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TLCJR4LIFE

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Everything posted by TLCJR4LIFE

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="HiPlus" data-cite="HiPlus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Just above my interpretation is that you won't know the Pros or Cons until after the debut of the gimmick. It would be cool to see like the "Potential" Pros and Cons list when designing your gimmick. At the same time the idea of finding out special things, like you got a "Legendary" occult figure by making it really unique, and creative. Then getting something amazing to make like your own Undertaker or Current Bray Wyatt would be amazing. <p> </p><p> I really love that presets are still around as giving a term or basis for the initial gimmick is great. <strong>This has been one of if not the biggest update for me.</strong></p></div></blockquote><p> </p><p> </p><p> </p><p> Same, and it appears this was mostly done on a whim as this was supposed to be the "minor" part of the journal where the game was mostly just tuned or small features were added.</p><p> </p><p> This is one of the biggest changes to TEW in years and I don't believe I'm exaggerating.</p><p> </p><p> Especially if the gimmick attributes are even more thorough then whats already been sort of described. Like a gimmick which boosts a workers star quality for as long as he has only that gimmick is a huge, huge thing(reminds me of the Undertaker or maybe "Crow" Sting")</p>
  2. Would be nice since it has some strong historical precedent. I think Kane is a decent worker but not much better than say the Big Show but he had a much better career than Show did despite being worse because his gimmick was so good. And by worse I mean Big Show is nearly the same in ring but several legions better on the microphone. The Big Show actually has always cut a good promo he’s just kind of boring because he’s never had a gimmick that’s been any more complex than “I’m a giant! Rawr!’ I think this is something this new system in particular can really encapsulate. And also the other way around with good workers being held back by terrible gimmicks with lots of penalties.
  3. It’s really limited and honestly really bad. Not to be negative but for example, “Gimmicky” gimmicks make up the majority of the database but are awful in every way, not only do they have no positive benefits, they basically suffer additional penalties for losing to Realistic or Legitimate workers and vice-versa AND get an additional penalty for being “overexposed” which is never clearly defined and honestly I still don’t know exactly what it means. Basically meaning if you are playing efficiently you just never give any of your workers Gimmicky gimmicks and basically rotate the same neutral gimmicks over and over. Like I hate to say it but in 2016 Gimmicks might as well not exist. This is the first time in the series I’ve ever been interested in the feature, it looks great and the overhaul was overdue. Pretty awesome change for the backhalf of the journal.
  4. New gimmick feature sounds ridiculously fun like a monumental improvement over the previous system. It actually might the most signficiant change to date, as having wildly different and randomized gimmick effects which fundamentally affect the booking of the worker differentiates workers more than ever before. I’m actually super, super excited to play with this and will lean towards more Creative gimmicks for my pet projects because of this.
  5. Sucks. But one of the joys of TEW honestly, two over workers you think you have a barn burner on your hands, and BOOM, terrible chemistry and match out of nowhere. Now you need to re-write the whole feud to adapt to the situation lol.
  6. That Main Event is yikes. Lauren Easter and Alicia Strong though!
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="milamber" data-cite="milamber" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46243" data-ipsquote-contentclass="forums_Topic"><div>Moxley has staph infection in his elbow and can't make All Out. Omega will now face PAC. Should be a good match but Omega/Mox was the match I was most lookng forward to other than Riho/Shida.</div></blockquote><p> </p><p> Omega/PAC doesn’t have he same heat but should definitely be a better match. Not only is PAC a much better overall worker than Moxley his style fits with Omegas better.</p>
  8. Ciampa would be a great territories midcarder or tag specialist back in the day.
  9. You mean other than the fact that viewership and attendance is at an all time low and the WWE isn’t generating even close to the profit it was in the 80s and 90s when wrestlers looked tough and flippy do wrestlers hadn’t taken over. And no, don’t point to articles about WwEs revenue, revenue does not = profit. WWE generates record revenue because their expenses and reach is higher than ever before due to having money due to the boom periods. What you meant to say is my opinion doesn’t reflect those of modern smarks who populate wrestling arenas with their Bullet Club and CM PUnk shirts, not mainstream audiences.
  10. They look like guys who spend their entire gym session on the stair master and treadmill and never lift any heavy weight.
