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2016-2020 Conversions


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2016-2020 Conversion Guide

 

This is a guide to help map out what aspects of a database will need to be adjusted from a 2016-2020 conversion

 

 

Attributes replace Personality and Lifestlye categories. How does converter translate the Personality and Lifestyle over? Or do we have to completely go from scratch here? Something only Adam and Testers would know.

 

Broadcasters: Ability to 'limit' broadcasters reintroduced. Viewership figures reworked. Simulate to test and set proper TV Rating and PPV Buyrate levels. "This will mean that database makers will need to spend some time rebalancing their broadcaster coverage levels if they convert them from 2016 to 2020, as otherwise you're likely to end up with overly high pay-per-view revenue for example, but I'm afraid that's not something I can really automate as it's something that requires a judgement call on a case by case basis."

 

Broadcasting Deals: Company Pays or Broadcaster Pays

 

New 'Other TV Shows' feature: Such as the Superbowl these will have to be completely added from scratch

 

Match Styles: Remove speciality matches such as 'Comedy' matches.

 

 

Events: Ability to set 'intent'

 

Companies:

-Product System Revamped. Converter will change 2016 organic products to something that most closely matches a 2020 preset. Mod Maker will need to adjust and make sure its accurate.

-New AI Booking Style Settings = Match Sliders Are Gone. Mod Maker will need to adjust to make sure its accurate.

-Womens Division size can be adjusted now

-Adjust Rosters: New AI behavior will allow for correct and unique roster sizes and makeups (add back jobbers and lowercard guys) "unlike previous games you don't have to have a certain roster "shape" - you could have an entire roster of Major Stars, or only Major Stars and Unknowns and nobody in between. This makes things considerably easier for database makers to put workers in their "correct" place on the roster without needing to fudge values"

 

Finances: Changed to be more realistic. Companies may not need to be set to such unrealistically large numbers just to keep them from going bankrupt. "the new model and figures will be a culture shock to those who are very used to TEW2016, but they should lead to a better and more realistic game."

Locations - "Spirtual Homes" can be designated (IE ECW Arena, Center Stage, The Dallas Sportatorium, etc.)

Tag Team: Addition of 'Permenant Units'

Titles - Ability to set titles as "Achievements", so a need to adjust King Of The Ring, Royal Rumble belts, etc.

Stables - Alot of additions made. Big tweaks needed since the feature was basically bare and useless in 2016.

Angles: New rated on Category "Fighting" (for brawl angles)

 

Workers:

-New "Experience" stat.

-New 'Worker Styles'

-New Potential options

-Gimmicks have been totally reworked

-Personality system has changed

-Star Quality is now dynamic, may need to lower some 90-100 range guys.

 

 

*Suggest any additions*

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I have a new current day mod I have been working on, all workers stats done from scratch using the in game filter parameters of:

 

100 = Top 1% (Standard-bearer, best ever)

90 = Excellent

80 = Great

70 = Good

55 = Decent

45 = Not Awful

30 = Awful

 

The mod currently only features the below promotions as I don't want to add things that I don't know enough about and don't watch regularly enough. I would rather have a smaller more accurate game world than feature outdated companies and workers with incorrect stats.

 

WWE

NXT

AEW

AAA

CML

ROH

Impact

MLW

NJPW

AJPW

Rev-Pro

 

It's not something I will update and release each month but at the time of release it will be a current world up to date mod.

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Can someone summarize what needs to be done to convert? The way this works is that the convertor will automatically translate everything to the new engine, except of course the new features which could either be filled in automatically based on previous values, or just standardized.

 

So what's new?

 

- Some stats are changed like "submission"-"mat"-"chain"-wrestling being 1 stat now. I think the way this worked in WMMA4 is that the game takes the highest stat of the 3 instead of an average.

- There's the face/heel-attributes, but luckily Adam mentioned the game is smart and will give the attributes based on the ratings.

- Angles should automatically get tags based on title/content.

- ???

