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How should I pace my card?


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I seem to be pretty terrible at scheduling the matches to have good pacing. I constantly get feedback such as "the crowd was already hot and didn't need working" (ironically, I often get that in the same matches that also had "non-existant crowd heat") or saying "cooling an already deflated crowd is pointless."

 

What order should I book my matches to get the optimal crowd response and match pacing?

 

Bear in mind that I'm working a "Respect for Wrestling" product. This means that I need at least one technical masterclass, one storytelling, and one car crash/high spots/steal the show match per card. How should I book the other matches, and in what order should I book them?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45323" data-ipsquote-contentclass="forums_Topic"><div>Have you read the Players Handbook entry on Crowd Management? It explains it pretty well in there.</div></blockquote><p> </p><p> That only gives me general tips. I was hoping for an exact pattern.</p><p> </p><p> E.g. start the show with a car crash ... then cycle between calm the crowd, lift the crowd, work the crowd, calm lift work calm lift work ... until I get to the main event, which is a technical masterclass.</p><p> </p><p> Would that be a good pattern?</p><p> </p><p> Should an angle be inserted in place of a "work the crowd" match ... or should it be inserted in place of a "lift the crowd" match?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45323" data-ipsquote-contentclass="forums_Topic"><div>Why don't you just play the game and figure out what style works for you? Why do you need it to be paint by numbers? Just have fun</div></blockquote><p> </p><p> Yep. </p><p> </p><p> There's tons of different ways to do this, and nothing is right or wrong. The system is pretty lenient. </p><p> </p><p> Just plan ahead, use your brain, and see what works for you.</p>
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<p>Also the main reason why some people are so hesitant to help completely is because this has been asked tons of times over the course of two years (for just this specific game-- this has actually been covered for quite a lot longer). </p><p> </p><p>

There's tons of information about this already. </p><p> </p><p>

<a href="https://www.google.com/search?q=greydog+software+forums%3B+crowd+management&rlz=1C1CHBF_enUS724US724&oq=greydog+software+forums%3B+crowd+management&aqs=chrome..69i57.7127j1j8&sourceid=chrome&ie=UTF-8" rel="external nofollow">https://www.google.com/search?q=greydog+software+forums%3B+crowd+management&rlz=1C1CHBF_enUS724US724&oq=greydog+software+forums%3B+crowd+management&aqs=chrome..69i57.7127j1j8&sourceid=chrome&ie=UTF-8</a></p>

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That only gives me general tips. I was hoping for an exact pattern.

 

E.g. start the show with a car crash ... then cycle between calm the crowd, lift the crowd, work the crowd, calm lift work calm lift work ... until I get to the main event, which is a technical masterclass.

 

Would that be a good pattern?

 

No.

 

Technical Masterclass is about the last match you want in your main event - it's hard to place correctly, but in my experience it should go early in the card as it really needs a cooler crowd, not a raucous one. I've not come across a product that will support it as a main event, but maybe if you play as NOTBPW or a Hyper Realistic company?

 

For a typical TV/weekly show in my WCW game I will book six or seven matches.

 

I generally start with one or two matches intended to Lift the Crowd; If the workers involved are over and talented, one is usually sufficient.

 

The following matches I usually have as Regular. If my product requires certain match aims (such as Story Telling or All Out) I'll put one of those in here. Usually if you book an All Out/Wild Brawl/Car Crash match the fans will be burned out on it, so following it with a Calm the Crowd match is a good idea to let them catch their breath. Story Telling may also work for this - but I haven't tried it. Those matches are your undercard, and I'd advise giving them maybe 10 minutes a piece, with the opener the longest of them. If you need to save show time, cut the length of these matches down to 6 minutes or so - they make little difference to the show rating, so losing a few % of their match rating due to being too short is the best way to save time.

 

Your last two matches you want to bring the crowd up to the boil. Generally I'd finish with something like a good tag match between two experienced and/or over teams that'll run for about 15 minutes, and then the main event which will be around 20 minutes and which will get the Slow Build note (as should any match over 16 minutes, I feel).

 

Sprinkle with angles to suit your product - A hot angle to start the show can replace the Lift the Crowd opener, for example, as it'll get the fans pumped from the off. This is what WWE does, of course.

 

Should an angle be inserted in place of a "work the crowd" match ... or should it be inserted in place of a "lift the crowd" match?

 

That depends entirely on your product. Assuming you're using a product that supports angles (most do) then you need them to go somewhere. I try and avoid ending on angles, but also I don't like booking back-to-back matches so I may end up with 6 major and a couple of minor angles during the show. The game will tell you if you don't have the right ratio of matches:angles on the booking screen, so keep an eye on that - there is leeway on it (I think WCW wants 30% angles, and I can get away with booking 20%) but if you go too far off the ratio your show rating will take a hit.