  11. I rate Shawn Michaels and Bret Hart as two guys who nearly sunk the WWE when given the ball and then actual draws came along and they looked a lot better for it.
  12. Compare https://hips.hearstapps.com/hmg-prod.s3.amazonaws.com/images/wwe-dean-ambrose-1548806383.jpg Skinny with zero definition. Almost the complete modern trope of the average millennial man allergic to the gym. No muscle size at all. Edit: (Stretched page)
  13. In shape does not mean ripped. This is not a dad bod, anyone who has a physique like this clearly works out and he got even larger over time.
  14. I mean we are literally comparing Stone Cold and The Rock to freaking Seth Rollins and Kofi. In terms of looking like an actual tough guy/legitimate. The point is you don’t cast Gabriel Inglesias to play an action hero. WWE has somehow forgotten the premise of the sport is one guy being athletically and technically superior to the others and stopped pushing athletes and started pushing flippy guys to appease Indy smarks.
  15. What on earth are you talking about, Arn Anderson and Vader were huge. Legitimate burly muscular guys. Arn especially was burly but unlike say, Kevin Owens or Baron Corbin didn’t need to wrestle in a shirt because he was actually in shape. Also LMAO at Alexa Bliss being able to kick my ass, she wouldn’t even be able to kick one of my dates asses let alone a guy. Also peak Stone Cold Not exactly looking like CM Punk out here. He’s also about a legit 6’1 on top of obviously being muscular and in shape. And Foldberg would’ve killed Jericho. Jericho admitted it himself the lockeroom saved him.
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DeathZone2" data-cite="DeathZone2" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25169" data-ipsquote-contentclass="forums_Topic"><div>Dude that's just an asanine statement, WWE have a lot of homegrown talent. Chad Gable, Charlotte, Braun, Alexa, Roman etc. That's in no way the problem. <p> The problem is the lack of consistent writing, their TV typically sucks but their events rule, because they can't write consistent television. </p><p> </p><p> And wrestling ratings have been declining since literally THE DAY WCW died. The WCW fans didn't just switch over to WWF, they stopped watching. A lot of fans were lost when WWE changed their product because wrestling just lost popularity.</p></div></blockquote><p> </p><p> You basically just listed 4 of WWE's best acts by far and of those 4, only Gable isn't actually significant monetary draw.</p><p> The issue is that 4 workers aren't really enough when you are running like 4 shows a week mega company.</p><p> </p><p> The one good thing is unlike AEW, the NXT teaches the indy guys how to actually work(especially the tag teams). </p><p> </p><p> </p><p> My issue Is if you are gonna get some fat guy like Kassius Ohno and develop him via NXT why not just get some green guy who looks the part and see how far you can train him?</p><p> </p><p> Its not like, compared to these indy guys the green guys are THAT far behind the curve with a year or two of development. Pretty much all of WWE's megastars are from an era they actually did this (Batista, Cena, Orton, Lesnar, guys who are still drawing even in 2019)</p><p> </p><p> </p><p> Could even get some guy like Cody Hall or Haku's kid(who is completely and utterly horrible but really really big)</p><p> </p><p> </p><p> </p><p> The standard of signing is so low these days whenever someone comes along that actually looks like they work out a bit or better yet, they actually look touh and that they could beat a local tough guy, or that they have the ability to actually cut a promo, people lose their minds.</p><p> </p><p> Like this was commonplace for decades. Just because the WWE goes around signing a bunch of indie hacks now like Sean Strickland, Ricochet, Apollo Crews, that dude that walked around as Lashley's manager for a bit, Ali...</p><p> </p><p> The list goes on and on. A bunch of generic, bland athletes with neither size, credibility or charisma.</p>
  17. <p>The day WWE died was when they stopped developing talent or having the territories to steal guys from.</p><p> </p><p> This current roster of Indy fllippy guys is absolute dogshit, and ratings go down every year and they just keep the same formula of hiring more bingo hall gymnasts.</p>
  18. Bahahahahhaa!' Out of curiosity, are you more popular in Japan than in he United States? You probably could get a TV/PPV deal in Japan but I could see why you wont for narrative purposes.
