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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="esteel20" data-cite="esteel20" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there a way to set the order of elimination in multi-man matches that feature elimination? For Example, Let's say I have a Fatal 4-way and I want to choose who wins, who is the runner up, and so on.</div></blockquote><p> </p><p> Pretty sure the answer is no.</p>
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<p>Is there a specific amount of money a company needs to be ngative before it can be bought out? Can I bought a company in a foreign region if they are able?</p><p> </p><p> </p><p>

There are 3 companies in the negatives. 2 of which are user created. 1 is at -$30,418 the other is -36,489</p><p> </p><p>

Both are Local size. Also PGHW is -$766,094 and still cant buy them out either. When should I be able to purchase them as I want to run a dev company and owning one as big as PGHW or these 2 local companies would be great. I dont wanna end up having them go OOB before I can buy them out.</p>

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<p>Hey guys, got some questions </p><p> </p><p>

(1) What's the actual difference between holding A TV Show and Weekly Event?</p><p>

I mean whether there are some benefits?</p><p> </p><p>

(2) Any idea how to simulate Cruiserweight Classic? </p><p> </p><p>

Thanks</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Amante" data-cite="Amante" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hey guys, got some questions <p> </p><p> (1) What's the actual difference between holding A TV Show and Weekly Event?</p><p> I mean whether there are some benefits?</p><p> </p><p> (2) Any idea how to simulate Cruiserweight Classic? </p><p> </p><p> Thanks</p></div></blockquote><p> </p><p> TV shows are shown to people on TV. MEaning you gain pop faster and you get TV revenue. Weekly events are nothing but live events(house shows) that only the crowd at the show will see.</p><p> </p><p> Offer a PPA to guys you want to sign for lets say 10 shows instead of a length of time.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iruleall15" data-cite="iruleall15" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>TV shows are shown to people on TV. MEaning you gain pop faster and you get TV revenue. Weekly events are nothing but live events(house shows) that only the crowd at the show will see.<p> </p><p> Offer a PPA to guys you want to sign for lets say 10 shows instead of a length of time.</p></div></blockquote><p> </p><p> Is there any financial benefits, </p><p> by comparing running weekly events and broadcasted free to air and running A tv shows and broadcasted free to air as well?</p><p> </p><p> For Cruiserweight Classic, is it classified as B Show? Or Brand Split-ed TV Shows?</p><p> </p><p> Thanks</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Amante" data-cite="Amante" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there any financial benefits, <p> by comparing running weekly events and broadcasted free to air and running A tv shows and broadcasted free to air as well?</p><p> </p><p> For Cruiserweight Classic, is it classified as B Show? Or Brand Split-ed TV Shows?</p><p> </p><p> Thanks</p></div></blockquote><p> </p><p> Id consider it a B show in TEW. Free to Air I believe helps build audience but at the cost of not making any TV revenue. So id assume the financials are worse due to TV production costs.If you can id definitely suggest getting a commercial TV deal not Free to Air. But it depends on how your money situation is. If you are good on cash id keep going with whatever gets you gans assuming you are not a huge company.</p>
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<p>Does storyline heat actually do something? Are you supposed to just keep it more or less equal or does it somehow convert to momentum once the storyline ends?</p><p> </p><p>

Sometimes I put workers in premade segments with storyline changes even if I didn't intend them to, but I tend to copy them and remove this as I don't want my workers to suffer any pop losses.</p><p> </p><p>

edit: it doesn't. just read it in the in-game manual. Sorry. Must've missed it.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ChrisRadical" data-cite="ChrisRadical" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So I'm playing with TCW and I want a nation of domination stable sorta thing with the incoming Greg Black, Art Reed and Mighty Mo, didnt change the product at all so my question is.. How would the TCW audience react to risky gimmicks such as this?</div></blockquote><p> </p><p> Not as terribly as a USPW audience, but not as positively as an SWF audience.</p><p> </p><p> You may still get lucky and have the gimmicks get over though. I'd say you've got about a 50/50 shot at getting above an Average.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="chessarmy" data-cite="chessarmy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does anyone know how to do a TV special like Saturday Night's Main Event?</div></blockquote><p> </p><p> Create a new event. Under Schedule where you can choose weekly, monthly, annual, or special choose special. It will become dormant after the event you put on the event.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Create a new event. Under Schedule where you can choose weekly, monthly, annual, or special choose special. It will become dormant after the event you put on the event.</div></blockquote><p> </p><p> Thank you!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does storyline heat actually do something? Are you supposed to just keep it more or less equal or does it somehow convert to momentum once the storyline ends?<p> </p><p> Sometimes I put workers in premade segments with storyline changes even if I didn't intend them to, but I tend to copy them and remove this as I don't want my workers to suffer any pop losses.</p></div></blockquote><p> </p><p> I think it gives a boost or a negative to a segment rating. I'm not using storylines in TEW16 since Ryland took out the storyline end boosts away.</p>
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Does storyline heat actually do something? Are you supposed to just keep it more or less equal or does it somehow convert to momentum once the storyline ends?

 

Sometimes I put workers in premade segments with storyline changes even if I didn't intend them to, but I tend to copy them and remove this as I don't want my workers to suffer any pop losses.

 

The heat has an effect on the grade of the segment. If it's more than I think 10 points lower than the segment rating it will bring the grade of the segment (or match) down.

 

Therefor if you have a match graded 100 and the associated storyline is rated a 55 the match grade would move to be closer to the rating of the storyline. However the high grade of the match would raise the storyline heat afterward. I don't know exactly but let's say that A* match ended up getting a grade of 80 due to low storyline heat. The 55 rated storyline heat would then also raise to be maybe a 62 or so from that 1 match.

 

It also works the other way with matches/segments gaining grade points from being associated with a hot storyline.

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<p>Does anyone have a suggestion for running shows for the missed weeks of the year? Obviously the game is setup as 4 weeks per month, meaning only 48 weeks instead of the true 52, which is a problem if you're working to real dates. </p><p>

My thoughts were preemption occasionally or creating a one-off event and just hold the show on a Wednesday and just pretend it's the correct day. Any other ideas?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kehi7" data-cite="Kehi7" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What's the difference between an opener and an enhancement push? I know enhancement pushes are there to lose and put other people over, but are openers allowed to win once in a while?</div></blockquote><p> </p><p> Enhancement talents don't get negative momentum, openers do.</p><p> </p><p> You have to give openers wins now and again, or they'll be stuck with negative momentum.</p>
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<p>Thanks for the answers. I guess it has some effect on their popularity due to the increased segment rating.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FlameSnoopy" data-cite="FlameSnoopy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'm not using storylines in TEW16 since Ryland took out the storyline end boosts away.</div></blockquote><p> </p><p> Shouldn't you make some just for the requirements? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="kingjames" data-cite="kingjames" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What have you all found to be the best ways to rebuild a worker's popularity after leeching it off to put someone else over? Have you had luck with angles or jobber squashes? Or have you found only beating someone else with higher pop gets them back to where they started?</div></blockquote><p> </p><p> You don't have to let them beat someone with higher pop than them. Just make sure their momentum is Major Positive. And have them lose to one of your top stars at a PPV. I've increased so many people's popularity just from having them lose while they have really good momentum.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Shouldn't you make some just for the requirements? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> I have 'Strict Storylines' turned off and just book all the feuds in my head.</p>
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Clique Building

 

(Clique Building

 

Highly manipulative workers are now able to poison the minds of their friends to turn them against people they dislike, or, form bonds between two or more allies to create a clique.)

 

Has any one see a clique get formed up? How many people are in them? and how can you tell who is in it?

 

Also can there be more than just one in the same company?

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