Overdose Posted March 14, 2019 Share Posted March 14, 2019 Are there spinning backfist, superman punch's,flying knees's etc..... when it comes to the simulated fights ??? Or perhaps a mod/mdb file that gives the fight simulator just a tad bit more depth ? Quote Link to comment Share on other sites More sharing options...
xamdam Posted March 15, 2019 Share Posted March 15, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Overdose" data-cite="Overdose" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Are there spinning backfist, superman punch's,flying knees's etc..... when it comes to the simulated fights ??? Or perhaps a mod/mdb file that gives the fight simulator just a tad bit more depth ?</div></blockquote><p> I've seen the spinning back fist wording during a fight, and I <em>think</em> a flying knee as well, but can't recall seeing a superman punch. None of the three are listed in the fight engine's skills or calculations sections (unless I still managed to miss them after scanning twice).</p> Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted March 15, 2019 Author Share Posted March 15, 2019 All three are in. Quote Link to comment Share on other sites More sharing options...
raisingtheBANNER Posted March 15, 2019 Share Posted March 15, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>All three are in.</div></blockquote><p> </p><p> How would you have to change a fighter that he uses these creative and flashy punches at a very high rate? </p><p> </p><p> I personally have seen a flying knee very rarely and I think only in situations where a fighter was dazed. And maybe a spinning backfist ones but I'm not 100% sure right now. A Superman punch definitly escaped me up until now though.</p> Quote Link to comment Share on other sites More sharing options...
iverbure Posted March 15, 2019 Share Posted March 15, 2019 how do i copy the default database? i want to make changes to the database but want to keep the current one in case i want to go back to the default later. forgive me for what might be a stupid question Quote Link to comment Share on other sites More sharing options...
xamdam Posted March 15, 2019 Share Posted March 15, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iverbure" data-cite="iverbure" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>how do i copy the default database? i want to make changes to the database but want to keep the current one in case i want to go back to the default later. forgive me for what might be a stupid question</div></blockquote><p> There's no way to do it from within the game itself. You'll need to find the database folder on your computer and copy the file there, then rename it. When you go back into the game you'll see the copied database with the new name. My file path to the database folder is:</p><p> C:\Program Files (x86)\GDS\WMMA5\Databases</p> Quote Link to comment Share on other sites More sharing options...
xamdam Posted March 15, 2019 Share Posted March 15, 2019 Anyone have ideas on what might be leading to my champions only fighting once every 10-11 months in a save I'm simming rather than actively playing? They'll often fight 2-3 times per year when they first get the title, but within a year or two the company seems to settle into a rhythm of only scheduling title defenses once every 10-11 months. Most if not all of the contenders below them continue to fight several times per year. But even with recuperation, suspensions, and injuries turned off, and the company set to "saturation" scheduling, the champs are rarely getting scheduled to defend their belts. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Quote Link to comment Share on other sites More sharing options...
iverbure Posted March 18, 2019 Share Posted March 18, 2019 There's no way to do it from within the game itself. You'll need to find the database folder on your computer and copy the file there, then rename it. When you go back into the game you'll see the copied database with the new name. My file path to the database folder is: C:\Program Files (x86)\GDS\WMMA5\Databases i've copied the database and pasted it into the other reopened the game and the copied database is still empty. so i dunno what im doing wrong Quote Link to comment Share on other sites More sharing options...
xamdam Posted March 18, 2019 Share Posted March 18, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iverbure" data-cite="iverbure" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>i've copied the database and pasted it into the other reopened the game and the copied database is still empty. so i dunno what im doing wrong</div></blockquote><p> So the new database shows up in game but there's nothing in it? I can only imagine that would happen if the database you copied in the first place was empty. I've attached an image of how the database folder should look if, for example, you had only the default database and then made a copy and renamed it to make a UFC database.</p><p><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2019_03/Capture.JPG.b463490f5e34020a0ac2c00f01991ba2.JPG" data-fileid="3493" data-fileext="jpg" rel=""><img data-fileid="3493" class="ipsImage ipsImage_thumbnailed" alt="Capture.JPG.b463490f5e34020a0ac2c00f01991ba2.JPG" data-src="<fileStore.core_Attachment>/monthly_2019_03/Capture.JPG.b463490f5e34020a0ac2c00f01991ba2.JPG" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p> Quote Link to comment Share on other sites More sharing options...
xamdam Posted March 19, 2019 Share Posted March 19, 2019 I noticed that there are cheat codes for TEW2016, and now I see where we can input them in WMMA5. Are there any known cheat codes for WMMA5? Quote Link to comment Share on other sites More sharing options...
