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How do you decide who to hire?


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If I was doing the June 96' mod as WWF per say I wouldn't just rush to sign Jericho, Eddie, Kane, E&C, Hardys, and others right away. I like introducing new characters 1 to 2 at a time. Or if I am doing a thing with new guys debuting together. I try to focus on a little at a time. Helps prolong the fun of building new stars, and I never get overwhelmed by making 8 stars at once
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I hire young top talent and job them non-stop to the veterans, release them, and let them build their careers until it is time to sign them again (like in real life).

 

Example, Edge showed up in 94, he's lost every match since I signed him (and he wanted out of development) but he is pretty much ready stat wise. He will get a few more wins in 96 or 97.

 

Sometimes I go against this though. I sign Benoit and Malenko and have them go on a tag team run.

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I find it too easy/obvious just to push the guys who made it big in real life, so I try and find some gems among the ones who never made it.

 

 

Of course, I still have my favourites - but if I'm pushing them I want them to be a bit different to their original push, especially if it's in a different company. I have Shawn Michaels in my WCW game, but he's not the Heartbreak Kid - cool, cocky and competent - he's the Rough Diamond - cool, cocky, and needs a lot of backup.

 

 

Sometimes the differences are big, sometimes small, but other than the very earliest historical mods, I'm old enough to remember most of the original time periods the mods are set in, so don't really want to just live through that again.

 

 

If I went back and played the historic CVerse mods... There I'd be tempted to just go for the obvious names, as I never had long games with, say, 2005 DaVE or 2007 NOTBPW.

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<p>I discriminate in a complex system, in very close order:</p><p> </p><p>

1. Backstage Behavior. I require Dependable. I auto-reject any/all Manipulative and Selfish workers. Selfish can give too many unpredictable penalties "farts in the locker room" too often, while Manipulate causes the person to make trouble with others and form cliques. </p><p> </p><p>

2. Safety 70 or Bye unless you're under age 23 and going into development, or jobbing a crush in which you will be keeping it simple and dominated.</p><p> </p><p>

3. Basics, Psychology. Please be above 70. Brawl above 55.</p><p> </p><p>

4. Star Power. Please be above 70.</p><p> </p><p>

5. Reject all: conservative, religious, hard drugs, pain killers, steroids. </p><p> </p><p>

6. I favor workers under age 26 when I can, and workers above 32 to guide them. I am not nervous about some 40-50 yr olds if I can get 1-2 on as a personality or something if they help make a good locker room and can contribute to my younger stars. My companies are all about building new stars.</p><p> </p><p>

7. I reject "very negative" influence. I try to keep a very positive influence around if I can. I try to balance three positive influences per negative influence and I never permit more than five bad influences on purpose.</p><p> </p><p>

I allow people with Basics/Psych below 60 if Star Power is 75+ and people with Basics/Psych below 60 if Star Power is above 75+. As for skills like Brawl, I've learned the higher Basics/Psych/Consistency is, if you have them at 75, it's okay to have Brawl/Submission/etc as low as 50 for your main one and the rest at 40 or below (I like workers with wiggle room to improve over time).</p>

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<p>I only play Historical Mods, so I base hiring (basically) on three things:</p><p> </p><p>

1) I try to stay with Historical when I can. Not in way of storylines and matches but with rosters. </p><p> </p><p>

2) sometimes I hire based on who/what I need for a current storyline. Do I need a Canadian? Do I need an ally for my top heel? Am I low on star power due to roster changes?</p><p> </p><p>

3) sometimes, I hire a young guy that I know did well in "real life" but I want to see if I can get him to that stage also without immediately pushing him to the moon (Adam Copeland, Shane Helms, Taz, etc).</p>

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I never go negative influence. Only exception would be a 3-month deal to whore out popularity.

 

Selling, Safety, Basics, Psychology, Brawling, Flashiness are my next checks. I don't have a hard line number, but that's what I like to work with. SQ of at least 65 if they're expected to be near the top of the card.

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I only play Historical Mods, so I base hiring (basically) on three things:

 

1) I try to stay with Historical when I can. Not in way of storylines and matches but with rosters.

 

2) sometimes I hire based on who/what I need for a current storyline. Do I need a Canadian? Do I need an ally for my top heel? Am I low on star power due to roster changes?

 

3) sometimes, I hire a young guy that I know did well in "real life" but I want to see if I can get him to that stage also without immediately pushing him to the moon (Adam Copeland, Shane Helms, Taz, etc).

 

I'll only hire real world young guys if it makes sense...like I'll never bring in an Edge or Christian pre-97 but I'll likely bring in a Taz to work some if I have Kevin Sullivan on a roster...

