Jump to content

Newbie who needs help please?


Recommended Posts

I am new to TEW (and this forum). When I say new, I have played a few saves on TEW 2016 & 2010.

 

I want to do a local to global challenge. (Or as far as I can get)

 

I am starting a C-Verse game on 2016 with a new company I have created in the editor. I am starting from the very bottom with only $10,000 and no prestige or momentum. The company is in the South UK. I have gone for a product that is popularity based.

 

Now, before anybody messages, I know this is not the best way to start but its what I want to do. I did a game on 2010 which was performance based with ROF and I got bored. I know people will say try something else first, but this is what I am doing with or without help, so the help would be most appreciated.

 

These are the questions I have initially;

 

1) What is the most popularity my company can gain in a month?? Obviously we will only do 1 event a month for costs. But is there a limit to how much you can gain in a month. I.E. a show that has a grade A* would be the same as say D for a company that size? Is their a limit?

 

 

2) If my product is popularity based, does it mean my matches will never get a rating much over their actual popularity in that area? I am expecting low ratings, is this correct? I.E. A worker who has a D in that region will never get a match rating over a D (against someone with lower pop)??

Link to comment
Share on other sites

I've tried a few local to global challenges and would say theres no real merit to only running one show a month. You will obviously while you build pop go into debt, so might as hammer it hard and fast with the shows to try and pull through the other side of that in my opinion.
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dave E Mac" data-cite="Dave E Mac" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46053" data-ipsquote-contentclass="forums_Topic"><div>I've tried a few local to global challenges and would say theres no real merit to only running one show a month. You will obviously while you build pop go into debt, so might as hammer it hard and fast with the shows to try and pull through the other side of that in my opinion.</div></blockquote><p> </p><p> If the company starts with virtually no cash, it's possible that it might go bankrupt before you can build up sufficient popularity to break even, so in such a case there's still <em>some</em> merit in holding one or less show per month, depending on your financial situation. I'm not sure how much grace period you have while in debt before the company goes down, though. </p><p> </p><p> Some players who don't mind building up slowly try to stay afloat by only holding 1 show every 2 months, or 1 show every 6 weeks, so that they can recover money via sponsorship during the months where they don't hold any shows. Of course, as mentioned above many players also prefer to build up as fast as possible and hold as many shows as they can to try to push their company to Small with the first couple of months, especially those who are confident that they can put on good shows that will give them the popularity returns that are worth the expenditure. Personally, I alternate between holding nultiple shows per month and then giving myself a couple of "season breaks" without shows, and that's been viable too. It's mostly personal preference, but a player who's less confident about his financial management and starting cashflow <em>might</em> prefer the bi-monthly show method.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="notgottimeforthis" data-cite="notgottimeforthis" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46053" data-ipsquote-contentclass="forums_Topic"><div>1) What is the most popularity my company can gain in a month?? Obviously we will only do 1 event a month for costs. But is there a limit to how much you can gain in a month. I.E. a show that has a grade A* would be the same as say D for a company that size? Is their a limit?</div></blockquote><p> </p><p> No limit on how much you can gain per month, but there's limit on how much you can gain per show. My own experience is that at local level it's not hard to gain between 0.3-0.5 per show on average. Good players (I'm not one of those) can probably do better, but I'm pretty sure even Great shows improve your popularity by less than 1 (the cap on pop gains per show for this current game seems harsher than previous older version), which is why so many players prefer the multiple shows per months route.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="notgottimeforthis" data-cite="notgottimeforthis" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46053" data-ipsquote-contentclass="forums_Topic"><div>2) If my product is popularity based, does it mean my matches will never get a rating much over their actual popularity in that area? I am expecting low ratings, is this correct? I.E. A worker who has a D in that region will never get a match rating over a D (against someone with lower pop)??</div></blockquote><p> </p><p> Not exactly. Obviously, a major factor is exactly how much less pop the "lower pop" guy is (yes, trying to get a D+ match between a D pop vs F- pop guy wouldn't be very viable). But if the the pop difference gap isn't too wide you can get better matches. Even in a pop-based fed wrestling skills still matter, so putting 2 great wrestlers in a match still helps even with low pop. Generally if the workers' pop aren't too far apart and you book them to their strength AND their wrestling skills aren't crap it's not too hard to produce match ratings that are higher than their pop. Then there are the other factors that provide extra ratings, like chemistry, storyline heat, momentum, gimmick rating, match placement/booking style, crowd heat, morale....those are just a few off the top of my head. Worker's charisma and star quality also boosts their performance slightly. Enough cumulative positive bonuses from all those factors can help get you a better match (but of course conversely if you get penalized by too many of those factors then the opposite can happen).</p><p> </p><p> Also, from experience the higher you get, the more difficult the skill-requirement will be for your match ratings. So even in a pop-based fed I find that it's not hard for an F-pop worker to produce better than F-match, but it's difficult for even wrestlers with A* pop to get A* matches. So at local level it's not TOO much of a challenge to get better-rated matches than your worker's pop, as long as your worker is somewhat competent in the ring. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
Link to comment
Share on other sites

Your worker can get a match rating above their popularity, but it won't be by much. The match ratings (barring chemistry penalties/bonuses) will tend to hover around the popularity of the most popular worker in that match. The skill gap between workers matters, but I find that the effect isn't too much (eg a 36 worker wrestling a 33 wrestler may get a rating of around 38, but the same 36 wrestler wrestling a 20 guy might get 32 on the match. It matters, but the higher guy hard carries the match against very low guys)

 

A way to have a match way overperform compared to the workers' popularity is to have sex appeal matches. You can consistently get C+ or B- matches no matter how low the workers' popularity is, as long as they are really sexy. It's kinda overpowered at local level

Link to comment
Share on other sites

I have to second what Grey said. Generally, the most pop I've seen gained from a show is .5 -- I'm not saying it is out of the realm of possibility to gain more, but that seems to be the usual for a really good show rating based off your size.

 

If you shoot for those steady gains, you'll be fine.

 

The one part where I disagree with is: because there is no cap to how much pop you can gain per month, the only advantage to running multiple shows a month is to hopefully get the popularity cap up quickly. Your monthly expenses don't change that much depending on how many shows you run, so it may be beneficial to run several shows in a shorter span of time and hope to use the quicker popularity gains to get into a higher sponsorship bracket.

 

My suggestion is, do not hire unneccessary personnel (most notably, commentators). You don't need them, so don't hire them.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...