 

So hopefully all you need to do is a check-up and just add whatever you want to add.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47289" data-ipsquote-contentclass="forums_Topic"><div>Can someone summarize what needs to be done to convert? The way this works is that the convertor will automatically translate everything to the new engine, except of course the new features which could either be filled in automatically based on previous values, or just standardized.<p> </p><p> So what's new? </p><p> </p><p> - Some stats are changed like "submission"-"mat"-"chain"-wrestling being 1 stat now. I think the way this worked in WMMA4 is that the game takes the highest stat of the 3 instead of an average.</p><p> - There's the face/heel-attributes, but luckily Adam mentioned the game is smart and will give the attributes based on the ratings.</p><p> - Angles should automatically get tags based on title/content.</p><p> - ???</p><p> </p><p> So hopefully all you need to do is a check-up and just add whatever you want to add.</p></div></blockquote><p> </p><p> No one really knows for sure until the game releases. On the past couple of TEWs, the conversion process did 90% of the work. But that 10% was a difference-maker. You could absolutely play a 2013 mod converted straight t 2016 but thing would be... wonky. On that one, a big change that required updating was broadcasters. without updating, any company could get any broadcast deal and that made things unfold weird. That wasn't hundreds of hours of editing to get the broadcasters to fit the 2016 model, but it was some work. </p><p> </p><p> Looking at the 2020 changes, there are some changes that will almost certainly require some manual attention post-conversion. Company products, Attributes, dojos, maybe schedules.... </p><p> </p><p> For me, the 2013 mod I've been working on will be converted over. As much as possible, I've been putting it together with a 2020 conversion in mind. But I can't see it being near ready by the time the game launches so it won't be out for awhile. And has already been said, I will want to actually PLAY TEW 2020 so that will further delay things.</p>
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<p>I was thinking of manually converting the C-verse mods I play, and if it's just the broadcasters I can probably just copy-paste the 2020 model, so that's relatively no work I hope.</p><p> </p><p>

It's unfortunate but understandable from a technical perspective that it's not possible to "update" the companies. I'm afraid we're going to have to manually compare them with the 2020 C-verse. As for the real world mods: I'm sure you can all work together on this, though opinions might differ on what WWE anno 2001 looks like product-wise.</p>

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<p>I will hopefully be doing this stuff for TEW2020</p><p> </p><p>

- CVerse 1931 (After 2016 Release)</p><p>

- Unnamed Custom Universe Mod (Something like TVerse, RockVerse, etc., which I have been working on).</p><p>

- CVerse 2001 (A project I'd wanted to do for a while, but never fully tackled).</p><p> </p><p>

Things I will be assisting with for 2020:</p><p>

- CornellVerse 2020: New Legacies by Steven James (along with future editions, if any).</p><p> </p><p>

- The RecklessVerse by Steven James (along with future editions, if any). </p><p> </p><p>

I've also considered doing the whole CV2005 thing, but I'm not quite sure If I want to go through with it, especially since others may also attempt it.</p>