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The problem with historical mods is that great wrestlers (Styles, Angle...) already have excellent stats when they start to wrestle (not in all mods, but in a majority). In my mod, every new wrestlers have just decent or not awful stats, it's more realistic because you have to wait some years for them to develop before signing them.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="HollywoodRx" data-cite="HollywoodRx" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45539" data-ipsquote-contentclass="forums_Topic"><div>The problem with historical mods is that great wrestlers (Styles, Angle...) already have excellent stats when they start to wrestle (not in all mods, but in a majority). In my mod, every new wrestlers have just decent or not awful stats, it's more realistic because you have to wait some years for them to develop before signing them.</div></blockquote><p> </p><p> At least in the case of Angle, you can justify. As Jeff Jarrett said while watching Angle's debut in a WWF ring, "You'd never know that was that guy's first match." There ARE some who just get all of it right at the get go. They start good and just get GREAT.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="HollywoodRx" data-cite="HollywoodRx" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45539" data-ipsquote-contentclass="forums_Topic"><div>The problem with historical mods is that great wrestlers (Styles, Angle...) already have excellent stats when they start to wrestle (not in all mods, but in a majority). In my mod, every new wrestlers have just decent or not awful stats, it's more realistic because you have to wait some years for them to develop before signing them.</div></blockquote><p> </p><p> </p><p> </p><p> </p><p> True. That is why I give them some popularity (30-40) so they get picked up by cult and regional promotions. Let them work the independent promotions before I come in and get them.</p>
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At least in the case of Angle, you can justify. As Jeff Jarrett said while watching Angle's debut in a WWF ring, "You'd never know that was that guy's first match." There ARE some who just get all of it right at the get go. They start good and just get GREAT.

 

Angle debuted in WWF 12 or 18 months after his wrestling debut, so he can be decent at first, and gain skills before being signed bye the WWF. Wrestlers should always have decent skills at first, and after let the potentiel do his work.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45539" data-ipsquote-contentclass="forums_Topic"><div>At least in the case of Angle, you can justify. As Jeff Jarrett said while watching Angle's debut in a WWF ring, "You'd never know that was that guy's first match." There ARE some who just get all of it right at the get go. They start good and just get GREAT.</div></blockquote><p> </p><p> It wasn’t his first match though. He wrestled briefly on the independents and even wrestled on NWA’s 50th anniversary show.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="thadian" data-cite="thadian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45539" data-ipsquote-contentclass="forums_Topic"><div>I discriminate in a complex system, in very close order:<p> </p><p> 1. Backstage Behavior. I require Dependable. I auto-reject any/all Manipulative and Selfish workers. Selfish can give too many unpredictable penalties "farts in the locker room" too often, while Manipulate causes the person to make trouble with others and form cliques. </p><p> </p><p> 2. Safety 70 or Bye unless you're under age 23 and going into development, or jobbing a crush in which you will be keeping it simple and dominated.</p><p> </p><p> 3. Basics, Psychology. Please be above 70. Brawl above 55.</p><p> </p><p> 4. Star Power. Please be above 70.</p><p> </p><p> 5. Reject all: conservative, religious, hard drugs, pain killers, steroids. </p><p> </p><p> 6. I favor workers under age 26 when I can, and workers above 32 to guide them. I am not nervous about some 40-50 yr olds if I can get 1-2 on as a personality or something if they help make a good locker room and can contribute to my younger stars. My companies are all about building new stars.</p><p> </p><p> 7. I reject "very negative" influence. I try to keep a very positive influence around if I can. I try to balance three positive influences per negative influence and I never permit more than five bad influences on purpose.</p><p> </p><p> I allow people with Basics/Psych below 60 if Star Power is 75+ and people with Basics/Psych below 60 if Star Power is above 75+. As for skills like Brawl, I've learned the higher Basics/Psych/Consistency is, if you have them at 75, it's okay to have Brawl/Submission/etc as low as 50 for your main one and the rest at 40 or below (I like workers with wiggle room to improve over time).</p></div></blockquote><p> </p><p> Wow, this sounds like me! <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I've had luck changing people's personalities so 'negative' influences don't bother me. Very negative is a no-no though (which is why I never sign Fuyuko Higa). In historical mods, I try to stick to what was but sometimes what was conflicts with what could be. For example, running AJW, I'd still book Mariko Yoshida as a spot monkey flyer but I'd try to work her technical skills up. I don't have hard and fast rules as far as stats go because those can be worked up. My minimum for performance skills is 50 basics and safety. I can't really work with the star quality requirements because most mods skimp on SQ when it comes to women (often only giving the likes of Megumi Kudo and "divas" like Sable any real amount). In fact, many of my "requirements" are tempered by the fact that the women are often given short shrift when it comes to stat allocation. </p><p> </p><p> I agree completely with #6 though I do tend to have some people over 40 on my roster in modern scenarios (Gail Kim, Mima Shimoda, La Diabolica, the Moreno sisters, Mayumi Ozaki, Kyoko Kimura (because her daughter is often one of my shooting stars), Manami Toyota, etc). Someone needs to mentor some of my youngins. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> For the most part, I hire who I want to hire at any given time. Knowing that young workers can improve, before getting a dev promotion, I let my less skilled workers work in the dark until they improve enough for the main show. That typically involves lots of dark match battle royals to get the maximum amount of training opportunities. Once I have a development promotion, they'll all go there (with a few capable vets who don't fit the current creative direction).</p>
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<p>i run my company in the worst possible ways, i like ageing vets who are passed their prime and love egos </p><p> </p><p>

i always play the lowest possible cult size, so when i bring in say Hulk Hogan it feels like a big deal, Scott Steiner is a must </p><p> </p><p>

i usually have DDP and few aged wrestlers like Tatsumi Fujinami or any WWE wrestler they no longer want </p><p> </p><p>

this is usually 2005 set mods</p>

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