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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>- Can I use the TEW 2013 skins on TEW 2016? Or even dual grades/numbers or any other graphic?</div></blockquote><p> </p><p> The skins can't be directly transferred, but things like logos, worker pictures and alternative grades can be - I'm using the same dual grades I've used since 2010 <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SsnakeBite" data-cite="SsnakeBite" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>The game keeps track of how long it's been since you last had a show in an area so I assume if you spend too long away from a region, you lose popularity there, especially if you don't have any broadcast show and I was wondering how long it takes for a company to be penalized for it.</div></blockquote><p> </p><p> In previous versions, at least, it was 3 months - but if you have TV or Internet exposure, that counts as being seen there.</p><p> </p><p> One thing to bear in mind is that Internet exposure will maintain your popularity, but not grow it - and if you switch to video/DVD exposure having been away from a region for more than the 3 months, your popularity will drop immediately.</p><p> </p><p> (If any of the above is wrong, someone please correct me! I haven't paid too much attention to that side of things for a while, so may have it all wrong!)</p>
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<p>Never dealt with touring companies that much so a few questions: If I set my child company to touring but it has a weekly show, will it continue to air the show even when it's on non touring months? How does that work?</p><p> </p><p>

Also, is there any limit to how many times you can give a one time deal to a dev worker to use him in main roster? Shouldn't be one if it aims for realism.</p>

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<p>User Character</p><p> </p><p>

So my User Character caught a case of the stomach cancer in the ring...of course he was defending his title and the called an audible and the other guy who is WAYYYYY not qualified for the title now has it... but I digress.</p><p> </p><p>

My question is can a User Character die in the game? If so what happens?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="benjybates" data-cite="benjybates" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Now that the momentum system has been revamped, does that mean all workers don't need to be in storylines to get over? Just winning matches right?</div></blockquote><p> </p><p> What changes were made and when was this done?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Thekidinplay" data-cite="Thekidinplay" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Im using the Post Montreal mod and using ecw. Auto booker makes every match Aussie Rules. Anybody know why?</div></blockquote><p> </p><p> I am not sure, but to venture a guess, it has to do with product settings. The crowd doesn't like low risk matches. When I play as ECW (or a similar product) I clone 1 vs 1, 2 vs 2 and change the risk levels to high. I also turn off dqs and countouts when playing real world mods as ECW.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dr_Avalanche" data-cite="Dr_Avalanche" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does language skills improve with time if a worker is exposed to the language in an area (a Japanese worker with passable English in America, for example)?</div></blockquote><p> </p><p> yes</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RatedRKO16" data-cite="RatedRKO16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What changes were made and when was this done?</div></blockquote><p> </p><p> I just meant with the fact that its now "Positive, Major Positive" etc</p><p> </p><p> I seems a lot easier now than a grade or numbered momentum system. Which i usually had ALL the workers I wanted to push in a big storyline called "[insert title] Division" or something so i could get them in the 90s-100</p><p> </p><p> But if it just goes from positive to major positive would they still have to be in successful angles to gain overness?</p><p> </p><p> ...I now don't know if I'm making sense</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="benjybates" data-cite="benjybates" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I just meant with the fact that its now "Positive, Major Positive" etc<p> </p><p> I seems a lot easier now than a grade or numbered momentum system. Which i usually had ALL the workers I wanted to push in a big storyline called "[insert title] Division" or something so i could get them in the 90s-100</p><p> </p><p> But if it just goes from positive to major positive would they still have to be in successful angles to gain overness?</p><p> </p><p> ...I now don't know if I'm making sense</p></div></blockquote><p> </p><p> Right. I see what you're saying. I think a way to look at it is each has a range. Like major positive would have been 85-100, positive being 70-84, etc. I could be wrong here, so take it with a grain of salt.</p>
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How high does a woman need her Sex Appeal stat to be, to be considered "attractive"? I'm asking, 'cause I just booked a show where three women appeared (two in angles, one as a manager), and was told by the end of the show that my ratio was 0:25, and the crowd was dissapointed.
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So maybe someone can answer this.

