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Goliath764

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  1. <p><strong><span style="text-decoration:underline;">Advanced Stuffs</span></strong></p><p> <strong>(Just some extra information, you don't need to read them to play the game as this is mostly on things I handle for the players or more thorough explanation on rules)</strong></p><p> </p><p> <strong>Previous threads for inspiration</strong></p><p> </p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=515678" rel="external nofollow">v3.0</a></p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=515356" rel="external nofollow">v2.0 Mad</a></p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=511897" rel="external nofollow">v2.0 Daky</a></p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=458614" rel="external nofollow">v1.0</a></p><p> </p><p> ------------------------------------------------------------------------------------------------</p><p> </p><p> <strong>Talent</strong></p><p> </p><p> I am starting a new talent database for this one instead of using the spreadsheet of the previous games. I will be using StarPoint(SP) as a star power measurement for talent. Every star starts between 0.1 SP to 5.0 SP. There will be tons of stars getting 0.1 to 1.0 SP but only a few true superstars have a 5.0 SP to begin the game.</p><p> </p><p> SP is a popularity gauge and not raw talent. It's pretty much like pop in TEW or WMMA. Talent is subjective so it's not my place to judge that. Also, I really don't think every A-list out there are A-list because of their raw talent, they are just popular enough to be on the A-list due to combined result of various factors. You can make anyone a big star if you put them into good films. I am trying to make sure everything is possible and fun in this game and even if you want to push someone like Rihanna to the hollywood A-list, you can try and you do have chance to succeed in that.</p><p> </p><p> Foreign talents are welcomed but expect them to get low SP in most case because they are not well-known yet in Hollywood. Still, you can have fun trying to make them into big star and one thing about low SP is that they are cheap enough for you to use them a lot if you really like them.</p><p> </p><p> As they take part in movies, their SP will change(or not change in some case), depending on the review of said movie.</p><p> </p><p> A base pay rate for the talent is 1M * SP(E.g. a 1.0 SP would want 1M to take part in a movie), then it is modified by the roles and other factors. On normal occasion:</p><p> </p><p> Director: 90%-125% *base pay + bonuses</p><p> Lead: 80%-120% * base pay</p><p> Secondary lead: 60%-90% * base pay</p><p> Support: 30%-65% * base pay</p><p> </p><p> The "negotiator" studio bonus can decrease the rate.</p><p> </p><p> If you want to cast an all-star cast in your first movie, you can. I will try to accommodate you by making the talents ask for a lot of other incentives from you like maybe using him again in future movies and this time you have to pay him full price, he wants to direct your next movie and so on, or maybe he is Ben Affleck and he wants to star together with Casey Affleck in your next flick. Those incentives will lower the money output to a reasonable level for you. However, those incentives might hinder you in near future. It's some sort of gamble if you want to use many big stars in your first movie. If you succeed, you might earn good profit and have a good start but you still have to help them back later on; if the movie sucked, then you are really screwed from the beginning. If the movie is mediocre, then you are throwing a lot of money on nothing(because you can use smaller stars on a mediocre movie anyway) but promises that you have to fulfill in future.</p><p> </p><p> ------------------------------------------------------------------------------------------------</p><p> </p><p> <strong>What the frak is that "profit adjustment" about?