Jump to content

Bull

Members
  • Posts

    1,474
  • Joined

Everything posted by Bull

  1. I mean the notice period will always be 28 days according to the hand book. and they will continue to work for the other companies until the notice has finished. Are you for sure it's been the full 28 days, if so then it might be a bug. .
  2. but they are. . They just expect the Major matches to be longer. . and any penalty for matches less than 15 minutes are gonna be inconsequential at best..
  3. I agree with you Dross income should probably be toned down.. going back to 16 and looking at ppv revenue for my SWF game and it was on average around 3 million dollars per month the one ppv I've ran in my current SWF game in 20 netted me over 17 million in PPV revenue..
  4. Yea in my post a few above. Didn't really notice a big difference with or without overuse penalties. .
  5. Prime Time Jack Pryde Solid Charisma and SQ just looks like someone I'm gonna strap a rocket to lol Zap Powerson is similar just with better Charisma but need a lot of work before being anything useful. But if I have my way he's gonna be the next Rocky Golden/Jack Bruce for me..
  6. So I've run a few battle royal's in an SWF save and here are the results. Pre Show 20 minute and 20 man match with Steven Parker wining all worker were Recognizable or lower Rating: 56 didn't notice any overuse penalties Main Show PPV 30 man and I think around 18 or 20 minutes with Joey Morgan winning and one of only 2 workers at Well known everyone else was lower Rating: 72 Pre Show 20 man don't remember how long this one was but Joey Morgan won and was the only worker Well known everyone else was lower Rating: 63 Main Show TV 25 man and 15 minutes Primus Allen won and was one of 3 well knowns everyone else was below Rating: 58 Finally Main Show TV 30 Man Rumble Style 56 minutes(the minimum for the match) Ranger won and every worker was Recognizable or lower Rating: 59 Edit: I meant that there were overuse penalties on this one copy paste got me lol I reran this last one 3 different times with the new patch and it got the exact same 59 rating everytime. . . so it's doesn't seem like it was a super big deal anyway. .
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47503" data-ipsquote-contentclass="forums_Topic"><div><img alt="fq7ehy3.jpg" data-src="https://i.imgur.com/fq7ehy3.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> </p><p> From back in my rendering days lol </p><p> just an option I feel sure there or better ones out there. .<img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> <img alt="YeKPCMZ.jpg" data-src="https://i.imgur.com/YeKPCMZ.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  8. Pretty much all the points I've been trying to make the last few days, Just didn't have the patience to type it all out, so I thank you for doing so!
  9. Maybe I'm wrong but I remember lot's of complaints from mod makers about how much of a pain it was to create products in the old games, but I may be remembering wrong. It wasn't so much a creative thing to do as it was mod makers having to tweak and tweak because people would disagree on their view of a product. . Anyway my point on the first half was that it wasn't changed out of malice to curb creativity but to simplify a needlessly complicated process. . Again if it could be added back for the folks who want it I'm not trying to argue against it I want that to be clear. Just from my experience with it, I don't see it as the handicap everyone arguing against it are making it out to be, and it just seems to me that they look at a product see the limitations listed and immediately think they can't do those things without even trying it out and playing with the system as it exists. . Barring a few exceptions that probably need some changes, most of the penalties aren't gonna ruin a card or even the matches or angles they are attached to. I look at it as they are more there to let you know that this isn't the focal point of the product, you can still utilize them but they aren't gonna be the best things on the card. not to avoid them entirely. .
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="spiffyone" data-cite="spiffyone" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>What you're talking about is in-game, though. I get that gaming the system in such a way that doesn't force (for lack of better phrasing) you to think through your booking for a particular product is indeed not really playing the game but "gaming the game". I agree. <p> </p><p> What does that have to do with creating mods, though? What does that have to do with allowing for deeper production creation/modification within the database editor outside of the in-game?</p><p> </p><p> A solution would've been to "lock" the user out of truly freely editing/modifying (or creating as the case may be) the products in-game (that is, during a game) but allowing them to do so if they edit the databases.</p><p> </p><p> And, yeah, it's kinda strange to you for such a thing to be done for those that want to modify things but...here's the thing: the mods are one of the primary drivers of the games in the series even selling to begin with. So why cut their shins off?</p></div></blockquote><p> </p><p> I would argue that the simplification was done for the benefit of modders, as they aren't having to spend unnecessary time setting up companies and their respective products. </p><p> </p><p> The big phrase I keep seeing brought up is "Fine Tune" which again in my opinion just seems like a desire to dodge penalties by nudging them out of the product. . Ultimately if it can be put back in, in some form, then I don't see why it would hurt. People can stick with the current system or do the tuning how they please, People wanna play how they wanna play and that's perfectly fine. . I just don't agree that the current system is the handicap people are making it out to be. .</p>
