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What's the Point of the Game?


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I know this might seem like an unusual questions, but I'm fairly new to this game and considering buying it (I'm also considering WMMA). I enjoyed watching WWF growing up.

 

But, I'm wondering what's the objective/point or fun factor in this game? It seems like there is a "cultish" following which makes in intriguing to me, but I'm struggling with trying to understand where I would get a big enjoyment factor from. I like simulation management games, but in this game, it seems like you are determining the outcome (i.e. hiring roster, making the story line, determining who wins, etc.). So is the point to see how big you can make your company, how big of ratings? In other words, is this more like running an entertainment/TV company and trying to get the best ratings?

 

What's your fun factor, how/what do you enjoy about the game. I love all the detail and want to like it.

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<p>The fun factor comes from the fact that you're basically running your own wrestling promotion.</p><p>

It can be as realistic or fantasy as you like. The C-verse is a great platform as if you're not overly familiar with the characters then you can mould and create them into your own vision of whatever you want.</p><p>

Fancy a go at a Real World mod? Think you can do a better job of booking the invasion angle? Go ahead and download the 2001 mod and book it how you wish you could've. Change history.</p><p> </p><p>

Yes, you're determining the outcome (although you don't have to), but you're playing God over a wrestling promotion. </p><p>

Best thing to do is download the demo and play around with it yourself and see if it's for you.</p>

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<p>I think the game is sufficiently open ended that you can derive entertainment from very different aspects of it. For me, it's primarily an engine for fantasy booking. If you have ever thought "I could have booked that better", I think TEW is the game. It facilitates wrestling storytelling. </p><p> </p><p>

There is also a management aspect to it, with all the difficulties involved in running a wrestling promotion. For me that is somewhat secondary, but also an interesting challenge.</p>

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I noticed that if you book the winner, the matches aren't rated as higher that if you wouldn't. So I really enjoy growing, developing and building over wrestlers to try to win the Big Tittles. I never book the winners in the main events, so it's an open battle, and I turn the storylines and angles accordingly. Let allow the history of C-Verse to write itself <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<p>Pretty much the main point of the game is, like wrestling, telling stories, and entertaining yourself. Even though there's no actual story context to really anything you do in the game, it's fun to book entertaining matches, build stars, destroy stars, book best friends to turn on each other, and book a giant turkey to come out of an egg. The main management aspect of the game is fairly deep, but kinda insignificant in the overall picture. It's the stuff not replicated in the game that's the fun part. It's kinda like playing a book, really, but you're more worried about numbers. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sharkn20" data-cite="Sharkn20" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43907" data-ipsquote-contentclass="forums_Topic"><div>I noticed that if you book the winner, the matches aren't rated as higher that if you wouldn't.</div></blockquote><p> </p><p> This is just not true, sorry.</p>
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<p>I don't know which simulation management games you enjoy, so hopefully you'll understand what I'm saying with these. </p><p> </p><p>

Rather than a straight sports management sim, I actually compare it to a cross between Football Manager and Paradox's Crusader Kings 2. In interface, certainly, and in managing your roster, it is a lot like Football Manager - you're hiring and firing people to get skilled workers, you're trying to manage finances, injuries, egos and broadcasting stuff. The rest of the time, you're booking matches, which is actually much like planning your day in Princess Maker/Long Live the Queen.</p><p> </p><p>

But the reason people who love it love it is the stories that they can make up and tell, much like with Crusader Kings (or EU or even something like Dwarf Fortress/Rimworld). Like, in Crusader Kings, there was that one time my Irish nobleman sent his son to the Crusades and since he was the only one to actually send troops, he accidentally became the King of Jerusalem, etc. etc. </p><p> </p><p>

Likewise, in TEW, there was that one time where I hired a rookie wrestler to work as a manager while he practiced to be good enough to work actual shows; and then I had him 'kidnapped' so I could get him off TV, and then he back mad at the person he managed who never bothered to go look for him, etc. etc.</p><p> </p><p>

