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[RELEASE] - Cornellverse 2016 ReWorked / CV16X


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Google Drive Download v2 - https://drive.google.com/open?id=0B7ox4yv5t0_ORTNvX29YSWNVYm8 (3Mb)

Sendspace Download v2 - https://www.sendspace.com/file/rjfb93 (3Mb)

 

So, what is CV16X? This is a reworking of the default Cornellverse data for TEW16 in order to better reflect how popularity is gained in-game than the in main data. So instead of CZCW legend Fox Mask having the same level of popularity across the entire USA region despite being based solely in the south west, his popularity is now centered in one region, which should reduce his asking price significantly. This is true of most regions in the game world, so on a smaller scale most companies should find themselves able to find some good bargains, though they will also find that there are fewer popular workers in each region too. This increased regionalisation should provide a fun challenge for smaller companies and makes this mod ideal for many of the special rulesets we play by, such as Road To Glory and 0/0/0/0 games. :)

 

Not only this, but most major companies will have found that many of their younger workers and recent hires are significantly less popular than in the default data too. Unless there is obvious choice of mega push, the rate at which many workers have gained popularity under Adam's default conditions is very high, even taking into account features like increased popularity growth at low levels. This has been scaled to provide more of a challenge to players, giving more value to the veterans and challenging players to help grow their youngsters in a more organic way too. Guys like Hollywood Brett Starr in the SWF have seen signifiant reductions to popularity (though retaining high levels in the Mid Atlantic where his early career saw him work extensively) and many of the SWF's newer workers are in a similar position... most major companies have seen similar changes, which may have led to some roster shuffling as their popularity is scaled to reflect the work they have done in a way that is similar to in-game growth.

 

Lastly, and I consider this one of the biggest things in the game, is the widespread increase in wear and tear on workers. Adam is often very light on this (likely due to not wanting to kill all of our favourite workers!) but the game itself hurts workers who spend a lot of time wrestling. And rightly so, this isn't ballet! So workers who have had a lot of matches, particularly in physically demanding companies like the major Japanese companies and the hardcore companies of the world... well, a lot of those workers are now a few years closer to retirement. This has the natural effect of helping to cycle out older workers a little more quickly and to also put more emphasis on developing young talent in order to replace them too. Combined with a re-scaling of reputation and respect too, many personalities will now have a greater effect on locker-room dynamics too, though this is a relatively minor change compared to everything else.

 

Starting momentum has also been set across the board too, giving extra boosts to many workers and giving some a little extra challenge. This will also have some minor effects on the ability to make money (figureheads in particular have an effect on this) and on your potential booking plans. There aren't many people with negative momentums set as openers/enhancement talents aren't affected by this in game, so most of them are set to neutral. This should also see workers not complaining about defeats early on, especially if they've started with strong momentum as many uppercard workers generally do.

 

The starting National Battles are different too.... USPW are the only company with popularity differences in order to simulate their growth being more in-line with game mechanics. With this in mind they are not in national battles in Mexico or Canada to start with (they'd still win in Canada and be second in Mexico though), while the American national battle is a lot more close too, giving all three of the major companies a realistic chance to win depending on how they do in the first month. No longer do you have to sign Marat Khoklov to guarantee a win, you can potentially win purely by booking strongly, which is something I much prefer over the original data.

 

Ultimately, I hope this makes the game world feel a little better balanced while providing some new challengers for all players. The core of the data remains the same as the original in terms of skills for workers and popularity for companies (except USPW), but with these tweaks the world should flow much more naturally and hopefully provide a far better world to play in for all involved. :)

 

And as always, if you see anything wrong in there or disagree with something I've done let me know so that I can fix it. :)

 

INSTALLING

 

This is super easy... just extract the zipped folder and place it in the Database folder of TEW16 and as long as you have the default Cornellverse folder in place then this is ready to go.

 

Google Drive Download v2 - https://drive.google.com/open?id=0B7ox4yv5t0_ORTNvX29YSWNVYm8 (3Mb)

Sendspace Download v2 - https://www.sendspace.com/file/rjfb93 (3Mb)

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Derek B! Such minor changes, but ones that make sense in the game world, and are amazing for someone like me! I have been trying to play a 0/0/0/0 in Australia but ended up starting over after I lost interest in my booking, and then found it hard to start a new one because I could only realistically hire the same 6-8 people. I greatly appreciate the effort you've put in to tweaking the "little things" for guys like us who like to play smaller companies.
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<p>Derek, is there any chance that you would tackle a TEW16 version of the CV77? <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

there was sadly no TEW13 version, I did my own conversion with your great mod help thread, but the changes are so overwhelming between 13 and 16, I'm afraid I'm not competent enough <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>Thanks a lot for this! I have been waiting... somewhat patiently... for this ever since I saw it mentioned that it was coming. Can't wait to see what it's got going on!</p><p> </p><p>

