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Diaz was unemployed too so it makes sense that he would try a new area. I've just realised that I don't understand the changes to the contract system. I signed Diaz to a written contract with an iron clad clause - does this mean he can work wherever he wants but he can't sign an exclusive contract until the contract with me is up?
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Diaz was unemployed too so it makes sense that he would try a new area. I've just realised that I don't understand the changes to the contract system. I signed Diaz to a written contract with an iron clad clause - does this mean he can work wherever he wants but he can't sign an exclusive contract until the contract with me is up?

 

As far as I understand it, yes. The iron clad clause makes it to where the worker can't hand in notice. Written allows you to have an iron clad. Exclusive means they only work for you. PPA on a written I'd assume means they only work shows you book them on, so no house shows.

 

I was able to offer an exclusive written to Youngman despite having him signed to written. So I'm not sure what the exact differences are. Does the in game help menus list anything?

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As far as I understand it, yes. The iron clad clause makes it to where the worker can't hand in notice. Written allows you to have an iron clad. Exclusive means they only work for you. PPA on a written I'd assume means they only work shows you book them on, so no house shows.

 

I was able to offer an exclusive written to Youngman despite having him signed to written. So I'm not sure what the exact differences are. Does the in game help menus list anything?

 

It seems that written locks the contract (i.e no pay rises) and iron clad means that the worker can't hand in their notice so it sounds like I've got Diaz for a year guaranteed.

 

I guess that you could overwrite the written deal because the original deal was with your company?

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It seems that written locks the contract (i.e no pay rises) and iron clad means that the worker can't hand in their notice so it sounds like I've got Diaz for a year guaranteed.

 

I guess that you could overwrite the written deal because the original deal was with your company?

 

I honestly have no clue how or why. He was a on written 10k a month deal. My guess is because it wasn't exclusive, I could offer him another contract? Not entirely sure. But I was able to sign him a little longer while losing CC, HV and WM and was able to take Icon out of his contract. I hope this isn't how it's intended to be, because that seems a little ridiculous if so. I know in the past if you had them on a PPA deal, you could renegotiate after so much time had passed and change the terms of the contract. I guess because it had been a number of months, I was able to do that here. Even more shocking, nobody else attempted to get in on signing him while I had negotiations open.

 

To be honest, I'm not sure I understand the new contract system entirely. I've been locking guys up to Exclusive Written PPAs with Iron Clad deals in place. Aside from running house shows, and trying to steal/keep a worker from being stolen, I can't see a reason to ever go with a written monthly over a written PPA as the rates seem to be significantly lower with a PPA. Maybe guys above a certain pop will only accept written monthly deals?

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I honestly have no clue how or why. He was a on written 10k a month deal. My guess is because it wasn't exclusive, I could offer him another contract? Not entirely sure. But I was able to sign him a little longer while losing CC, HV and WM and was able to take Icon out of his contract. I hope this isn't how it's intended to be, because that seems a little ridiculous if so. I know in the past if you had them on a PPA deal, you could renegotiate after so much time had passed and change the terms of the contract. I guess because it had been a number of months, I was able to do that here. Even more shocking, nobody else attempted to get in on signing him while I had negotiations open.

 

To be honest, I'm not sure I understand the new contract system entirely. I've been locking guys up to Exclusive Written PPAs with Iron Clad deals in place. Aside from running house shows, and trying to steal/keep a worker from being stolen, I can't see a reason to ever go with a written monthly over a written PPA as the rates seem to be significantly lower with a PPA. Maybe guys above a certain pop will only accept written monthly deals?

 

We'll just have to play the game and see how it works out.

 

The good news is that I managed to turn a small profit running weekly shows and i'm very close to hitting Tiny.

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Eric Eisen passed at the ripe age of 42. SWF is large. To achieve Medium and be able to apply for the SWF book by virtue of this challenge, I have to gain 9 pop in my home region, and another 8 in one of my spillover regions. Well, time to run daily shows on WrestleWorld to see if I can somehow manage to hit this before the position is filled.
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Workers can turn you down so I don't think it's overpowered enough to need to be exclusive to a roll. I just tried a few people and James Diaz is the only one who agreed.

 

I've been doing this a lot as the pool of female wrestlers is shallow if you're worried about QAW locking down all their talent. Generally it seems as though unemployed workers will happily agree to a new area while anyone with any sort of work won't. There are some attributes that probably influence this (homebody probably won't agree - traveller might even if they have a job).

