play questions thread: <a href="http://www.greydogsoftware.com/forum/showpost.php?p=2449145&postcount=1971" rel="external nofollow">http://www.greydogsoftware.com/forum/showpost.php?p=2449145&postcount=1971</a></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49686" data-ipsquote-contentclass="forums_Topic"><div><p> Quote:</p><p> Originally Posted by Vocalite View Post</p><p> Well that is incredibly gamebreaking, I hope Adam Ryland (or whoever is in charge) reads this because it's astoundingly problematic and needs to be fixed ASAP. I wish I could rollback my game a few months so I didn't waste all this time</p><p> So the latest patch added this option:</p><p> </p><p> Quote:</p><p> - Added a Natural Growth Limits option for people who want a more fantasy-based experience with regard to company popularity growth</p><p> If you don't use that option, if less than 5000 people see your show (that's including attendance and broadcasting you were capped at 30 pop). For the CV that basically means you have to get on WrestleWorld as soon as possible. Basically once you hit 25 popularity you need to increase your production values and get a deal with WrestleWorld.</p><p> </p><p> It also means mod makers need to ensure there are broadcasting options available for tiny companies</p></div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49686" data-ipsquote-contentclass="forums_Topic"><div>- Added a Natural Growth Limits option for people who want a more fantasy-based experience with regard to company popularity growth </div></blockquote><p> </p><p> This is really to vague for me to say how it affects the game. Does it only affect this from patch 1.12:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49686" data-ipsquote-contentclass="forums_Topic"><div>- Added new code that capped how high a company's popularity can reach in a region by the number of viewers there to stop companies getting to high levels whilst on small broadcasters</div></blockquote><p> </p><p> Or does it affect some of the earlier popularity/attendance fixes as well?</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vocalite" data-cite="Vocalite" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Well that is incredibly gamebreaking, I hope Adam Ryland (or whoever is in charge) reads this because it's astoundingly problematic and needs to be fixed ASAP. I wish I could rollback my game a few months so I didn't waste all this time <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> So the latest patch added this option:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>- Added a Natural Growth Limits option for people who want a more fantasy-based experience with regard to company popularity growth</div></blockquote><p> </p><p> If you don't use that option, if less than 5000 people see your show (that's including attendance and broadcasting you were capped at 30 pop). For the CV that basically means you have to get on WrestleWorld as soon as possible. Basically once you hit 25 popularity you need to increase your production values and get a deal with WrestleWorld.</p><p> </p><p> It also means mod makers need to ensure there are broadcasting options available for tiny companies.</p>
  13. Well the thread in the tech support forum got closed as this option was added in the latest patch: It's not where I would have gone but it is what it is. This is what I was trying to post before it got closed (I hadn't clicked submit yet). You are correct and I can negotiate with them after raising my production values. Is this 5000 total watchers or 5000 per region? ie if I end up capped at 30 in all regions it's mathematically impossible to get to small although based on how Adam stated it, it's probably the former (ie total watcher). In any case with upping my production values to the required levels and negotiating a deal for 55% of the revenue I'm not currently financially viable. I did get ~ 20,000 viewers and gained popularity in 17/18 regions so I'm not sure how long it would take to become financially viable. Anyway the problem I see with the system as it stands now is it makes the size criteria very un-intuitive. The average player who plays as a tiny or insignificant company is going to look at the size criteria and go ok I need to hold shows in my home area until I hit 35. It's natural to click on the size criteria button and basically follow it step by step. They probably will not even think about broadcasting deals at that size. And when they hit the wall they are not going to understand why growth has completely stopped which just adds frustration. Anyway for those who won't use the new Natural Growth option it's currently absolutely essential to get a broadcasting deal at Tiny as soon as physically possible or it's impossible to grow. I thought this was worth some discussion and didn't really warrant it's own thread as it is related to broadcasters and pop caps. Edit: Honestly I think what I would have done is remove the cap just for a company's home region (or a higher cap just for the home region) thus still allowing a natural progression from live shows in the home regions while still limiting expansion growth from broadcasters. I also should clarify that in patch 1.12 the caps applied to both viewership and live attendances (so if less than 5000 are attending your show) you were capped at 30 pop which is where the thread in the tech support forum started.
