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Idolized

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Everything posted by Idolized

  1. Are these AI generated? I only ask because the text is so spot on. I've never had these kind of results with anything I've used in the past.
  2. Took a break from the last few promotions, and finished up cutting pics of the in game title belts, updating the rest of their histories and setting champions, then finished off going through the tag teams so that their starting years and experience are all set (experience is set by counting their matches on cagematch) so everything should work to scale now. Ive also made a lot of progress on tackling the free agents (checking over profiles for errors, setting active areas, body types, home regions, etc), adding work history for each, and adjusting stats. Free workers based in Oceania, Europe, British Isles, and Canada are finished and I’m about half way through the US scene.
  3. I’ve never seen AI render such convincing Lucha masks. These are so good.
  4. As you can see looking over the history of this thread, it’s difficult for me to give any sort of ETA on having this completed as my schedule and motivation tends to drastically change. I’ve made progress about 5 days a week with some serious hours invested into this over the last month. I’m hoping to have something stable released soon.
  5. With the correct database selected: Editor > Database Details (Button along the bottom of the screen) You will see "Start Data Variance" and you can set it to None, Minor, Medium, Major and Extreme
  6. I mean, it’s easier to think of stats rounded. If you prefer the 1-2 point differences you can turn on variance and get it
  7. I don’t go by real life buy rates or ratings, I try and let it work how the game plays. Same with show attendance. It’s far less important to me to see that the show attendance reflects whatever TNA was doing in real life, than if they are set up in the game to be able to make the kind of roster signings that they did. I’ve done a lot of work on broadcasters in the game. Here is a post I made about it way back in the thread: Getting away from the promotion roster building work a little bit, I spent the past three days and a ton of hours totally redoing the broadcasters, media groups and broadcasting deals in the game world. I completely deleted all of the broadcasters from the base data and with the help of imports from Questlove's RWC, some of gazwefc's mods, and my own tedious work I have rebuilt everything - Giving proper debut dates (the ones I could find), focus, media group ownership, regional limits, limits on the number of companies and time slots available for each, etc. This has solved the problem that plagued the Ruthless Aggression data where it seemed like it was a complete free for all with promotions getting weird deals all over the game world that they shouldn't have. All broadcast deals are now in line with how the game works. For instance, when a company like WWE in real life can have multiple deals with companies and providers in the same region, the game will not always allow you to do that. So I deleted all of the base broadcast deals, started a game as each promotion with tv or PPV and negotiated with each network to get the base for their deals. This way, all deals will be in line with the game engine and when they come due - you won't get surprised by not being able to re-sign or find another provider, or be screwed over by a station demanding exclusivity when you don't expect it. In the case of a company like WWE where they had multiple deals with companies in the same regions or game areas, I have went with the one that is most beneficial in game. For instance if they have a PPV deal with a company that only has small coverage, and one with massive coverage, I went with the largest (obviously). In the case of Japanese promotions where they had multiple tour highlight shows across different networks, I've done the same thing. If a larger provider demanded exclusivity in game while I was researching, that promotion got one tour highlight show with the biggest network instead of trying to game the system and editing in the multiple deals. I've also redone some 72 logos and combined them with the network logo pack gazwefc created for his Pipebomb mod. All networks have been gone through and, where I could, I made sure their logo reflected the one being used during the time period the mod is set.
  8. I have about 5 guys left to finish up on the AJPW roster before moving on to updating their title holders, title history, events, tv shows, and a few other things. Should be done at the middle of the week, then I'll be moving on to NOAH or Pro Wrestling Zero-One
  9. For the Stables its Backgrounds > Company_Profile_Stables.jpg The Creative screen is Backgrounds > Office_Creative.jpg
  10. Well, All Japan is proving to be "fun" 😑 Kaz Hayashi is the reigning All Asia Jr. Heavyweight Champion, but also holds the All Asia Tag Team Championship under a different Gimmick as the masked "Shiryu" alongside "The Great Kosuke" who is also main eventer Satoshi Kojima. I think I'll add each wrestler's masked alter ego, and set them as tag champions as Kaz Hayashi and Satoshi Kojima since they are the more important gimmick for each guy.
  11. Any chance you could do these Bull Buchanan pics (one from his AJPW run and the other as B2)
  12. While the topic has been brought back to the main page, I figure I'll give an update on where things currently stand. I've made the decision to cut IWA: Puerto Rico, World Wrestling Council and Kaientai Dojo from the list of promotions to be included in the mod at release. These are honestly the three that I know least about, and likely the three promotions no one is really looking to dive into with a game. Still, my goal is to likely add them in down the line, but in the interest of getting a BETA release to see the light of day, I'm cutting them for now. As also stated, the promotions that are left are a slog for me to get through because they are promotions outside of my comfort zone of the US, being all based in Japan or Mexico. Luckily, for the majority of the Japanese promotions, all of the workers were present in the Ruthless Aggression base data and I was able to mostly set the contracts of each promotion. Now its a matter of going through each one by one and updating the companies, worker stats, work history, tag teams, updating the title histories, etc... like has been done for all of the promotions in red. Mexico is a different story. CMLL is missing about 30 workers from the data, and there are quite a few missing from AAA as well. Many of them are low level luchadors that are hard to find info on. My knowledge of lucha is very limited, so this will likely be a lengthy process to get these two done. After that, I'll be tackling the free agents and fixing stats, work histories, etc. Then I'll be taking a look at the yet to debut workers and making a list of those to add. After that, we are looking at the first BETA release. Hope you guys can stay with me
  13. Nope, it’s just that what is left for promotions to tackle are ones that I am not familiar with or a fan of so it’s a grind to work on right now.
  14. I’ve always liked “The Stratusphere” for a Trish led stable myself 😆
  15. Yes, but remember the “shape and size” of the actual file is still 150x150 pixels. The gif format just allows for the transparency to make the image shape and show the proper background it is stacked upon.
  16. What do you mean by work? It’s the same exact process as the square SAMPP gif packs.
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