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What are you looking for in a mod?


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I've never been a big fan of the Cornellverse. Nothing against Adam or the world he's built but from the get-go it never appealed to me.

 

I've tried all kinds of mods, real world and fantasy, some I've adored, others less so.

 

I'm curious as to what people look for in a mod with the hopes of getting and sharing ideas with the community.

 

So, without referencing any current mods, what gets you interested?

Real world vs fictional?

Current day vs historical?

Graphical look?

Types of characters?

How much realism?

How much fantasy?

 

Or just describe your hypothetical "perfect" mod.

 

I'll post mine in a bit.

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<p>A historical mod from a period where my fandom was at it's highest, preferably evolving around a big milestone occuring in the world of wrestling.</p><p> </p><p>

When I play, I play to create alternative history, most often because there's a certain event or storyline I would like to see a different take on.</p>

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<p>I'm a firm believer in less is more I'm prefer a mod that not massive but all the profiles are full and have information about the guys because being from New Zealand I have some knowledge of the indies from the 90's onwards but no where near as much as your average American so I'm happy if you don't have a trillion people but what you do have is comprehensive.</p><p> </p><p>

Fantasy mods cverse is actually amazing if you get deep into the lore I've probably played more cverse than any other data from 05 onwards I think people just get real world data and just ditch it to quick and the thing you have to remember about cverse is Adam built it to work on the Tew engine perfectly so in theory it's always going to be the best. </p><p> </p><p>

Thunderverse is my second favourite mod if all time the amount of work and detail in that mod in my opinion hasn't been topped from a built from the ground up the team did an amazing job every little detail is just amazing I'd highly recommend it to anybody looking for a different game to play.</p>

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<p>Consistency Consistency Consistency.</p><p>

It's hard to explain in a written post, but when a mod is consistent, you know it.</p><p>

Mammoth's 06 mod is an example. High flyers don't have amazing performance stats and brawlers don't have amazing submission skills (for the most part obviously).</p><p> </p><p>

The second thing is a challenge, which is why I can't play modern-day mods, they're either far too easy or ridiculously difficult.</p><p>

Genadi's mods are the best example for such challenge (and really many of the former Mod Squad fellas). Mammoth is another one, his 06 mod can't get enough praise from me.</p><p>

I hate it when a B is as easy as hitting the auto booker. I'm booking both TNA and ROH in that save, and hitting even a C+ is a feat, let alone a B-.</p>

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<p>Nowadays fantasy is the way to go, Thunderverse is probably my favourite mod of all time. C-verse is ok, not that long games with Cornellverse but -97 is very fine.</p><p> </p><p>

Also real life history mods when I started watching wrestling 2005-2006 I enjoy. Mammoth's 2006 mod is awesome.</p><p> </p><p>

I used to enjoy modern real world mods (mostly Fleisch's) but not so much anymore, hate booking WWE. Few fun games in TEW2016 with RWC though too.</p>

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<p>The only mods I get huge playtime out of are historical ones. The very first thing I look for in historical mods are debuts, and more specifically, how many there are. I hate when the world gets populated with "generated workers", so I need to know that if I enjoy a save it'll last at least a decade.</p><p> </p><p>

Risky Business is (I think) the best one out there. I did a local to global from 1985 to 2016 and had debuts nearly every month right up to the end, it was a total blast.</p>

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If it's real world, I like twists on reality like WOTI/Flashpoint/Whoniverse etc, I don't like direct historical mods

If it's fantasy, I like things like Over-9000verse(RIP to my favorite mod of all time) full of known characters separated into companies related to their show/concept. I also enjoy Thunderverse.

I also like larger scale mods over smaller ones to give variety to who you can sign for what company and company variety

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- Interesting non-wrestling real world/fantasy (I'd love a strong historical figures DB for example)>Fictional>Alternative history real world>Real World 2004-2007>Real World 1997-2003>Any other real world

 

- Consistent graphical style (Thunderverse>Cornellvere because of the consistent render style)

 

- Anything real world needs feds and characters I'm very familiar with for me to get any enjoyment out of it. Fictional mods need interesting feds and characters.

 

- Stats that aren't hugely inflated. I don't want it to be unbelievably easy to get good ratings. Also don't enjoy game worlds with tons of National/International/Global feds.

