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Cverse extra small mod


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Hi all

 

I’ve absolutely no idea why I’m even attempting this with not much time to spare at all but I’m working on my first (mini) mod for TEW 2013.

 

Most people on here know that I like to play smaller companies and in particular the UK and it’s always seemed to me that there was more room at the bottom of the cverse for smaller companies to keep the great unwashed massed of unemployed workers busy.

 

I know that Minion, The Minor annoyance and Dusty Bin are unlikely to ever make it but if they never get any work or improve much what’s the point in them being there?

 

I’d prefer a world where underneath the biggest 20 companies in the world there’s a blanket of activity where those sorts of workers just might get a break to be a big fish in a small pond.

 

The announced improvements so far for TEW13 make me confident that running times and world size are going to be handled much better so there could be a much larger feasible world.

 

So my mod is simply this – a bunch of extra companies all at the lower end of the scale across the world. Basic rosters etc will be set but things like contract length and momentum will be much more fuzzy. I want this part of the world to be much more unpredictable than the cverse proper.

 

Owners are likely to be in place but there won’t be anything like Angry Gilmore leaving SWF to set up his own company. The guys running these companies are likely to be people who don’t get much work elsewhere anyway.

 

I’ve planned out the basic list of companies I’m adding (with their rough products) so far and knocked up some logos but I’m leaving the majority of roster work until we get to see the new cverse in December.

Hopefully I’ll get this finished over the Xmas holidays.

 

And because a mod doesn’t exist without any art here’s a taster of some of the companies in it:

 

Cutting Edge

http://imageshack.us/a/img254/7364/cuttingedgelogo1.jpg

A Japanese sports entertainment company purporting to be a soap opera. It’s based in a very trendy area and pretty much run for hipsters who are so post-cool that going to wrestling shows it’s acceptable for them to be seen there in their high-maintenance haircuts and carefully tattered outfits.

 

 

Quema de las Libelulas

http://imageshack.us/a/img267/5171/qll2.jpg

An unusual idea of a company in the traditional Mexico – QL feature only tag teams and only smaller wrestlers. There’s very little lucha influence at all and amazingly for the Catholic country no face/heel split at all. Most wrestling fans down there are absolutely horrified by the very concept but the quality on show is actually pretty decent.

 

 

Chivas LA

http://imageshack.us/a/img152/5672/chivaslalogo1.jpg

The flipside of an unorthodox Mexican promotion is a US promotion with heavy Latino roots.

Chivas was set up by street gangsters in LA as an answer to the heavily Americanised US companies. It’s gritty and ‘real’ but features lots of Spanish-language action and traditional lucha staples like trios and 2/3 falls matches.

 

 

Ice Queens of Kyiv

http://imageshack.us/a/img191/3039/iqklogo1.jpg

Frustrated by the overriding opinion that women in wrestling have to go to Japan to be taken seriously IQK was set up as a proper company to show off excellent technical wrestling rather than just eye candy or gimmick matches. Having said that there’s no shortage of stunning women on show as IQK show that the new Eastern Europe can be just as creative and progressive as anywhere else in the world.

 

There are a LOT more to come.

 

Anyway - anyone interested in the concept/data once it's finished?

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I really like this in principle because I feel low level people really don't get enough chances to work - but have you considered that in a few years you might wind up with a bucket-ton of regionals working all the same guys to the bone. I've found that after like, 6 or 7 years, the regional promotions start grabbing all the guys trickling down from SWF/TCW and just coasting off their populrity.
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I really like this in principle because I feel low level people really don't get enough chances to work - but have you considered that in a few years you might wind up with a bucket-ton of regionals working all the same guys to the bone. I've found that after like, 6 or 7 years, the regional promotions start grabbing all the guys trickling down from SWF/TCW and just coasting off their populrity.

 

I've did something similar in 2010 with the default data and I think just setting these micro indy companies to only sign unemployed workers and make their owners more bias towards young workers

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... have you considered that in a few years you might wind up with a bucket-ton of regionals working all the same guys to the bone.

