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I tried to write a full Tutorial on how to create stuff for the RW mod, but it became to long and I'm not a great writer so I decided to just point some information about how i do it.

 

Evaluating a Fighter's abilities, in my opinion, comes mostly from experience. By watching a lot of fighters, from different levels, you can compare what they do and say if he's good at it. I don't know how other modders do it but, for me, it's something that it's hard to explain, it's more about feeling than anything else.

The first thing I try to notice about a fighter is in what level he is at the moment. I usually take in consideration his abilities and in which organization he is fighting for. Alex Volkanosvki was demolishing people in the Australian Scene. What does that mean?

 

That he is better than most australian fighters. That doesn't mean that he would do the same thing in the UFC, though.

Luke Jumeau, on the other hand, is a fighter that i thought doesn't really have the a UFC level of grappling. His strike is at that level, though. He'll be fighting for the UFC soon, we'll see if he has improved.

 

For me, 80+ in a stat is for a fighter that is really good in that specific attribute. 70+ is what i usually think of a UFC level ability. 60+, for me, usually means that this fighters is really good in this attribute for a mid-level fighter(or even a low level UFC fighter). 50+ means that they don't suck, is usually an ok attribute for a mid-level fighter.40+ is a good stat for a low-level fighter and less than 40 is for attributes that a fighter is bad at.

 

Of course, you have to remember that not every fighter is well-rounded. You can find fighters that have excellent 80+ kickboxing but 40+ grappling.

 

But, like I said, it's more of a feeling and comparing thing. Also, it's always useful to take a look at the Mod Maker + Tool! It can give you a lot of information about how the world is built with the Statistics Breakdown.

For example, i noticed the females were built weaker in ability than men. If you build a girl like you would a male fighter, she might become to strong in the game.

 

Information about Fighters and Other things

 

Sherdog.com and Tapology.com are the best databases for MMA, in my opinion. Try to use both.

Most of the time, you'll find a lot of fights from a fighter in a quick google search. If you don't, the UFC Fight Pass (ufc.tv covers a LOT of organizations all around the world. FITE (https://www.fite.tv/) also has a LOT of companies there too. I know that ONE Championship offers a PPV for their events, Rizin does that too, DEEP has a subscription system (like the UFC Fight Pass, but just for their events), PXC uses livestream.com for free, ROAD puts their events in the youtube. Also, in Brazil, i have to recommend the EI Plus (eiplus.com.br) subscription. You'll have access to a LOT of mma events (WSOF, ONE, CES, LFA and, probably, more). Unfortunately, you have to be in Brazil or use a VPN to use it. So, i don't know if it's viable for other people.

 

Facepacks

I use the template Tag used. I just created two psd files.

https://www.mediafire.com/?qy9nc4krcijmar1 (Body Template)

 

https://www.mediafire.com/?k2lhra3vlr9i17e (Head Template)

 

There's also a file called Logo Outline in the Logos folder. Use that to create logos.

 

 