 

The only real big star I've got is Shiori Jippensha (who had walked out of 5SSW). But then again she is my biggest star now having beaten Talia Quinzel to become only our second champion in nearly 2 years so it was quite a big deal to get her available. Her pop took some building up but QAW chipped in with her pop gain once she appeared on their radar so there's that.

 

I think it is a bit too easy to get workers to become available. I'd like it to be still possible (which is why I don't switch it off altogether in the options) but have them require more money. The $200 travel is a lot when your just starting out but as they will generally only want $30/show if they've no pop in your region and not insane pop in their own region then it quickly becomes cost-efficient, particularly in a performance-based fed.

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I've been doing this a lot as the pool of female wrestlers is shallow if you're worried about QAW locking down all their talent. Generally it seems as though unemployed workers will happily agree to a new area while anyone with any sort of work won't. There are some attributes that probably influence this (homebody probably won't agree - traveller might even if they have a job).

 

The only real big star I've got is Shiori Jippensha (who had walked out of 5SSW). But then again she is my biggest star now having beaten Talia Quinzel to become only our second champion in nearly 2 years so it was quite a big deal to get her available. Her pop took some building up but QAW chipped in with her pop gain once she appeared on their radar so there's that.

 

I think it is a bit too easy to get workers to become available. I'd like it to be still possible (which is why I don't switch it off altogether in the options) but have them require more money. The $200 travel is a lot when your just starting out but as they will generally only want $30/show if they've no pop in your region and not insane pop in their own region then it quickly becomes cost-efficient, particularly in a performance-based fed.

 

$200 travel seems really low for bringing someone over from the States. Who is getting flights, transfers etc for that?

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Eric Eisen passed at the ripe age of 42. SWF is large. To achieve Medium and be able to apply for the SWF book by virtue of this challenge, I have to gain 9 pop in my home region, and another 8 in one of my spillover regions.

 

Well, time to run daily shows on WrestleWorld to see if I can somehow manage to hit this before the position is filled.

 

How did this go? I have never been able to get a job with a big established company without save scumming even with max reputation.

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Finished Year 2.

 

In an effort to keep the timeline moving, I reduced to two shows per month, with an extra Quarterly Extravaganza. We hit Small in October and now face production penalties being compared to APW, DIW & ZEN. They aren't too severe however, and we're still gaining popularity with every show. I'll slowly catch up. I've gone from $10k profit per month at Tiny, to $2k at Small, so it'll take some care.

 

I'm still operating on handshake deals. Maybe that's a positive to being in Australia. There's only RAW to poach from us, and they aren't interested in guys who are only over in Queensland. I see no reason to lock up any of my roster. No one feel indispensable. I have four 'Special Attractions' who cycle in to headline and give me enough Major Stars, and given how easily I convinced Zeus Maxmillion to come over to be one of them, they're replaceable. Practically everyone else is $30 a shot. Even Surfer Dude Lucas, who has been pushed to the moon (my one home grown Major Star) spends most of the time on the undercard, and is as green as my user character. I'm sure if we got on Wrestleworld (is it even available in Australia?) I'd have a lot more trouble. Eventually I'll need to expose Zachary Caspit to the world.

 

I did start a women's division, which in Australia is pretty sparse. Luckily Lucy Stone McFly and a Joshi girl (Yayoi...) immediately moved to Queensland upon hiring them, so that saves travel costs.

 

I'm worried about Zachary Caspit's stats. He's a high flyer, but his aerial and flashiness aren't moving. I've given him a semi-Jesus push to Bubbleweight Champion, paired him with ex-RAW star Echo for main events and promos, and am going to bring in more ZEN guys to work with him. He turned on his fellow Roundhouse Puppy Kicker Dee Lucketti in August, and they've had a nice feud. Zeus Maxmillion agree to put him over too. I'm starting to trust him beyond sidekick roles.

 

Applying for every job that comes about. CILL and RIPW turned me down. Which is understandable, given how early it is in Zachary's career. The lack of being able to move to new companies is what turned me off the Road to Glory in TEW'16 though. I don't want to have to build this little beach promotion forever. In TEW'13 (I think) I completed the RTG by moving to BHOTWG, which was awesome.

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How did this go? I have never been able to get a job with a big established company without save scumming even with max reputation.

 

3 days later Jerry appointed himself so I was thinking I had plenty of time and went back to running touring shows in other regions I wasn't popular in (my 8 to 13 pop regions) and a week or two later, The Guru took over as Booker. So yay me.

