TheGhost Posted April 29, 2020 Share Posted April 29, 2020 <p>So I have played a few watcher games just to kind of see how the game world develops. </p><p> </p><p> I wanted to see if anyone else noticed how erratic Stables seem to work in the game. With a few watcher games I have noticed that stables start up and end fairly quickly, and if one group is disbanded in a single company, in that same company a new stable will form with most of the guys in the stable that just ended.</p><p> </p><p> I just found it odd, and was curious if anyone else had noticed this, or if I just happened to have a few fluke games?</p> Quote Link to comment Share on other sites More sharing options...
LloydCross Posted April 29, 2020 Share Posted April 29, 2020 Nexus/Corre simulator? Quote Link to comment Share on other sites More sharing options...
TheGhost Posted April 29, 2020 Author Share Posted April 29, 2020 <p>I know what you said is a joke.</p><p> </p><p> But the scary part is, it's true and a better way to sum up what I have said haha.</p> Quote Link to comment Share on other sites More sharing options...
jwt13 Posted April 29, 2020 Share Posted April 29, 2020 Adam has said this is more likely to happen as a new game starts so companies can balance out their face/heel dispositions and that it gets better after the first month or so. Quote Link to comment Share on other sites More sharing options...
edenborn Posted April 29, 2020 Share Posted April 29, 2020 Adam has said this is more likely to happen as a new game starts so companies can balance out their face/heel dispositions and that it gets better after the first month or so.While it's reassuring to know that the AI will be able to sort this out after the first month of play, this is far from ideal, especially if you're excited to play a historical mod. If you're looking to play the WWF in the Monday Night Wars, a good part of the fun is going up against WCW at the height of their power. When the nWo is the hottest stable in wrestling. Watching the AI nonsensically disband the nWo in the first few weeks so they can balance out their faces and heels will be frustrating to say the least. Happily, I remember Adam being receptive to making these kinds of fixes for TEW 2016, so I'm hopeful this can be addressed. Quote Link to comment Share on other sites More sharing options...
Matt_Black Posted April 29, 2020 Share Posted April 29, 2020 One has to wonder why the database was set up to start with so many unbalanced rosters in the first place. Quote Link to comment Share on other sites More sharing options...
WalterSobchak Posted April 29, 2020 Share Posted April 29, 2020 One has to wonder why the database was set up to start with so many unbalanced rosters in the first place. Agreed, seems like it would be really counterintuitive, especially for historical mods. Quote Link to comment Share on other sites More sharing options...
Donners Posted April 29, 2020 Share Posted April 29, 2020 I think the Tech Support thread on this topic has been deleted; the impression I got from the reply was essentially that it is a necessary evil as part of the AI rebalancing process, so it may not be addressed. Quote Link to comment Share on other sites More sharing options...
Remianen Posted April 29, 2020 Share Posted April 29, 2020 When the nWo is the hottest stable in wrestling. Watching the AI nonsensically disband the nWo in the first few weeks so they can balance out their faces and heels will be frustrating to say the least. Wouldn't this be easily remedied by the mod maker ensuring the necessary balance already exists so the AI doesn't have to make changes? Quote Link to comment Share on other sites More sharing options...
Teh_Showtime Posted April 29, 2020 Share Posted April 29, 2020 There’s only so much you can balance a real world scenario in terms of face/heel balance. Some real life companies just weren’t booked evenly Quote Link to comment Share on other sites More sharing options...
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