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TEW2020 Product Suggestion Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="outb0undflight" data-cite="outb0undflight" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>Would it be possible to request a product that more accurately emulates modern day Big Japan Pro Wrestling than Slobberkocker-Deathmatch combined currently does? With the current Slobber-Death product you're penalized for booking "Regular" matches. Ideally it would function like Junior-Deathmatch Combined does, where you still need to have the card at least half composed of deathmatches but you're able to run regular matches if needed.</div></blockquote><p> </p><p> Actually, I think that the Deathmatch product as depicted in TEW doesn't really exist in real life. I don't think that there has ever been a company with that much deathmatches. Half of the show being deathmatches at every single show just doesn't work in my opinion. Whether it be CZW, FMW, Big Japan, IWA MS, XPW or W*ING, they've had lots of deathmatches, titles and even entire shows dedicated to deathmatches, but also entire shows without a single deathmatch.</p>
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I think the Pseudo Sport product is a complete waste in its current state. It's virtually identical to the Catch Wrestling product, as they have similar match/angle ratios and neither require gimmicks. The latter doesn't even make sense based on Pseudo Sport's description, which points to showmanship as an important part of the product. The detail that really cinches my dislike for Pseudo Sport is that it requires a "Steal The Show" match in addition to a "Technical Masterclass" match. Both of those match aims require workers with high fundamentals to keep the match together. Why would a player run both of those matches in one night when the player would probably choose the same main event wrestlers for both aims?

 

It seems like Pseudo Sport was gutted in favor of Carnival Days, the latter being much closer to what I would expect a World of Sport-inspired program to look like. Gimmicks aren't required but do have a tangible impact when used, and most of the other product requirements are the same. I think the best way to proceed would be to delete Pseudo Sport and rename Carnival Days to "British Sportsmanship", changing the description to reflect the influence of Pseudo Sport.

 

You might be on to something here, old school British wrestling was highly technical, but there were quite a few gimmicks as well - even though most wrestlers largely did without them. I'd modify Pseudo Sport along those lines, keeping that name, while also keeping an altered version of Carnival Days; I was the one that first proposed it as a product, but maybe someone with a better grasp on the early history of the sport might be able to suggest some changes that'd make it resemble carnival wrestling more.

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Okay so I don't think anything in game reflects what I'm hoping for.

 

In TEW2016 I had a save for a company I called Shinobi Underground and it was essentially a Strong Style product with the strong kayfabe stylings and story telling of Lucha Underground

 

Not sure what to call the product though.

 

Maybe Strong Style Grindhouse or Strong Style Underground

 

I know it's incredibly niche to the point where probably only I would be using it, but I'd really like to run a game with this product.

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  • 2 weeks later...
Actually, I think that the Deathmatch product as depicted in TEW doesn't really exist in real life. I don't think that there has ever been a company with that much deathmatches. Half of the show being deathmatches at every single show just doesn't work in my opinion. Whether it be CZW, FMW, Big Japan, IWA MS, XPW or W*ING, they've had lots of deathmatches, titles and even entire shows dedicated to deathmatches, but also entire shows without a single deathmatch.

 

Agreed. If you look at say FMWs big shows there'll be like 11 matches, 1 is a street fight and 1 is a deathmatch. Outside of deathmatch tournaments, which are rare, there just aren't really many shows filled to the brim with deathmatches.

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  • 2 months later...
Okay I used the Monster Unleashed angle in my NYCW game, with Super Massive Destroyer attacking Brutus Milano and I got the note that "the lack of anything interesting happening in this segment was a problem." Now obviously there was something interesting happening in the ring as Tennessee William's top goon was kicking the crap out of NYCW's Empire champion. I politely suggest that this be fixed, since it clearly seems to be a bug.
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Okay I used the Monster Unleashed angle in my NYCW game, with Super Massive Destroyer attacking Brutus Milano and I got the note that "the lack of anything interesting happening in this segment was a problem." Now obviously there was something interesting happening in the ring as Tennessee William's top goon was kicking the crap out of NYCW's Empire champion. I politely suggest that this be fixed, since it clearly seems to be a bug.

 

It's not a bug.

 

How long was this angle and what is SMD's overness?

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You're getting that note because none of the Rated On selections in that angle are active - Menace and Overness are both passive. The note is therefore correct as you've got two people looking at each other. You'd need to change them to Fighting, Selling, etc if you want it to be doing something active. I'll alter it in the default database.

 

For reference, this is the product suggestion thread, so this is not the right place for this sort of post. Please use the suggestions or technical support forum in future.

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You're getting that note because none of the Rated On selections in that angle are active - Menace and Overness are both passive. The note is therefore correct as you've got two people looking at each other. You'd need to change them to Fighting, Selling, etc if you want it to be doing something active. I'll alter it in the default database.

 

For reference, this is the product suggestion thread, so this is not the right place for this sort of post. Please use the suggestions or technical support forum in future.