  19. Would be kinda cool. Did have some ideas for it on the creative side,. The penalty for integration is about 3 months worth of pop, but given it may take way longer than 3 months to produce enough women that can score 800 or greater in National Battles it might be worth doing. Especially given you know, Alicia Strong, a GOAT tier worker produces some meager 780 something. At this point, most seem firmly against it, so I think I will play all 3 womens promotions (assuming I get there) straight up and leave the integrated company to a custom company.
  20. MARCH Opened the month signing the world renowned, super famous, all time legend PETER MICHAELS! One would wonder why he has fallen so far, but let me ask you this, you are a 50 year old man and someone offers you an announcing gig and all your co-workers are beautiful, fit and mostly single women. Thought so! Anyway I fired Alfonso Garcia because he's terrible. I finished the months signings with Natalie DeMarco and Golden Deliciious Natalie DeMarco is a super young athletic prospect with really high potential, she'll eventually be world class. The main thing with Natalie is she cant really be pushed until her pitiful top row stats improve, so she's a multi year project at best. Golden Delicious... I'm not really sure why I signed her to be honest. She has decent star quality and can play both roles well, she's just sort of a solid all around veteran and I wanted a stable midcarder other than McFly. Also she has this erotic stripper name that appeals to me subconsciously, but nevermind that. Unsurprisingly, I fired Mary Beth Chase after jobbing her for momentum 10 times in a row, she is terrible and will never work here again. To the shows Super Jillian is at it again! Cena, I mean Jillian buries an up and coming tag team by looking strong by winning a tag match. And no she didn't cheat, think back when Cena dominated the Wyatt Family in a handicap match and made them all look like bums, that's the booking we are going for. Tag matches continue to be OP, with now Featured Attraction gaining a ton of experience at this point together, and they are almost outgrading Jillian at times. Tamara McFly got very over from her lengthy feud with Jillian Jarvis, and her natural solid all around stats combined with her well above average physicals makes her a solid matchup with even jobbers in terms of grades. Connie Morris finally loses the Shockwave title to Alina America, who is due for a mini-push. Sweet and Sour continue to improve at tremendous rates, and had the match of the night against Featured Attraction. And there is the initial setup of a Jarvis/Foxxy feud finally with Foxxy going through Crackdown first to get to Jarvis, you know, typical heel lackey stuff. Despite their 50/50 midcard booking The Anti-Establishment has gotten over pretty heavy, I take the moment to have Pamela Rojo have a mini feud with Jarvis, only to be shock turned on by Hellcat Hernandez during the Main Event. Hernandez resents the fact that Rojo is considered the better of the two because of her size and turns heel in a shock turn. QAW is welcomed into Irvine Hall! We are still moving on up, to the East side, to a deluxe apar-.... we are moving up the local scene in Texas. I did a Strange Bedfellows match here, I'm not really sure why, I think this was more to do with where I ended up in the booking process. I had already essentially exhausted this feud, with Jarvis beating Foxxy each time, but I didn't have anyone for Jarvis to feud with, which put me in limbo booking where I essentially had random matchups involving over workers. From here I basically pivoted to an Alina America feud since this was the only thing Jarvis had left among actual babyfaces. Pamela Roja was slightly more over than Hellcat at this time and went over in the grudge match. And the last March event with the mentioned Alina America feud start. DiMarco, Golden Delicious and last months Maria Guest are all just getting their feet wet here, basically doing noting of note but working in multi-(wo) man matches or jobbing to stars. March in a Nutshell Yet another 4 overness in the Mid South gained, we are now at a solid 36, a whopping 12 points higher than gem start. March was also a great month financially (Finally!) as we turned a profit on every show. Amazing huh, we still haven't even broke even from where we started, but now at a profit rate of 80k per month, were are only .. let's see, drop the 1 carry the 2 … 200 months away from our goal! Or 16 and a half years! Ok but not really. It won't take nearly that long as long as we continue to grow in pop, especially at our current rate of 4 per month.
