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[RELEASE] Risky Business (Jan 1985)


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I need a tag team partner for Dusty Rhodes to feed with the Andersons for the National Tag Team Titles. I turned Manny heel and I am think that was a big mistake cause I cant find anything to do with him now. I also need someone to feud with Gino for the television title.
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I need a tag team partner for Dusty Rhodes to feed with the Andersons for the National Tag Team Titles. I turned Manny heel and I am think that was a big mistake cause I cant find anything to do with him now. I also need someone to feud with Gino for the television title.

 

Maybe have Manny brutally attack a babyface you have long term plans for and go from there. As for Gino (Gino Hernandez, I'm assuming), you could sign up one of the Von Erichs or even Chris Adams, and there you go with an insta-feud.

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OK. Sounds like a good idea. I thought about team Dick Slater with Dusty or resigning wahoo and let them team up, I was going to sign Barry Windham but he has a written deal with WWF. Right now My feuds are Road Warriors vs. Russians, Ric Flair vs. Larry Zyzbysko , Magnum TA vs. Tully Blanchard, Randy Savage vs. Ricky Steamboat. I just signed Jake Roberts and was thinking maybe him and hernandez
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  • 1 month later...

<p>Missed one, also this one of Riki Choshu. He pissed off both Baba and Inoki and became available in the US. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

<span>http://i.imgur.com/d8UynFz.jpg</span></p>

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I love the mod, but I am wondering why all jobbers except Steve Lombardi were left off the WWF roster. There should be several enhancement talents signed besides steve lombardi, like paul roma, mr. x (danny davis), charlie fulton, rusty brooks, and many more. They are in the game but are not signed to WWF for whatever reason. I could probably make a big list of jobbers who should be on the roster in January 1985 if need be.
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I know a lot of guys prefer not to get too crazy with jobbers. A few of the more notable jobbers but you can't have a list of ten to fifteen jobbers when the first thing the game is going to do is release them. I would imagine it was a quality control deal.
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I love the mod, but I am wondering why all jobbers except Steve Lombardi were left off the WWF roster. There should be several enhancement talents signed besides steve lombardi, like paul roma, mr. x (danny davis), charlie fulton, rusty brooks, and many more. They are in the game but are not signed to WWF for whatever reason. I could probably make a big list of jobbers who should be on the roster in January 1985 if need be.

 

To be honest, the game doesn't even work with jobbers, as the way the game works it renders them useless. You can't have them on a main show because they drag the rating down, and you can't have them work with up and coming talent because they aren't deemed good enough to have that talent learn from. Despite that being the way it worked in real life, the reality of the game is that it doesn't reflect it. A lot of the jobbers were great workers who helped mold the young talent, but right now the game doesn't allow you to reflect that, at least not in my many experiences trying to incorporate jobbers.

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Rosters were modified because Matt tinkered with company size, money, and kept in mind the AI's tendency to do mass firings at the start of the game. Instead of letting the CPU fire a string of important WWF performers, he decided it best to trim the enhancement talent from the roster. Going from our conversations on the issue, it certainly seemed to pain him to cut the rosters down for the AI's sake.
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To be honest, the game doesn't even work with jobbers, as the way the game works it renders them useless. You can't have them on a main show because they drag the rating down, and you can't have them work with up and coming talent because they aren't deemed good enough to have that talent learn from. Despite that being the way it worked in real life, the reality of the game is that it doesn't reflect it. A lot of the jobbers were great workers who helped mold the young talent, but right now the game doesn't allow you to reflect that, at least not in my many experiences trying to incorporate jobbers.

 

Yeah, I don't know how you're booking to get to that conclusion. Jobbers are very important in the game. Honestly, the only way they can negatively affect the rating of the show is if you're putting them against other people who aren't good skill-wise. Jobbers should have good selling and basics and the better the top row skills the better they'll be. However, unless your top guy is squashing them, they shouldn't be in the semi-main or main event. I've had many shows over the years end with a jobber squash that was the best match of the night because the jobber could wrestle and the top guy was so over.

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Rosters were modified because Matt tinkered with company size, money, and kept in mind the AI's tendency to do mass firings at the start of the game. Instead of letting the CPU fire a string of important WWF performers, he decided it best to trim the enhancement talent from the roster. Going from our conversations on the issue, it certainly seemed to pain him to cut the rosters down for the AI's sake.

 

Pretty much what Oyaji said. Plus, I think the data download came with a list of workers who I cut from the WWF and JCP.

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If they're on the undercard then they're having virtually no impact on the rating whatsoever.

 

My mistake, I think I was talking more about the audience/ticket sales. When I've tried running shows with one or two 'tuneup' matches, the show inevitably is far lower in attendance than if I stack it with main matches. That makes sense of course but not in an old-school mindset/mod, where people would pack to the rafters just to go watch squash matches.

 

I know it might be impossible to balance the game for every type of mindset, and if I'm doing something wrong then I'm all for being told what it is, but for myself I haven't quite figured out how to fully utilize jobbers.

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My mistake, I think I was talking more about the audience/ticket sales. When I've tried running shows with one or two 'tuneup' matches, the show inevitably is far lower in attendance than if I stack it with main matches. That makes sense of course but not in an old-school mindset/mod, where people would pack to the rafters just to go watch squash matches.

 

I know it might be impossible to balance the game for every type of mindset, and if I'm doing something wrong then I'm all for being told what it is, but for myself I haven't quite figured out how to fully utilize jobbers.

