Phil Parent Posted April 26, 2016 Share Posted April 26, 2016 Wrestling: The Test Of Time - Historical mod with a fantasy twist. - 25 promotions, all with equal popularity in their home territory and nothing but the basic spillover in the rest. Equal money. Each based in their own in-game area. All areas are of equal importance / community size. Level-playing field at the start. Decide: Do you run your own area to get more popularity in it or do you try to infringe on the other guy's territory and risk war? - Each promotion has 25 wrestlers that are associated with the area picked from throughout wrestling history, from the late 19th century to modern times. Everybody initially has 1 year written deals. Promotions and promoters will be tuned so that they stick to the in-game roster size limits as much as possible. Roster size penalties will be on. If I could make the roster size OBLIGATORY I would. - Wrestlers' ages are scaled according to how far back in history they wrestled: George Hackenschmidt & Frank Gotch will be at the end of their careers, with them properly set to decline and consider retirement by the point the game starts, while Will Ospreay (if he is even in the game at the start...) will most likely be 18, and somebody you'll have to develop. Of course, the skills of the wrestlers represent them at that age. - No unemployed workers at the start of the game. - All promotions have dojos. Promotions get a one graduate every three months. It will be a fully developped (according to age) worker, but you might not always get what you want. Say, you start the game running the Mid-West territory and you have Lou Thesz, Harley Race, Frank Gotch, Verne Gagne & Nick Bockwinkle on your roster at the start. Even though Gotch is about to turn into powder, I'm not gonna throw Brock Lesnar or Randy Orton at you and make the Mid-West into even MORE of a goddamn death row. Nah, after three months running Mid-West, you'll get Ed Chuman. A road agent in the game. So if you are unhappy of the work Toots Mondt has been doing for you, and you need a new right-hand man for Sam Muchnick, then put Chuman in his place. Otherwise, I don't know, don't sign him and let him go to free agency, don't waste a roster spot. - This means free agents will be few and far between. Expect bidding wars. Also, I'll throw you a curve and spawn somebody that doesn't fit anywhere straight to the free agents, once in a while. I have 4 feds in Japan, Kazushi Sakuraba doesn't fit in any of them... but he sure is great. Bid. - TV deals are open at the start, but none of them are national. All of them cover one area. Getting your own is one of your goals, getting another area's is a tremendous advantage over the promotion that runs there. - Alliances. There are a few. McMahon Jr (New England) and McMahon Sr (Tri-State) Crocketts (Mid-Atlantic) & Eddie Graham (South East US). UK&Ireland (Orig Williams) & Continental Europe (Otto Wanz). Pacific Islands (Lia Maivia) and South West US (Roy Shire). Western Canada (STU!) and North West US (TBD). - On the other side of the coin, The McMahons don't like Crockett & Graham, and for WHATEVER REASON (it makes the game more interesting) Mid-South (Paul Boesch) can't stand Mid-West (Muchnick) . Oh and Strong Japan (Inoki) doesn't like Royal Japan (Baba). And Mexico can't stand Puerto Rico. And Quebec isolates itself, because that's what Quebec does. - All-World, All-Stars, All-History! For the glory of your home territory! How long before CM Punk or Daniel Bryan spawn and anchor your area? Why did you get Mark Laurinaitis instead of Punk? Can YOU stand the test of time and take over the world with your roster of local time travellers? Coming soon, before 2116. Link to comment Share on other sites More sharing options...
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