  21. Couple of other things of note. This Is the build I'm using specifically catered to QAW, the reason is that pretty much all women promotions run through Fuyiko Higa and knowing in advanced Id essentially be forced into hiring her due to her being one of the only TEW database workers capable of producing a strong enough National Battle score. This is also something I should've mentioned a little more in depth, as you've noticed I've already taken many additional steps to ensure the lockerroom harmony, including hiring locker room joy Tamara McFly and loading up on relationships with Maria Guest. And this isn't something that will be slowing down. Higa will likely have her fair share of incidents, but the max diplomacy score gives me the highest chance of improving her behavior in the long run, and unlike Toni Parissi types I will basically put up with Iga no mater what she does outside of starting a drug addiction randomly. Negotiating is a useless stat, especially as the owner, and should never have points invested in it. Worker salary amounts simply don't matter in this game and never have, you win negotiations by outbidding your opponents, simple as that. As the Head Booker, owner blocks make the negotiating stat slightly more useful, as you can win a close race with a rival company without giving up the farm, but again, the more prudent owner decides who wins, and it's very rare and unlikely a few extra points will make the difference. As a head booker I might put 2 points into it, as the owner I always leave it empty. Motivating is an all around useful stat I put more into it for companies that are heavy performance based or have a lot of young workers. But I never have less than 5 points in this. Creativity Not that important but always nice to have if your company uses gimmicks. Obviously, if your company doesn't use gimmicks, don't even bother with this. Leadership and Diplomacy Putting these together as they essentially do the same thing. You should favor Leadership when you are looking to better control a more chaotic lockeroom, In the C-Verse, its fairly uncommon to have TOO many bad apples, although later in saves where the more talented re/newgens tend to have very bad attitudes, this can be the case. Diplomacy is favored when you have only a few super talented bad apples you are trying to make less douchy. It takes a while, but generally is worth it. In a an older PSW save, I even had Big Smack Scott organizing video game tournaments and generally being a nice person to people after a while, although he later relapsed back into being a bit of a jackass, he was still very manageable.
  22. You can’t shut it down but you can essentially free it so that you are no longer paying for it, at that point it will become an independent company for as long as it lasts.
  23. I’m running shows in the Mid South until I reach my monetary goal. I’ll likely be in the high 70s to low 80s in the Mid South when I hit the goal, at that point I will create a Small sized Free to Air broadcaster costing roughly 16 million dollars and then run all of my shows on this broadcast until I hit Cult. Once I hit Cult I’ll continue to run on the free broadcaster until I get into the low 50s Nationally, then I’ll abandon my free broadcast and run exclusively on PPV.
  24. Authors Side Note on Momentum You may notice how I develop my tag division and also my lower card as a whole is by making them lose a lot to workers up the card, this basically is a simple strategy regarding the harmony of the momentum ecosystem. Basically any workers of real consequence, meaning those high enough to get grades enough to boost your show rating, whether it be angles or matches should always be kept in good momentum, in TEW2016, contrast to a game like 2013 where the momentum ecosystem had to be maximized in a completely different and much more convoluted manner (generally abusing debuting workers as well as creating momentum farm storylines) the momentum ecosystem is extremely simple, have the workers succeed in angles or matches to boost their momentum. The simple way to do this is simply feed your lower carders. to your uppercarders, which will then cause your uppercards to have positive momentum and the lower carders to have lower momentum. However the ecosystem reaches full efficiency by utilizing turns to reset all negative momentum to neutral. This essentially creates a system of infinite positive momentum, inevitably. The trick is that a worker will not receive a momentum reset if they have less than 70 in either the babyface or heel rating they are attempting to switch to, that doesn’t mean to NOT switch them. As one they will eventually be able to turn back this getting them the reset, but they should also spend time at their weaker disposition, particularly if young, so they can train it while they are still fairly irrelevant in terms of grading out, because uppercarders working the wrong disposition is actually quite a noticeable penalty. QAW among their many other benefits of their starting roster, largely has a roster full of versatile workers that can work either babyface or heel, one of the few min exceptions ironically is Jillian Jarvis, who really should never need to turn given her skills and starting position on the roster. Even the young prospects, Sweet, Runcord, Anderson and Snyder and Emma May can play both parts. For me, particularly when hiring and particularly when hiring newgens, I won’t even hire someone unless they have.a feasible path to 70+ in both(being young enough and not so far off to be able to train it) or they are so gifted otherwise I’d be satisfied running them one disposition their entire careers because they were that talented.
  25. I have but its very rare that PGHW doesn't go out of business beforehand. It's like either PGHW kicks it very early like the first 3 years or they somehow outlast Burning who every time I've seen them die dies like 10 years into the game.
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