 

Good first point. I haven't been able to utilize jobbers correctly either. I've been playing this game since 2010. lol

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My mistake, I think I was talking more about the audience/ticket sales. When I've tried running shows with one or two 'tuneup' matches, the show inevitably is far lower in attendance than if I stack it with main matches. That makes sense of course but not in an old-school mindset/mod, where people would pack to the rafters just to go watch squash matches.

 

I know it might be impossible to balance the game for every type of mindset, and if I'm doing something wrong then I'm all for being told what it is, but for myself I haven't quite figured out how to fully utilize jobbers.

 

I actually haven't had trouble with ticket sales when utilizing tune up matches in various mods on this game. There are many factors, such as putting jobber matches too high up on the card, to the industry and economy levels, to the company's popularity in various areas, that can influence ticket sales (someone can feel free to correct me if I'm wrong).

 

Man, it may be time to fire this bad boy up and make Piper the champeen. :(

 

I was already running a game that I started several months ago where I had Piper beat Hogan for the belt in a year long feud (with both guys having side feuds until WM season) that I plan on culminating at WrestleMania 2 with Hogan getting his redemption in a cage match against Piper. But it certainly won't be the last time he'll be champion in my game.

 

If they're on the undercard then they're having virtually no impact on the rating whatsoever.

 

Now I can retire as a modder after Adam Ryland himself posted in my mod thread. :p j/k

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So only the main event or co main event effect the show rating as far as the match rating portion of the overall grade is concerned?

 

All of the other matches constitute 10% of your match rating part of the overall show grade. If you're playing with Perfect Show Theory (PST) on, then each match's crowd effect can do things to the show rating as well, but if not, then no.

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All of the other matches constitute 10% of your match rating part of the overall show grade. If you're playing with Perfect Show Theory (PST) on, then each match's crowd effect can do things to the show rating as well, but if not, then no.

 

Just to go a little further with this. Jobbers are arguably even more important if you have PST turned on as they can provide a "trough" you need to balance out the show.

 

I am all for a more workable mod, and it is a crime that I only fired this up for the very first time last night (love it btw). So if it means making cuts where required then so be it. I normally take a lesser known veteran with strong performance skills but not much else going on as my jobbers. Perhaps even just a younger talent with good selling, who I want on the roster but haven't pulled the trigger yet due to other things going on.

 

Remember, B-Shows too!

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  • 2 weeks later...

I've tried playing a lot of my recent games with the 80's enhancement talent style mentioned above and I found that the only thing preventing it from working properly for me is that you can't sign workers to exclusively work as enhancement talent, they always complain after a few matches that they want a push. Maybe this is how it was back in the day, maybe jobbers were extremely unhappy the whole time, i dont know, but it doesnt feel right in the game. Of course the AI wouldnt utilize jobbers as well, but it does seem possible as a player to book in that style (as long as you don't mind angry jobbers).

 

Currently in the game you can make a 6 minute squash match between someone of any push level and have him dominate against a no name enhancement talent and if they are impressive enough they will rise a point on TV with no damage done to the enhancement talent. This is exactly how I envision the gameplay mechanics of 1985 WWF TV.

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I've tried playing a lot of my recent games with the 80's enhancement talent style mentioned above and I found that the only thing preventing it from working properly for me is that you can't sign workers to exclusively work as enhancement talent, they always complain after a few matches that they want a push. Maybe this is how it was back in the day, maybe jobbers were extremely unhappy the whole time, i dont know, but it doesnt feel right in the game. Of course the AI wouldnt utilize jobbers as well, but it does seem possible as a player to book in that style (as long as you don't mind angry jobbers).

 

Currently in the game you can make a 6 minute squash match between someone of any push level and have him dominate against a no name enhancement talent and if they are impressive enough they will rise a point on TV with no damage done to the enhancement talent. This is exactly how I envision the gameplay mechanics of 1985 WWF TV.

 

That's incredibly weird as I've never had a jobber complain once in 13 or 10. I think your issue is that you have a lot of people right at the same pop level. So when you use them in a match and get that little increase in pop, they are jumping over them. How often do you Auto-Push your roster? If you left them there at the barely higher pop, that would make them angry. I just auto-push right after every show once everyone is on a Written deal.

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  • 2 weeks later...

Psst...

 

 

You listening? Good...

 

 

Updated link is on the front page, or you can link to an updated database right below:

 

http://www.mediafire.com/download/s9j136bvbdt22v7/1985.zip

 

Jaysin fixed the media groups, and I added a few more workers and alter egos, as well as made use of D Boon's Ghost DOTT angles that Oyaji tweaked, and added Slim Jim's match file. Again, any drastic errors, please bring to my attention.

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Psst...

 

 

You listening? Good...

 

 

Updated link is on the front page, or you can link to an updated database right below:

 

http://www.mediafire.com/download/s9j136bvbdt22v7/1985.zip

 

Jaysin fixed the media groups, and I added a few more workers and alter egos, as well as made use of D Boon's Ghost DOTT angles that Oyaji tweaked, and added Slim Jim's match file. Again, any drastic errors, please bring to my attention.

http://i38.tinypic.com/4e3t.jpg

 

Alright! As I've been playing some saves with those angle packs i rejigged, I've noticed there is no standardization between capitalization. I think I may normalize that sometime in the next month. I will also hope to get that additional angle pack out before Christmas.

 

I will try to give this a whirl soonish! Thanks for all the hard work, Matt. And thanks for the media group fixin', Jaysin.

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