Obviously, unlike a Paradox game, TEW is more about the player's imagination and is more 'planned'; but professional wrestling is likewise more 'planned' than actual history. (I'm now going to mod a King Harald-esque 'arrow in the eye' injury into the game).</p><p> </p><p>

That said, it's not like it's 50-50 managing and booking. Booking is the majority of the game. And while some companies are more "stats-driven" then others (meaning you could book a show the way you might plan a Football Manager match) there's still not the competitive aspect you'd find in a game like that. It's mostly you against yourself, trying to put on a better show every week. It's closer to what I'd call a 'plaything' than a game, much like a lot of simulators are.</p><p> </p><p>

That said, I don't enjoy actually watching wrestling much. So I don't think that's a requirement to get into it. But I do love the soap opera and the 'dirt sheet' parts. I think if you have no interest in any of the psychology of laying out a wrestling card, or fantasy booking, and you just want to play a managememt sim, you might bounce off pretty hard. But if you're looking for a light manager with a built in "story creator", this is #1 with a bullet. It's also possible to both download a plethora of mods, or make your own.</p><p> </p><p>

TL;DR At the very least, there is a free demo. Give that a try to at least get a feel for what the series is BASICALLY like, before dropping $35 on it.</p><p> </p><p>

Also, based on your post, you may be slightly misunderstanding one point - you DO control all aspects of the matches, but the matches are ''scored" based on an imaginary "audience". So it's totally possible to put together a bunch of matches the audience hates. It's like how in SimCity, you control zoning, you don't control housing demand.</p>

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<p>It think the point (or fun factor) of the game is what you want it to be. There is no absolute/final goal to reach, but there's certainly enough to keep you interested. I prefer real world mods, escpecially from the mid and late 90s (when I started watching Wrestling), so I can change the history like I want it to be - at least most of the time. But not all of your plans are going to work, sometimes a worker gets injured or a rival promotion steals your guys and you have to change your plans completely. Also, the Owner and the Wrestler's personalities can be a pain in the arse, but you have to find a way to make it work.</p><p> If you like the WWE irl, then try something different and take over NJPW or ROH and learn something about a different style of Wrestling. Also, the game can make you care for Wrestlers you've never heard about - or the other way around it can make you hate them (I used to love HBK, but since he turned the entire locker room against The Rock, who I just made my figure head, I really despise him <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />).</p><p> </p><p> Long story short, if you like Wrestling (not just the final product you see on TV, but also the backstage work and how a show is made) and you have the energy to play a long running game, then go for it.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Koholos" data-cite="Koholos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43907" data-ipsquote-contentclass="forums_Topic"><div>[...] I actually compare it to a cross between Football Manager and Paradox's Crusader Kings 2.[...]</div></blockquote><p> </p><p> I love that comparison.</p>
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Fantasy Booking.

 

Just about anything you can think of in the wrestling world is simulated in this game, i'll share a few examples.

 

Ever favored a few wrestlers who never got the main event push but had all the tools necessary to fulfill that role? You can do it in this game. This is my favorite feature of the game.

 

Bad wrestlers' can increase in ring skills provided they're young enough and that you put them with veterans.

 

Creating and writing TV shows & PPVs. I would say this is the most in-depth wrestling simulator available.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sharkn20" data-cite="Sharkn20" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43907" data-ipsquote-contentclass="forums_Topic"><div>So I really enjoy growing, developing and building over wrestlers to try to win the Big Tittles.</div></blockquote><p> </p><p> Not to be a Grammar N a z i or anything, but you sir, came one letter short of probably getting yourself banned from the forum (not that I'd personally ban you.)</p>
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There are a lot of good answers here, and of course in the end the point of fun is different from user to user, but I'll share the 2 scenarios that I most enjoy:

 

1) I love taking a small or mid-sized (real world) company and getting them as big as I can. Can I get to Global? Can I get the #1 spot?

