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Imagine modding in a 50% chance that Liger will die in 1997. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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Yeah this was a feature a lot of people wanted for historical simulations, but the other half thought was "morbid". So it's not possible, gotta just do it manually, which I guess is less 'morbid'? I don't know.

 

Also, even in fictional mods, Death is a great narrative for reasons for changes in the game world. Not to be morbid, of course.

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Technically you could change such settings as making it so said worker is a smoker, drinker, overweight, takes drugs etc etc etc... then just wait and eventually they would probably be a good bet for the death penalty, but that being said, I'm very much on the side that says the idea is a bit morbid and not even much point in doing that either. I generally feel gutted if anyone on my roster dies.
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<p>I don't see anything wrong with adding a feature that some people will use just because others won't (if it isn't too hard to implement). Would be especially useful in a fantasy mod where you want specific events to happen such as natural disasters, drug deaths etc. Anything that gives mod makers more freedom can only be a good thing</p><p> </p><p>

Don't like an editor feature? Don't use it.</p>

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<p>Why is this looked so down upon? Yeah I see what you mean, when Eddie Guerrero is set to die in 2005 you could even tempt fate and perhaps add a % of death in that year, like someone said previously. </p><p> </p><p>

It's not exactly the worst feature you could add, remember, we already have a feature where we can set how "coked" out or "roided" out you can be, BECAUSE that's what wrestling used to be, and still can be. </p><p> </p><p>

Why not even have accidental deaths in the ring? If my entire roster can die due to a plane crash I should be able to lose someone in a match.</p>

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<p>I feel you. I'm in a 2001 mod play through right now and trying to figure out what to do with Russ Haas. Forced retirement it is.</p><p> </p><p>

Forgot to mention - you can manually set wrestler to deceased in editor, but it I agree it would be nice to have the option to set a date of death or retirement or whatever.</p>

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Deaths in ring would be ridiculous. And probably not workable in any case with the way TEW cards are generated currently. The game has no capability of dealing with a wrestler dying in the middle of a card at the moment, if they were to be used again later.

 

I can see some value in setting them in a mod database, just so you could import a worker but he would have a death date and referenced properly.

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Because it's extremely insensitive?

 

It's not. While one shouldn't take death lightly, one should also accept it as part of life. (And of Wrestling.) While I don't like the suggestion per se, (it would mean mod makers setting some workers to die in mods that I play precisely to avoid some of them dying) I can definitely see it being useful for people who want things as accurate as possible in an historical mod. While I don't like the modding I would be forced to do in some mods due to it, I can still give a +1 to the idea. The same goes for in ring deaths. Should be very rare (as it is in real life), but it is one of the risks of wrestling and I wouldn't mind seeing it depicted. And if one doesn't like who the worker involved is, they can always edit it. +1.

 

Plus the idea of having to deal with the fallout of game changing situations like these and more (and the choices we would have to take) could add a lot of depth to the game.

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It's obviously a question of personal taste but in a game like this, where it is basically totally optional whether or not you have it active in your game, I think including it would be no bad thing. As has been said, you can always turn it on or off/edit out the deaths if you don't like it

 

I guess the counter argument to that is you can just add in a Narrative event and then manually set the worker to deceased, though

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels 82" data-cite="shawn michaels 82" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43112" data-ipsquote-contentclass="forums_Topic"><div>It's not. While one shouldn't take death lightly, one should also accept it as part of life. (And of Wrestling.) While I don't like the suggestion per se, (it would mean mod makers setting some workers to die in mods that I play precisely to avoid some of them dying) I can definitely see it being useful for people who want things as accurate as possible in an historical mod. While I don't like the modding I would be forced to do in some mods due to it, I can still give a +1 to the idea. The same goes for in ring deaths. Should be very rare (as it is in real life), but it is one of the risks of wrestling and I wouldn't mind seeing it depicted. And if one doesn't like who the worker involved is, they can always edit it. +1.<p> </p><p> Plus the idea of having to deal with the fallout of game changing situations like these and more (and the choices we would have to take) could add a lot of depth to the game.</p></div></blockquote><p> </p><p> I'm not even going to argue with you about it.</p>
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