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Powerful_Fox

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Everything posted by Powerful_Fox

  1. Admittedly my prestige levels in mine are shocking so that might well be a factor.
  2. My Industry is average and rising, I have 12 pop in my region, had 4 shows all above mid 30's, still at 12.
  3. Yeah that's exactly what I had in mind mate. I will downlaod the demo and give it a go with my league template and see how I get on with it. Thanks a lot.
  4. Bloody hell your presentation is amazing. Your images and fonts are so clean and crisp.
  5. <p>Should the desire to come about where I do some write up's on this game, I've also put together a "Tale of the Tape" template that looks up info on the name drop-down list, I can just screen cap it and save it for every match I suppose.</p><p> </p><p> <img alt="SwFeTXp.jpg" data-src="https://i.imgur.com/SwFeTXp.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> It might not get used at all in fairness as I do tend to drop out of write ups/dynasties shortly after starting them but it was just something a bit extra I thought of just now.</p><p> </p><p> Anyway, the INDEX and MATCH formula I have been using is along the lines of this:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47965" data-ipsquote-contentclass="forums_Topic"><div>=INDEX(Workers[bodyType],MATCH(C$3,Workers[Name],0))</div></blockquote><p> </p><p> The "Workers[bodyType]" is a reference to the data you want to pull in and its location e.g. this will pull in "Average" or "Muscular", the "MATCH(C$3,Workers[Name]" takes the value you want to reference and finds it in the data in this case the Workers Name.</p><p> </p><p> I hope that makes sense.</p>
  6. Is it possible to turn a level of realism off in the game by removing fatigue? Say if you wanted to run monthly or even weekly shows with the same crop of fighters, is that achievable?
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47965" data-ipsquote-contentclass="forums_Topic"><div>Wow, how did you make that comparison tool? I can whip something similar up in excel (had to do it for work), but not this good-looking.</div></blockquote><p> </p><p> I imported the workers and contracts sheets from the exported mdb file into Excel. Then it was a case of a few Index and Match formulas to pull the skills and stuff together, then it was just a case of making some radar charts on that data.</p><p> </p><p> I can take a couple screens of the formulas later when I get to my pc tonight. For the last TEW, I popped the whole excel file up for download but the underlying bits and pieces are a bit messy and I'd like to polish it bit before I try that again.</p><p> </p><p> I'm also open to suggestions on how to make it a bit better in terms of cleanliness and additions etc.</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47965" data-ipsquote-contentclass="forums_Topic"><div>Oh wow, amazing post Powerful Fox! CWW definitely seems perfect for a league format.</div></blockquote><p> </p><p> Cheers mate, in '16 I made my own companies to do this but as you say CWW seemed perfect. I need to take a little bit of creative license such as turning off match aims etc. but really it seems they were ready to go out of the box.</p><p> </p><p> The funny thing is once it's set up its so easy to rattle through shows and you got some genuinely shocking results at times too. </p><p> </p><p> I simply use a fixture list generator (<a href="https://www.fixturelist.com/createlist" rel="external nofollow">https://www.fixturelist.com/createlist</a>) to create the league fixtures and then random.org for the tournaments then that's a full years worth of matches all done!</p>
  9. <p>I started transforming my CWW as mentioned above into a Premier League, World Rankings, Cup style promotion.</p><p> </p><p> <span style="text-decoration:underline;"><strong>Premier League</strong></span></p><p> This is the list of participants in what will be the first season, ignore the Semi-Finals as they are just lookups against the current positions. Top 4 compete in a Grand Final, bottom gets relegation and 8th/9th compete in a relegation playoff.</p><p> <img alt="bMyNnVm.jpg" data-src="https://i.imgur.com/bMyNnVm.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> This is how the league is going to be laid out. 9 matches so everyone wrestles each other and random wildcard match each to take it up to 10.</p><p> <img alt="gZ6k9w7.jpg" data-src="https://i.imgur.com/gZ6k9w7.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> <span style="text-decoration:underline;"><strong>Shield</strong></span></p><p> Ive also added a couple of tournaments (Shield - lower level, Cup - higher level, Survival - starts 4 vs 4 winners then split to tag team then the winners face each other in the final, and a Battle Royale).</p><p> <img alt="p4md6rQ.jpg" data-src="https://i.imgur.com/p4md6rQ.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> <span style="text-decoration:underline;"><strong>World Rankings</strong></span></p><p> The World Rankings are built up based on achievements over the past rolloing 3 seasons. They key to the right shows how they get their points.</p><p> <img alt="ylBr0wo.jpg" data-src="https://i.imgur.com/ylBr0wo.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p> I never pick the winners of the matches but I do put in RA notes to make the matches as good as possible e.g. "Call in Ring" where applicable etc.</p><p> </p><p> <span style="text-decoration:underline;"><strong>Comparator</strong></span></p><p> I have also been working on a comparator tool that reads from the saved game data, this will help me identify which rookie wrestler could be the next to get into the Premier League.</p><p> <img alt="VsWVyd6.jpg" data-src="https://i.imgur.com/VsWVyd6.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> This all does make my Events schedule rather busy though haha but I have it all planned out at least:</p><p> <img alt="0kqz7eI.jpg" data-src="https://i.imgur.com/0kqz7eI.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> <img alt="OuHuYts.jpg" data-src="https://i.imgur.com/OuHuYts.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> As the company grows, the plan is to make a second division, a womens division and a tag team tournament. Also a weekly TV Roadshow with a touring champion.</p><p> </p><p> I appreciate that is a bit of a mammoth post... but yeah thats my plan for CWW haha.</p>
  10. Nah mate, I think you have the wrong end of the stick on that one. The vocal minority are the ones calling for a complete overhaul. That's just not feasible at this point in the development cycle. What most people have been calling for is simply a review on colour scheme, border thickness etc. and some UI tweaks to make it easier on the eye, which he addressed as something they are looking at.
