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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Do a google image search for NOTBPW and use the tools to look for 150x150. A bunch will show up.</div></blockquote><p> </p><p> Many, many thanks for the answer! Found them all, and found them... here actually, in a thread from a couple of years ago. I knew I had seen some somewhere. Also rounded up a Frankie Perez pic I've been looking for for a while, so thanks again.</p><p> </p><p> <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dvdWarrior" data-cite="dvdWarrior" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Many, many thanks for the answer! Found them all, and found them... here actually, in a thread from a couple of years ago. I knew I had seen some somewhere. Also rounded up a Frankie Perez pic I've been looking for for a while, so thanks again.<p> </p><p> <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p></div></blockquote><p> </p><p> No problem! I would have linked them directly, but I'm on my phone and it's a pain with all the ad redirects. </p><p> </p><p> I had just recently used Google to track them down myself so it was fresh in my head.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Do a google image search for NOTBPW and use the tools to look for 150x150. A bunch will show up.</div></blockquote><p> </p><p> Thank you for that information. I found a number of good items doing that.</p>
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Does the length of a storyline play into the effect on matches? Say, if I have a storyline rated 90 after the first segment, will that have the same effect on the next storyline match as a 90-rated storyline that's been building up to that score over multiple segments?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What does "there is a glimmer of something special there, it's just a question of drawing it out and developing it correctly" mean on the NBT screen?</div></blockquote><p> </p><p> I'm never sure but it usually matches up with whatever it says in the hot prospects area</p>
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I9zFO6yZTnyVzX7YKR9iCw.pngX0FwBkDnQsKbD_DeIbuYyg.png

 

Can someone please explain to me how the SWF offer isn't being considered?

 

Rocky is the Figurehead for TCW, has 4 positive relationships with members of their roster and is the current TCW Champion. I don't know how much of this actually influences a worker's likelihood to accept a company's offer.

 

TCW has 1 more pop in the USA than SWF, both are International size. TCW has 100 prestige, SWF has 90. TCW has 96 momentum, SWF has 95. I don't see these differences as being big enough to mean Golden won't even consider the SWF bid, especially considering the SWF offer is better.

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Can someone please explain to me how the SWF offer isn't being considered?

 

Rocky is the Figurehead for TCW, has 4 positive relationships with members of their roster and is the current TCW Champion. I don't know how much of this actually influences a worker's likelihood to accept a company's offer.

 

You just answered your question. A figurehead isn't going to just up and leave, especially when there are positive relationships.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What does "there is a glimmer of something special there, it's just a question of drawing it out and developing it correctly" mean on the NBT screen?</div></blockquote><p> </p><p> Means the guy's potential is probably "Excellent". It might have been pre-set in the editor but if you're playing CVerse it's most definitely a very good destiny roll.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="codeydbw" data-cite="codeydbw" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I never knew being a figurehead had that much of an impact. Tah.</div></blockquote><p> </p><p> Ayup. Makes them very happy in my experience.</p>
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<p>Gameworld question: All the big Japanese promotions seem to have the note that gimmicks have no impact. How does it mesh with the fact that for example BHOTWG has a bunch of colorful masked characters, some belonging to lineages that have been vital for the company? I mean, are they being treated just like any other wrestler, without any thought spared for their masked persona? </p><p> </p><p>

