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D-Lyrium

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  1. I have them rated on overness usually, unless there's a reason to rate them on something else (menace if they're supposed to be intimidating someone, star quality if a manager is hyping them up, charisma if they're goofing around in the background, etc). Some people just rate them on what they're best at. Each to their own but I wouldn't do that, just feels wrong to me.
  2. Not really, because then you'd be in a situation where a worker gets suspended, or sent home, and then ends up wrestling on the card. Which makes less sense than before. I agree with the general point, though. Two potential solutions I see, though both would involve significant changes to the flow of booking: 1, When you get to the PM of the show day, you first have to select a venue/location to hold the show. Then have a "worker selection screen" pop up immediately, before you even get to the show booking. Think of it like sports team squad registrations. Anyone on a handshake deal can be selected/deselected (by default, everyone is selected), and if they're not selected, they're not on the show. If they're selected, but later they don't actually get booked, they still get paid if they're on a PPA contract. Anyone on a written deal is automatically assumed to be backstage unless you've specifically given them time off via the existing mechanic, or they're suspended or injured to an extent where they can't physically perform (if they're getting paid anyway, and can't even work an angle, there's literally no point in them being there). The "selection" screen would also be where Hire Local Worker is moved to, so that you can include non-roster guys in the local area on the show. An additional neat feature you could add: if you de-select a guy, and he's particularly green or particularly eager to work, he can show up anyway (costing nothing unless you book him) in the hope that he gets a match. Downside of this is that you have to plan ahead a tiny bit more; if you forget to select someone, or later you find out that you need someone extra, there's no way to remedy that. This would be realistic (you can't just conjure up a guy you haven't told to be there out of nowhere), but possibly would annoy some players who are used to having their whole roster available (though, for those players, just... make sure you select everyone? Problem solved). Then from there you can go into the existing show booking, with incidents etc. This also makes them a tad more dramatic, as if you've only selected a skeleton crew to skimp on payments, and one of your stars shows up late or is too high to work, it can cause even bigger issues than it currently does as you have less flexibility. Method 2, which would be a little less of a drastic change but still accomplish most of what you want, would be to split up the "incidents" and "booking" sections of the show and reverse them, whilst giving the user a chance to correct anything the incidents mess up. Everything works as it currently does except there are no backstage incidents or morale effects to begin with. Then when you click "Run Show", the game checks to see what the backstage morale is like using only the people currently booked on the show. THEN it generates backstage incidents. Then it would take you back to the booking screen, and give you a chance to re-book anything that was affected by the incidents. You can no longer run with Johnny Maineventer's title match, as he's been sent home off his tits on ganja so that segment now needs to be altered before you can proceed. Also, while I'm on the subject, what I'd REALLY love, is for workers to be late and that affect angle placement without necessarily missing the entire show. If you've got the "must be at the arena 3hrs before the show" setting turned on, and a guy is 2hrs late, then he'll probably be fined or told off, but it won't affect your booking because he's still there in time for bell time. If you haven't demanded everyone be there 3hrs early, then by running 2hrs late he's going to miss some of the show. Now he's unavailable for the first 2hrs of the show (not including pre-show segments, as these happen before the advertised bell time anyway). If you've only got a 2hr show, he's missed it all. If you've got a 2hr 30m show, he can't appear until 2hrs of segments have taken place, so if you planned on him opening the show you're SOL but he can still take part in the main event if you want.