</strong></p><p> </p><p> Profit adjustment is to stimulate the drawing power of franchise(usually the big ones) and give said movies higher box office number but keep the game balanced in terms of "original vs adaptation". Example:</p><p> </p><p> <strong>Star Wars 7(80% profit to George Lucas)</strong></p><p> </p><p> Revenue: 65,000,000</p><p> 80% Franchise: 52,000,000</p><p> -----------------------------</p><p> Revenue: 13,000,000</p><p> Budget: 3,000,000</p><p> -----------------------------</p><p> Gross Profit: 10,000,000</p><p> -----------------------------</p><p> Net Profit: 10,000,000</p><p> </p><p> <strong>Original Sci-Fi</strong></p><p> </p><p> Revenue: 13,000,000</p><p> Budget: 3,000,000</p><p> -----------------------------</p><p> Gross Profit: 10,000,000</p><p> -----------------------------</p><p> Net Profit: 10,000,000</p><p> </p><p> Assuming the writing quality is largely similar in both case, they still earn the same amount of profit, yet it is more believing to see that a Star Wars movie has 53,000,000 of total revenue because every fan boy would want to watch the new Star Wars movie anyway, so the revenue has to make sense yet the player shouldn't get that amount of huge income at the earlier part of their career.</p><p> </p><p> Do note that if you are good with negotiation, you might earn well from a franchise deal, using the above example, let's say you negotiate Lucas down to a 75%:</p><p> </p><p> <strong>Star Wars 7(75% profit to George Lucas)</strong></p><p> </p><p> Revenue: 65,000,000</p><p> 75% Franchise: 48,750,000</p><p> -----------------------------</p><p> Revenue: 16,250,000</p><p> Budget: 3,000,000</p><p> -----------------------------</p><p> Gross Profit: 13,250,000</p><p> -----------------------------</p><p> Net Profit: 13,250,000</p><p> </p><p> Another way is to stop players from getting huge franchises from the beginning. I did this in the last game(v3.0) and I realized it to be anti-fun.</p><p> </p><p> ------------------------------------------------------------------------------------------------</p><p> </p><p> <strong>Profit Formula</strong></p><p> </p><p> Total Revenue: xxx,xxx,xxx</p><p> xx% Franchise: xxx,xxx,xxx</p><p> -----------------------------</p><p> Studio Revenue: xxx,xxx,xxx</p><p> Budget: xxx,xxx,xxx</p><p> -----------------------------</p><p> Gross Profit: xxx,xxx,xxx</p><p> Post-release: xxx,xxx,xxx</p><p> Bonus: xxx,xxx,xxx</p><p> Co-Studio: xxx,xxx,xxx</p><p> Misc. Cost: xxx,xxx,xxx</p><p> -----------------------------</p><p> Net Profit: xxx,xxx,xxx</p><p> </p><p> </p><p> </p><p> xx% Franchise: If you are doing an adaptation, the franchise owner is going to eat a certain % of your profit.</p><p> Budget: The pre-release budget.</p><p> Post-release: The post-release salary of talents.</p><p> Bonus: Promised bonus to talents.</p><p> Co-Studio: If you have a studio partner, there's the promised cut to them.</p><p> Misc. Cost: Any other form of cost.</p>
  2. The Movie Game is back under a new name! Movie Tycoon 1.0 is a forum game where you create your own movie studio, make movies, hire actors, director, and advertise your upcoming hit. Can your secure a foothold in the everchanging movie industry of Hollywood? Perhaps you can bring a C-list star into the A-list, perhaps you can develop your own signature style of movies, perhaps...you should start playing! Basic Rules: Every new studio starts with $3,000,000(or $5,000,000 if you choose investor). The player cannot go overbudget! Each day players can make movies with cast of their choice, however, if a cast member has already been used in any role other than a cameo then they cannot be used again until the following day. To be precise, "the following day" starts at 00:00 GMT. There is a limit of 1 movie per studio per day. Again, the new day starts at 00:00 GMT. You can directly go into pre-production of your next movie after you release a movie(post-production), this is to ensure faster gameplay since talent negotiation can take time. Keep an eye on the current trends; they have a fair impact in determining the success of your movie. Still, if you write a godly movie, you are guaranteed earn a ton without the help of trend. The trend is there to help, but not necessary. To enter yourself into the movie industry, please create your studio: Studio Name: Founder Name(i.e. your IGN): Studio Bonus: Investor, marketing genius, negotiator, adaptor, VFX expert, in-house stunt team Investor - Extra startup money, bonus money per 5 films Marketing genius - Better marketing power, your studio's marketing team can sell your movie like a boss. Negotiator - Benefit on any sort of negotiation aside from player-to-player, this include talent negotiation, adaptation license acquirement and so on Adaptor - Bonus on adaptation as your studio has some of the best adaptation writer that can really turn something from media X to movie(Easier and better negotiation process for source material + slightly higher profit from adaptation) VFX expert - You want to amazed people with your graphic? Take this bonus to get yourself a top VFX team in the business to join your studio In-house stunt team - You love blow-by-blow realistic action rather than a graphic