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The Minor Questions Thread


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also how do fighters respond to 1 fight deals. They're several fighters in the universe who haven't fought in 2 years and so i'd like to get them fights but if they get wins do they refuse to sign?

 

1 fight deals seem pretty pointless. Why offer them in the first place? If they win, they quit your promotion.

 

Fighters will only refuse if your pop is too low. The number of fights offered is irrelevant I think.

 

As for weight difference: I sometimes think it's an issue for HW (225 vs 265), but that may be a falsely perceived difference because you expect it. For any smaller difference, there's no noticable difference, especially in the case of 10 pounds. Maybe there is, and there should be imo, but it doesn't seem to be the case.

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Does weight of HW really matter all that much. it seems like the heaviest guys are all winning well others like James Foster are struggling. now its kinda of low sample size so i'd that i asked what others have experienced.

 

I know you're just using Foster as an example, but keep in mind that he's also probably past his prime in your game. That makes it more likely for him to lose fights that (on paper) it seems like he should win, so if he's having a bad run then weight probably isn't the only factor.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Iceisle" data-cite="Iceisle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29647" data-ipsquote-contentclass="forums_Topic"><div>I know you're just using Foster as an example, but keep in mind that he's also probably past his prime in your game. That makes it more likely for him to lose fights that (on paper) it seems like he should win, so if he's having a bad run then weight probably isn't the only factor.</div></blockquote><p> </p><p> i edited foster to be a couple years younger so he is suppose to be in his prime but i've noticed others who are on the smaller size for heavyweight -230 and below. now again this might just be because of a small sample size thats why i was asking others if they have noticed this.</p><p> </p><p> and to blackman the reason for the one fight deals is to get several fighters who are being ignored in the in the world. signing these fighters to 2 or 3 fight deals doesn't make sense for me because if they have a poor performance than i want to cut them, and it affects my realtionship went them so they might not want to come back. so i was thinking if i just sign them to a one fight deal the relationship won't be affected allowing me to perform this action over and over again.</p><p> </p><p> I have yet another question. how does the game determine local shows. will a region run more local shows if the region is strong and improving? or does the game just randomly run local shows with no rhyme or reason? my thinking is if i notice a region that is strong and running lots of shows i'll create more fighters for the region. does anyone have any input on this?</p>
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<p>It's not random, but based on the company's popularity. It has nothing to do with the region afaik.</p><p> </p><p>

One-fight deals will also impact your relationship with the fighter, as he'll leave you without getting a new contract offering, preventing his return within the next year (with a little variance).</p>

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<p>You're really better off doing 2-fight contracts with 1 guaranteed fight as an associate fighter.</p><p> </p><p>

That way after the first fight you can drop them without them hating your guts for the rest of the next year.</p><p> </p><p> </p><p>

A quick question about contracts, saw it talked about in the WGOIYG thread about someone offering a big medical cover for a fighter. What's the real danger for this if I may ask, does a guy get medical bills you need to cover or is it simply covering his fight purse when he gets injured when he was already booked?</p><p> </p><p>

I generally have little problems giving away medical coverage (cause i'm a socialist like that), and I haven't yet run into financial death.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="de knegt" data-cite="de knegt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29647" data-ipsquote-contentclass="forums_Topic"><div>You're really better off doing 2-fight contracts with 1 guaranteed fight as an associate fighter.</div></blockquote><p> </p><p> It's impossible to get guaranteed fights in associate deals. But I don't really get why you're so concerned with a fighter being one year on the sidelines. Surely the talent pool in C-verse (or real life db) is deep enough that you can miss one fighter for a year after they lose? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I don't keep track of finances. It's just a very minor aspect of the game. I presume some money goes away if he does get injured.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iverbure" data-cite="iverbure" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29647" data-ipsquote-contentclass="forums_Topic"><div>i edited foster to be a couple years younger so he is suppose to be in his prime but i've noticed others who are on the smaller size for heavyweight -230 and below. now again this might just be because of a small sample size thats why i was asking others if they have noticed this.</div></blockquote><p> </p><p> I feel like weight is definitely a big issue at heavyweight for fighters when it comes to takedown defense. Heavier fighters are much harder to take down, and much more often end up on top of the lighter fighter with a sprawl, even if their sprawl and wrestling skills are weak in comparison. It also plays a big role in determining who dominates the wrestling clinch.</p><p> </p><p> For example, Foster is younger and mostly just better than Jeff Carlton, but he still can't beat him consistently. It's actually very rare for me to see Foster beat Carlton, I'd say maybe 1/5 times or less. Foster is really an old-fashioned heavyweight, his time is just about over at the beginning of the game. Despite his great skills, he cannot take the bigger guys down, even those with lesser wrestling skills, unless they gas out quickly. </p><p> </p><p> I've also seen Palmer Lette TKO Hassan Fezzik in 1998-1999 twice because he sprawled on top of the lighter Fezzik and ground and pounded out a stoppage. For strikers it doesn't seem to be as much of an issue, unless of course they come up against a wrestler that is bigger - the wrestler will be able to easily control them and probably force a guard pass with sheer force.</p>
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That's an accurate assessment from Paatero from my point of view. I've had the same results for Foster vs Carlton. Try simulating the fight and you'll see. :p