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>While we're at it, I've done freestyle angles with both men involved rated on Fighting (ye basic backstage brawl) and got the "nothing interesting going on" note. Is Fighting working like Overness etc or was it because of something else, like the workers not being over enough or the angle going on for too long?</div></blockquote><p> </p><p> Was that on a recent patch? And are you definitely sure you rated both guys on Fighting? And are you 100% sure it was the "nothing interesting is happening" note?</p><p> </p><p> I've tested it with multiple different angles, and as long as one guy is Fighting (even if he's got nobody to fight, interestingly... Edit: Tehehe, just got a 78 rating with a Jay Chord solo angle where he spent ten minutes rated on Selling with nobody else in the angle. Poltergeist Pro Wrestling is born!) it doesn't get the "nothing interesting" note for me.</p><p> </p><p> There are several notes you might get ("not enough star power to have X fighting for that long", "angle went on too long given who was involved", "fans weren't interested in an angle that long" etc, not direct quotes), which are all caused by different things, but you shouldn't get "nothing interesting" if someone was rated on Fighting.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TranquiloCabron" data-cite="TranquiloCabron" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Is there a way to export my roster with their stats to a CSV file?</div></blockquote><p> </p><p> You can use the 'Create MDB File' to export it to a database, and then covert the database to a CSV file relatively easily (relatively...*). But there's no way to export directly to CSV.</p><p> </p><p> </p><p> (* Link Contracts and Workers together by Worker UID, create a table including Company Name from Contracts and whatever you want from Workers, filter the table by whatever company you're interested in, then you can export that table to CSV. It's a bit of work to set it up, but once you've done it once you should be fine).</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="UEWpro" data-cite="UEWpro" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>So if there not rated, they're basically just standing in the background?</div></blockquote><p> </p><p> Not Rated but on-screen is kiiind of gamey, IMO.</p><p> </p><p> Unless you're literally stood in the background doing literally nothing. Just window-dressing. Like extras as diners in the background of a restaurant scene in a movie. In which case, I'd argue you shouldn't be in the angle booking at all, or at the very least should be booked as a cameo, and therefore immune to gaining anything from it.</p><p> </p><p> Not Rated, off-screen means you're mentioned but not actually an important part of anything (like if you're talked about in someone's promo, but you don't actually appear and the promo isn't "about" you (otherwise you'd be rated on overness). "I saw your match with Irrelevant Guy last night, Person-I'm-Feuding-With, and what you did was uncalled for". Irrelevant Guy is off-screen and not rated on anything.</p><p> </p><p> If you're front and centre, on screen, featured in the angle, you should be rated on SOMETHING, even if you're not doing much. Sex appeal, star quality, menace, overness, SOMETHING. Otherwise why are you even there? What is the point of you?</p><p> </p><p> Just my two cents. Nothing 'wrong' with it.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="UEWpro" data-cite="UEWpro" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>How do you book house shows? I clicked the button on the main screen, some of my days were yellow (those are the days I have events/tv, so I'm assuming yellow means I can't have a house show on those days). I put in the loop I want for for my shows. And I have over 20 wrestlers on duty. <p> </p><p> Is that it? I have 3 days that are in grey. Will those days automatically get a house show from the loop I set up?</p></div></blockquote><p> </p><p> Opposite. Yellow days are the days you're scheduled for house shows. So if you have events on every one of the yellow days, you'll never run house shows.</p>
  6. [OOC: Unlike previous diaries of mine, this one is going to be pretty much "kayfabe", meaning there won't be much in the way of behind-the-curtain narrative updates. It's not that kind of diary. There isn't an elaborate backstory either, which when I came up with the subtitle made me sad. Anything important that happens will be relayed in the form of website articles as per below, the idea being they're diary-relevant snippets you see as you're browsing wrestling news. The diary is going to be more focused on the shows themselves. My user character is Kyle Rhodes, playing as TCW Owner. Nothing about the default database has been changed beforehand.]
  7. <p>Several people with Indy experience have commented that travel expenses are the norm, actually.</p><p> </p><p> If you're making $30-$100 per show, and traveling even just across the US to get to the show, you're operating at a massive loss just to wrestle a match if you're paying your own travel. No way people do that.</p><p> </p><p> This forces small Indies to hire local talent, which is perfectly realistic. If you want that hot Indy star from California to come up your tiny show in Wisconsin, you'll have to pay for him to come hours or days away from home just for your match.</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49382" data-ipsquote-contentclass="forums_Topic"><div>This really depends. I mostly play stuff like early 90s, and TV matches are 2-3 minutes.</div></blockquote><p> </p><p> To be fair, Donner's said "typical match", not "niche edge case"...</p><p> </p><p> The majority of matches are going to be in the 10-15 minute range for the majority of products.</p><p> </p><p> Maybe setting the default yourself via the product screen (like you can with scripted/call in ring and grade calculations) would be a good compromise.</p>
  9. If they're your child company, you're responsible for hiring all their workers. You own them, so they can't hire anyone by themselves.
