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How to get people over.


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Could that really work?

 

Since I have nothing else to do, decided to load up the game and jump into the C-Verse. For the purpose of this little experiment loaded up SWF. Then signed some random guy called Wolfie Tagg who seems pretty much like an unknown. Don't play the C-Verse so maybe he is the next John Cena? Don't know what his pop-cap ls like.

 

Spent the save booking him in squash matches, then letting auto booker do the rest as I have no intention of carrying on the save. Here are the results.

 

QjtqlWJ#d3DEtrR

 

Now, this is just from booking 5 minutes or fewer squash matches against people on the roster and nothing else. Sure if you run angels and stuff with the worker you could boost that quicker. He went from unimportant to recognisable in that short amount of time. So yeah, seems like he was getting over.

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Since I have nothing else to do, decided to load up the game and jump into the C-Verse. For the purpose of this little experiment loaded up SWF. Then signed some random guy called Wolfie Tagg who seems pretty much like an unknown. Don't play the C-Verse so maybe he is the next John Cena? Don't know what his pop-cap ls like.

 

Spent the save booking him in squash matches, then letting auto booker do the rest as I have no intention of carrying on the save. Here are the results.

 

QjtqlWJ#d3DEtrR

 

Now, this is just from booking 5 minutes or fewer squash matches against people on the roster and nothing else. Sure if you run angels and stuff with the worker you could boost that quicker. He went from unimportant to recognisable in that short amount of time. So yeah, seems like he was getting over.

 

What road agent notes did u use

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the ones I said...

 

Victor being selected as the person you want to get over

 

Then Dominate, Decisive, Pinfall Victory...

 

Had him beat Remo a few times until he handed in a request to leave, which we rejected then just picked random people on the card after that. They are two matches he lost because I forgot to select the victor note. One against Remo and the other against Randu Unleashed. All the rest were victories.

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squash matches against people on the roster

 

Random people on the roster? Or recognisable people? Because that's a big difference. :p

 

The thing is: you're not exactly creating pop here. You're leaching it from other workers. Long-term it's probably better to do as others suggest and have them surf alongside great storylines. However, when you're not starting with popular workers, I'm afraid there's not much else you can do for quick results than champion a worker through domination matches.

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Random people on the roster? Or recognisable people? Because that's a big difference. :p

 

The thing is: you're not exactly creating pop here. You're leaching it from other workers. Long-term it's probably better to do as others suggest and have them surf alongside great storylines. However, when you're not starting with popular workers, I'm afraid there's not much else you can do for quick results than champion a worker through domination matches.

 

It really depends on what you are trying to do and how quickly. If you want to hotshot someone to the main event then he Goldberg Push... is one way of quickly moving someone up the card. WWE and WCW have both used this in the past with Goldberg, but also Ryback used the same template when he got to the main event before finally losing to CM Punk as another big example.

 

Putting them in storylines is another way. There isn't a right or wrong answer. To be honest, if I was doing this properly, I would use a mixture of the two. Have a storyline where he feuds with someone.

 

Worker A beats Worker B

Work B is annoyed as loss, cuts a promo on worker A

Worker A beats someone else

Worker B attempts to attack him be fails

Worker A challenges Worker B to a match

Worker A beats Worker B again

Worker B attacks worker A after the match... ETC

 

spread that out over the course of a month or a month or on TV/PPV so you have the worker in a feud while he has his domination run.

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Since I have nothing else to do, decided to load up the game and jump into the C-Verse. For the purpose of this little experiment loaded up SWF. Then signed some random guy called Wolfie Tagg who seems pretty much like an unknown. Don't play the C-Verse so maybe he is the next John Cena? Don't know what his pop-cap ls like.

 

Spent the save booking him in squash matches, then letting auto booker do the rest as I have no intention of carrying on the save. Here are the results.

 

QjtqlWJ#d3DEtrR

 

Now, this is just from booking 5 minutes or fewer squash matches against people on the roster and nothing else. Sure if you run angels and stuff with the worker you could boost that quicker. He went from unimportant to recognisable in that short amount of time. So yeah, seems like he was getting over.

 

Bear in mind that you're going to get over ANYWAY from working on national TV; your popularity will rise up fairly quickly at first. Would be interesting to see how much pop the same guy had got if he'd lost all of his matches.

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Ha, I did that in my 2016 save. Put him in a tag team with Ca$ino, gave them plenty of promos, and they were 80+ pop after a while.

