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WMMA5 Small Questions Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tommy J." data-cite="Tommy J." data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Can anyone give me a quick breakdown of what the individual marketability skills mean? I've browsed the help files but these seem to be the only skills not explained. They are:<p> </p><p> Charisma</p><p> Interviews</p><p> Looks</p><p> Menace</p><p> Performance</p><p> Aura</p></div></blockquote><p> </p><p> The first three are pretty self explanatory. </p><p> </p><p> Menace is like how tough someone looks. Think Wanderlei Silva. He became popular by looking really scary.</p><p> </p><p> I'm not positive but I think Performance is how well someone is perceived to be doing in their career, and how people view their skills.</p><p> </p><p> Aura is someone's mystique. Think Anderson Silva at the height of his career. </p><p> </p><p> These three affect things like betting odds, rankings, and popularity, but only by a little.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ManUnderMask" data-cite="ManUnderMask" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>In order to minimize prep time and recuperation time should I set the stat to 0 or to 100?</div></blockquote><p> </p><p> 100.</p><p> </p><p> There's options for this if you weren't aware, too.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>100.<p> </p><p> There's options for this if you weren't aware, too.</p></div></blockquote><p> </p><p> Where?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ManUnderMask" data-cite="ManUnderMask" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Where?</div></blockquote><p> </p><p> In-game, Game Options > Recuperation Lengths, you can turn them from Off up to Much More Severe.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BayStyles" data-cite="BayStyles" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div><p> the attribute "Combat: Stance Switcher" will do nothing if your stance is set to "Always" Traditional/Southpaw, correct?</p></div></blockquote><p> </p><p> You can test this easily in-game and I assume you're correct, but why would you give the attribute to someone who's always southpaw, for instance? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="vBaC0n" data-cite="vBaC0n" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>What are 'free pictures' used for?<p> </p><p> How do i prevent regens without pictures from happening?</p></div></blockquote><p> </p><p> Free pictures are pictures that aren't assigned to a fighter yet that are assigned to automatically generated new fighters.</p><p> </p><p> If you don't want any <strong>regens </strong>without pictures, go into the editor, filter out every character that is missing a picture, and mass edit them all to Regeneration: No</p><p> </p><p> If you don't want any generated fighters at all without pictures (this doesn't mean regens, this means NEW generated fighters) then go into the era settings and set the minimum fighters per division for every era to 0. Keep in mind that this will also prevent any generated fighters WITH pictures from being made as well. Now the only characters in the game world will be the ones that the game started with and their subsequent regens. No new characters will be created. </p><p> </p><p> I hope this answered your question!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="vBaC0n" data-cite="vBaC0n" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>What are 'free pictures' used for?<p> </p><p> How do i prevent regens without pictures from happening?</p></div></blockquote><p> </p><p> Free pictures are used for randomly generated workers.</p><p> </p><p> Note there are two types of generated workers. Regens are generated from a worker already in the game when they retire. They share the same basic data such as nationality, ethnicity, picture etc. Therefore if the retired worker had a picture the regen will have a picture.</p><p> </p><p> Randomly generated workers are completely random characters. I suspect that the worker is generated and then is assigned a picture from a list of pictures that match the criteria from the "free pictures". So if the worker is male, asian and 180 lbs, a short list of pictures from the "free pictures" would be created and then a random picture from that list would be assigned (I suspect...I haven't seen the code). In any case the only ways to reduce the chance of a generated worker not having a picture is to add more free pictures and/or reduce the restriction on the existing free pictures (for example making them available for a wider range of weights). Anyway without a huge amount of free pictures you cannot eliminate the possibility of a worker ending up without a picture.</p><p> </p><p> Regens and Generated Workers can be turned on/off in the options.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>If you don't want any generated fighters at all without pictures (this doesn't mean regens, this means NEW generated fighters) then go into the era settings and set the minimum fighters per division for every era to 0. Keep in mind that this will also prevent any generated fighters WITH pictures from being made as well. Now the only characters in the game world will be the ones that the game started with and their subsequent regens. No new characters will be created. </div></blockquote><p> </p><p> While this would work it's easier to just turn off Genererated Workers in the options. Exactly the same effect.</p>
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Is there a way to prevent, tone down or offset chin ratings from dropping after taking a knockout?

 

I'd like to run a more "arcade" less simulated division where fighters can have very prolific careers. There where a lot of changes that make this more possible in wmma5 however the chin attribute dropping while striking attributes continue to rise seems to be the limiting factor. Eventually 1 punch knock outs become more commonplace.

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<p>Quick question about reality shows:</p><p> </p><p>

I want to run a reality show to establish a new division, but all I've got right now is PPV. Do I need to sign a deal with a tv network to run the reality show? I honestly can't imagine running it on PPV.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="codey_v2" data-cite="codey_v2" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Quick question about reality shows:<p> </p><p> I want to run a reality show to establish a new division, but all I've got right now is PPV. Do I need to sign a deal with a tv network to run the reality show? I honestly can't imagine running it on PPV.</p></div></blockquote><p> </p><p> Don't really think anything Happens If u run it on ppv.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>You can test this easily in-game and I assume you're correct, but why would you give the attribute to someone who's always southpaw, for instance? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> It was moreso a question for when I start editing a bunch of fighters attributes but perhaps forget to switch their "stance" setting in the meantime <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KholDrum" data-cite="KholDrum" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Free pictures are pictures that aren't assigned to a fighter yet that are assigned to automatically generated new fighters.<p> </p><p> If you don't want any <strong>regens </strong>without pictures, go into the editor, filter out every character that is missing a picture, and mass edit them all to Regeneration: No</p><p> </p><p> If you don't want any generated fighters at all without pictures (this doesn't mean regens, this means NEW generated fighters) then go into the era settings and set the minimum fighters per division for every era to 0. Keep in mind that this will also prevent any generated fighters WITH pictures from being made as well. Now the only characters in the game world will be the ones that the game started with and their subsequent regens. No new characters will be created. </p><p> </p><p> I hope this answered your question!</p></div></blockquote><p> </p><p> Can you mass edit in game? I don't see that anywhere</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="cool name" data-cite="cool name" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Can you mass edit in game? I don't see that anywhere</div></blockquote><p> </p><p> Don't think so but only 99.9% sure</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ShaunGBD" data-cite="ShaunGBD" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>What are the point of fighter vs local fighter? Thinking of turning that off but keeping fighter vs fighter turned on. But wanted to know the pros and cons of turning it off first.</div></blockquote><p> </p><p> It gives rookies the chance to get easy wins and experience before taking on veteran fighters - it increases the chances of prospects developing before being thrown to the wolves</p>
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<p>So, I installed a Global verse database. Now what I totally forgot from WMMA4, is if later on it is possible to add more fighters, broadcasters etc. from other mods?</p><p>

If I remember correctly they can be imported to my current game right?</p><p> </p><p>

EDIT: More importantly, i do not understand it, cannot deal with it for over an hour now...I created a new company, and when starting new game it says:</p><p>

have an owner but are not active when the game starts</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ShaunGBD" data-cite="ShaunGBD" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>What are the point of fighter vs local fighter? Thinking of turning that off but keeping fighter vs fighter turned on. But wanted to know the pros and cons of turning it off first.</div></blockquote><p> </p><p> Are you asking what's the point of having fighters matched up with local fighters, or what's the point of having Fighter vs "Local Fighter"?</p>
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