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Markw

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Everything posted by Markw

  1. Beautiful. How do you go about creating those textures?
  2. Not promising anything, but if there's something you want me to try shout and I'll let you know if I can do it.
  3. I’m guessing I just got very lucky with my first play through.
  4. Just noticed while using Sandstorm's localised freezing fog (which reduces the opponents ranged attack skill) that the relevant powers isn't showing anything, but some of the potential targets do have ranged attacks. Would it be possibe, for powers of this type, to show which characters have relevant attacks in that box so that you don't have to go through all of their abilities looking for them or risk wasting it on a character that couldn't use a ranged attack anyway?
  5. Finished my first demo playthrough, lot of fun. 1.1 Skirmish in Principal City Clocktower (Part 1) 'Grand Knight Assay is up to something big. However, before you have a chance to investigate, first you must engage in a skirmish with a small crew he has assembled.' In a skirmish that took place in Principal City Clocktower (in Principal City), the heroic side defeated the villainous side by 9 points of damage to 3. Combat lasted for 3 rounds. The heroic side consisted of Darvin The Monster Hunter (ended unharmed), Xtinction (ended unharmed) and Lone Shark (ended with 1 point of damage). The villainous side consisted of Hisshi (knocked out), Scuttlebutt (ended unharmed) and Talos (ended with 1 point of damage). 1.1 Grand Knight Assay aims to takeover Principal City (Part 2) 'Following the initial skirmish, you deduce that Grand Knight Assay is attempting to take control of Principal City through technological means. You must now engage him and his allies in combat to stop his scheme!' In a fight that took place in Principal City Clocktower (in Principal City), the heroic side defeated the villainous side via total knock out. Combat lasted for 10 rounds. The heroic side consisted of Soaring Eagle (ended with 4 points of damage), Darvin The Monster Hunter (knocked out), Imprint (ended with 3 points of damage), Chimera (ended with 1 point of damage), The Flashing Blade (knocked out), Delphi (ended unharmed), Lone Shark (knocked out) and Snowstorm (ended with 4 points of damage). The villainous side consisted of Grand Knight Assay, Scuttlebutt, Talos, The Quantemmes, C.R.A.W.L. and Tauran. The Balance of Power began this issue at 0. Due to this result, it moved +13. The resulting Balance of Power was +13. The following significant consequences happened: Grand Knight Assay (critical injury), Scuttlebutt (jailed), Talos (committed), The Quantemmes (jailed) 1.2 Closing in on Crippling Fear (Part 1) 'Combat Wombat is attempting to capture Crippling Fear but he is proving slippery. You must engage him in a battle of wits in order to pinpoint where exactly Crippling Fear is.' In a 'battle of wits' encounter that took place in Ravenholme, the heroic side defeated the villainous side by solving the puzzle. The encounter lasted for 5 rounds. The heroic side consisted of Crimson Saint, Dupin and Risktaker. The villainous side consisted of Crippling Fear. 1.2 Combat Wombat tries to capture Crippling Fear (Part 2) 'Having gotten close, Combat Wombat now gets the opportunity to capture Crippling Fear.' In a fight that took place in Silverwood (in Ravenholme), the heroic side defeated the villainous side via total knock out. Combat lasted for 6 rounds. The heroic side consisted of Combat Wombat (knocked out), Crimson Saint (ended with 2 points of damage), City Sweeper (knocked out), Dark Justice (knocked out), Delphi (knocked out) and Risktaker (ended with 1 point of damage). The villainous side consisted of The Volooen Armada, Tourbillion, Crippling Fear and The Southsiders. The Balance of Power began this issue at +13. Due to this result, it moved +9. The resulting Balance of Power was +22. The following significant consequences happened: Crippling Fear (jailed) 1.3 Crimson Saint patrols Little London 'Crimson Saint is patrolling in Little London when he encounters some villains up to no good.' In a fight that took place in Little London (in Ravenholme), the heroic side defeated the villainous side via total knock out. Combat lasted for 6 rounds. The heroic side consisted of Crimson Saint (ended unharmed), Deathwatch Beetle (ended with 2 points of damage), Rachel Noir (ended with 2 points of damage), Cyco (ended with 3 points of damage) and Risktaker (ended unharmed). The villainous side consisted of Anathema, Kuro, Le Rapide, Narco and Vampire Bat. The Balance of Power began this issue at +22. Due to this result, it moved +4. The resulting Balance of Power was +26. The following significant consequences happened: Kuro (jailed), Vampire Bat (committed) 1.4 HaemoGoblin encounter (Part 1) 'Lady America is attempting to capture Mind Bender but is delayed by the need to deal with HaemoGoblin. You must engage him in a battle of wits in order to go after Mind Bender.' In a 'battle of wits' encounter that took place in Centenary City University (in Centenary City), the heroic side defeated the villainous side as the puzzle was closer to solved than stumped. The encounter lasted for 5 rounds. The heroic side consisted of Lady America, Mrs Wonderful and Blue Feather. The villainous side consisted of HaemoGoblin. 