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shawn michaels

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Posts posted by shawn michaels

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="El_Gabe" data-cite="El_Gabe" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I seen “hype” on a screenshot wonder what’s that’s about very interesting</div></blockquote><p> </p><p> <img alt="ee805c5638e0c6671e4b5dffc2a1517e.png" data-src="https://i.gyazo.com/ee805c5638e0c6671e4b5dffc2a1517e.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Basically you can choose to hype a fighter to make him a big deal.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div>"Real" wrestling aside, maybe Elias couldn't reach this really important "Guitar for dummies" book.</div></blockquote><p> </p><p> Literacy hurts? I smell a storyline upon his return! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KnowYourEnemy" data-cite="KnowYourEnemy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41231" data-ipsquote-contentclass="forums_Topic"><div>I've taken requests like that here before. It may take a couple weeks I am backlogged.</div></blockquote><p> </p><p> Sure. Whenever you have time, and if you can, I would like to know if you could do an SWF Women's title. Doesn't need to be anything too complicated, can be like the Vixxen's, but saying Wome's instead of Vixxens. If anyone wants to take a crack at it, I will be grateful. If not, I will wait until you have time, if it's possible. If not, not a big deal. Thanks for the response.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Marcusblue" data-cite="Marcusblue" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hey i am new to the game and I don’t know how to call up people from nxt can someone tell me how also if you have any tips and tricks please and thank you</div></blockquote><p> </p><p> Go to your office, in the management section click development, choose the worker you want and click recall.</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bluestillidie00" data-cite="Bluestillidie00" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41308" data-ipsquote-contentclass="forums_Topic"><div>I've made every kind of graphic for TEW, I've made <a href="http://i.imgur.com/gZCj9Pa.jpg" rel="external nofollow">custom belts</a> (c-verse versions of WWE's real belts), which was made entirely by hand with the pen tool, gradients, shapes, stuff like that. I've made <a href="https://i.imgur.com/khWyr4i.jpg" rel="external nofollow">logos</a>, I've cut images for everything else, I've made my own skin (<a href="https://i.imgur.com/jD1eZzl.png" rel="external nofollow">1</a>, <a href="https://i.imgur.com/AOcHtwd.png" rel="external nofollow">2</a>, <a href="https://i.imgur.com/gUdea1d.png" rel="external nofollow">3</a>). I know the difficulty. I meant in the sense of why many people aren't cutting. Most people don't have the time to get good at it, or care that much that they'd want to learn how to get good at it. I have nothing but respect for people who make any kind of edits, i didn't mean to disrespect anyone with what I said.</div></blockquote><p> </p><p> </p><p> That is some great work right there. Would you be willing to share? I'm always looking for new stuff, especially events and custom belts. I'm assuming I'm not the only one. Or do you only use it for your personal games? If so, forget I asked.</p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iruleall15" data-cite="iruleall15" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div>In 2016 he was 7-18. In 2017 1-15</div></blockquote><p> </p><p> That might explain it. He's been mostly jobbing from what I see. I wouldn't put it past him being capped either, but there is reason to not be sure given that they are mostly making him lose anyway.</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dude-1981" data-cite="dude-1981" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44552" data-ipsquote-contentclass="forums_Topic"><div>Scythe as The Undertaker.<p> </p></div></blockquote><p> </p><p> I know Scythe's gimmick and even size are similar and everything, but Skull DeBones will always be the guy I use as the Undertaker. Complete with an undefeated streak at The Supreme Challenge to defend and all. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  8. re-posting for visibility

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    Maybe someone can help me, it's (I think) a pretty basic question.

     

    I want to do a Real World + Cornellverse + Thunderverse save. I know this would normally make the database really, really big, but I'm just hoping to import the workers only.

     

    I know I can do the import feature and be good to go. If I was playing a Real World save from say 2006, are the Cornellverse/Thunderverse imports date of births static? If they don't make their debut until 2010, when I import them in 2006 it should hold them until that date, correct?

     

    I feel like I know the answer on them being static, but I just wanted to make sure. Also useful for a historical Real Life mod and being able to import say TheWho's January 2018 database workers, and Kevin Steen not debuting in 1986 but the debut date 'coded' into the database I'm importing from.

     

    Thank you in advance.

     

    The workers data is coded and saved (unless you edit the numbers yourself and save them) so yes, if a wrestler is born in 1985 and debuts in 2010 in a mod, if you import them to another mod, he will still be born in 1985 and debut in 2010. Hope that helps. Also, if the importing causes any clashes you will be told about it when creating a new game and will be able to edit and solve any problems.