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Such a relief to know so many of the best mods from 2016 are going to get converted over. The first one that gets released will probably be so many of our first games in 2020. While I won't play C-Verse, I'll definitely play a save on whatever the first RW conversion is.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47289" data-ipsquote-contentclass="forums_Topic"><div>Can someone summarize what needs to be done to convert? The way this works is that the convertor will automatically translate everything to the new engine, except of course the new features which could either be filled in automatically based on previous values, or just standardized.<p> </p><p> So what's new? </p><p> </p><p> - Some stats are changed like "submission"-"mat"-"chain"-wrestling being 1 stat now. I think the way this worked in WMMA4 is that the game takes the highest stat of the 3 instead of an average.</p><p> - There's the face/heel-attributes, but luckily Adam mentioned the game is smart and will give the attributes based on the ratings.</p><p> - Angles should automatically get tags based on title/content.</p><p> - ???</p><p> </p><p> So hopefully all you need to do is a check-up and just add whatever you want to add.</p></div></blockquote><p> </p><p> I've actually been working on a list of every aspect that would need to be changed or filled in, if anyone wants to add to it.</p><p> </p><p> -Match Styles: Gone. So that means potentially having to remove all "Comedy" matches, etc.</p>
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I have kicked around (with DerekB) the creation of a CVerse '89 or '90 one that we would try to make for 2020. I don't imagine it will be an immediate release or even something that is high on the priority list until we both finish other things that we are working on in our lives -- but it could come to fruition.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47289" data-ipsquote-contentclass="forums_Topic"><div>I have kicked around (with DerekB) the creation of a CVerse '89 or '90 one that we would try to make for 2020. I don't imagine it will be an immediate release or even something that is high on the priority list until we both finish other things that we are working on in our lives -- but it could come to fruition.</div></blockquote><p> </p><p> Would love to hear more on that.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47289" data-ipsquote-contentclass="forums_Topic"><div>I've actually been working on a list of every aspect that would need to be changed or filled in, if anyone wants to add to it.<p> </p><p> -Match Styles: Gone. So that means potentially having to remove all "Comedy" matches, etc.</p></div></blockquote><p> </p><p> Can you post your list? (nvm: it's in the first post obviously <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />)</p><p> </p><p> As for the match styles, and a bunch of other things: you can already do this right now. No need to wait for the editor to be released before you can start. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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That's true. Not so much a list of things to do only once the game comes out, just things that have to be adjusted from 2016. Hard to know exactly until we get 2020 or the editor, because we dont know how its converter system will work as far as what blanks it will fill in, and what it wont. But anyone Feel free to add to this. I added the in progress list to the main post.

 

The more research I do the more I realize there may be much more work that needs to go in properly converting a mod from 2016 to 2020. I think this will be a much diffferent game than 2016 was from 2013. "Ripped the code apart and rebuilt it" was the wording used from Adam himself. Whether thats just hype or reality, or something in between, we will find out soon and its very exciting regardless.

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Oh I'm sure that if Adam hypes it it'll be amazing, but I think the convertor just changes values in the database from one space to another, so from what I understand there shouldn't be a change in that, even if the game is inherently more complex.

 

Worst case scenario, there might be some bugs in it that only resurface later on. It happened in WMMA5, probably simply because no one tested it properly (because there are far less mods there). Someone should test it once it's released to ensure that everything transfers correctly so that you, the modders, aren't making the same "mistakes".

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Oh I'm sure that if Adam hypes it it'll live up to that, but I think the convertor just changes values in the database from one space to another, so from what I understand there shouldn't be a change in that, even if the game is inherently more complex.

 

Worst case scenario, there might be some bugs in it that only resurface later on. It happened in WMMA5, probably simply because no one tested it properly (because there are far less mods there). Someone should test it once it's released to ensure that everything transfers correctly so that you, the modders, aren't making the same "mistakes".

 

Hopefully Adam will take care of mod makers in this regard, and do some intuitive things with the converter so there aren't large chunks that are just blank. But there are some new features that cannot be taken into account by a standard 2016-2020 conversion, and theres no way around that. Some things WILL have to be added from scratch. And maybe we will even get an early editor release to ease this burden.

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  • 2 weeks later...
Maybe add the "star quality" stat, as it's going to be more dynamic, so workers should probably start with less instead of an immediate "95", otherwise it'll probably go to 100 all the time. Hard to see whether the convertor will automatically deduct a %. I doubt it.

 

Thanks!

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  • 4 weeks later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47289" data-ipsquote-contentclass="forums_Topic"><div>I have kicked around (with DerekB) the creation of a CVerse '89 or '90 one that we would try to make for 2020. I don't imagine it will be an immediate release or even something that is high on the priority list until we both finish other things that we are working on in our lives -- but it could come to fruition.</div></blockquote><p> </p><p> <span style="color:#0000FF;">That would be great. I would love to play that.</span></p>
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  • 2 weeks later...
  • 1 month later...

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