  11. Fair play to Adam, took criticisms on the chin, made a very tough call to knock the date back for release especially from a business aspect. His entire customer base are locked in their homes for a while and many will have bought on release day with this being a driving factor. Taking a step back, receiving, acknowledging and reacting for the feedback he got, can't really argue with the decision he has made. I'm gutted as I downloaded Kam's skin and haven't looked back, I've been enjoying the hell out of the game since.
  12. I've set CWW as a somewhat legitimate company. They're already my favourite company in the game. I've got a Premier League, Cup and Shield tournaments set up and its run similar to the darts in real life.
  13. I believe we can create default "Call in Ring" or "Script" notes. It would be a nice time saver if we could also add others in as default for example "Slow Build", "Open Match", "Decisive Win" etc. I use these sort of notes pretty much every match so having them pre-populated would be great!
  14. I don't suppose any legend of a skin maker can make the briefest of tutorials on how they go about making a skin could they? I have GIMP and have done the odd alt TVerse image but that's where my experience starts and ends ha. Much appreciated for this Idolized mate.
  15. Just had a click around there mate, when you get onto a worker, click their picture, it then has a button in their profile for Alter Ego's.
  16. <p>Title / Championship descriptions, what a nice touch. </p><p> Also, the descriptions for growing in size, it really adds meat to the bones. Talking to workers too, great stuff.</p>
  17. It doesnt necessarily have to be gameplay mate, literally any question regarding the game that doesnt require a full thread.
  18. I did a search but couldn't find this TEW's iteration of the small questions thread. So I thought I'd make one. I have a question regarding event revival and dormant statuses. When you select a month to revive an event or indeed make it dormant, a small text box appears next to it, however I cant find what that box is used for, any ideas? Also, I'm pretty confident that the tournament feature is just cosmetic and for planning purposes, is this correct?
  19. Maybe, but I don't think the reasoning behind inconsistency is necessarily relevant in this case. I took the point at surface-value of is the inconsistency an issue in other $35+ games. Well, it is. Fair enough there are reasons behind it, but it's still inconsistent regardless.
  20. <p>Footy manager has some clubs without badges and some with badges, FIFA has some players without pictures in career mode, PES has some pictures as generic renders and some as real photos.</p><p> I think a lot of games can be very inconsistent when it comes to static images tbh mate.</p><p> </p><p> In an absolutely ideal world consistency across would be great, some are showing their age now a bit, but I don't think its an expectancy for the price point personally. I did hope we might have seen a couple of updated ones as some there are still from TEW's first iteration lol.</p>
  21. This has made me go from not being able to play the game to buying it on release. I'm sure it will for many others too. Superb work Kam, I can't wait to play this now. Just installed it and clicked around, it's so much easier.
  22. <p>Shawn has put together some nail on the head posts regarding the UI as far as I'm concerned.</p><p> </p><p> You can absolutely tell this game has been a labour of love, you can see how much thought and consideration has gone into these new game mechanics. It's also been a service to the fans as many user suggestions have been implemented.</p><p> </p><p> For me however, this is sadly overshadowed by a very unfriendly user interface. Big blocky bold data grids completely take your attention away from the information, the worker screen is such an eye sore that I cant concentrate on any single element without my eyes being drawn away somewhere else. For the first time playing a video game, I experienced a headache playing it.</p><p> </p><p> I will never go out of my way to unnecessarily criticise someone's development they have clearly worked so hard on, but as this can and frankly will impact my purchase of the full game I feel I needed to give an opinion.</p><p> </p><p> I must reiterate again what Shawn has said too, this is in now way attempting to put Adam or the team down at all. I genuinely would have thought some of these issues would have been fed back sooner though.</p>
  23. I think with a lot of the default angles being based on a combination of the entertainment attributes that does make sense. Acting being relative to the world of wrestling is a sensible approach too. I have always personally been quite stringent to Derek's definitions though with him being very much an in-depth quality tester for the game. Maybe having them too low will make entertainment angles suffer as a result. My personal preference is to have the angles split out a bit so that a standard promo is purely microphone where charisma would help bump it up, used really to get the "butts in seats". Acting could maybe then be judged on actual storyline segments to help the storylines along etc. I think that is more in-game mechanics though tbf. Charisma ideally should be an underlying attribute of the whole worker, not just entertainment. Their in-ring and promos etc. could then be influenced by it. That leaves Microphone and Acting as the two Entertainment attributes that can be split on promo work (mic) and storyline (acting) segments. That's a bit of a digression anyway, cheers for clarifying your approach. As I say, it's a sensible way of dealing with it.
  24. Just a quick take on the Acting attribute, I saw Derek B wrote the following: It might be worth universally dropping Acting a bit if the above is accurate. I would imagine the likes of Bray, Taker, even Dustin Rhodes would be relativley high (say 80 or so?) but there aren't many guys out there at the moment that would maybe be considered really good in the acting department. I think many mods group the 3 entertainment atttibutes together but they are very unique of each other. Just wondering on your opinions on this? Cheers.
  25. Ah haha fair does mate, thanks for clearing it up buddy.
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