 

...these micro indy companies to only sign unemployed workers and make their owners more bias towards young workers

 

Hiring rules. I'm pretty sure/hopeful i can set these to be specific enough to stop crossover being huge but open enough to allow a decent amount of signings.

 

I've got 35 companies on my list so far so there's going to be some multiple signings but I don't see that as a bad thing. The likes of Ron Greenhorn and Mauler should be working for a few small companies to make ends meet if they cant get that big contract. Setting different alter egos is going to take a while though.

 

Of course proof will be in the pudding so I've got a load of testing to do. Should be fun. :p

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Depending on how you decide to do this, you could get a really nice little mod going. Given that most of the unemployed workers tend to only get 1 show per month, having them only work 1 promotion per month isn't going to change much, so don't overuse the "Must Be Unemployed" hiring rule except for promotions at the bottom of the totem pole.

 

A neat way to do things would be to have a bunch of local scenes pop up and have workers be based in one region, and work for a neighbouring region. So some high flyers might work in the South West (CZCW territory) and either of the neighbouring regions of North West and Mid South. That way you could have lots of rosters for different areas overlapping and probably spilling overness into other linked regions too, which could be good for the major promotions in those areas later on as the focussed growth of each region would make for a strong regional scene. I can never remember all the game areas very well, but that ought to make things fairly interesting and you could do a similar thing across the world with it. :)

 

QUICK EDIT: Just in case I'm not very clear... you could have 10 people "based" in a South West area promotion. Of those 10, 5 could also be on the North West area roster and 5 could be on the Mid South area roster too, with each of those rosters having their own 10 based there (10 from home + 5 from each neighbouring area). It could then lead to each area having 20 workers on a roster as they draw from their nearby areas and yet every area would look pretty different. If 10 is too much (and it might be), reduce it to 8 and then each little promotion in the US would need 16 workers for a combined pool of workers that would only be about 100, but with everyone getting a couple of matches per month. :)

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Nice thought Derek

 

I like the idea of regional popularity becoming important for certain types of product.

 

It could potentially be linked to regional trends as well as narratives to make the differences more pronounced.

 

The flipside of the mod is that instead of seeing all the little guys gainfully employed it would be an easy way to play as a smaller company without having to make one up, find some logos etc.

 

Some of them in particular sound like fun challenges whilst sticking to hiring rules - OLD (Original legends Deathmatches) is a US promotion where they convince desperate older 'names' to go through a high-intensity product and barbed wire matches for a few measly bucks for example...

 

Thanks for the input chaps

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Progressing steadily.

 

Hopefully Ill be including a bunch of event pictures for my promos and the exisiting ones too.

 

Testing is going OK but obviously will have to be polished in the new game version.

 

In the meantime - here's some more of the companies included:

 

http://imageshack.us/a/img853/8038/55377928.jpghttp://imageshack.us/a/img196/1303/59698906.jpghttp://imageshack.us/a/img836/5369/30608588.jpghttp://imageshack.us/a/img39/1531/cninja.jpghttp://imageshack.us/a/img826/4839/alphaq.jpg

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My golly. Doing event logos for 30+ companies takes a LONG time.

 

Heres a few more promotions...

 

http://imageshack.us/a/img585/1182/zenj.jpghttp://imageshack.us/a/img690/7564/82770474.jpghttp://imageshack.us/a/img688/2884/skullrl.jpghttp://imageshack.us/a/img405/989/88819851.jpghttp://imageshack.us/a/img526/6489/mqr.jpg

 

In case its difficult to read the name of the second one its Uberquerengeschlechtkuriositätenkabinett Berlin

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So the features that have been announced that will really impact this for me are:

 

Maximum size settings.

I'll likely set all the extra companies so that they cant rise as far as cult.

 

Improved indie shows

Well the workers who arent even picked up by the likes of my extra companies can grow too. Im sure having an extra 30 or so will just mean not many indie shows though.

 

Either way I cant wait to get started with the live cverse database and start testing. I've probably got about 60 event pics still to make too. That's going to be fun.

 

And alter-egos. The pain...

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