 

As it stands, I'm out of February and have started locking up all my major stars and stars to exclusive, iron clad monthly written deals. Still waiting on Wolfsbaine to negotiate again so I can do the same. Waiting on my owner goal of no signing 35+ year olds so I can lock up Peverell and 1 more that escapes me. Brought in Ring Generals and Findlay. Gonna see what they can give me. I doubt I'll be able to sign them as they're all with PGHW as well. Casey Valentine (the one with USPro, not at my CPU atm but I think its him) got non offered, so I snagged him up. Might sign him to a written as well but it'll cost around 55k a month

 

Fro Sure is nearly established but the Japanese guy Isono I got to sign as a result of a mystery box roll has more charisma and star quality so that dings Fro. Hopefully not to the point where he's a bad figurehead because Isono is a better heel. So I may be figurehead-less.

 

All in all, it's moving very slowly since I'm running 25 shows a month (touring mon thru fri in non popular regions, weekly event on Saturday, PPV type event on last Sunday). I'll hit medium shortly. Will try to get on OnDem shortly after as that will raise my pop globally and furthur contribute to merchandising money which has been huge for me since the upgrade. Running cheap tix nets me around 20% more revenue per weekly event. Touring shows are a loss as production costs outweigh tix/merch since I'm getting less than 100 people every location. Economy and industry has also been dropping since game start from the 70s so it's starting to get a little tough from that perspective.

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25 shows a month?! How on earth do you avoid the repetitive booking penalty?

 

The repetitive penalty only applies to the audience that saw your show. Since I'm running touring shows for these Monday thru Friday shows, it's not shown on TV so the matches are unique to that audience every time. I'm also running a different region every day. Mid South, Tri State, North West, South West and I believe North East. Meanwhile, my broadcast weekly Saturday show and major named show on the last Sunday are in my home region south east.

 

As for the matches I'm running on those touring shows, I was between 8 and 13 pop in all those regions, so the matches need not be great to generate pop growth. Also because it's a touring show, there's no left off show complaints. So I'm running an hour show with 3 matches. The main event I throw one of my upper echelon guys in the ring with a local talent if they're good (one of the regions has Ozzie Golden for example) or one of my lower tier guys that are essentially my jobbers. It gets a rating in the high 50s to low 60s. My other 2 matches are a tag team steal the show where I'm looking for tag chemistry (spent and of Jan and all of Feb teaming Fro with every single person on my roster against a job team I found had excellent chemistry) and the opener is a technical masterclass with my UC and somebody essentially random that I'm using more as a training match to get my UC over.

 

As a precaution, I turned off the 2 things in product settings I think it's like high risk moves and head drops (in the same area as all matches scripted or called in ring). I have found that has lowered my performer's in ring ratings fairly drastically and thus all my show ratings have mostly dipped, but I was running into injuries too frequently doing weekly shows, so I had to take those off while I'm running all the touring shows

 

I also have started to get a fairly large roster as ticket sales and merchandise especially have given me so much more income that I'm comfortable having a roster of 30 to 35 guys. The surplus of income is not from touring shows either. As I stayed, I'm losing money on those shows due to production costs being applied on touring shows and I'm drawing less than 100 people which means essentially no merch. However, the weekly events and monthly named show is bringing in massive money so I can afford the few grand haircut to gain popularity throughout the other game regions.

 

I've learned a ton thus far. If anyone needs any tips feel free to ask.

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ll97sC3.png

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End of Year 2

 

 

2nd Year down and CLASH is now rolling. Banking $100,000 every month, popularity across North America and finally growing into Medium after the 2nd last show of the Year.

 

 

However rapid expansion has came at a cost. Almost every star I've built or imported as a replacement has been poached - The CLASH World Title is almost the kiss of death for the past year now. Gram Gorman remains as our longterm Stalwart, though despite is incredible skill set and popularity (man gets pushed since he's sticking around and wrestles ANY style) he's developed a couple of bad relationships in the locker room (including a strong dislike on the UC other exchanging some near botches each).

 

 

Current star import is surprise release ZWB. The former SWF World Champion left the company and had no interest from... anyone. Thanks for the gift though it appears he's in decline already at 38.

 

 

As for the UC? he's gone from lackluster Highflyer to lackluster All Rounder at this point in time. Fundamentals are all great: mid 70's bar Selling, remains a great athlete and looks like a star, just lacks the polish in his Primary skills. Still good for mid 50's every week though and even cracks the 70's in angles on occasions.

 

 

 

Only managed the one achievement this year, with my UC still a far bit away from being a great hand. That said we've had two 74 cards late in December so that'll come soon.