  10. Personally I think it'd be cooler with just regularly gimmicked wrestlers. Maybe have a stable who're norse themed, but if EVERYONE had a norse gimmick it might get a little hard to follow for people who aren't familiar with the mythology. Maybe the 'authority' types can have norse gimmicks?
  11. I've never seen Lucha Underground, but I am *so* in for this! Sounds right up my alley. Are the workers all going to have norse themed gimmicks? Or will you just be using "regular" workers?
  12. Where are we putting images these days since Photobucket's disastrous heel turn? Imgur I guess?
  13. Hey Kam, I know you're not doing requests any more, but if you happen to still have the PSD (or whatever) of the Total Wrestling logo, is there any chance that you could change the 'Wrestling' to red instead of blue? I'm using your red TCW logo and banner, and would love to keep on-brand with the TV show. I tried, but... the less said about it the better. Edit: Actually, wait, much fussing with selection tools and colourizer has yielded this:
  14. Probably not possible for 2020, but it would be cool if the move lists could get a bit of love. Currently, without going into the editor, you can't find out any info about what the move actually is in-game, even if the modder wanted to add this info. Even with the editor, you can only find out the basic mechanics, and the screen in general looks very industrial and editor-y. Almost as if the player isn't meant to touch it. It would be great if the in-game move lists screen could be redesigned to be similar to the Titles screen, so that you can see the important info (what type of move it is, what/who it can be done on/through, weight limits, etc) along with an optional bio to let the mod maker or the player add a little descriptive flavour text. Maybe if the modder doesn't add anything, the game could create it's own little "organic" bio. It'd also be cool to have a "standard move" option, for moves that aren't finishers and are never used to finish a match, but are otherwise noteworthy and the user might want to keep note of. Maybe when a worker invents a Hot New Move, the user might want to keep note of that, even if it's not a finisher. I have used my tremendous artistic talent to great effect in the below "screenshot". (Yes, I know I forgot "causes blood" and I know Petey Williams has done the Destroyer off a ladder, but I wanted at least one box unticked otherwise the x's looked like part of the UI instead of tickboxes).
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FINisher" data-cite="FINisher" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49365" data-ipsquote-contentclass="forums_Topic"><div>I got two different modes - the gamer and the diary maker. The game mode is very fast, on the fly booking starting from main event and working downwards. Push good guys, lots of tag matches to find chemistry. Brainless booking so to speak. Spamming good graded segments even though they might be unrealistic in real life.<p> </p><p> For diaries though, the cards have and storylines have to make sense so I use 5-10x the time for cards that I'm writing a dynasty for.</p></div></blockquote><p> </p><p> All of the this.</p><p> </p><p> If I'm in "diary mode", 80-90% of the time spent booking cards is spent in Evernote. By the time I get to the show in TEW, most of it is already planned out, so it doesn't take that long. The actual process of creating segments in TEW is pretty quick for me. I'll almost always know which road agent notes I want, too. 90% of my angles are freestyle, especially in 2020 because the default angles don't seem to have been updated and most are still rated on Overness. </p><p> </p><p> Even if I'm playing a game that I don't think will ever make it to a diary, but is in a company that's fairly story-driven (SWF, USPW, 21CW), I still usually use Evernote to keep track of ideas, and can sometimes take a while to come up with the actual show in my head.</p><p> </p><p> If I'm playing a game purely for fun though... yeah, 5-10 minutes and we're done, even quicker now in 2020. Obviously the longer the show physically is, the longer it takes because you have to book more segments, but I don't very often play companies with 3+hr shows, so...</p><p> </p><p> I book starting with the main event in "main event first" mode or whatever the option is called (less time spent rearranging everything after, but that's just personal preference). I'll usually know what the main event is going to be, and a few storyline matches, but other than that I just go with the flow and book stuff.</p><p> </p><p> But like FIN said, the actual time the process takes depends a lot on what the purpose of the save game is.</p><p> </p><p> Testing, mucking about, just having fun? 5-10 minutes on the TEW booking screen.</p><p> </p><p> Diary or storyline-driven game? 5-10 minutes on the TEW booking screen, untold hours in Evernote planning it all. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="20LEgend" data-cite="20LEgend" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Playing as USPW, I can only sign a deal for a new show on Reverie as On Demand, but for the show I already have I can adjust the time slot from On Demand to Prime Time. Is that a bug I should report, or is there a reason it is only showing On Demand when negotiating, but allowing me to switch to Prime Time immedietely after?<p> </p><p> Should Reverie be only On Demand, and therefore adjust timeslot not be available. Or should I be able to negotiate a time slot on the initial negotiation? I'm not sure which one is the issue <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I would report that as a bug, it makes no sense for an on demand service like Reverie to have different timeslots.</p>
  17. It depends whether they're a child company or not. You can't sign someone directly to a company you have a development relationship with (TCW>MAW for instance). Only to a child company. If the development company are refusing to accept the worker, they're not a child company, so you can't do it automatically.
