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VBigB

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Everything posted by VBigB

  1. No that's not the issue. Most likely he used Create Database to create both database and then unzipped the mods to those locations. Based on this the database he is using is "WRev" which would create a picture folder called "WRev". If that's not what willr0ck called the picture folder then the mod will be pointing to the wrong place. All he has to do is open the mod in the main editor -> database details -> picture folder -> point it to the correct location.
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48936" data-ipsquote-contentclass="forums_Topic"><div>Nice to see the release of this. I'm curious. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Could it be that you forgot VBigB's additions? They are not in the picture file. There's a folder with his name, but it only has my conversions.</p></div></blockquote><p> </p><p> Nope, this one is on me. I'd forget my head sometimes if it wasn't attached to my neck. So after I archived my old photobucket account I never actually put the images anywhere. Anyway links to the archives are below:</p><p> </p><p> TEW: <a href="https://www.mediafire.com/file/t45u38au2rd97oj/VBigB+TEW+Archive.rar/file" rel="external nofollow">https://www.mediafire.com/file/t45u38au2rd97oj/VBigB+TEW+Archive.rar/file</a></p><p> </p><p> WMMA: <a href="https://www.mediafire.com/file/lotikfozk7g9roy/VBigB+WMMA+Archive.rar/file" rel="external nofollow">https://www.mediafire.com/file/lotikfozk7g9roy/VBigB+WMMA+Archive.rar/file</a></p><p> </p><p> CBH: <a href="https://www.mediafire.com/file/08tczpjgsbdaoer/VBigB+CBH+Archive.rar/file" rel="external nofollow">https://www.mediafire.com/file/08tczpjgsbdaoer/VBigB+CBH+Archive.rar/file</a></p><p> </p><p> There are definitely quite a few images in the WMMA file that were never used in WMMA (or have subsequently been replaced by re-renders). Anyway let me know if any of the links do not work.</p>
  3. I’m like 99.9999% certain that road agent skill just affects segment rating and has nothing to do with the auto-booker. I assume that’s it’s very difficult to program the auto-booker just by looking at the sheer number of variables, situations, product definitions, etc involved.
  4. I actually did the D&D spoof one first which is apparently the one with the highest level enemies (it was tough) so when I went back and went through the others I breezed through them.
  5. This is absolutely not correct. Everything scales with your user characters booking reputation for starting a company. If you have 0 rep you actually start with $5,000 on rock hard if I remember correctly.The starting popularity of your company also scales.
  6. At least for some areas of the game I rationalize this bug as: - stranger arrives in town - bunch of stuff goes missing - stranger leaves town - wronged party assumes the stranger must be the thief. None of these places are particularly populous so it's not a stretch to think that everyone knows everyone. Doesn't really work for a place as corrupt as Riften though.
  7. I think it was back in March I played through Borderlands, Borderlands 2 and all the DLC. I ran out of steam at the Pre-sequel but at some point I will get back to it. Haven't played Borderlands 3 yet. Out of the the other 3 games I liked Borderlands 2 the best.
  8. Yeah I was roughly in the same boat between PS4 & PC. I ended up buying the final chapter on PS4 to complete the series on that system. I didn’t realize that Skybound had released the Walking Dead Definitive Edition which is the entire series upgraded with the graphics of the final game or I may have gone that route. I may still get the definitive addition on Steam when the epic exclusivity ends (September/October) but I will probably wait for a sale. When I said I played the entire telltale series I forgot about Michonne. I have never played that one. Does it have any tie-ins with the main series? I though it was just stand-alone which is why I never went through it. I liked The Final Chapter but I can definitely see why people would consider it the weakest entry considering the development hell it went through and the fact that it almost didn’t get completed with the closing of TellTale Games. Spoilers ahead for those who have never played it. This was another game that I avoided all mention of plot so I went into the game with no pre-conceived notions about it from media/reviews. Therefore after the ending of A New Frontier I thought the final chapter would focus on Clem’s quest to re-unite with AJ. So you can imagine I was a little disappointed when I found out it was set a few years later. Then when you first meet the characters at the school for some reason I initially wasn't sold on the concept but that dissipated fairly quickly after I got to know the characters better. And obviously a little later in the second part I couldn’t help but think about Home Alone (more around the prep part as I thought the way the attack played out actually worked well). So it definitely started off weak for me, but the story and characters grew on me the further into the game I went. I know the end was polarizing for some. I personally really liked the end although you have to suspend your disbelief a little more than normal for a zombie apocalypse. I thought it was brilliant how it mirrored certain events from an earlier game. There are obviously a few plot holes in this entry but there was only one that really bothered me (and I’m not sure why because it is actually pretty small). I can’t remember where it was but at some point Clem and AJ have a conversation where AJ mentions liking the ranch and Clem says that she misses the ranch too. However in the final flashback in the game it becomes quite evident that Clem and AJ never spent any time together at the ranch. I suspect they had two different versions at one time and when they finally settled on the plot they just forgot to remove that conversation. End Spoilers So in conclusion it was definitely the weakest entry for me although I would probably split it in half. I found the first two chapters weak but I though the last two were actually really strong. But even though it was the weakest entry it’s still a pretty high bar as the entire series is strong in my opinion. I also really liked the improvements to the game-play (less quick-time events and a little more action).