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>For the sake of this example, let's say the monthly popularity cap is 4.0 and the over-saturation point is 4 shows. I have no idea what the actual numbers are.<p> </p></div></blockquote><p> </p><p> Again though over saturation is only supposed to be applying to companies Medium and larger. Where we are observing the problem is with tiny companies.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>You'd also stop earning any popularity after the fourth show, making shows 5-8 effectively worthless as far you company goes (your workers could still earn popularity though).<p> Reply With Quote</p></div></blockquote><p> </p><p> But again in your example it should be a per month popularity cap. What's happening is once a company hits 30 they stay there for years regardless of schedule type. In the sim I just ran in Effganic I have multiple companies stuck at 30 for 7 years and counting.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Added attendance penalties for over-saturation of shows in a single region for companies of <strong><span style="color:#FF0000;">Medium size or above</span></strong> to stop the tactic of sitting in one place and running many shows in a row</div></blockquote><p> </p><p> Anyway someone has finally posted about it in the tech support forum. I'm going to post some details of test that I just ran and we will see what comes of it.</p>
  15. No you shouldn't have to. I was specifically referencing this from the 1.11 patch notes: So at your size there is not supposed to be any penalty for running many shows in a row. But as a few of us have stated it looks like either this change on the one from 1.12 has potentially broken something. According to WakandaWarrior in his latest Effganic sim no company has been able to crack that 31 pop level. I'm going to run a sim overnight and if I find the same thing I'll post some details in the tech support forum. Prior to patch 1.11 one could definitely crack that level.
  16. It’s all done through training facilities now (schools, dojo’s and performance centers).
  17. According to the patch notes it’s only supposed to apply to companies of medium size or above so it shouldn’t be an issue at tiny. So as long as you are small or below you can saturate the market.
  18. Guys someone who’s actually experienced this should be posting it in the tech support forum. If you read the patch notes the cap was only supposed to be applied to the growth from small broadcasters. It shouldn’t be touching the growth from just holding a show in the region. So this really looks to me like the cap is being applied in the wrong spot in the code. I haven’t had a chance to play since the last patch so have no first hand knowledge.
  19. Well that covers WMMA but i’m Also grabbing all my old TEW and CBH stuff. Anyway it doesn’t matter as I have grabbed everything already, I just haven’t posted it yet. It Took about 8 hours as that site is garbage for free accounts. It’s so slow. Once I double check to ensue I have everything (and back it up elsewhere) that account is getting permanently deleted.
  20. Okay I had to go back and re-read and I think I got hung up on other parts of that post. So yeah you did suggest something similar. I'm obviously missing something here. I don't see how any of those 3 suggestions have anything to do with belts. The HOI does not care about the gender setting of a belt. All it cares about is whether it is primary or floating over 70 prestige. Most belts can still be set as "no specific gender". In fact the way the game works now if you let the AI generate the belts all belts are generated that way with exception of the Women's division belts. Ah now I think I see the link with the "This does have the downside of of segregating belts". I mean currently in a "Men With Women's Division" wrestling promotion if a belt is set as no specific gender it's treated as a men's title by the AI. The women in the company don't compete for it ever from what I've seen. Anyway we need belts in integrated promotions to also count. I would do it this way. If a belt is actively competed for by a woman it gets added to a list of applicable belts. You can then do the average or weighted average or whatever formula is used on that list. I definitely second this but it does start to get complicated. I think you would need to assign HOI points once per year (kind of like how a lot of sports Hall of Fames have a once a year ballot process) as the biggest belt in the universe could potentially change throughout the year. The trick is to make it adaptive enough while not making the process needless complicated.