  18. I see why that might be considered a bug, but to some extent it's inevitable. Unless you've got guys in the main event who really don't belong there, your main event is going to naturally be the best candidate for a story telling match from the autobooker's point of view because it'll have the guys with the best psychology in it. It probably shouldn't be doing that, but I understand why it would. Hell, I booked Malice in Wonderland last night and my own personal autobooker (brain) added the story telling note to the main event by force of habit.
  19. First thing to clarify, the term 'heat' is used a lot in TEW to mean many different things, and you've confused a couple of them in your post. "Crowd heat" has nothing to do with momentum or worker popularity, and most confusingly it has nothing to do with the crowd's reaction to an individual match either. You'll see: "In a match with decent heat and great wrestling[...]" in a match description, for instance. That just means both the wrestlers were over compared to the level of the company, it doesn't necessarily mean that the crowd were hot in terms of crowd management. It's just telling you "relative to the size of the company, both these guys are pretty popular". There are two aspects to how good a match is: popularity and in-ring performance. Different companies weight each of them differently when calculating what a "good" match is, and this is just cluing you in to this. When it comes to crowd management itself, I can't really help too much here, as I don't have a tremendous understanding myself, but I rarely get penalised so I guess I'm not terrible at it. ¬_¬ Just to be clear, the below are my own personal findings over the years, and may be incorrect in terms of how the game mechanically works, especially in the new game. For TV and short events (2hrs30 and below) I haven't seen it matter too much, you can usually just do what you want, it's hard to burn the crowd out in a show that short. But anything longer usually needs crowd management to get the best combination of guys going all out and fans still being invested in the main event. You can still get great cards without using too much crowd management, as if you don't run too many "all out" matches you won't need to manage it much. But all out matches tend to get better ratings, so by not using them you're hamstringing yourself a little in terms of the ratings you can get (like I said, this might only be the difference between a phenomenal show and a truly epic one, so you might not care... but if you're struggling to grow as a much larger company, it comes into play). The more all out matches you have, the more crowd management you need to get the best out of them. If you just stick 5 all out matches in a row at the end of your show, you're going to run into problems by the third or fourth usually (two is normally fine as long as they have different aims). I should clarify that when I say "all out matches" I mean all of the match aims that specify going all out (Wild Brawl, Car Crash, Steal the Show, etc), not just the "all out" note itself. My understanding is that "Work the Crowd" is mostly for opening matches, and helps to get the crowd engaged right away. It's not "necessary" per se to do this, as crowd heat will build naturally via having good segments. But if you have a big bombastic match happening early in the show, you'll need to work the crowd first to make sure they're up for it. Remember when Smackdown or WWF PPVs would have a main event quality match on first (didn't they open a PPV with Edge vs. Christian in a cage once?)? That won't work in TEW unless you've worked the crowd on the pre-show (which is what the pre-show was for). If the first match you run on your show is a big main event style Wild Brawl or Car Crash match, you'll usually get a penalty for doing it to a cold crowd (there's a bit of randomness concerning how hot the crowd starts off, so you might not). But if you're just slowly building up in "normal" intention matches with the odd "story telling" or "technical masterclass" thrown in, then it shouldn't be too much of an issue. Calm The Crowd and Lift The Crowd are your tools if you're planning on having three or more "all out" style matches on the card. In my experience, you don't usually want a very hot crowd to have to endure three all out matches in a row, and definitely not two with the same match aim. So I'd structure it something like this: [undercard 'meh' here, slowly building in quality, with main event level angles too, usually getting the crowd hot, sometimes very hot] [second or Third best match of the night here, all out, possibly steal the show if they're good enough and it's that type of match.] [Calm the crowd here, a tertiary title or a match between two guys you need on the show because they're popular but they have no real reason to be fighting, that usually does the trick. This should prevent the crowd from burning out because it won't make them "hotter", but won't lose so much heat that they get colder.] [Lift the crowd back again with a decent, short match, but not one you expect great things from. In my TCW, this is usually Edd Stone's job unless I'm pushing him]. [semi-main event, all out.] [Main event, aim depends on who's in it, usually Spectacle if it's a long match at a big show and a big feud, Steal the Show if it's not too long, sometimes I leave it at normal if it's too long for steal the show but I'm worried about using Spectacle (it's not that I don't trust you Lenny Brown, but I've played X-Com, and 75% chances never pay off...]