In general, I am not sure how to imagine the "gimmicks have no impact" note in terms of what happens in the game world. I would understand a huge difference in the impact, but can you really imagine that a guy walks in as, dunno, an awesome dragon or on the other hand the worst rendition of a drag queen ever, wrestles in that persona, and that has ZERO impact on how the crowd reacts? O.o</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ufnal" data-cite="Ufnal" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Gameworld question: All the big Japanese promotions seem to have the note that gimmicks have no impact. How does it mesh with the fact that for example BHOTWG has a bunch of colorful masked characters, some belonging to lineages that have been vital for the company? I mean, are they being treated just like any other wrestler, without any thought spared for their masked persona? <p> </p><p> In general, I am not sure how to imagine the "gimmicks have no impact" note in terms of what happens in the game world. I would understand a huge difference in the impact, but can you really imagine that a guy walks in as, dunno, an awesome dragon or on the other hand the worst rendition of a drag queen ever, wrestles in that persona, and that has ZERO impact on how the crowd reacts? O.o</p></div></blockquote><p> </p><p> I think it refers to no impact on booking. So, The Undertaker is a literal dead person with Supernatural powers? Sure, whatever. </p><p> </p><p> Brock Lesnar is generic monster heel #46436? Sure, go for it.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I think it refers to no impact on booking. So, The Undertaker is a literal dead person with Supernatural powers? Sure, whatever. <p> </p><p> Brock Lesnar is generic monster heel #46436? Sure, go for it.</p></div></blockquote><p> </p><p> I don't quite understand what you mean by "no impact on booking"? As far as I am aware, this is supposed to mean no impact on match/promo ratings?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ufnal" data-cite="Ufnal" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>In general, I am not sure how to imagine the "gimmicks have no impact" note in terms of what happens in the game world. I would understand a huge difference in the impact, but can you really imagine that a guy walks in as, dunno, an awesome dragon or on the other hand the worst rendition of a drag queen ever, wrestles in that persona, and that has ZERO impact on how the crowd reacts? O.o</div></blockquote><p> </p><p> As said, this refers to the booking of their shows (and things leading up to the booking). Gimmicks are oftentimes really binary (or seem so). But for a promotion where gimmicks have no impact, that's a note for YOU that you don't need to worry about that aspect. Now, you can still give people gimmicks (realistic and legitimate gimmicks tend to have the best chance of succeeding in these cases) but it's not like a mainstream oriented audience that expects EVERYONE to be working some kind of character. </p><p> </p><p> TEW's product section allows you to finetune who you want to be at your shows, pretty much. You can still have people who are known for certain gimmicks in a promotion where gimmicks aren't necessary (see: Liger, Tiger Mask, etc) but those gimmicks aren't a central focus of the promotion or a main reason their fans turn up.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>As said, this refers to the booking of their shows (and things leading up to the booking). Gimmicks are oftentimes really binary (or seem so). But for a promotion where gimmicks have no impact, that's a note for YOU that you don't need to worry about that aspect. Now, you can still give people gimmicks (realistic and legitimate gimmicks tend to have the best chance of succeeding in these cases) but it's not like a mainstream oriented audience that expects EVERYONE to be working some kind of character. <p> </p><p> TEW's product section allows you to finetune who you want to be at your shows, pretty much. You can still have people who are known for certain gimmicks in a promotion where gimmicks aren't necessary (see: Liger, Tiger Mask, etc) but those gimmicks aren't a central focus of the promotion or a main reason their fans turn up.</p></div></blockquote><p> </p><p> </p><p> So, despite the game telling me that "our product makes gimmicks irrelevant" the gimmicks are actually relevant, just not central?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ufnal" data-cite="Ufnal" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So, despite the game telling me that "our product makes gimmicks irrelevant" the gimmicks are actually relevant, just not central?</div></blockquote><p> </p><p> The gimmicks are probably still rated, but have no effect on segment ratings.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ufnal" data-cite="Ufnal" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So, despite the game telling me that "our product makes gimmicks irrelevant" the gimmicks are actually relevant, just not central?</div></blockquote><p> </p><p> They're as relevant as you want them to be. Even in promotions where gimmicks are irrelevant, some people will become known for certain characterizations. Masahiro Chono is jumping into my mind for some reason. If the gimmicks are irrelevant, that would lead me to believe they don't help a worker (but I can't say that for sure since I've never worked with that kind of product). Think about it. Even a hyper realism promotion like UFC uses gimmicks. Conor McGregor, Nate & Nick Diaz, Ronda before the fall, Michael Bisping, Bethe Correia, etc. And Bellator has Tito Ortiz (with his 'attention ho' persona). Do people tune into their shows for the gimmicks....or to see people beat the crap out of each other?</p><p> </p><p> Basically, that product is telling you "don't worry about gimmicks". Though, I'd suggest being vigilant as many workers come with preset gimmicks so you might want to switch them to 'none'. Or let someone slip through just to see what happens.</p>
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Can I get some general advice on running a pop > perf company? So far I have mainly run MAW and TCW, but I'm thinking of trying a USPW or SWF game again. But I've never figured out how to build characters right.

 

Obviously, using higher pop wrestlers will give better segment ratings, and using angles is a good way to build popularity for people who can't wrestle well.

 

I'm mostly trying to figure out things like how to build pop for characters with bad stats. If I have them go over higher pop wrestlers, that seems like a zero sum game. If they're bad at Entertainment stats, it makes angles tough. Likewise, when booking matches, I can't really get the hang of how to handle a bunch of guys who might be better serving as the turnbuckle.

 

I've really tried a few times, but I wind up in a pretty bad popularity tailspin after a few months. So any tips would be really appreciated.

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Can I get some general advice on running a pop > perf company? So far I have mainly run MAW and TCW, but I'm thinking of trying a USPW or SWF game again. But I've never figured out how to build characters right.

 

Obviously, using higher pop wrestlers will give better segment ratings, and using angles is a good way to build popularity for people who can't wrestle well.