 

But he WASN'T just looking at him. The angle explicitly says that he beat the utter tar out of him.

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But he WASN'T just looking at him. The angle explicitly says that he beat the utter tar out of him.

 

Menace was nerfed in TEW 2020 to factor in overness, so nobody cares if SMD is beating the crap out of someone because nobody cares about SMD.

 

That angle gets a better grade if it is based on SMD Fighting & Brutus Selling but would grade even better if it is Williams Fighting & Brutus Selling.

 

The compromise would be 2 v 1 as SMD then gets the rub.

 

As it was, if your Menace angle was booked as 1-2 minutes long, the grade would be better. 5 was too much, I've found 4 works only if pop is really high.

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Menace was nerfed in TEW 2020 to factor in overness, so nobody cares if SMD is beating the crap out of someone because nobody cares about SMD.

 

That angle gets a better grade if it is based on SMD Fighting & Brutus Selling but would grade even better if it is Williams Fighting & Brutus Selling.

 

The compromise would be 2 v 1 as SMD then gets the rub.

 

As it was, if your Menace angle was booked as 1-2 minutes long, the grade would be better. 5 was too much, I've found 4 works only if pop is really high.

 

So he made his wrestling simulator game less capable of actually simulating professional wrestling, thus defeating the purpose of the game. 'Cause in actual wrestling fans would care about the big scary guy beating up the top face in a company because he's the top face in the company. They love him and they're horrified because some scary guy is beating him up. They're invested as they should be. TEW ought to work the same way and it's deeply annoying to me that it doesn't.

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So he made his wrestling simulator game less capable of actually simulating professional wrestling, thus defeating the purpose of the game. 'Cause in actual wrestling fans would care about the big scary guy beating up the top face in a company because he's the top face in the company. They love him and they're horrified because some scary guy is beating him up. They're invested as they should be. TEW ought to work the same way and it's deeply annoying to me that it doesn't.

 

In reality the guy beating the other one down would be rated on fighting and the smaller guy on selling.

 

Menace just means someone looking menacingly at someone else/into the camera. Works in a interview if a manager does the talking. Doesn't work if you're trying to attack someone else

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So he made his wrestling simulator game less capable of actually simulating professional wrestling, thus defeating the purpose of the game. 'Cause in actual wrestling fans would care about the big scary guy beating up the top face in a company because he's the top face in the company. They love him and they're horrified because some scary guy is beating him up. They're invested as they should be. TEW ought to work the same way and it's deeply annoying to me that it doesn't.

 

You misunderstanding the game is the problem, not the game. Menace is literally standing there looking mean. Not doing anything. No matter how scary someone looks, fans aren't going to sit there for five minutes and be enthralled. You need to rate the monster on something that's an actual activity, like fighting.

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But he WASN'T just looking at him. The angle explicitly says that he beat the utter tar out of him.

 

The angle description is just text to add flavour and a sense of immersion - for obvious reasons, the game can't "know" what it actually means.

 

It can only work on what it is set to be rated on. As mentioned in my first reply, the Menace angle rating is literally someone standing there doing nothing, therefore given the instructions the game has been given he IS just looking at him.

 

As I said, the angle rating for that character should be Fighting so that he's actively doing the beatdown - you can either change it yourself or download the updated database that is in the thread at the top of the technical support forum - and then you'd be avoiding the penalty as the instructions would be correct and there'd be activity.

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  • 1 month later...
I know I've asked this before, but it got no response, is it possible to get the Angle % bumped up for the Monster Battle product? It's listed as 10% for events but the RW promotions like Kaiju Big Battel have way more promos than that in your average event.

 

20% would be ideal but I'd even settle for 15%.

 

It's in the next patch.

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  • 2 weeks later...

<p>Something I noted while trying to give an overhaul on Stampede with the idea of a product around Bret Hart is that in the game there isn't a product which focuses on Story Telling and Technical Masterclass at the same time.</p><p>

There can be many variations, but something like:</p><p>

30/70 angle-match ratio.</p><p>

The default tear and wear with the idea of it being more focused on the mat and some brawling.</p><p>

No deathmatches.</p><p>

No comedy gimmicks.</p><p>

Everyone needing a gimmick.</p><p>

Story Telling and Technical Masterclass as match aims.</p>

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<p>Strong Style Entertainment- A variation of New Japan's product with more emphasis on gimmicks, storylines, and whatnot without being too far from the Strong Style.</p><p> </p><p>

If something is already like this in the game, oops <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>Strong Style Entertainment- A variation of New Japan's product with more emphasis on gimmicks, storylines, and whatnot without being too far from the Strong Style.<p> </p><p> If something is already like this in the game, oops <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> This could be the East Meets West product?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Dynamite Sid" data-cite="The Dynamite Sid" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>This could be the East Meets West product?</div></blockquote><p> </p><p> I'll check when I get home from work. This stuff usually hits me when I'm working thinking about possible saves <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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