. Again, some reminders: - Not really needed for shows under 2.5hrs, I've never managed to burn a crowd out on a short show or on TV unless I've been trying to (and then not often) or I've taped loads of TV shows in a row (in which case it's basically inevitable). - I'm not saying you can't run three "all out" matches in a row at the end of a long show, only that I've done it before and burned the crowd out a few times (also not burned them out several times), I've never burned them out with two in a row, so that's my been my limit. - It's perfectly possible to get fantastic ratings without ever using any of the crowd management notes or all out matches.
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Grunion" data-cite="Grunion" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47567" data-ipsquote-contentclass="forums_Topic"><div>It is funny that you brought this up today. I actually tried figuring out how to attach the blue background to a picture last night and was unsuccessful. Is this something that can be done using Paint or Paint 3D, or do I need different software to do it?</div></blockquote><p> </p><p> Paint struggles to effectively draw a straight line. ¬_¬</p><p> </p><p> Do yourself a favour and pick up GIMP. I know too well the follies of googling that, so here ya go: <a href="https://www.gimp.org/" rel="external nofollow">https://www.gimp.org/</a></p><p> </p><p> It's free, and practically indistinguishable from Photoshop until you know enough about photo editing to need Photoshop. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  21. Check the main Training screen (default skin icon looks like a wrestling ring, right below Workers), and look at the profile for your performance centre. It'll tell you there who's attending currently and how many slots are open. It's good for a situation where you've got two guys who you don't want to steal the show and burn the crowd out before the main event, who might well do that if you don't tell them not to. In TCW I usually use it in the semi-main slot (which tends to include guys like Huggins, Taylor or Chord) just to make sure that they don't go and get any bright ideas whilst still putting on a great match. It's also good for guys with good psychology but not so great top row stats, as they can tell a good story without it becoming obvious that they're not amazing wrestlers any more. Eddie Peak usually gets ratings a good 4-5pts higher in storytelling matches than in regular ones in my various saves for instance (though obviously that depends on his opponent and multiple other factors). Guys with low psychology don't do as well though. Jeremy Courtney could barely read his kid a bedtime story, let alone entertain fans at a wrestling show.
  22. Yeah, I didn't know the settings. WWE definitely shouldn't be Main Event Focus if you're going for realism, that's hilarious. I see those settings as more 'user preference' than anything, though.
  23. I'd argue the mod seems to have it about right. The WWE are definitely on the way down in terms of what TEW models as "Popularity". They have no real stars to speak of, certainly nobody more popular than the company is. In a brand new save on day 1, they SHOULD be extremely difficult to get good, popularity-increasing/maintaining ratings for without borderline-cheating by spamming Cena vs. Triple H or whatever (I haven't seen WWE in ages, but shouldn't they all be semi-active at best by now? Isn't 'taker literally retired?). The only problem I see with the mod (just going by this thread and not having played any) is that the AI is *able* to use Cena, Triple H and Undertaker etc that often in the first place. If they're falling a size category after one show, I'd definitely look at their starting size to either move them down a category or give them a little more breathing space, but they definitely shouldn't be able to churn out popularity-increasing shows from day one. To me, that's the challenge of playing WWE in a real world mod. They're the SWF of the real world, except that the real world has no USPW, the thing killing them is their own inability to make anyone care.
  24. Oh yeah! Wales is it's own region now. Pretty insignificant change really, I mean it's not like I live there or anything...
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