 

2) I love starting with a real world point in time and changing the stuff I didn't like while simulating per history what I did like. Its always interesting to me to see how "history" turns out when you just cant sign a certain guy or if a major injury occurs.

 

Will these 2 things be fun for YOU? Maybe, maybe not. Maybe some of the other stuff you read in this thread will move you as well. But in the end, if you like pro-wrestling sims, TEW 2016 is hands down the most through.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Defmall" data-cite="Defmall" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43907" data-ipsquote-contentclass="forums_Topic"><div> But in the end, if you like pro-wrestling sims, TEW 2016 is hands down the most through.</div></blockquote><p> </p><p> What other Pro wrestling Sims are there? <img alt=":confused:" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>I love writing and storytelling, so for me this is just a way to tell compelling stories. I also loved wrestling growing up and and bored stiff by the current product. So I challenged myself to "make it better" and correct all of the wrongs I see on TV today.</p><p> </p><p>

It sprouted from there at least. Now I want to create a wrestling empire and rule the world since I'm already far and ahead the number one promotion.</p>

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<p>Yes this game is good to bring out the old inner child and spark a bit of imagination. </p><p>

I used to like sports management games but they got things like football manager just got samey and annoying. Really annoying. I'd take this game for a play over football manager any day now.</p>

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The point is to get to the final boss, defeat him and win the princess' heart!

 

Jokes aside, the point is, like others have said, to bring out your inner child / booker and do whatever you see fit... Ever wished Ted DiBiase or Roddy Piper became World Champion? Well, you can book them to be...

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Yes this game is good to bring out the old inner child and spark a bit of imagination.

I used to like sports management games but they got things like football manager just got samey and annoying. Really annoying. I'd take this game for a play over football manager any day now.

 

Another advantage over Football Manager is that pro wrestling has permeated the consciousness enough that most people have at least a rough idea of how a show goes.

 

I remember trying to pick up Football Manager as someone who'd never been involved with soccer since I played on a team in grade school, and the first 40 hours were just trying to learn things like what a DLF was vs a Playmaker, and lots of other aspects of FOOTBALL. before I could even start learning how to coach properly, whereas after 50 hours of TEW I was figuring out things like how to optimize shows within TEW to build storylines (and I'd never watched a full episode of wrestling before playing TEW, so I started at about the same place).

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Koholos" data-cite="Koholos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43907" data-ipsquote-contentclass="forums_Topic"><div>I remember trying to pick up Football Manager as someone who'd never been involved with soccer since I played on a team in grade school, and the first 40 hours were just trying to learn things like what a DLF was vs a Playmaker, and lots of other aspects of FOOTBALL. before I could even start learning how to coach properly, whereas after 50 hours of TEW I was figuring out things like how to optimize shows within TEW to build storylines (and I'd never watched a full episode of wrestling before playing TEW, so I started at about the same place).</div></blockquote><p> </p><p> To be fair, that has to do with personal interest more than anything else. I started playing FM heavily with FM16 and as someone who has NEVER played the game (and actively made fun of people who did), I picked up on the strategy elements in short order. Part of that comes from years of having to memorize an American football playbook every season, which got me into the strategic side of sports. DLF vs CF vs Poacher vs TM is similar to zero technique, 3 technique, 1 technique in that it's the same position, just lined up slightly differently and with different responsibilities. If you're into that kinda thing (which many people would consider needless minutia), it's easy to pick up. I don't know if soccer players learn plays in the early years (though I was drilled on the 65 Toss Power Trap and 51 Lead when I was like 9 or 10). It's conditioning to a certain extent.</p><p> </p><p> TEW is similar. Once you get an idea of how the systems work together, it becomes easier to do the things you want to do. So, if you want to get someone over (and fairly quickly), there are ways you can go about doing that, if you know how the systems work together (momentum, popularity, the various stats and how they affect matches and/or angles, etc). But if you're not into that sort of thing, it can take a while to come to grips with all of that.</p>
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