  11. Has anyone actually tried to book a Rumble style match in those product types to see what kind of penalty you'd get out of curiosity. . ??
  12. I mean all you should have to do is deselect the roles you don't want them to work in that same menu and they should only show up as the specific role you want them in.
  13. Pushes don't exist anymore and with the perception system this is all done automatically. so people will always fall into their expected perception level as far as non wrestlers you can edit their jobs by click on their name above their roster photo and make them available in other positions.
  14. that has no real bearing other than in multiplayer games. it's just listed by default. Your username is technically whoever your avatar is.
  15. Hey I think your dropbox is getting some excessive traffic. . :D Nice renders tho my dude!
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Payne" data-cite="Payne" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>This is a statement that bothers me. This is meant with no offense to Questlove. <p> </p><p> He can make any decisions he wants. He's writing the game. It's his game. He can make any choice he so pleases. </p><p> </p><p> That's something I don't like about some people. I get that they are passionate and love the game, but they sometimes get to the point of thinking that it's their game. That they're owed something. You're not.</p></div></blockquote><p> </p><p> this is kinda my view point but it's ultimately just gonna cycle back to the "but I pay for it, I should get what I want" argument. Which I mean no offense by as it's just as valid an argument but I feel like people are getting upset about some things that doesn't force them to play any differently than they normally would, but simply because it isn't there it's some how detrimental..</p>
  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TakerNGN74" data-cite="TakerNGN74" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Did they get rid of the user stats screen in the game or am I completely missing it? It used to tell you how much game time that you've completed and what the best match you've booked was as well as your best show booked etc. It would also tell you how many shows you've completed throughout a save. Is it completely gone now or can I just not see it?</div></blockquote><p> </p><p> one way I know. there are arrows on either side of the bottom toolbar, click through them and it'll get you to your user. the stats button is there.</p>
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Questlove" data-cite="Questlove" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>The point is you don't get to do both. You can't tell people it's a sandbox in which they're free to do whatever they want while also ranting about how one of the ways they play the game is lazy and brain dead. <p> </p><p> This is of course completely ignoring the fact that it's still incredibly easy to tell if someone is in time decline or not, plus on the very same screen you have next big things which is even lazier, but the point I'm making isn't aimed at the feature itself, it's aimed at his lack of communication skills and weird arbitrary decisions that are made when nobody asked for them.</p></div></blockquote><p> </p><p> Yea that's fair as far as the little rant goes, but my point is it's not limiting you in any fashion from booking people how you want. . Same for the NBT and Hot Prospects. Ultimately whether they are in the game or not it's still your choice who to push and who not to. Nothing is stopping you from doing that. I get the whole rant about it might rub people the wrong way as it's directed at a certain player base(and I was one of those people who used it that way) but I don't see any need to take it personally. It was a redundant resource because as you say it's not difficult to determine who's on decline anyway. .</p>
  19. I get the point trying to be made here, but what's exactly wrong with wanting players to actually utilize the many other tools, features, and talent in a game rather than deliberately limiting themselves just because of what names show up in a list? Not to mention the absence of said list has no bearing on your choice to bury or fire anyone..
  20. when you view their skills page there's a list right in the middle of the tab that list's their progression in a stat just click on the specific stats to the right to change the list
  21. itll be an option when you finalize the contract, or after you sign them to your company you can just send them down.
  22. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="danyp92" data-cite="danyp92" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Even in TEW 2016 you can't do that. If i try, it says there will be a clash with the event that is already on the schedule.</div></blockquote><p> </p><p> You can't create multiple event's for the same day, but if you have a tv show and event that happen to run on the same day it just lets you order which one you book first.</p>
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="joeantaine" data-cite="joeantaine" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>The game is currently unplayable for me past my first show cos of error 3077 which started happening after patch 3 cause the game to crash every time.</div></blockquote><p> </p><p> Patch 4 should have that fixed.</p>
  24. according to the handbook it seems gained strictly from wrestling matches not as a road agent or in any other role..
  25. I think they want the sticky function totally disabled which from what I can find there isnt an option to do so. .
×
×
  • Create New...