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Fictional or Real World for me.

 

I prefer Fictional, as it's something new, creative and fun that I get to play around with. As long as the characters, companies and lore are fun, quirky and creative I'll be able to get right into it!

 

As for real world, I prefer historical mods because I like having the ability to effectively 're-write' wrestling history with crazy or quirky things, or different things entirely!

 

- Not too many OP People/Stats. Not everyone needs to be Tommy Cornell (or, for RW examples, a Japanese mega-performer).

 

- Consistency in bio's, stats, backstories, etc.

 

- Attention to Detail.

 

- Lengthy, interesting bio's, even for the guys who you know will never make it. (Mainly for Real World mods, since Fantasies usually cover this fairly well).

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Fictional and Historical mods are one's I play most. My favourites being The Mod Squads 2001: WCW Lives (which is my all time favourite mod), Hives 1994: Clash of the Titans, Thunderverse 2016 Diamond release, Justtcyanks 1991: Rising Storms, Mammoths Shifting Sands and Jans' WOTI VI. I like anything that can grab my attention and keep me playing for months.

 

I tend not to play my own mods except Diablo X.

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I've only played fictional so far. The db is what it is, and there's no preference or subjectivity.

 

I'd be looking for mods that bring continuation to the C-verse, so - in other words - add several workers that debut in the future, when the "official" new workers stop generating.

 

It would be intriguing to replay the Monday Night war until 2019, but I always get put off by several stats in these mods, and it's too much work to change them all to my taste.

 

I would never play a "current day" mod. It seems pointless to keep updating it every week. Courage to the people that do. I also assume games won't really last long as people would want to "actualize" their data.

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Real world vs fictional? Either - Real Worlds are great but things like Rockverse and Willys show a real sense of fun - for the fictional ones I love ones that lean towards the cartoonish.

 

Current day vs historical? Either - I probably prefer current day but it can be fun to try to rewrite history.

 

Graphical look? Look something like Rockverse looks fantastic because of the renders but the look is less important to me than the feel. That said I never much like the Thunderverse because of the character graphics. So visual appeal is a plus but as always that's a matter of each persons personal tastes.

 

Types of characters? Outlandish - I love mods with Minis, Exoticos and other left of center gimmicks and characters. Vanilla worlds are less interesting to me there has to be enough colour to make the world feel alive. If everyone is a MMA bad-ass then its fine but one note, Wrestling is at it's best when a broad range of characters and styles are available.

 

How much realism? - Whatever - you cant judge until you play it. You can have a wonderfully detailed Real World mod and it can be fantastic at the same time you could have a outlandish left of center fantasy mod that captures your imagination.

 

How much fantasy? - Whatever - as I said above if it's good then I'm happy. I appreciate the efforts of mod makers and wont prejudge any mod until I play it. I lean towards colourful characters (Minis, Exoticos assorted freaks) and love odd choices because a big part of wrestling is the oddness of the whole concept.

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It's real world for me, with an historical mod. I never find any interest in fantasy mod or in the current wrestling scene that is for me full of acrobats and not wrestlers, and I don't talk about the WWE crap...

 

Being pernickety, I want my mod to be 100% realist at the beginning. With the real companies, the real age, the real contracts, the real titles history, the real skills (no awesome skills for Kurt Angle when he started for exemple), the real potential (no excellent potential for spot monkeys). Everything has to be accurate for me to enjoy the mod... so it's a really, really long work, I'm working on a january 1983 mod since 2017, 10 to 15 hours a week. I think I will finish in 2021 or 2022, but I'm resilient

 

After that, it's pure fantasy, but with some real logic. So with the same eras, the Horsemen or the nWo at the real time.

 

I want wrestling to be with guys like Bret Hart, Ric Flair, Nick Bockwinkel, Brad Armstrong, Chris Benoit or AJ Styles, and not with the Young Bucks or Roman Reigns.

 

My goal is to avoid the destruction of the wrestling world I like by the McMahons, the acrobats that you see everywhere now, or intergender wrestling. In the end, I want to own the entire wrestling world with all companies to be my child companies, with the exception of the AJPW of Giant Baba.