 

I find it a lot easier to hit the recommended peaks and troughs using angles as I know that two midcarders are likely to pull a C+/B-, while two main eventers will get an A. Predicting match grades I find much harder - but some people have it down to a science! That comes with practice, and making mistakes! I'm pretty good at booking good B+/A shows, but I haven't managed an A* show (or match) whereas I see others managing them frequently, so I can't say that my suggestions are the best.

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I can honestly say the only note I use regularly is "open match". I don't have calm the crowd matches, master classes or spectacles or anything of the like and still routinely churn out A rated shows.....I have one "story telling" match a show, simply because my product expects it, and I usually use that on what I expect to be the lowest rated match anyway.....a hot storyline will give you plenty of good grades.......I generally start with a hot angle to open the show, then what I expect to be a good match and work from there. On say a seven match card I would try for Good match, Ok match, Average match, Average Match, Ok Match, good match, best match. Use the match times to your advantage too.....if you want to calm the crowd ahead of a match, put a short match before it. No need to worry about adding notes then because the match automatically gets dinged for the short length.....but then that's just me, and I'm not great at "playing the game" I just book what I want to see <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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Me neither. I only use "aim of the match to be regular", "Winner", "Open match"... It all works very fine for me. In the main event, I either add "All out" or "slow build" depending on the lenght. I've had a 17 rated match and a 98 rated match, and everything in between.
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<p>I've ran into the pacing issues many times too. Just recently on my last SWF PPV, I had Jack Bruce vs Wolf in an Epic Main Event that failed to work as the crowd was already too hyped (or something similar, I don't have the game in front of me right now).</p><p> </p><p>

I followed a version of James' notes (the ratings are from memory and may not be exact): </p><p>

Opening 3 v 3 tag match (regular 15 min) (85%)</p><p>

Car Crash (10 min) (78%)</p><p>

Story Telling (13 min) (83%)</p><p>

Regular (10 min) (80%)</p><p>

Calm the crowd (10 min) (68%)</p><p>

tag team title match (17 min, slow build) (88%)</p><p>

Main Event (Epic, 25 min) (82%)</p><p> </p><p>

Final PPV score 86%</p><p> </p><p>

I used 6 min angles in between each match, some hyping an upcoming match, others with good menace or entertainment just moving feuds along. </p><p> </p><p>

My guess is that I messed up by having the tag match go too long and be built up and that burned out the crowd.</p>

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I don't use the road agent notes at all... And I just scored a 93 for my second ppv with TCW. I use "work the crowd" in the pre-show matches, and either "all-out" or "slow build" in the main-event, depending on the length and the psych of the workers involved. Other than that, I use "Winner", "Regular match" and "Open match"... And that gets me TV grades in the high 80's, and Event grades of 90 and 93 so far.
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I turned it off because it unrealistically simulates the game in my opinion. At first I only turned it off for my biggest shows, but after a while I was like... man a PPV shouldn't be limited and filler matches are really lame, though I understand SOME matches aren't all going to be 20m+++ 5* classics.
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I've turned it off as well, and is only using the ones mentioned above. As with you, even though turned off, I do not book my PPV's to be 20+ min matches everytime. I book the lengths of the matches depending on who is in it and so forth. My main-event world title match will most definately go 20+ min, while my midcard women's title match will go 12 minutes at it's longest.
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I've turned it off as well, and is only using the ones mentioned above. As with you, even though turned off, I do not book my PPV's to be 20+ min matches everytime. I book the lengths of the matches depending on who is in it and so forth. My main-event world title match will most definately go 20+ min, while my midcard women's title match will go 12 minutes at it's longest.

 

turned what off? Crowd Management?

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<p>Alright, so:</p><p> </p><p>

Steal the show can work well as a starter, before a main event or any match you want to pop really. Just make sure it isn't stuck next to another very exciting match, like Wild Brawl or Epic. </p><p> </p><p>

Technical Masterclass also usually works well as an opener. I think this might depend on how hot your crowd starts, which is affected by your product type. I'm not too sure how Respect For Wrestling crowds are but give it a try. </p><p> </p><p>

Alternatively, I use a steal the show match, calm the crowd, work them and then put on a Technical Masterclass. Bit more work but useful if you're playing a fed full of technical workers. </p><p> </p><p>

Car Crash I don't really know about, sorry. Too injury averse to use that much.</p>

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