spam? Get yourself a superb stunt team for that! Then, you can start to make a movie: (You can do this in the same post as your studio application) Step One - Pre-Production Title: Rating (i.e. G, PG, PG-13, R, NC-17): Genre: (Drama, Thriller, Comedy, Action, Sci-Fi, Arthouse, War, Western, etc) Brief summary of the movie: Amount you plan to spend on production: Amount you plan to spend on marketing: You then must list the actors/actresses/directors you want to contact for this film. You should include things like: What will their role be? (Director, main lead, second lead, supporting, cameo) Role detail: (Optional but highly recommended, but you can go ahead and describe the role. Short and long are both fine.) Will they be expected to show any nudity? What other perks are you offering? (This can range from a leading role in your next film to a larger sized trailer during shooting) You then must wait for a response from the actor/actress/director before you can begin shooting your film. Note: Each talent can only be used on one movie per day but you can always negotiate for him/her for the upcoming day. Step Two - Post-Production Title- Lead Actor- (Secondary leads are also lead. There can be more than 1 main and secondary lead.) Lead Actress- (See above.) Supporting Actor- (OPTIONAL, but gives better quality value.) Supporting Actress- (See above.) Director - (This could have a huge impact on the direction and overall success of your movie.) Genre- (Drama, Thriller, Comedy, Action, Sci-Fi, Arthouse, War, Western, etc) Rating- (G, PG, PG-13, R, NC-17) Plot- (Give an explanation that is decent enough. The better the explanation of the plot, including referring to which actor is which character, and what the gist of the story is, the more likely your movie will succeed. Feel free to write how short or how long as you like, I am sure to read them all and break them down in my review. Try to give me at least the main plot points though so I can judge it fairly and easily) Location- (Location filmed in, whether it be UK, US, etc. You can go more detailed, stating states, city or specific venues.) Budget: (Total of talent + production + marketing) Talent fee- (Actors and director's fee) Production- (A single number will do but one can go more indepth(like groundbreaking 3D effect) if they want to, no big advantage of going indepth) Marketing- (A single number will do but one can go more indepth just for fun) Duration - (Length of the movie... Too short and people won't bother wasting their money, too long and they will grow bored of even a great flick. Genre has some impact on this, it's much harder for someone to accept a 150 minute comedy than a 150 minute war movie.) Movies sizes when paying for production: > 5,000,000 = Small/Independent, > 25,000,000 Average Production Costs, 100,000,000 or more is considered a Blockbuster with Mega advertising. Click here to access the Movie Tycoon Spreadsheet (You are not limited to use talents in the spreadsheet, we can always add more people to the spreadsheet) Adaptation If you want to use a book or a comic or something else that is considered copyrighted you can make a request and I will reply to your request with the copyright owner’s demands. You can attempt to haggle, however there is no guarantee the company will bend to your will. If somebody has contacted a company about the same copyrighted material you would like, you can enter a bidding war. In doing so the price of the movie will be driven up, but the movie will gain publicity and hype through it. Note: To ensure that fun is the main priority, even the biggest franchises(like Avatar, Star Wars) are negotiable from the beginning and there will be reasonable and profitable deal. I will make the deal harsher to employ a bit of realism. For example: George Lucas will only give you 20% profit from the Star Wars film but if it is very good, I will make the film earn maybe 50M in net profit and you still get a solid 10M out of it. A solid original too, has the potential to earn 10M. It's all fair to both original and adaptation. I do this "profit adjustment" because it's hard for me to imagine that a Star Wars movie can only earn 5M total profit so I need some extra immersion to convince myself. If this seems too complicated then I can make it simpler, just let me know.
  3. Kobi probably traded his soul to the "Destiny God" for his skill level, and that means he destiny stat is probably close to zero.
  4. Lesson of the day: If you are out of time for a win, try a triangle armbar.
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