 

 

Im doing a multi person Cverse split. 4 of us each playing as either TCW, SWF, USPW, and NOTBPW. Obviously the first thing we all do is offer guys we want. But the problem is that whoever offers last will always get the lead as its the same day and the first 3 people never get a fair shake to offer the guy.

 

 

Is there any way around thing? Or are we still screwed? Adam any chance that can somehow be added? To like hide competitor offers and just show the seriousness of their offer in the workers eyes?

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How high does a woman need her Sex Appeal stat to be, to be considered "attractive"? I'm asking, 'cause I just booked a show where three women appeared (two in angles, one as a manager), and was told by the end of the show that my ratio was 0:25, and the crowd was dissapointed.

 

Yeah, there's something interesting. I don't mind having to hire people i don't care about to fill a specific criteria, it actually enhances the experience of having to book IRL, but it would be better if it was more easy to know who is not filling said criteria instead of decimals and no specific names. IRL if someone is not getting over with the crowd due to looks it becomes pretty obvious. Or maybe i'm overthinking this.

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How high does a woman need her Sex Appeal stat to be, to be considered "attractive"? I'm asking, 'cause I just booked a show where three women appeared (two in angles, one as a manager), and was told by the end of the show that my ratio was 0:25, and the crowd was dissapointed.

I'm facing the same things about this attractive women stuff...

From my experience the Sex Appeal should be more than 70...

 

(despite the fact that I resolve the problem with Sex Appeal (80) , but 70 is not solving the problem)

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concerning females - I did a match recently and was told in the road agent notes that the female demographic in the region loved her winning (Jackie Gayda, in a Real World mod) and it happens almost every time she wins a match. I don't get that note with any other male or female on my roster. Anyone know anything about this road agent note, and what the benefits are?
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If I've got guys who I've asked to increase in size and they're flabby, is there any way to help them get back into shape? A couple of them did it on their own, but others have remained flabby. I tried sending some of them to Developmental with the Aim of 'Getting into Shape' but am not quite receiving results. Anyone have a surefire method for getting people fit?
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How do I release or disband my child company?

 

End the relationship you have with them (In this case them being your child company) like you would end with any other company. Go to the relationship screen (On external), select the child company in question and click end relationship and they will become independent and no longer related to you. Your workers will automatically return to your roster.

 

You may wanna change the name and/or any resemblance the company has with you before letting them go. As far as I remember, and without using the editor to actually try and kill the company, it is the only way to let go of a dev territory/child company.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="benjybates" data-cite="benjybates" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Now that the momentum system has been revamped, does that mean all workers don't need to be in storylines to get over? Just winning matches right?</div></blockquote><p> </p><p> My company is so small for now it doesn't even require storylines so in my case matches are indeed all I need but I do believe for bigger companies, storylines do give a worker's momentum a small boost.</p><p> </p><p> I'm not 100% sure but I also think storylines can influence a worker's momentum without having them in matches depending on the angles used.</p>
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<p>Not sure anyone can answer this, but gonna ask it anyway.</p><p> </p><p>

Been tweaking a version of Genadi's 2001 WCW Lives mod for a while and almost have it to the point where I will kick off my game as WCW. Rather than spend a big chunk of money on one child promotion, I've decided to open 3 or 4 even at the smallest possible size. touring promotions, and with some real talent on the rosters, they should grow quite quickly. Which led me to thinking about setting up an alliance so they can loan talent between them. Which led to me to another thought - opening up a developmental promotion in another region. Relatively few workers have multiple areas they will/can work in, so if I say opened a self-sufficient promotion in Japan, they would sign up some talent. If any of those workers are ones I covet, I could borrow hem for several shows, which likely leads to them relocating and opening up the US as an area, which means I should be able to sign them. Would this work?</p>

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