 

Yes, I love Jim Cornette! :D

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<p><strong>Real world vs fictional?</strong></p><p> </p><p>

I would have to go with Real World for the most part. There are just no good fictional mods on here.</p><p> </p><p>

<strong>Current day vs historical?</strong></p><p> </p><p>

Historical. I am sure there are plenty of great current day mods out there, but I just cannot get into them. Mainly because I hate it when the game becomes populated with game generated future workers. Yes I know I play the C-Verse the most, but to me that is different. Those workers have backstories and whatnot.</p><p> </p><p>

Whereas, game generated future workers have no personality to them and I am not going to write bios for them.</p>

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There are just no good fictional mods on here.

Thanks bud, thanks a lot.

 

Sick of your s--- TBH. I've been a part of producing two completely fictional universes (one of which I was the creative lead) and you've pissed on them both. At one point (surprise, when I was working on the ill-fated Board Mod that you worked on/dry humped) I considered you a friend on here, and you always said you had no problem with me, but you have repeatedly crapped all over my work...

 

Why don't you just **** off with your s------ attitude, get your head out of your ass and, I dunno, maybe create something yourself that people enjoy instead of s----ing on my work?

 

****

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Hi, I'm just going to jump in here to say that I'm going to speak to both BHK and MJ here. I don't want to remove posts though, so I'm going to leave them up and leave the thread open.

 

But obviously both posts are things we don't want to see, but they are now EXAMPLES of what we don't want to see. Learn from them, don't repeat them. :)

 

EDIT: I deleted a post below in the hopes of avoiding further issues.

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And to bring things back on topic....

 

For me, I like my mods to be a scenario for a period in time that can branch out in many directions quite easily. I also find that my own opinions on real world stats often don't line up with many mods, so I prefer to stick to the Cornellverse and my own CV97 mod as places to play. They have the right mix of characters I know with a variety of scenarios to play around the world and stats I can't argue with as they are either right because Adam said so, or right because I said so.

 

That isn't to say I don't like other mods, I've dabbled in many over the years and I am always drawn to real world mods from time to time, but I find that I can't stick to them for as long as I can stick with a Cornellverse game. Part of that is because for a looong time the real world was relatively boring or because I lacked knowledge of things outside of WWE or TNA..... so really, that's on me. But when I fall so deeply in love with one save and play it for years I find I don't have room for other saves much, which pushes those databases to the side no matter how good they are. :eek:

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One thing I think is lost in a lot of real world mods is that it seriously does not need to be so in-depth. Just do the bare minimum for it to be playable and represent the world. The amount of broadcasters in these mods can be outrageous, and the amount of relationships can be very head-scratching. Most of the relationships in mods are based on very minor rumors, most of which I have no idea the origins of, and I think I know wrestling history and rumors pretty well. If it doesn't TRULY affect the game world, like Vince vs Bret, for example, it shouldn't be in the mod. I could live without a mod where Kid Kash hates Jeff Jarrett. Part of the fun of the real world mods is seeing all the whacky stuff that happens regarding relationships, and I think it loses the appeal when everyone already has tons of them.
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  • 4 months later...

<p>A little bit of Necromancy here as i got so busy I never got a chance to chime in on my own debate. For some strange reason I suddenly I have time again <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

My preferences:</p><p> </p><p>

Historical Real World</p><p>

The original Death of the Territories is still the gold standard for me as it has a great sweet spot where you have several viable promotions active and TONS of hall of fame mega stars active for dream matches. The mod was complete enough that there weren't any obvious omissions but at the same time cut off so no one truly irrelevant was omitted.</p><p> </p><p>

There have been some truly valiant attempts at 1980 and 1970 mods that got me super excited, but needed a bit more work, imoho to flesh out the worlds. Still fun mods so props to the creators!</p><p> </p><p>

There have been great mods released for the 80s, 90s, etc... but by then it's basically always about WCW vs WWF so my interest level wanes.</p><p> </p><p>

A 1963 mod taking place after the WWWF exits the NWA would probably be my dream mod to play.</p><p> </p><p> </p><p>