I think that's basically it, If anything is missing or you have any questions, ask them and I'll see what i can do. Also, it'd be interesting to see what does the other Modders think and how they do it.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sfelk" data-cite="Sfelk" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43685" data-ipsquote-contentclass="forums_Topic"><div>I tried to write a full Tutorial on how to create stuff for the RW mod, but it became to long and I'm not a great writer so I decided to just point some information about how i do it.<p> </p><p> Evaluating a Fighter's abilities, in my opinion, comes mostly from experience. By watching a lot of fighters, from different levels, you can compare what they do and say if he's good at it. I don't know how other modders do it but, for me, it's something that it's hard to explain, it's more about feeling than anything else.</p><p> The first thing I try to notice about a fighter is in what level he is at the moment. I usually take in consideration his abilities and in which organization he is fighting for. Alex Volkanosvki was demolishing people in the Australian Scene. What does that mean?</p><p> </p><p> That he is better than most australian fighters. That doesn't mean that he would do the same thing in the UFC, though.</p><p> Luke Jumeau, on the other hand, is a fighter that i thought doesn't really have the a UFC level of grappling. His strike is at that level, though. He'll be fighting for the UFC soon, we'll see if he has improved.</p><p> </p><p> For me, 80+ in a stat is for a fighter that is really good in that specific attribute. 70+ is what i usually think of a UFC level ability. 60+, for me, usually means that this fighters is really good in this attribute for a mid-level fighter(or even a low level UFC fighter). 50+ means that they don't suck, is usually an ok attribute for a mid-level fighter.40+ is a good stat for a low-level fighter and less than 40 is for attributes that a fighter is bad at.</p><p> </p><p> Of course, you have to remember that not every fighter is well-rounded. You can find fighters that have excellent 80+ kickboxing but 40+ grappling.</p><p> </p><p> But, like I said, it's more of a feeling and comparing thing. Also, it's always useful to take a look at the Mod Maker + Tool! It can give you a lot of information about how the world is built with the Statistics Breakdown.</p><p> For example, i noticed the females were built weaker in ability than men. If you build a girl like you would a male fighter, she might become to strong in the game.</p><p> </p><p> <strong>Information about Fighters and Other things</strong></p><p> </p><p> <a href="sherdog.com" rel="">Sherdog.com</a> and <a href="Tapology.com" rel="">Tapology.com</a> are the best databases for MMA, in my opinion. Try to use both.</p><p> Most of the time, you'll find a lot of fights from a fighter in a quick google search. If you don't, the UFC Fight Pass (<a href="ufc.tv" rel="">ufc.tv</a> covers a LOT of organizations all around the world. FITE (<a href="https://www.fite.tv/" rel="external nofollow">https://www.fite.tv/</a>) also has a LOT of companies there too. I know that ONE Championship offers a PPV for their events, Rizin does that too, DEEP has a subscription system (like the UFC Fight Pass, but just for their events), PXC uses livestream.com for free, ROAD puts their events in the youtube. Also, in Brazil, i have to recommend the EI Plus (<a href="eiplus.com.br" rel="">eiplus.com.br</a>) subscription. You'll have access to a LOT of mma events (WSOF, ONE, CES, LFA and, probably, more). Unfortunately, you have to be in Brazil or use a VPN to use it. So, i don't know if it's viable for other people.</p><p> </p><p> <strong>Facepacks</strong></p><p> I use the template Tag used. I just created two psd files.</p><p> <a href="https://www.mediafire.com/?qy9nc4krcijmar1" rel="external nofollow">https://www.mediafire.com/?qy9nc4krcijmar1</a> (Body Template)</p><p> </p><p> <a href="https://www.mediafire.com/?k2lhra3vlr9i17e" rel="external nofollow">https://www.mediafire.com/?k2lhra3vlr9i17e</a> (Head Template)</p><p> </p><p> There's also a file called Logo Outline in the Logos folder. Use that to create logos.</p><p> </p><p> </p><p> I think that's basically it, If anything is missing or you have any questions, ask them and I'll see what i can do. Also, it'd be interesting to see what does the other Modders think and how they do it.</p></div></blockquote><p> </p><p> This is pretty spot on from how I edit things. As for the actual editor, it's hard to explain, it's something you kind of just have to jump into and figure out yourself. It's pretty self explanatory once you play around with a little bith as well.</p>
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<p>tapology is a brilliant site for digging deep into mma rankings etc all over the world, im not a modder but do look at that site for info so can second that site as a great research site</p><p> </p><p>

sfelk, is it possible to go into detail a little about your faces/bodies you create, do you use gimp?</p>

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Question: For things like punch power, do you guys differentiate a HW from someone from a lower weight class, like, Michael Bisping is a MW, Jon Lineker is a BW, Jon should have lots of punch power, since he KOs a lot of his opponents and is known for his amazing KO Power in the division, Mike punches harder than him, since he is way taller and a MW, but comparatively, he's not on the same league as Jon in the MW division.

So like, would Jon get a small KO power based on the fact that he's a smaller guy or not?

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Question: For things like punch power, do you guys differentiate a HW from someone from a lower weight class, like, Michael Bisping is a MW, Jon Lineker is a BW, Jon should have lots of punch power, since he KOs a lot of his opponents and is known for his amazing KO Power in the division, Mike punches harder than him, since he is way taller and a MW, but comparatively, he's not on the same league as Jon in the MW division.

So like, would Jon get a small KO power based on the fact that he's a smaller guy or not?

 

I feel like I've seen modders do it both ways, but I think the correct choice would be to not factor in the weight. If you did, you'd have to give fighters in those divisions correspondingly low chins, for example, to compensate. I think the game already solves this problem by having limits to the divisions a fighter can be in. If Lineker fought Bisping, it would be ludicrous for them to have the same KO power, but he can't.

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I feel like I've seen modders do it both ways, but I think the correct choice would be to not factor in the weight. If you did, you'd have to give fighters in those divisions correspondingly low chins, for example, to compensate. I think the game already solves this problem by having limits to the divisions a fighter can be in. If Lineker fought Bisping, it would be ludicrous for them to have the same KO power, but he can't.

 

Yeah, they don't have extremely low chins, that's a very good point, thanks for that.

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Yeah, they don't have extremely low chins, that's a very good point, thanks for that.

 

This. When I think about those skills like strength, and punching power, I feel like those are sort of for their body types if you get what I mean. So like if say Lineker had 83 strength, 86 punching power, and Ngannou had 86 strength, and say 91 punching power, it doesn't seem like a big difference. But due to the huge size advantage I think it translates.

 

Because when I have had smaller fighters come up to fight HW's and done simulations I could raise their punching power really high and it was still hard for them to get the KO.