  9. Most importantly, the curb stomp is back! <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Finally the Curb Stomp has come back home! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FlameSnoopy" data-cite="FlameSnoopy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44408" data-ipsquote-contentclass="forums_Topic"><div>The 0.08 version ladies and gentlemen. Added CZW (USA), BML (Japan) and IWRG (Mexico). More wrestlers, more workers. All reported errors fixed. Skill adjustments, notably upped Safety and Star Quality for some, amongst other things. Also added promotion bios.<p> </p><p> [VERSION: 2006 — Times Of Infamy 0.08]</p><p> Active companies: 21 (+3 from v0.07)</p><p> Workers: 1029 (+73 from v0.07)</p><p> Debuted active wrestlers: 757 (+50 from v0.07)</p><p> Semi-active wrestlers: 24 (+2 from v0.07)</p><p> Yet to debut wrestlers: 87 (+6 from v0.07)</p><p> </p><p> DATA LINK: <a href="http://www.mediafire.com/file/i6vi3wgmanncno7/DATAv0_08.rar" rel="external nofollow">http://www.mediafire.com/file/i6vi3wgmanncno7/DATAv0_08.rar</a></p><p> PICTURES LINK: <a href="http://www.mediafire.com/file/u7knk752umf0231/PICSv0_08.rar" rel="external nofollow">http://www.mediafire.com/file/u7knk752umf0231/PICSv0_08.rar</a></p></div></blockquote><p> </p><p> Love this time frame, will try as soon as I have some time. Thanks for all the work.</p>
  11. The whole situation sucks and it's sad, especially now that she was making her comeback. But it's wrestling, and not ballet. Everyone knows the risks and Sasha obviously didn't do it on purpose, though some fans will naturally vent on her until they get used to the idea. Eventually that heat will blow off, I think. But it's really a shame, as Paige is still young and could have done so many great things. Part of me still hopes this report is blown out of proportions, but with major news outlets reporting it already, it seems pretty obvious that the news is real.
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CharlieRock" data-cite="CharlieRock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I have an issue with low ranking titles. <p> I added one (actually bought one from a defunct fed) because it sounds fun/neat. </p><p> Something to have my lower midcard and openers kick around until they are ready for higher up the card. (Perf > Pop)</p><p> But every time I have someone win the low ranking title they get higher popularity and want to get moved to midcard (or higher). <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> Good, that was sort of the point of the belt. <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> But then I have to get the belt off of them to give to the next young lion/old-aged veteran. Someone in the lower midcard that the title is desinged for (it is lower rank title). </p><p> But the current title holder(s) never wants to lose to someone less popular. <img alt=":mad:" data-src="//content.invisioncic.com/g322608/emoticons/mad.png.69834f23b9a8bf290d98375f56f1c794.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> How do I anchor the title to the lower midcard status it was designed for? <img alt=":confused:" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> There are a few ways of doing it. One is vacating it, but that's a last resort. The other one is making him lose to someone more willing to put others over, someone who is next to his overness level. You can always put the title as floating, although that part won't probably help with guys that don't wanna lose to others much less over. And so on. They key here is finding the right person to put the title on and then take it down to the workers you want. If all else fails, start a new reign yourself and go the Pat Patterson route, with the Brazil tournament. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> You can simulate it as having been lost in a house show this way.</p>
  13. No that's not it. My product isn't affected by that.

    Than what is it I wonder. I know popularity goes up by fractions but this seems maybe a little extreme, especially since I was gaining a full point every other show when I was starting.

     

    Yes, but the more you gain the harder it becomes to gain. I don't know how one is affected exactly by economy/industry if they have a product set to not be rocked by changes. That's actually a pertinent question.

  14. Does Wrestling Industry/Economy ratings affect how much popularity you gain from a show? Because right now Industry is in the toliet in my game and I haven't gained a single numerical point despite running 4-5 shows that have increased my popularity.

     

    For the record, I'm a small company with 15 pop who has been routinely putting up 32-36 rated cards if that's a factor.

     

    Is your product subject to be rocked by wrestling industries? Cause if so, you're going to get hit by the changes in industry/economy.

  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="milamber" data-cite="milamber" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25169" data-ipsquote-contentclass="forums_Topic"><div>Smackdown sucked this week except for the tag division. 205 Live I skipped. It's stalled with Enzo as Champ and no secondary title.<p> </p><p> NXT was must-watch, IMO.</p></div></blockquote><p> </p><p> The whole Daniel Bryan turns heel eventually because he's leaving the company is just ridiculous, imo.</p>
  16. <p><img alt="8c3a7faa852d39334aea5b9a25a8859a.png" data-src="https://i.gyazo.com/8c3a7faa852d39334aea5b9a25a8859a.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

    Ok then... <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mrwhippy" data-cite="mrwhippy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is it right that pre- and post-show matches should affect momentum and popularity? I often pack these to test for chemistry and train up green workers but it's annoying that my heel guys are taking a hit because they're eating a pin.<p> </p><p> Also, if you fire a worker for a failed drugs test, will you still be required to pay off his whole contract as if you released him otherwise?</p></div></blockquote><p> </p><p> </p><p> I think it's pretty accurate. If you use unknown John Doe in your Pre-Show segments/matches, he will gain pop in that area, which is realistic. Which always means momentum will be altered if he wins/loses, regarding of push. If it's intended or not, I don't know, but to me it works fine the way it is. Probably the game can't process the difference between momentum gained and lost in a single region, so it applies a general gain and loss. There has to be drawbacks to the pre-shows, not just good things, so if you're asking for an opinion, I think it works fine.</p><p> </p><p> If the test is positive you will not have to pay anything.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Danny_H22" data-cite="Danny_H22" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>This might sound silly, but on Montreal Prelude are their preprogrammed events that will happen regardless? Such as WCW going out of business at the same point in time?</div></blockquote><p> </p><p> Check the narratives of the database you are using. That depends of every mod maker.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sabataged" data-cite="sabataged" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I should know this but is there a way to remove "Simmering Tension" with the user player.</div></blockquote><p> </p><p> You can edit relationships in the options.</p>
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