 

I had him in a tag team with Fro Sure in SWF, and the two turned into amazing brawlers. I turned Garry heel and he absolutely shot up the card as a singles guy.

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To get the well executed squash bonus, you use the dominate & decisive victory notes, with time of five minutes of less.

 

In 2016 terms, the loser has to be an enhancement talent, the winner has to be over lower midcard. This does work in 2020 but I can't remember the exact terms.

In TEW2016 you didn’t need the dominate note for a squash match, all you needed was a decisive victory in under 5 minutes against an enhancement talent to get a “well executed squash”.

 

Not sure if/how that’s changed for 2020.

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<p>I will eighth (or whatever) the use of losses in building popularity. Yes, the wins are awesome and build momentum. Unless you are talking about a main event level guy there will be losses along the way. Make sure they are to guys who will make the match really good and it doesn't affect popularity near as much (this next part is important) if you are running a performance-based product.</p><p> </p><p>

My CZCW save has had some weird stuff happen. Acid 2 went all the way up to Major star while I was trying to job him back to midcard to releive him of the midcard title. Once the belt is gone he sticks around well-known even getting wins. For that particular run he was matching my top guys in performances enough to get over huge with the fans despite losing. Maybe carrying the belt around helped.</p><p> </p><p>

Pablo Rodriguez got 2 points of popularity out of his first loss in over a month with no pop gain in any of his wins. I'm figuring out that you can advance guys in losses, you just have to make sure they get those wins (and the momentum) back against lower card guys. Will have to see how differently that works in a popularity way bigger than performance.</p>

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Realistically should it be that easy. Think about in the real world how many people would theoretically have reached 100 pop. Hulk Hogan & The Rock, maybe. Guys like SCSA, HBK, Taker, etc maybe in the 90s? The rest should reasonably be around the 80s. A 100 pop should be a once in a generation guy. There really should never be more than one or two guys at that in any game world at any point.

 

But beyond that theres a lot to take into consideration:

 

Pop caps:

9234d0d667711e7986ffdf19f82abb3d.png

 

Some wrestlers outright cant go 0 to 100.

 

Theres your company itself:

d52e165ce68ffac8eda36f8e4f9cf216.png

 

Audience size:

b5ee87ab16ec18a316e8d802a8cb5c2c.png

 

Then theres so many tiny things that can effect growth:

Selfish workers

A worker willing to make another look good

 

Though ultimately why not just raise their pop to 100 and save yourself some time?

 

Austin, Inoki, Baba, Santo....

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9234d0d667711e7986ffdf19f82abb3d.png
Perhaps a side note:

 

65 is actually a much higher floor than I'd have expected. I would have imagined some workers can't get past 40. Knowing that a promising wrestler -- failing some bizarre event -- will be able to contribute at 65 popularity makes offering a long-term deal a little less chancy.

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No problem~

 

Another little tip would be to do a deep dive onto the attributes your roster has. You can specifically search for them in the filter which is great, look and see if you have any 'tag team specialists' who you aren't currently using in an active team. They can be invaluable for this.

 

PGHW sent me Matt Blackburn on an excursion, a promising hopeful but he literally had no popularity in the US. Feeling an obligation to train him up for as long as I had him, I quickly teamed him with Bart Biggins, who was doing absolutely nothing and actually was the only person on my roster with 'Chilly' momentum so he needed a new thing to do anyway. A few matches together in and I'm already happy with it, their matches against jobbers get towards the high 40s which, if Blackburn was in their by himself against those same people we'd be looking at 20s and maybe even high 10s. And since Bart has the Tag Team Specialist stat, that means that once they build up their tag experience a little and graduate to working main roster teams, they should legitimately be having really good tag matches. Bart's gonna turn out to be a great mentor for the kid I think. And Matt's already got 16 popularity across US after only one two dark matches and a lone B-Show tv match, I consider that pretty good for where he is.

 

Also the "Giving Performer" attribute is a great one if you're looking for the best possible opponents. "Dynamo" is also very helpful to ensure they won't be holding back because they're in an unimportant match or on a pre-show or b-show or whatever the case may be.

 

Where can I find the attributes?!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KingBDL" data-cite="KingBDL" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49080" data-ipsquote-contentclass="forums_Topic"><div>Where can I find the attributes?!</div></blockquote><p> </p><p> To look at what a specific worker has you can click Skills and at the right of the page will be a list of attributes.</p><p> </p><p> For the Search filters, it's in the bottom left.</p><p> </p><p> <img alt="kbd57se.png" data-src="https://i.imgur.com/kbd57se.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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