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<p>As a modder for other sports management games, I can tell you it's best to see<strong> every weight class as a separate entity</strong>, though you should match bordering weight classes at the end of the database construction so there's not too much. One can assume that over 95% of the players will never pit HW's against LW's in openweight matches, and even then the weight difference will do most of the balancing. I know EA UFC, for instance, uses a restricted system, but trust me that this will break the game, given EA UFC has no career that makes use of stat growth (well... it does but it just skyrockets everything to 100, which is ridiculous) so the game's stat increase system is standardized. I'd advise spreading the stats so you get a Gauss-curve for each stat that centers around the 70 mark (with a standard-deviation of 15). Start with the best known experts for each stat and start from there.</p><p> </p><p>

For MMA, it's just very hard in general due to the extremely low amount of data (2 appearances a year). Just base yourself on 'estimates' (aka: what you see on TV). The 'real' skills will be quite off, probably, but nothing you can do about that.</p><p> </p><p>

You can mail several MMA stakeholders like journalists in an effort to grasp the experts on each category. Try lesser known Rogan's and Helwani's, and especially training camp owners, for their knowledge, and you can read various tidbits spread across the internet where they tout their prospects. Don't bombard them with all the stats, but ask for a short summary of known fighters.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mattu29" data-cite="mattu29" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43685" data-ipsquote-contentclass="forums_Topic"><div>tapology is a brilliant site for digging deep into mma rankings etc all over the world, im not a modder but do look at that site for info so can second that site as a great research site<p> </p><p> sfelk, is it possible to go into detail a little about your faces/bodies you create, do you use gimp?</p></div></blockquote><p> </p><p> I use Photoshop CS6. But, to be honest, i'm a huge noob when it comes to that. The only thing i do is resize the image and put it into the middle of the psd file. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="brfvictor" data-cite="brfvictor" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43685" data-ipsquote-contentclass="forums_Topic"><div>Question: For things like punch power, do you guys differentiate a HW from someone from a lower weight class, like, Michael Bisping is a MW, Jon Lineker is a BW, Jon should have lots of punch power, since he KOs a lot of his opponents and is known for his amazing KO Power in the division, Mike punches harder than him, since he is way taller and a MW, but comparatively, he's not on the same league as Jon in the MW division.<p> So like, would Jon get a small KO power based on the fact that he's a smaller guy or not?</p></div></blockquote><p> </p><p> I think the game take things like Strength and weight in consideration, not only the Punch power stat. In my Kickboxing mod, i had Jan Nortje (353lb; Horrible fighter) knocking everybody out.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="aidanbradshaw" data-cite="aidanbradshaw" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43685" data-ipsquote-contentclass="forums_Topic"><div>Is there a rule of thumb to follow when setting the scouting level for a fighter?</div></blockquote><p> </p><p> I put most UFC fighters at 7, unless they're newly signed, if that means anything.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="5teezus" data-cite="5teezus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43685" data-ipsquote-contentclass="forums_Topic"><div>I put most UFC fighters at 7, unless they're newly signed, if that means anything.</div></blockquote><p> </p><p> Okay, thanks!</p>
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<p>I balance my averages quite abit lower than that. For my personal 2008 mod, I use</p><p> </p><p>

90+ -- Legendary in that area. Aldo's kicking technique. Roy Nelson's chin. GSP's takedowns. </p><p>

80+ -- Championship caliber skill. </p><p>

70+ -- Top 10 material</p><p>

60+ -- Big league show material (UFC, Strikeforce, etc...)</p><p>

50+ -- UFC prelim, smaller show material</p><p>

40+ -- Smaller show prelim fighter</p><p>

<30 -- Trash</p><p> </p><p>

So for most of my UFC roster, for example, most skills are 40-50s, with better guys tending to average more in the 60s. Then as you move to big names, you start to see many skills reach the 70s.</p><p> </p><p>

The thing that I struggle with is properly balancing 1 dimensional grapplers. Guys like Palhares who have great ground skills always seem to overperform in my games. I doesn't seem right to give him anything less than like 85-90 in the leg lock submissions, but giving him that makes him a monster. IRL, he has a trash chin, poor striking defence, and no heart, but even if I set those stats ridiculously low, he always seems to get a heel hook before getting tagged, even facing people with much better wrestling than him. I have this problem with anyone who I give a submission of >85 to.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="bfrvictor" data-cite="bfrvictor" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43685" data-ipsquote-contentclass="forums_Topic"><div>Question: For things like punch power, do you guys differentiate a HW from someone from a lower weight class, like, Michael Bisping is a MW, Jon Lineker is a BW, Jon should have lots of punch power, since he KOs a lot of his opponents and is known for his amazing KO Power in the division, Mike punches harder than him, since he is way taller and a MW, but comparatively, he's not on the same league as Jon in the MW division.<p> So like, would Jon get a small KO power based on the fact that he's a smaller guy or not?</p></div></blockquote><p> </p><p> </p><p> For women and flyweights, I tend to bump up their chin a little and lower their power a tad. </p><p> </p><p> For Heavyweights, I tend to lower the chin a bit and raise the power a tad. </p><p> </p><p> The idea isn't to say "Mark Hunt has way more power than Demitrious Johnson, so DJ should have 15 striking power and Mark Hunt should have 95". The idea is just to tweak the weight classes a tad so that Heavyweight has a higher % of KO finishes, and flyweights have a lower %, just like real life.</p>
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