  21. As far as I can see it's no longer possible. I mean I went back through all of Blackman's posts and he literally never once maintained that this wasn't the case for the CVesrse so I'm not really sure why the personal attack was necessary. We've all said that with the way the data is set up this is what will happen in the Cverse. That does mean the way the feature is set up isn't fair. It also doesn't mean it's necessarily good or can't be improved. Currently I can construct a data set where 3/4 of population is female and have the HOI biased completely the other direction. So lets say we change the system to make it easier for women to make the HOI. Then in some fantasy mods we could have a bias for women and screw up the HOI in them. There are currently a few things I would potentially change: 1. If HOI points were added for winning Female Wrestler of the Year, then I would change Wrestler of the year to just be Male Wrestler of the Year so that women would only qualify for one of the awards. 2. If the above were implemented I would also split Independent Wrestler of the Year into a male and female versions. 3. I would make the gender setting for products symmetrical even if there is no basis for this in reality. What I mean by this is currently we have: - Men Only - Women Only - Integrated - Men with Women's division (small, medium, large) I would add: - Women with Men's division (small, medium, large) - could be interesting for pure fantasy mods Organic generation is I think where improvements could be made. I honestly think that HOI requirements should be editable and tied to ERAs so they can be evolved over time. Basically the way it's set up now is that the pioneers of the industry in an organic mod like Effganic will not make the HOI (in fact it pretty much excludes anyone from the first 30 years as no company can reach big). I mean the feature doesn't really bother me as it's purely 100% cosmetic. There is no benefit to getting in the HOI.
  22. Man I wish i had done this to begin with. I found this response from to a similar issue in the TEW2016 forum (you can do the same thing in 2020): So there is no difference between a primary title or a floating title (of at least 70 prestige) as far as HOI points are concerned. Each win gives you 5% and it maxes out at 10 wins or 50%. It's "Epic Champion" that really gives a big shot of points. Defending the title 10 times for the first time gives 35%. Just by playing around with the drop-downs only the "Headliner" criteria can get someone into the Hall of Fame on it's own. Everything else requires a combination of at least 2 criteria.
  23. I looked through Charity Sweets profile and the only thing I can see is the winning the women's title for HOI progress. Since starting the game she has not headlined any of the 4 historic events held so far for USPW. She hasn't been in a match rated high enough and doesn't have enough popularity for the other criteria. As the game is only 4 months in annual awards are out. So it does appear that floating titles over 70 prestige count as per the handbook. This is my OCD kicking in. http://www.mediafire.com/convkey/4180/r096q07b5oncl5jzg.jpg
  24. The feature is fine in my opinion. These are the criteria as laid out in the game: http://www.mediafire.com/convkey/e535/1pjkegkb0knwp62zg.jpg Major Champion & Epic Champion: Note the key from the handbook that floating titles also count if they are above 70 prestige. Effganic does not have any titles set up at the start so the AI generates them and I notice that in companies that have a woman's division the title it is always generated as a floating title so they presumably count (if I find an example of one counting I will post it). So presumably the first 2 criteria are covered for women's division titles if they are set as floating. Headliner: I went back to that 59 year Effganic save and checked the event history of the number 1 company in the world (which happens to be one with a small women's division). The AI is putting the women's title on the line regularly as a main event so presumably this is also possible and just as achievable for women as men. Show Stealer: This just has to do with match ratings so anyone including tag teams can achieve this equally. Wrestler of the Year: I went back to that 59 year Effganic save and in the last 20 years a woman has won this 9 times. National Icon: Just popularity so again pretty much anyone can achieve this equally. Looking through the top 25 wrestlers in the power 500 checking HOI progress, the next person that will get to the HOI is going to be a woman as well. And there is a reason for that. It seems that in that sim an all woman promotion was the only one to maintain Big for a long time. That's partly due to another problem I posted here with companies Yo-Yo'ing between Titanic and Medium. In an organic mod like Effganic the game world tends to work out to be a lot more equal. Men have a little bit of an advantage in that mod as well as they start a decade earlier and there tends to be a few more more men only promotions but the gap gets closed a lot faster than in default data. The HOI system is gender indiscriminate while the data in a database may not be.
  25. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="VBigB" data-cite="VBigB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48936" data-ipsquote-contentclass="forums_Topic"><div>As always everything I do is free to use. I think you are stuck with the gif versions from WMMA though. I lost access to my old photobucket account long ago and I'm fairly certain when I backed up everything from photobucket when they moved to payed it was saved on my hard drive that died in November. I have one more external drive to check but I'm fairly certain all my old stuff is lost.</div></blockquote><p> </p><p> Well apparently I do have access to my photobucket account. Unfortunately I can't mass download without paying so I'm currently going through the painful process of downloading one image at a time.</p>
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