<img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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MHero with the first find of the totally deliberate easter egg I hid to see if anyone was paying attention (definitely not a mistake)... for you early adopted, Chris Flynn was accidentally renamed as Latimer Roux. I told Adam I'd hit that Suggest Name button by accident for someone one day. :p
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Starting my first real try at the C-Verse with an RTG game. Thanks for your work man <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41743" data-ipsquote-contentclass="forums_Topic"><div>MHero with the first find of the totally deliberate easter egg I hid to see if anyone was paying attention (definitely not a mistake)... for you early adopted, Chris Flynn was accidentally renamed as Latimer Roux. I told Adam I'd hit that Suggest Name button by accident for someone one day. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Awesome! Going to try a save with this today, as well as a watcher if you'd like the save down the road. </p><p> </p><p> The DB-Verse is back~! <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Coop" data-cite="Coop" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41743" data-ipsquote-contentclass="forums_Topic"><div>anybody got this other than sendspace. For some reason it comes across as not able to download. Its on my end. Think its the security I'm using. The 97 mod downloaded no problem.</div></blockquote><p> </p><p> The problem I had was only with sendspace and Google Chrome. If you copy and paste the sendspace url into another browser (I.E. is what I just used) and it will work no issues.</p>
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<p>I uploaded this to mediafire for anyone having problems with sendspace <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

<a href="http://www.mediafire.com/download/gk3vy5l394g923r/CV16X.zip" rel="external nofollow">http://www.mediafire.com/download/gk3vy5l394g923r/CV16X.zip</a></p>

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<p>I've played about 2.5 years of my RTG game using this mod, so it may be a consequence of the game world developing in that time, but it seems really hard to find anyone who'll sign for the sort of fees a Local company can afford.</p><p> </p><p>

I have 7 wrestlers + my UC working for me, the most expensive of whom (Lily Snyder) just demanded a pay rise. Even a 25% rise puts her near $400 a show... which she's not really worth, as even a cautiously booked show with 6 wrestlers booked will see me breaking even, more or less.</p><p> </p><p>

I've brought in 2 workers (AmEl II and Power Girl) to cover for her departure, but I could find no-one else available with a starting offer of < $500.</p><p> </p><p>

So allowing for:</p><p> </p><p>

* The game being advanced this far, and maybe all the jabronis got over, and;</p><p>

* My search criteria being Unknown in US/Not terrible in ring/Not terrible performance (which is about the minimum I can search for)</p><p>

* My being able to negotiate lower deals with a better Negotiation stat (but I have 7 points in it already)</p><p> </p><p>

do I just have to suck it up and keep booking the same 7/8 guys until I hit Small? Or am I missing a trick to finding cheaper workers?</p><p> </p><p>

It doesn't help that in my game both the Industry and Economy are in the E/F range, so maybe there'll be more money to spend when they rise up again... but even there I'm reduced to running shows every other month.</p><p> </p><p>

I know 16 would be different to 13, but as I jumped straight into this mod, I don't know if it's the game or the mod that's thrown me <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41743" data-ipsquote-contentclass="forums_Topic"><div>I've played about 2.5 years of my RTG game using this mod, so it may be a consequence of the game world developing in that time, but it seems really hard to find anyone who'll sign for the sort of fees a Local company can afford.<p> </p><p> I have 7 wrestlers + my UC working for me, the most expensive of whom (Lily Snyder) just demanded a pay rise. Even a 25% rise puts her near $400 a show... which she's not really worth, as even a cautiously booked show with 6 wrestlers booked will see me breaking even, more or less.</p><p> </p><p> I've brought in 2 workers (AmEl II and Power Girl) to cover for her departure, but I could find no-one else available with a starting offer of </p><p> </p><p> So allowing for:</p><p> </p><p> * The game being advanced this far, and maybe all the jabronis got over, and;</p><p> * My search criteria being Unknown in US/Not terrible in ring/Not terrible performance (which is about the minimum I can search for)</p><p> * My being able to negotiate lower deals with a better Negotiation stat (but I have 7 points in it already)</p><p> </p><p> do I just have to suck it up and keep booking the same 7/8 guys until I hit Small? Or am I missing a trick to finding cheaper workers?</p><p> </p><p> It doesn't help that in my game both the Industry and Economy are in the E/F range, so maybe there'll be more money to spend when they rise up again... but even there I'm reduced to running shows every other month.</p><p> </p><p> I know 16 would be different to 13, but as I jumped straight into this mod, I don't know if it's the game or the mod that's thrown me <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p></div></blockquote><p> </p><p> Oh yeah, that's the game in general making things much harder. It's hard to find many people who will work for less than 300 a show, and at local you don't get very much money to play with. You should find that most of the prices for workers in this mod are a little lower than Cornellverse default but it's still going to be tricky. And made trickier when you set filters that are likely to filter out the cheapest workers. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> Good news is that as you gain more popularity and as the industry/economy grow you should start to make a fair bit more money. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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