Jump to content

VBigB

Members
  • Posts

    769
  • Joined

Everything posted by VBigB

  1. As per the faq (http://www.greydogsoftware.com/forum/showthread.php?t=544966) in the technical support forum you most likely have some sort of display scaling set. On Windows 10 right click on you desktop and click "display settings". Then see what it says under scale and layout (100% scaling is 96 dpi). The resolution does not matter as long as it is bigger than the apps resolution of 1366×768. If that does not work you should create a thread in the technical support forum.
  2. Similar to what I did for WMMA5 I plan on making all the pictures that are currently assigned to characters in the default TEW2020 database available as free pictures which can be imported into other mods. This is primarily for use in organic mods like I Effin Rule's Effganic Mod. I currently do not have a time frame for this although since I want to start my own Effganic game, I will be starting on it this week. There are a lot more workers in TEW than WMMA so it will take longer.
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="main event heel" data-cite="main event heel" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49553" data-ipsquote-contentclass="forums_Topic"><div>i did one for insignificant but there are only 6 loading screens. unless you can have more in the game (which i feel like will cause a bug) I just kept "insignificant" out because if its insignificant in real life, neither of us would know it exists minus the 10-12 people in total who attend and/or are "employed" for the backyard fed LOL <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> It's infinite (well probably 32,000 as that seems to be the limit for everything else but close enough) just like 2016. I'm currently using 21 loading screen with no issue. I'm also pretty sure it doesn't matter what they are named as long as they are the correct format (i.e. JPG) although I have not explicitly tested this yet.</p>
  4. Well your idea looks simpler than what I was going to suggest. I was thinking of a system similar to the attribute system for workers. Each attribute would be classified (ie generic, hardcore, comedy, risque, etc.). Basically the reason for classification is so that the game can tell what style the product is so it can be affected by industry trends. I was also thinking about how changing products could work with this system. Say maybe you could add one attribute and remove one without it having much of an affect on your attendance for the cool-down period. The amount of changes could potentially be unlimited but the more you change the more effect it will have on your popularity and attendance. Anyway I haven't really fleshed this out yet as I was just brainstorming.
  5. While agree there should be an option to turn off random gens, I'd argue that the new training center system opens up some possibilities. If I'm not mistaken, in past games the amount of workers generated was a global setting and applied across all active game areas. With the new system I can set set things up asymmetrical (ie if I want many more Canadian workers than the rest of the world I can do that). Now obviously because new training centers can open up organically (this could also be something that would be nice to have the option to turn on/off) I don't have 100% control but I am intrigued by the possibilities. But yes it will be more work and editing (especially because for organic mods one likely needs the "seed" schools to close at some point to prevent worker bloat...and as far as I've seen there are no narrative's that could change the number of graduates a school produces). Anyway just my 2 cents.
  6. Just google “NCAA EA Lawsuit” and you’ll have the answer.
  7. Any idea where one can find hi quality images for these promotions? Google search was not turning up many good results.
  8. http://www.mediafire.com/convkey/9c46/lfuog8uxuhlt5duzg.jpg http://www.mediafire.com/convkey/8349/x4uvg5ho59vqrs9zg.jpg http://www.mediafire.com/convkey/830f/82llo3qeo92vxzfzg.jpg http://www.mediafire.com/convkey/99e7/j7vh4x3lwwfcgvtzg.jpg http://www.mediafire.com/convkey/492d/iltghzwry2dm81gzg.jpg
  9. I put together a few more. http://www.mediafire.com/convkey/b209/tnw3i0g5eqmb4jezg.jpg http://www.mediafire.com/convkey/5c0b/kbp5fgqxoo1gmldzg.jpg http://www.mediafire.com/convkey/28d7/0w61pkai450g07szg.jpg http://www.mediafire.com/convkey/28f7/jyxhak27qelmreyzg.jpg http://www.mediafire.com/convkey/24b6/hx8xqdso5a779fbzg.jpg http://www.mediafire.com/convkey/62ae/m7rq8h0scyue0yazg.jpg