 

But like I said, it's more apparent if the difference is significant. 10 pounds is not significant in-game imo, even though that's an entire weight class for women.

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what happens if i modify a company mid save and delete a division from their company? what happens to the fighters? for instance if they have a women's division and i delete it. do the fighters become free agents or do they have to wait for their contracts to expire?
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<p>I've seen companies release the entire division when you delete the division in the editor. Or that was in WMMA 1 ? I'll make the test</p><p> </p><p>

EDIT : Rebby is right.this feature was in the first game i think.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iverbure" data-cite="iverbure" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29647" data-ipsquote-contentclass="forums_Topic"><div>i think i no the answer to this but is it possible to modify who is in a team camp?<p> </p><p> i was thinking of doing a IFL type save.</p></div></blockquote><p> </p><p> I tried that to no avail as well. Feel free to post this as a suggestion.</p><p> </p><p> I would really like it if we could - like TEW - edit contracts or camps. I'm almost expecting it to be in right now. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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all my suggestions just involve being able to pretty much edit everything. need to be able to edit camps, contracts and companies. along with having the power to control all the companies if you wanted. full customization really. along with a random fighter generator you can edit similar to ulimate mma simulator and it would make the game unlimited.
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Anybody think the Mando Romero render from the CVE database looks a lot like Adam Rose? Or am I imagining things. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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  • 1 month later...

Posting this question here in case no one sees it in my mod's thread.

 

Does anyone have an estimate of the age ranges for the Death Age settings in the Destiny window? In particular, I'm wondering what the game means by 'Young' and 'Very Young' in that context. I need the people in question to die somewhere around the age of 50.

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Generally 50 is considered to be a "young" death age, but I base that on little. Logically it would be 75 on average, with about 20 years off for each other value. But I'd send the question directly to Adam, as he's the only one who knows, unless you want to spend a long time testing to find out.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29647" data-ipsquote-contentclass="forums_Topic"><div>If your pay per views are on the larger networks, do the fighters gain more popularity?</div></blockquote><p> </p><p> It will incidentally result in such, yes.</p><p> </p><p> Fighter popularity gains depends on your organisation's popularity category first and foremost (mid-level regional, for example). A second variable is the quality of the fight. If it was great, they'll have a bonus of .2%, for instance. A final variable I know of is card position. Prelims will get way less exposure, and main events will also get a bonus (co-main's a small bonus).</p><p> </p><p> Larger networks obviously result in more viewers, hence more exposure, so it would be logical that it will do something else besides increase your revenue. PPV size will definitely have an effect, but the source is the fact that your organisation is popular, therefore giving you access to better PPV providers.</p><p> </p><p> That would also mean that lowering the costs of your event (which doesn't seem to do anything atm) would increase popularity, which would be nice. So I'm curious whether that has an effect.</p>
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  • 3 weeks later...
Because there are minimum requirements that must be met for each award, and it's not guaranteed that they will be hit. i.e. if there's a relatively small amount of rookies and not a single one of them manages to win a professional fight then none of them qualify for the award.
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I think it is either someone with less than 3 fights to their name or someone who has been in the game world for less than 12 months, depending on what version of the game you are using. It was changed at some point, I'm not sure which is the current definition.
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Does the girl react the same ? They can land a Matrix Kick, or there are things limited to the men ? I only play with the girl and i've never seen a superman punch or things like that.. (but i've seen alot of flying knee)
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Does the girl react the same ? They can land a Matrix Kick, or there are things limited to the men ? I only play with the girl and i've never seen a superman punch or things like that.. (but i've seen alot of flying knee)

 

They should, as I don't think Adam programmed them differently. If you played the default database though, the bad stats might be the reason why you're not seeing those 'supermoves'. I think they are activated from a certain prerequisite (80+ punch technique for example, very few C-verse women have that).

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