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The C-Verse Rerender Project: Part Deux


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<p>I'm new here but I do love the re renders going on. Any chance anybody wants to take a crack a Calvin Dark. I got him in a stable with Tyson Baine and some other goth like guys and he looks a bit out of place. </p><p> </p><p>

Dean Daniels is another guy that could use a touch up. Just suggestions since some guys have been throwing them out there. Don't want to upset anyone.</p>

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Any artists out there interested in trying their hand at Dermot O'Logical. I think its a pretty interesting picture and I'm surprised no one has attempted an "update" on it. Just a suggestion for anyone reading this after looking through the universe to see if there were any interesting guys not re rendered yet.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DMarkiveli" data-cite="DMarkiveli" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34859" data-ipsquote-contentclass="forums_Topic"><div>Can any of you guys give me any updated tew rendering in daz3d tips, settings, and lights?<p> You guys are awesome at what you do.</p></div></blockquote><p> </p><p> Sure, here's my current setup:</p><p> </p><p> <span style="text-decoration:underline;">Model</span></p><p> I use M4, with the M4++ morphs, and primarily use the Elite character set (Sol and Jeremy will be your most used). You could probably use Genesis, but I haven't used it enough to help there. </p><p> </p><p> <span style="text-decoration:underline;">Recommended assets:</span></p><p> Channing beard for M4<strong> or</strong> M4 Beard <strong>or</strong> M5 Beard (getting the fit right can be awkward on an M4 character)</p><p> Fantasy Beard</p><p> Any hair by April or Neftis</p><p> Uber Surface</p><p> Uber Environment</p><p> </p><p> <span style="text-decoration:underline;">Lighting</span></p><p> I use 5 different light sources, but its best to experiment (or use light sets you find online). The only important thing to do is to <strong>change Shadow Type from none to either Deep Shadow Map (faster) or Raytraced</strong>. This is vital to making a render not look plastic. </p><p> Add UberEnvironment to a lighting set to add some realism, with intensity set to about 5%</p><p> </p><p> UberSurface</p><p> Add this at the very end of the rendering process by selecting the entire M4 model in the Scene tab, then selecting from Lip to SkinLeg in the surfaces tab, then CTRL+DblClick on the UberSurface prop. In the dropdown that pops up, change 'Replace' to 'Ignore' .</p><p> </p><p> Add Subsurface shading (30%), Velvet (30%) and Sepcular/Specular2 both set to 5% White. Again, play around with these to suit your liking. </p><p> </p><p> Other tips for Daz usage:</p><p> Enable the Surfaces tab, parameters tab, content library tab and scene tab. These are all pretty vital tabs to have. If one of those isn't there, you can enable it by going to Window > Panels (Tabs)</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ewanite" data-cite="ewanite" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34859" data-ipsquote-contentclass="forums_Topic"><div>Sure, here's my current setup:<p> </p><p> <span style="text-decoration:underline;">Model</span></p><p> I use M4, with the M4++ morphs, and primarily use the Elite character set (Sol and Jeremy will be your most used). You could probably use Genesis, but I haven't used it enough to help there. </p><p> </p><p> <span style="text-decoration:underline;">Recommended assets:</span></p><p> Channing beard for M4<strong> or</strong> M4 Beard <strong>or</strong> M5 Beard (getting the fit right can be awkward on an M4 character)</p><p> Fantasy Beard</p><p> Any hair by April or Neftis</p><p> Uber Surface</p><p> Uber Environment</p><p> </p><p> <span style="text-decoration:underline;">Lighting</span></p><p> I use 5 different light sources, but its best to experiment (or use light sets you find online). The only important thing to do is to <strong>change Shadow Type from none to either Deep Shadow Map (faster) or Raytraced</strong>. This is vital to making a render not look plastic. </p><p> Add UberEnvironment to a lighting set to add some realism, with intensity set to about 5%</p><p> </p><p> UberSurface</p><p> Add this at the very end of the rendering process by selecting the entire M4 model in the Scene tab, then selecting from Lip to SkinLeg in the surfaces tab, then CTRL+DblClick on the UberSurface prop. In the dropdown that pops up, change 'Replace' to 'Ignore' .</p><p> </p><p> Add Subsurface shading (30%), Velvet (30%) and Sepcular/Specular2 both set to 5% White. Again, play around with these to suit your liking. </p><p> </p><p> Other tips for Daz usage:</p><p> Enable the Surfaces tab, parameters tab, content library tab and scene tab. These are all pretty vital tabs to have. If one of those isn't there, you can enable it by going to Window > Panels (Tabs)</p></div></blockquote><p> Thanks for being so helpful and blessing me with this information bro.<img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eastwood" data-cite="Eastwood" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34859" data-ipsquote-contentclass="forums_Topic"><div>I think I may have accidentally ticked some setting when rendering last night. Now all of my renders have this thin white outline around them. Does anyone know what I did and how I can fix it? I'm using DAZ Studio.</div></blockquote><p> </p><p> Are you backlighting the scene?</p><p> </p><p> Are you saving the render as anything other than a .png file?</p><p> </p><p> Are you doing postwork on the render & using layers?</p><p> </p><p> Are you using uberenvironment & did you change the settings?</p><p> </p><p> Are you using the correct UV maps?</p><p> </p><p> There are many variables. Perhaps if you could post an example & maybe a screenshot of your light settings & render settings we could glean a bit more insight into what's going on & how to correct it. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Are you rendering it on a background color other than black? Like when you actually click to render it in DAZ if the background color is anything but black it will give the render an outline of whatever color you rendered it on when you paste it to a different background.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bull" data-cite="Bull" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="34859" data-ipsquote-contentclass="forums_Topic"><div>Are you rendering it on a background color other than black? Like when you actually click to render it in DAZ if the background color is anything but black it will give the render an outline of whatever color you rendered it on when you paste it to a different background.</div></blockquote><p> </p><p> I'd bet it's that. You can change the background colour here:</p><p> </p><p> <span>http://i.imgur.com/By7Ouqa.jpg</span></p>
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