  10. http://www.mediafire.com/convkey/2a8d/zdvbaym8a296rhdzg.jpg http://www.mediafire.com/convkey/2c3d/y0fxly9zih3don7zg.jpg http://www.mediafire.com/convkey/674e/whnucjq82qw20ybzg.jpg
  11. http://www.mediafire.com/convkey/0df6/tjem6b1q6lkl0mfzg.jpg http://www.mediafire.com/convkey/c44e/g237duouib9p56rzg.jpg http://www.mediafire.com/convkey/aaa5/y61x5h5uboe6grvzg.jpg
  12. Well since I put that much work in I just threw my template on a few wallpapers as a test. http://www.mediafire.com/convkey/6703/a7p0j4qykg82pp9zg.jpg http://www.mediafire.com/convkey/6c02/xmjdvv11ub61u8bzg.jpg http://www.mediafire.com/convkey/292e/oxigr05pvrfhq0lzg.jpg http://www.mediafire.com/convkey/cae4/olg8geo1m8ymys9zg.jpg
  13. This is something I think you will need to look into. According to the handbook, wrestlers can form schools when they retire which stay active until they die or leave the business. So we really need some long term sim data to get a feel for how often this occurs.
  14. I'll give you 2 examples: - lets say you have 2 popular workers that put on a dud of a match. Then the final segment grade will be 40% of the rating of the in-ring action plus 60% of the workers popularity because this would result in a higher final grade. - now flip it...two unpopular wrestlers put on a sensational match. Then the final segment grade would be 60% of the rating of the in-ring action plus 40% of the workers popularity as this would result in a higher final grade. At least that's how I interpret it. Edit: trust someone to beat me to it and explain it better, lol.
  15. I do want to get back into doing more renders at some point but I'm not sure when I'll have time to start. I got a new beast of a PC in November after my old one had a hard drive failure (it was time...it was getting pretty long in the tooth). I do have Daz set up but don't have everything moved over yet. Nope I'm not a real world person. In TEW2016 I strictly played CV, CV97 and Thundervers.
  16. I posted an updated template in the first post of the thread. The archive contains a PSD version with the layers preserved and a PNG version.
  17. <p>So it was a pretty good guess regarding the maximum size of the profiles.</p><p> </p><p> <span>http://www.mediafire.com/convkey/f223/x5o5zzr19lps6l5zg.jpg</span></p>
  18. Based on what I'm seeing as far as character limit in the worker profiles in the editor, it looks like I could safely reduce the size by about a third without running into issues with spillover. Basically make the bottom of the worker profile box line up with the bottom of the psychology line.
  19. Well here's my first attempt at changing things. Not sure the "processing bar can be that small, so far I haven't seen anything spill out but it is a possibility. Anyway time for a break. http://www.mediafire.com/convkey/590a/37o6hj5hryb227lzg.jpg
  20. <p>Well I threw a bunch of wallpapers on the template and multi-advanced to see how things looked.</p><p> </p><p> Anyway in an effort to allow us to see more of our custom backgrounds unobstructed these are some changes I'm going to test out. If anyone has any ideas let me know.</p><p> </p><p> <span>http://www.mediafire.com/convkey/d3d7/vqv2w5r9vh3739mzg.jpg</span></p>
  21. Man I also just realized that mediafire is resizing my images. Never really used it before so that won't do. Edit: Okay I figured it out. There are 2 ways to grab a link to the image and one of them results in a reduced size image.
  22. Anyway I tried something a little different - the top left corner and the 1 pixel black border I left opaque to keep it matched with the default side and top bars of the rest of the interface. - the big bars (black & gold) and the white elements are at 50% opacity. - the background in the boxes is at 25% opacity http://www.mediafire.com/convkey/4240/8wc5xb5xgjn94y1zg.jpg http://www.mediafire.com/convkey/e0cc/9xc6cq040q81bs6zg.jpg http://www.mediafire.com/convkey/18b1/vrqn8onyi0oclnbzg.jpg
  23. Yeah I hear you. Everything centered works great for generic backgrounds but not for people. Even something like I've mocked up below would be better for anything more complex. I did shrink the long gold bar and the long black bar so I have have no idea if it would work in the context of the game. Ideally it would be nice to have 50% of the screen clear.
  24. Okay I was really wondering how worker generation works now so this is good information.
×
×
  • Create New...