Derek B Posted January 15, 2010 Share Posted January 15, 2010 To me the Hair feature was the only one that for me didn't really make any sense... How will the game determine weather a worker likes to wear his hair short or long? And even more so, how cares? Of course this makes Hair vs Hair matches feel more special but in my view that really isn't enough to warrant a totally new stat for it. I'm just hoping this won't add unnecessary strain on mod makers (I think stat can largely be ignored)... On the other hand... who am I to complain when there were dozens of great features in the mix as well! Hair is a simple yes/no attribute. Yes covers anyone who's hair would be considered long enough to be cut in a hair vs hair type match (popular in Mexico doncha know ). No is obviously the opposite of that. The game itself keeps track of whether it is one or the other, it's not like you have to go around measuring how long people's hair is. Link to comment Share on other sites More sharing options...
James Casey Posted January 15, 2010 Share Posted January 15, 2010 Just... wow. More later, but so many things I wanted are in. Cheers, Adam! Link to comment Share on other sites More sharing options...
WrestleManiac Posted January 15, 2010 Share Posted January 15, 2010 Easier Job Seeking: It is now far easier for the user to get hired when he is unemployed, especially for low-level jobs. This is to stop players from being left out for long periods of time if they lose their jobs elsewhere. By far the best new feature this year. Now maybe I won't have to start a new game everytime I get fired - which happens a lot! Can't wait. It's like a second Christmas! Link to comment Share on other sites More sharing options...
Warrior of Truth Posted January 15, 2010 Share Posted January 15, 2010 Can someone from the dev team explain Remote Assistance in some more detail bc I don't understand it Link to comment Share on other sites More sharing options...
MrCanada Posted January 15, 2010 Share Posted January 15, 2010 The Mass Edit thing is the best thing ever! All the knew two sentence entries are to me the best. The cutting down on screens thing is such a huge bonus! Link to comment Share on other sites More sharing options...
Craig Edwards Posted January 15, 2010 Share Posted January 15, 2010 the only feature not add to game that everyone seemed to want was the Umbrella Promotions system but who knows maybe Adam saved that for us to found out when we play the Demo. Link to comment Share on other sites More sharing options...
Derek B Posted January 15, 2010 Share Posted January 15, 2010 Can someone from the dev team explain Remote Assistance in some more detail bc I don't understand it Its rare that you'll need to use it, don't worry about it. It's a Tech Support thing. Link to comment Share on other sites More sharing options...
TEWFan Posted January 15, 2010 Share Posted January 15, 2010 The hair stat is mostly added to simulate Mexico and some old-school 70's and 80's era promotions. During that time there where a ton of hair vs hair matches and they where as big a draw as title matches. To this day Mexico still does a ton of mask vs mask, hair vs hair and mask vs hair matches and they have as much (if not more) prestige and popularity as title matches. Link to comment Share on other sites More sharing options...
TheStroke7 Posted January 15, 2010 Share Posted January 15, 2010 Fantastic...Fantastic!...you got a buyer in me! Congratulations to Adam Ryland! This is gonna be the greatest simulation game ever! Link to comment Share on other sites More sharing options...
Showtime4Lajf Posted January 15, 2010 Share Posted January 15, 2010 Holy crap, that's a lot of new features! Especially looking forward to masks, (the return of) floating titles, and wear and tear. I haven't quite made my mind up in regards to the hair stat because I'm not 100% sure how it'll work in practise. I'm definately going to be having some hair vs. mask matches in Canada or Europe (really, everywhere but Mexico), though, just for the sheer novelty of it. Link to comment Share on other sites More sharing options...
justtxyank Posted January 15, 2010 Share Posted January 15, 2010 Question on the one off show. Is this like a ppv or local event kind of thing only? Or can it be booked on say, NBC? I'm trying to figure out if this is tv one off specials or just event specials. Link to comment Share on other sites More sharing options...
praguepride Posted January 15, 2010 Share Posted January 15, 2010 Wow...so many features I suggested. So many features I argued against. So many features I rallied behind! So many features, period! Wow...just...wow. I can't even look at '08 anymore. It just seems too primitive as I think about all the wonderful new features. I'm upset that my regional stars aren't pushed better. I'm upset that I can't copy angles. I'm upset that I'm not playing 2010 RIGHT NOW Link to comment Share on other sites More sharing options...
TeemuFoundation Posted January 15, 2010 Share Posted January 15, 2010 I'm upset I can't pre-determine chemistry. Link to comment Share on other sites More sharing options...
Greek Posted January 15, 2010 Share Posted January 15, 2010 Hair is a simple yes/no attribute. Yes covers anyone who's hair would be considered long enough to be cut in a hair vs hair type match (popular in Mexico doncha know ). No is obviously the opposite of that. The game itself keeps track of whether it is one or the other, it's not like you have to go around measuring how long people's hair is. That clears this up a bit... Thank you for your answer And I don't know much about Mexican wrestling (or wrestling in general to be accurate) because I've only followed American wrestling for a short period of time back in the day. PS. Can you answer the question I asked previously? Here is the link for it: http://www.greydogsoftware.com/forum/showpost.php?p=789936&postcount=2144 Link to comment Share on other sites More sharing options...