  9. Well it's definitely time for me to play some light-heated games for once because my recent playlist is a little depressing. I started off with the entire telltale walking dead series. I had never played The Final Chapter and it had been years since I played season one so I decided to go through the entire saga. Then I followed that up with The Last of Us/Left Behind and just finished the Last of Us Part II today. Man Last of US II was dark...probably one of the darkest stories I've played through. Anyway I ignored all the hype, didn't see any of the leaks and missed the controversy leading up to release so I went in with open eyes. Now that I'm done I do understand some of the backlash. Overall I mostly liked the game although I'm not sure if I was the creative lead that I would have gone in that direction with the series. I'm still not sure how I feel about the final 1/3 of the game but I can't really say what I mean without posting spoilers. All I can say is it just felt like one dark brutal event after another.
  10. It's this line from the 1.14 patch notes. There was more detail in another thread that I'm not going to hunt down.
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sabin357" data-cite="sabin357" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50793" data-ipsquote-contentclass="forums_Topic"><div> Realistic results are most important thing since this is a simulation game.</div></blockquote><p> </p><p> Well I know a whole thread of people in the general discussion forum that would probably disagree with you (I'm not one of them). Since this is all governed by the Natural Growth Limits option and it's a drop-down where we currently have off, weak and full, I don't see why another level couldn't be added (extreme):</p><p> - lower overall caps.</p><p> - foreign regions have the lowest caps</p><p> - home "area" have slightly higher caps.</p><p> - home "region" has a higher cap (enough that it doesn't impede natural growth).</p>
  12. That would be expected based on what is currently in the handbook (as I believe ROH is US based): Player's Handbook -> Options -> Natural Growth Limits Not saying it shouldn't be adjusted further but as I've stated in other threads the caps need to be set up in such a way that it doesn't prevent the intuitive growth that's basically outlined when you press the size criteria button. As I've said when they were first introduced it was virtually impossible for insignificant and tiny companies to hit small. I'm not sure if there were issues at other levels as I never tested it.
  13. Read: Player Handbook -> Options -> Natural Growth Limits
  14. <p>So apparently in endpoint security exclusions are under:</p><p> </p><p> settings -> threat prevention -> show advanced</p><p> </p><p> I've never used endpoint but there does seem to be videos that show how it's done on youtube.</p>
  15. Yeah this happened to me with the latest patch. You are going to have to add TEW2020.exe to the real-time scanning exclusion list in McAffee. Open McAffee -> PC Security -> Click on "real-time scanning" -> Add File "TEW2020.exe" Every time you update TEW2020 it will remove the file from the exclusion list so you may have to re-add it after every patch.
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="alabecki" data-cite="alabecki" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51159" data-ipsquote-contentclass="forums_Topic"><div>Is it possible to view the production levels of AI controlled promotions? I cannot find a way. I know they have lots of money.</div></blockquote><p> </p><p> Apparently you can't see it directly, however if you look at the companies profile, click on their finances the click on the production line (so you can see the breakdown between per show costs and running costs) you can very easily see which promotion is spending more.</p><p> </p><p> In my current save USPW (Large) is spending the most followed by SWF (large) and TCW (Big). However I'm not seeing the same drop in show scores as in your screenshot.</p>
  17. <p>Also what is their Production levels vs their rivals? They can lose up to 10% on their final show grade for having lower production levels.</p><p> </p><p> Player Handbook -> Your Office -> Production</p>
  18. This was Adam's post in the other thread that was closed. The part I have in bold had to happen in patch 1.14 as without it companies that started out at insignificant or tiny basically couldn't get to small. But yeah it seems the caps overall were increased. In my current game EILL capped at 65 pop in the US on a Very Small broadcaster which does seem like it's biased too high.
  19. I have an honest question here as I've never been to a WWE live show. How does their average RAW/Smackdown ticket prices compare to prices for the PPV events? I'm just asking because in game you can set different prices for events, TV and house shows and ticket prices do affect attendance although I have yet to play around with it to see how much it affects attendances.
  20. When you click on a match aim the ones that automatically include an additional road agent note tell you in the description box above the "Add Road Agent Note" button. For example "Wild Brawl": "NB: This aim means that the All Out Match note is automatically used in the match too and does not need to be manually added."
  21. You are seeing this because you have scouting (ie fog of war) turned on. In game: Option -> Your Preferences -> Uncheck "Enable Scouting" & "Pro Mode"
  22. As Capelli King stated it is not editable. In the player handbook: Game World -> Potential Fan Base if you want to see all the details.
  23. That's not the only problem. If they had dropped down to 76 in a core region they can drop right down to medium (unless dropping more than one size level has been changed but I didn't see anything about it in the patch notes). My thread on the issue from about three weeks ago got buried: http://www.greydogsoftware.com/forum/showthread.php?t=548448&highlight=titanic
  24. Man why do we have two threads on this forum for basically the same thing . I answered this in the general game-play thread: http://www.greydogsoftware.com/forum/showpost.php?p=2450792&postcount=2003 It’s from the natural growth system. Adam’s response in the suggestion forum: http://www.greydogsoftware.com/forum/showthread.php?t=548695 There is an option to turn these caps off (Natural Growth).
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