Blackman Posted March 19, 2019 Share Posted March 19, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xamdam" data-cite="xamdam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I noticed that there are cheat codes for TEW2016, and now I see where we can input them in WMMA5. Are there any known cheat codes for WMMA5?</div></blockquote><p> </p><p> Unless Adam reveals them some time later Goldeneye64-style (they waited years) I don't think there are any. It's mostly used to help with bug reports and you're not supposed to disclose them. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
xamdam Posted March 19, 2019 Share Posted March 19, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Unless Adam reveals them some time later Goldeneye64-style (they waited years) I don't think there are any. It's mostly used to help with bug reports and you're not supposed to disclose them. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> Aww, too bad. Thanks for the reply. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
Overdose Posted March 20, 2019 Share Posted March 20, 2019 If I set injury recuperation to none, will big company's constantly use there big stars over and over ? I am talking like 5-6 events in a row without really using other talent from their roster ? I just want to set it for convenience to set up the fights I want and not make my champ defend his title every show. Quote Link to comment Share on other sites More sharing options...
xamdam Posted March 20, 2019 Share Posted March 20, 2019 If I set injury recuperation to none, will big company's constantly use there big stars over and over ? I am talking like 5-6 events in a row without really using other talent from their roster ? I just want to set it for convenience to set up the fights I want and not make my champ defend his title every show. Nope. In fact I've kind of seen the opposite. With a company's scheduling style set to saturation and recuperation turned off, most of my fighters in their primes fight 2-3 times per year. Prospects sometimes maybe as many as 5 times per year. But the champs get into a rhythm of only fighting once per year. Which is disappointing and I wish I could figure out why it's going that way. It should be noted, though, that my testing has occurred in a universe where my company has many, many options that are strong enough to headline their own shows. Perhaps if there were fewer viable options the company would schedule the champs more often. Quote Link to comment Share on other sites More sharing options...
Overdose Posted March 22, 2019 Share Posted March 22, 2019 <p>A question about changing the fighters age in editor</p><p> </p><p> I am playing with the RealWorld Mod and started with one of the smallest company's and have the following question.</p><p> </p><p> I was wondering if in the editor I change a characters age and make them younger if they are less likely to retire ? I ask because starting small I hire all rookies pretty much due to cost and talent theft. I enjoy playing this way and working my way up the ladder but since it is a slow burn I would hate to finally reach the top only to have all the great fighters of our time or currently top fighters all retire by the time I hit the big time.</p> Quote Link to comment Share on other sites More sharing options...
xamdam Posted March 22, 2019 Share Posted March 22, 2019 Anyone know a good method of using the editor to force a company into allowing a takeover? I imported a company with the intention of making them into a child organization, but even when I put them $50 million in debt and advance a couple weeks they are still unwilling to sell. Quote Link to comment Share on other sites More sharing options...
VBigB Posted March 22, 2019 Share Posted March 22, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xamdam" data-cite="xamdam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Anyone know a good method of using the editor to force a company into allowing a takeover? I imported a company with the intention of making them into a child organization, but even when I put them $50 million in debt and advance a couple weeks they are still unwilling to sell.</div></blockquote><p> </p><p> This has been asked many times. It’s not the amount in debt, it’s the length of time in relation to company size (and there may be other factors) so unfortunately there is no way to force it to go faster. It could be months or years.</p><p> </p><p> Edit: post 925 by Adam in this thread:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>As covered in-game, it's not about how much debt they have, it's how long they've been in debt. Large companies need to be in debt for years before they'd be willing to sell.</div></blockquote> Quote Link to comment Share on other sites More sharing options...
xamdam Posted March 22, 2019 Share Posted March 22, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="VBigB" data-cite="VBigB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>This has been asked many times. It’s not the amount in debt, it’s the length of time in relation to company size (and there may be other factors) so unfortunately there is no way to force it to go faster. It could be months or years.<p> </p><p> Edit: post 925 by Adam in this thread:</p></div></blockquote><p> Ah, I see. Thank you. My apologies for not finding the previous answer(s). <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted March 22, 2019 Author Share Posted March 22, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Overdose" data-cite="Overdose" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I was wondering if in the editor I change a characters age and make them younger if they are less likely to retire ?</div></blockquote><p> </p><p> It would mean they take longer to hit their pre-destined retirement age, although that's nothing to do with probability so "less likely" doesn't make sense in that context. It'd have no impact on health-related retirements.</p> Quote Link to comment Share on other sites More sharing options...