Cold Cobra Posted January 15, 2010 Share Posted January 15, 2010 What were the other two unannounced User Preferences? Good point, I would also like to know this. I can't think which of the new features could be turned off and on-able (that was a bad way of putting it, but hey...) in the user preferences. Link to comment Share on other sites More sharing options...
praguepride Posted January 15, 2010 Share Posted January 15, 2010 One of them was just announced, I think injuries is an option toggle? Link to comment Share on other sites More sharing options...
The Masked Orange Posted January 15, 2010 Share Posted January 15, 2010 Development Focus: The user can now select a specific focus for a worker when you send him down into the development territories; targeting a specific skill is slower but reaps better benefits, while giving a more general focus is faster but has less impact. The first thing I suggested to get in. I might cry... Link to comment Share on other sites More sharing options...
Blackman Posted January 15, 2010 Share Posted January 15, 2010 The first thing I suggested to get in. I might cry... Nice. I also loved to see that. quite the day, huh. Link to comment Share on other sites More sharing options...
aznironman Posted January 15, 2010 Share Posted January 15, 2010 Has the problem with contracts disappearing if you modified (with the in-game editor) the contract wage of a worker over $40,001 been fixed? Just wondering. Link to comment Share on other sites More sharing options...
BuddyGarner Posted January 15, 2010 Share Posted January 15, 2010 No non-wrestlers becoming wrestlers But all the features seem really cool but how many will be player only? Link to comment Share on other sites More sharing options...
praguepride Posted January 15, 2010 Share Posted January 15, 2010 #2: User Preferences Different people choose to play in different ways, and so the new User Preferences has been introduced to maximise your ability to customise the gameplay experience. Each player in the game has access to their own User Preferences screen, from which they can enable or disable any of the fourteen choices. Below are eleven of the fourteen (the remaining three refer to features yet to be announced, and so will be discussed at a later date): - Show all stats as grades rather than number (see note 1 below) - Owner goals are turned on - Penalties for small rosters are turned on - Penalties for repetitive booking are turned on - "Perfect Show Theory" is turned on - Characters can become stale over time - Worker morale effects are turned on - Momentum effects are turned on - Time limits on negotiations are turned on - Advance bookings cannot be deleted - Industry and economy effects are turned on #5: The Dirt Sheet The ability to enable and disable The Dirt Sheet is one of the unannounced User Preferences mentioned in the second entry. It is disabled by default. #10: Random Deaths New to TEW2010 will be random deaths; these are occasional surprise events that are separate from the two types that are already in the game (drug-related deaths and natural old-age deaths) and can happen to anyone. The frequency of these can be set via the Options menu, and includes the ability to completely switch them off, for those of a squeamish disposition. As a special two-for-the-price-of-one Friday bonus, there is also a second, related addition to the game; gruesome "Kenny' deaths. These are Kenny-from-South-Park style fatalities, a nod to the old EWR series. If this is enabled, some of the above-mentioned random deaths will be of a bizarre nature. This feature can also be turned off via the Options menu. #18: Regeneration Taken from the WMMA series, Regeneration will feature in TEW2010. If set, a worker will regenerate when they leave the game world (via death or retirement); this means that their picture and basic details are used as the basis for a brand new rookie character who will appear a short time later. This potentially allows the game world to continue to evolve even long after the original set of wrestlers have all gone. Each individual worker can be set whether they should regenerate or not via the editor. The feature as a whole can be turned on or off via the Options menu. Injury Frequency: Via the Options menu, the user can now select how often injuries should occur. Pick one. You've got the Dirt Sheet, Random Deaths, Kenny Deaths, Regenerating Workers and Injury Frequency Link to comment Share on other sites More sharing options...
Derek B Posted January 15, 2010 Share Posted January 15, 2010 In addition to the original post on the matter, the extra user preferences are: - Gimmick effects turned on - Locker room morale effects are turned on - "Dirt Sheet" match break down is hidden The rest that have been talked about are seperate options in their own right that effect peopel beyond the user. Link to comment Share on other sites More sharing options...
TeemuFoundation Posted January 15, 2010 Share Posted January 15, 2010 to praguepride: OK. I could have sworn I asked Adam whether or not the Random Deaths were one of the User Preferences, but Adam stated that they are not, since they are "turned on or off in Options menu, not User Preferences". And those all specifically state that they can be turned on or off in the Options menu, so it was my understanding that they were NOT a part of the User Preferences. I guess I misunderstood, then, very well. Link to comment Share on other sites More sharing options...
Adam Ryland Posted January 15, 2010 Share Posted January 15, 2010 Has the problem with contracts disappearing if you modified (with the in-game editor) the contract wage of a worker over $40,001 been fixed? Just wondering. As nobody has ever bothered telling me that such an problem exists, no. Link to comment Share on other sites More sharing options...
MrCanada Posted January 15, 2010 Share Posted January 15, 2010 As nobody has ever bothered telling me that such an problem exists, no. That made me laugh. Reminds me of something you say to a girlfriend. "did you pick up the dry cleaning?" "No one told me too..." haha. Link to comment Share on other sites More sharing options...
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