 

I'm mostly trying to figure out things like how to build pop for characters with bad stats. If I have them go over higher pop wrestlers, that seems like a zero sum game. If they're bad at Entertainment stats, it makes angles tough. Likewise, when booking matches, I can't really get the hang of how to handle a bunch of guys who might be better serving as the turnbuckle.

 

I've really tried a few times, but I wind up in a pretty bad popularity tailspin after a few months. So any tips would be really appreciated.

 

Don't try and get everyone over at once or no one will get over. Choose a small group(2-3) of lower pop guys you'd like to build up. Look at their strengths and weaknesses.

 

For example: Is one a good talker, but not that good in the ring? Pair him with a guy who is good in the ring and not so good on the mic. If these two happen to be of your project guys, that's even better. Have angles for the team based on either Mic or Entertainment for the good talker and overness(or menace if it's a high menace worker) for the other guy. Simply having them working shows repeatedly together in a team winning against guys and doing promos they should steadily rise. Enzo and Big Cass in WWE are a good modern example of this.

 

I love tag teams, always have. If I don't have plans for someone immediately I try and find them a tag partner that would work well with them hiding their flaws.

 

Managers are great too. One could argue that Lesnar wouldn't be as popular as he is without Heyman as his hype man.

 

If they're not good at anything or even mildly good at something, then not sure why you'd have them around really.

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Can I get some general advice on running a pop > perf company? So far I have mainly run MAW and TCW, but I'm thinking of trying a USPW or SWF game again. But I've never figured out how to build characters right.

 

Jaysin had some great points already, but I would also like to add that you should make your booking style more angle oriented. I like to book my shows more like 2000 Raw: hot opener or main event angle, a bunch of crap to get to the second hour, hot match or main angle to open second hour, a bunch of crap to get to the main event, then a solid main event, and maybe a closing angle.

 

I try to get every storyline over, either through multi-man matches, or short angles here and there. I only care if three matches on the show are good, and typically have eight of them on a 95 minute show. My matches never really pass 10 minutes: it's the angles that I really care about.

 

Another strategy is to mix and match workers a lot to keep things interesting. If you have Face #4 cutting a long promo with Face #1 and Heel #1, then the guy on the lower card will get more of a rub without really hurting the angle too much, unless they completely suck.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Koholos" data-cite="Koholos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Can I get some general advice on running a pop > perf company? So far I have mainly run MAW and TCW, but I'm thinking of trying a USPW or SWF game again. But I've never figured out how to build characters right.</div></blockquote><p> </p><p> Lot of good points mentioned but let me underline one in particular.</p><p> </p><p> <strong>If a worker has bad stats (meaning, nothing to build off of), </strong><strong><em>they should not be on your roster</em></strong><strong>.</strong></p><p> </p><p> Bottom line is, they have to have <strong><em>SOMETHING</em></strong> you can work with. USPW has, traditionally, been the land of the giants since at one time, they had most of the workers with the highest menace in the game. So many of their angles, as you would expect, revolved around menace angles. But if you're going to be running an SWF or USPW, your best friend is probably charisma. Star quality is obvious but charisma is what will really help people get over. Raid the smaller promotions for talent that you can work with. CZCW is a good choice for Frankie Perez and, if you're SWF, Bullseye is a good candidate for RIPW. Just do a worker search for people with 'great' star quality and you'll see there's tons out there, many with charisma to match their SQ. Grab up Byron's son (Bret Heartbreak) as soon as he debuts. He would be CASH MONEY in a SWF or USPW. Put him in development for a year (he debuts at 18, I think, so plenty of time) and he'll be ready for a midcard spot. Donte Dunn in CGC is another example. If you can get someone like Hiroyasu Gakusha to come in on a PPA and work with your younger talent, that would be great as well (though it's not absolutely necessary).</p><p> </p><p> Basically, you're looking for workers who can hold their own in angles primarily. If they can work well in the ring, that's gravy. But your bread and butter is probably going to be non-wrestling segments. Try for a balance but skewed toward star quality and charisma and you shouldn't have much trouble getting people over. Just don't do the 50/50 booking crap. Nobody gets over then.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Lot of good points mentioned but let me underline one in particular.<p> </p><p> <strong>If a worker has bad stats (meaning, nothing to build off of), </strong><strong><em>they should not be on your roster</em></strong><strong>.</strong></p></div></blockquote><p> </p><p> Actually, I disagree with this. I think there's a lot of fun to be had with choosing at least one bad worker and seeing what happens when you push them. </p><p> </p><p> I would also like to say that sometimes things just work without any reason why. For example, I'm playing as SWF right now and I teamed up American Machine, a 40 year old C's across the board worker, with Masked Patriot, who is only slightly better. They're not that over, and their unscripted promos do insane ratings.</p>
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