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Iceman90

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  1. I like the name Voodoo Wrestling. These are all various Voodoo logos for other companies. The black one is my favourite.
  2. I think even being able do the reverse, and defend the parent company's titles on the child show.
  3. I really like this idea. I usually fill my mods with 4-6 "owners" every year for the first 2-3 years just to seed the world for the same reason. Characters with no role but high business skills and cash.
  4. This idea is somewhat releated to a previous thread I posted. I am sure we've all seen the news items about a certain worker who hasn't worked in a while "raring to go". I don't know about you but I usually check out those workers profiles to see if I can hire them, even to bring in as a short-term enhancement talent. However I find that a lot of times these workers aren't available in my region (and I can't talk them into coming), or they are asking for too high a fee for how I'd use them (they are usually unemployed for a reason). I'd like to see a system where when a worker is on the news feed as "raring to go", they become open to working in any region for a certain period of time, and their price drops way below the 'market value' as a way to get work. Even if the trade-off is they'll only take a short-term deal (like freelancers) at this reduced price, I think that'd be a fair trade. If a worker is hungry (figuratively and literally) they will be more willing to take whatever work they can to prove themself. An American who really wants to work might be more willing to fly to India (travel paid) and work for cheap to prove what he can do. But once he's proven it, he'll expect to get paid fairly. Maybe the same American worker who would normally expect to be compensated for domestic travel would be willing to drive themself across American (pay their own travel cost) for a limited time just so they can get in the ring and prove themself? Another dynamic could be for some of these guys who aren't working in their region, to move to a new region when the "raring to go" news item comes up. If I was an indy worker who was in a crowded market I would be more likely to move to another area of the country with less guys, hoping to be more accessible to promotions there who want to hire me. A good way to help balance game talent? I've seen a few times where new promotions pop up in game areas that aren't wrestling hot beds (say North West USA or New Zealand) and there are very few local workers there for the promotion to use. If a worker really wants to get work, moving to that region (combined with lowering their price as outlined above) could be an excellent way to get booked. Hopefully this would lead to more of the lower-level indy promotions taking a chance on a wrestler who is a great value for a few months and see how he does for them.
  5. This was suggested briefly on the FantasyBookers Reddit and I thought I'd formally suggest it here. When workers are released from one of the big companies (WWE for example), often their asking price is more than medium to large indies can afford to pay for them, so these guys sit unemployed for a while until another big company eventually signs them to a Written/Exclusive Written monthly deal. We've seen in the past when wrestlers get released from WWE they ask for really high booking fees (Ryback comes to mind), but after not getting the bookings they wanted, they lower their fees to get work. I'd like to see something in the game where a worker who gets released charges what they feel is a fair market value for their popularity, but if they go unsigned maybe every month their price drops by a certain percentage (which could be affected by different attributes. Guys just in it for the money don't drop, but guys who want to work or have a real love for the business drop their price quicker/steeper for example) until they find what the market will bear. Perhaps an added dynamic could be that when a worker who was with a "Big" or larger company gets released, for a short time (maybe 3-6 months) they become available to work in all regions so they can cash in on their popularity and drive demand for promotions to sign them quickly? Or they will at least agree to work in any region if asked. A more advanced method would be to not be available in all markets but all the markets their previous employer had coverage in.
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KillVisionPlays" data-cite="KillVisionPlays" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52880" data-ipsquote-contentclass="forums_Topic"><div><p> Stampede Wrestling (Bret Hart Owner/Booker) (Need info and Pics)</p><p> </p></div></blockquote><p> </p><p> Let me know what info and pics you need, I may be able to help.</p>
  7. This is one I'd really like. When I am running a company that is owned by a broadcaster (WCW, ROH, etc) and filter by "Willing to Negotiate", I feel like we shouldn't see companies we can't negotiate with. That should take the broadcaster owned networks into consideration.
  8. I have used the same method for MITB, and the 24/7 and Hardcore title changes.
  9. We need to balance that against the costs for smaller promotions. Maybe there could be a multiplier of x% that the travel costs go up by after a certain promotion size (Big seems like the right size in my mind)? I agree with what was said earlier that you can turn on some of the additional costs in the backstage rules if you want to offer more to your talent, and take a bigger dent out of your pocket book.
  10. I have wanted to do the same thing with creating new NXT promotions, and I think this would be a very addition.
  11. <p>I would tie this into the news articles about unsigned workers who are raring to go because they haven't been booked in months. If that news item comes up I'd like to see those workers reach out to local promotions to try and get a job.</p><p> </p><p> On the idea of talent recommending others, I think this would be excellent for talent on your roster who also run a Dojo, trying to get new grads some work.</p>
  12. I would imagine you could just extract these from one of the real world mods?
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