GiantYankee1 Posted March 23, 2019 Share Posted March 23, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ManUnderMask" data-cite="ManUnderMask" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>So I have a bunch of AI companies, and all of them seem to set most of their weight classes to inactive.<p> </p><p> How do I stop this, and why does it happen?</p></div></blockquote><p> </p><p> I'm not sure if this has already been answered but I'm dealing with the same problem. I simmed 10 years into the future and six of the eight companies have dropped or made inactive at least three of the divisions. I imported this dataabse from WMMA 3 than to WMMA 4. Is there a setting I can implement to stop companies from dropping divisions?</p> Quote Link to comment Share on other sites More sharing options...
Adam Ryland Posted March 23, 2019 Author Share Posted March 23, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="GiantYankee1" data-cite="GiantYankee1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I'm not sure if this has already been answered but I'm dealing with the same problem. I simmed 10 years into the future and six of the eight companies have dropped or made inactive at least three of the divisions. I imported this dataabse from WMMA 3 than to WMMA 4. Is there a setting I can implement to stop companies from dropping divisions?</div></blockquote><p> </p><p> The AI will drop weight divisions when it cannot keep them running, usually due to there not being enough decent fighters for that class available. There is no setting that you can adjust as it is to do with the state and vitality of the game world, not a single value. Increasing the number of available fighters is the only thing you can really do to affect it.</p> Quote Link to comment Share on other sites More sharing options...
GiantYankee1 Posted March 23, 2019 Share Posted March 23, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>The AI will drop weight divisions when it cannot keep them running, usually due to there not being enough decent fighters for that class available. There is no setting that you can adjust as it is to do with the state and vitality of the game world, not a single value. Increasing the number of available fighters is the only thing you can really do to affect it.</div></blockquote><p> </p><p> Thanks Adam. That's helpful. I thought by combining the three databases, I wouldn't have a problem with a lack of fighters. I might try populating fighters after each year I sim.</p> Quote Link to comment Share on other sites More sharing options...
BayStyles Posted March 25, 2019 Share Posted March 25, 2019 Is there a way to use fighters as commentators (e.g Cormier, Cruz, Felder) prior to retirement? Quote Link to comment Share on other sites More sharing options...
Overdose Posted March 29, 2019 Share Posted March 29, 2019 I have a question regarding Media Broadcasters. So I have (11) Broadcasters airing my shows. Most of them are TV Paid Subscription revenue and one is PPV. Now using TV and PPV on the same event, does that lower my PPV Income ? If you can watch my events on regular TV why use a PPV?? TV Gives you a lot of money on ads/subs while PPV is bringing in a measly 45k. If I remove the TV Shows and just put PPV will my PPV gross much more than TV ? I am trying to figure out how to broadcast my shows better. Maybe my minor events I throw to thin the heard and find new up comers should be TV Aired and my Main Last Event of the month should be PPV? Is that the best way to do it or should I just throw them all into the mix on my events like I have been?? Quote Link to comment Share on other sites More sharing options...
Blackman Posted March 29, 2019 Share Posted March 29, 2019 I have a question regarding Media Broadcasters. I wouldn't spend too much attention to it as it's not as important in this game. You are correct that it will lower PPV buys, but there's always people who don't mind paying if they can skip the commercials and get 24/7 access instead of having to tune in exactly at a specific time. So you can do both. But making money is easy so I wouldn't bother, just like the commentator teams. You can always imagine them commentating and being present. There's no mic skill development here or relationship-building like in TEW16, so it doesn't matter. The "marketing" skills like charisma are static and you can only increase them with narratives. Quote Link to comment Share on other sites More sharing options...
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