1.4 Lady America tries to capture Mind Bender (Part 2) 'Having gotten past HaemoGoblin, Lady America manages to corner Mind Bender. Not willing to give up easily, Mind Bender fights to retain his freedom.' In a fight that took place in Centenary City University (in Centenary City), the heroic side defeated the villainous side via total knock out. Combat lasted for 6 rounds. The heroic side consisted of Lady America (ended with 1 point of damage), Mrs Wonderful (ended with 6 points of damage), Bolt Lightning (ended unharmed), American Defender (ended unharmed), Moonbird (knocked out), Legal Eagle (ended unharmed) and Boy Inferno (ended unharmed). The villainous side consisted of HaemoGoblin, King Midas, Vortex, Medusa, Mind Bender and Fear Fairy. The Balance of Power began this issue at +26. Due to this result, it moved +13. The resulting Balance of Power was +39. The following significant consequences happened: King Midas (committed), Mind Bender (jailed) 1.5 Golden Eagle patrols The Smile Mile 'Golden Eagle is patrolling in The Smile Mile when he encounters some villains up to no good.' In a fight that took place in The Smile Mile (in Centenary City), the heroic side defeated the villainous side via total knock out. Combat lasted for 7 rounds. The heroic side consisted of Golden Eagle (ended unharmed), Legal Eagle (ended with 4 points of damage), Solar Girl (knocked out) and Boy Inferno (ended with 2 points of damage). The villainous side consisted of The Blades Of Tourbillion, Sharpshooter, Debaser, Kraken and Towerblock. The Balance of Power began this issue at +39. Due to this result, it moved +3. The resulting Balance of Power was +42. 1.6 Bolt Lightning tries to protect Freddie Davies 'Bolt Lightning is attempting to protect Freddie Davies from a group of villains who are menacing him. Despite being heavily outnumbered, he must hold the villains back long enough for Freddie Davies to reach safety.' In a skirmish that took place in Little Venice (in Centenary City), the heroic side defeated the villainous side by surviving the siege. Combat lasted for 4 rounds. The heroic side consisted of Bolt Lightning (knocked out), American Defender (ended with 1 point of damage) and Blue Feather (ended with 2 points of damage). The villainous side consisted of Easter (ended unharmed), Armourdillo (ended unharmed), El Patron (ended unharmed), H2O (knocked out), Primal Rage (knocked out), Callous (knocked out) and Leviathan (knocked out). The Balance of Power began this issue at +42. Due to this result, it moved +9. The resulting Balance of Power was +51. The following significant consequences happened: H2O (jailed), Leviathan (jailed)
  6. Finished four issues so far, seems like a great game - been pretty easy on experienced difficulty though, hopefully the other two will provide a bit more of a challenge, fun so far though.
  7. Did I miss this? Sorry if so, I duplicate the layer in gimp, erase everything but the bits I want to recolour and then just adjust the hue of the layer.
  8. I don't think HTML would fix it at all, it'll allow people to do more with new Dynasty posts, but the old ones were coded with BBCode, it's not going to fix those. You'll probably need to sort them manually if you can replicate what you did with BBCode using the current system or when HTML is available, unless there's some mass conversion that can be done. The missing content isn't really related to the coding at all I don't think, hopefully that will be sorted.
  9. Will graphics/renders for this game be in the same format as CBH @Adam Ryland?
  10. Hey Arlie, Thanks I get that, what I mean is, I don't want to toggle off the GDS General discussion, or like the discussion threads for the two or three games I'm interested in - I wouldn't want to miss important stuff there. But having all of those discussions sections for individual games in GDS central means I can't just toggle them and have only the ones I'm interested in visible. I'd like the discussion sections to be with their individual games so we get the most use out of the toggle personally.
  11. Yeah I agree re. the skin. I also wonder if it would be possible to move the general discussions thread into their game sections now? Being able to toggle categories so I just see the games I'm interested in would be really useful if we didn't still have the huge sections under GDS central, I want to see GDS General Discussions when I'm using the forum, but I'm not that interested TEW 2005 and WMMA 1/2/3 discussion you know?
  12. For what it's worth, the new system probably works out better for us, because one chat (say a PM between you and myself) would count as one message no matter how many times we go back and forth in that chat. It's only an issue because every individual message sent on the previous forum has been mapped across as its own message.
  13. Just adding what I'm sure is probably a known issue, we can't access any pages after page 100 of a thread (see the cverse rerender thread as an example) at the minute.
  14. Because it's a black background and white text it should be really easy for anyone who wants to to make alt colour versions. You'd just need to open it with any image editing tool that lets you change the hue (GIMP is a free option) and adjust the hue/saturation of the entire image to get the colour you want.
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