Historical Fictional</p><p>

Given the choice I tend to prefer fictional, all things being equal, but most fictional mods have the "Bright" effect for me. They do things that defy historicity so you basically have to pretend that this is a world where things like World War 2, segregation, the cold war, etc... never happened. The Cornellverse is one of the worse offenders in this regard btw... I just can't buy into a world where Pro Wrestling originated in Japan in the 1930s... like Chewabacca IT DON'T MAKE SENSE.</p><p> </p><p>

So for me to enjoy a historical mod, even fictional, the broad strokes of RW history must be followed whereas the specific promotions, workers, etc... are fictional. I know I am in the minority who care about this, not trying to say enjoying these mods are badwrongfun at all. I have all the respect in the world for all mod creators.</p><p> </p><p>

The effverse is probably my favorite of this type of mod (the 1930s start) as it is so open it leaves the evolution of the world to the player.</p><p> </p><p>

Sci-Fi/Post apocalypse/ Fantasy</p><p>

A great mod in one of these genres would rock my world. Part of the problem is that TEW is tied very much to our world (minus the calendar) so you couldn't for instance have offworld regions, or alien cultures.</p><p> </p><p>

Here are some mods that would be amazing to me:</p><p> </p><p>

Champions of the Galaxy</p><p>

<a href="http://filsingergames.com/champions-of-the-galaxy/" rel="external nofollow">http://filsingergames.com/champions-of-the-galaxy/</a></p><p>

A mod based on the classic sci-fi card game would be amazing. I love the idea of a far future world where wrestling is bigger than ever.</p><p> </p><p>

Mutant League Wrestling</p><p>

A mod based on the Mutant League universe in a post apocalyptic world of mutants, monsters and aliens could be very cool. I imagine a new NWA type territory system but every promoter is a disreputable scumbag constantly undercutting his neighbours and trying to steal their territory.</p><p> </p><p>

The Clone Wars (Or WrestleWorld)</p><p>

This is one I've been wanting to do myself for 10+ years but never get around to it. It's essentially WOTI with a scifi twist.</p><p> </p><p>

In the not too distant future (30ish years from now) pro wrestling has been banned due to it being too dangerous. Enter the replicants. Flesh and blood recreations of the human form that can be owned and are not subject to the same laws as humans. Wrestling comes back with Replicant versions of wrestlings past superstars based on available footage and information. Feds license the likeness of past workers and use them to amuse the masses.</p><p> </p><p>

Think Blade Runner meets Westworld meets WrestleMania. The best part of this one is that TEW has all the features to support the concept. If anyone ever wants to tackle this I have a few notes and ideas I can share as to how the world and workers would work (including ideas on how "licensing" would work, and versioning workers over time).</p><p> </p><p> </p><p>

So there you go, that's what i look for in mods.</p>

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I prefer historical real world mods. (the 1985 (Risky Business), the 1980 Mod, and the 1991 mod being my favorites)

 

I like to be able to recreate history starting from an "important" point and go from there.

 

For the most part I play so that I can book my own "fantasy reality". Having said that, I don't like it when the mods are too challenging or filled with backstage problems, however, I'm not looking for anything with no challenge whatsoever.

 

Finally, one of the first things I look for with regards to mods is the total number of workers available. I like when there are a lot of workers, particularly future workers, because it offers the possibility of long term play.

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Real world vs fictional? - I prefer real world

 

Current day vs historical? - Historical

 

Graphical look? - Not really relevant so the default is fine. I would like to add in like skins and such if I ever get into a diary.

 

Types of characters? - Mix of what reality gives us and if there's a wrestler I want to change or what to push I'll give them a character I've written them before in different diaries or throw shit at a wall and see what works. (Apparently Kaz Hayashi does the Evolution gimmick really well AND works with James Mitchell).

 

How much realism? - Honestly? Go in depth. I like when my venues are up to date and there's a lot to pick from. I like a lot of companies and broadcasters and channels. I like my bulk.

 

How much fantasy? - Not really a fan of 'em to be honest. Never really gave 'em a try either, so...

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A historical mod that is future proof as much as possible. For example, the 1987 mod Golden Age, starts in 1987 but has a lot of future workers. It's perfect for me. It gave me hundred of extra hours on it, and I played it for 15 in-game years. I wouldn't have been able to if there wouldn't be current workers. I'm hoping that it comes back in TEW2020.
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