 

  • We Are The Moment - Work for a Medium company

 

 

Mystery Box Rolls for Year 2 included the following:

 

  • 37. “Snow To An Eskimo”
  • 7. “That Loving Feeling…”

 

 

Selling? Yes please, though with no females on the roster that 2nd case is a blank...

 

 

 

With more workers now more open to trying their luck in the States (thanks to being Medium now) I'll be looking to aggresively target foreign stars that aren't tied down. Bring on Season 3!

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So that's the end of 2021 - in the space of a year Kanzen has gone from worrying about debt to making $500k/month. We are the most improved company of the year and are starting the slog towards Bigness.

 

I haven't really been pushing BULL Kimika primarily using her in a losing tag team. I haven't won any titles with her but still she's viewed as a star in Kanzen (popularity in the 50s throughout the US).

 

 

Not so small after all - Small -> (gain soft drug addiction)

We are the moment - Medium ->Play Bad Ass well and become Dynamo

A true alternative - Show card 75 -> Play weasly/underdog and Giving Perfomer

Taking the next step - Match rated 75 - become steroid user

Into the Bubble - Figured in the Power 500 (ranked #408) -> Lean on me. (Gain Strong Friendship with Skye Hermosa, addictions become forner).

 

End of year - Gain +5 in bawling, hardcore but actually all in Puro, as that's my highest stat of the three.

 

The world's in an interesting place with QAW about to break Medium (yes we beat them to it) and they're much more popular in the whole of the US. OLLIE have pinched a couple of my midcard wrestlers (the top of the card is all written). I have a lot of workers from CZCW but don't dare try to get them on writtens because CZCW are a lot bigger and richer than us. I made a couple of sneaky bids in for USPW wrestlers but soon got beaten back.

 

I thinking about trying to make Alina America our figurehead. Unfortuanately her charisma is a bit lacking and while she's a great performer she's no Shiori or Fuyuki. At the moment Alina, Selina Svelte and Shiori are our Major Stars, while Talia Quinzel, Fuyuki Higa and I am Stars. I appear to have solved the Higa problem for the time being by suspending her for a month following a fight with Darkness Cat. She's hardly been noticeable in the locker room after that - just a couple of Wrestler Court notes that have improved her attitude apparently. So that's all good.

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Leaning towards restarting. I desperately wanna start a save in the 97 C-Verse. Sucks seeing all my favs old as dirt. I've learned a ton from this run, and even though I've booked like 130 shows, I think I'd be better off restarting with all my newfound knowledge. Also want to try out some different products. Lucharesu is probably what I'll stick with, but I'm curious how other performance companies are. With the storyline annoyances this time around, I definitely think I wanna run some performance companies and have storylines once I get weekly TV. But getting penalized for lack of "interesting" storylines is annoying. Also coming to the realization that max negotiating might be a necessity to keep some talent or even take some talent. I had David Stone on a way better deal and he stuck with CWA. Kinda a kick in the chest. Not sure how useful a guy like Dreadnought or James Diaz will be in a performance company either. Dreadnought is just awful, Diaz I could probably work with.
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<p>Below are the low end of my skills and how they progressed from Feb 20 to Feb 21. By low end I mean if the skill said it was between 20-42, I took the 20 number. Not sure how fog of war works this year, if it's a number inbetween those 2 rolls, or if it's the top end or the low end, so I just went the floor to see proper progression. The reason for this is since progression has changed, this should give everyone a proper look at how skills progress. </p><p> </p><p>

</p><div style="text-align:right;"><p>Brawling: 23 --> 39</p><p>

Puroresu: 26 --> 35</p><p>

Hardcore: 04 --> 16</p><p>

Technical: 43 --> 47</p><p>

Aerial: 27 --> 35</p><p>

Flashiness: 11 --> 24</p><p>

Psychology: 43 --> 48</p><p>

Charisma: 44 --> 46</p><p>

Microphone: 59 --> 60</p><p>

Acting: 48 --> 49</p><p>

Star Quality: 62 --> 63</p><p>

Sex Appeal: 75 --> 75</p><p>

Basics: 48 --> 66</p><p>

Selling: 40 --> 44</p><p>

Consistency: 58 --> 76</p><p>

Safety: 48 --> 70</p><p>

Stamina: 66 --> 77</p><p>

Athleticism: 49 --> 53</p><p>

Power: 40 --> 43</p><p>

Toughness: 45 --> 47</p></div><p></p><p></p><p> </p><p>

So since the randomly generation of skills give you greater than 750 point total at the cost of not choosing where to put it, we can see the value of roughly 900 random points is not the same as choosing where to put the 750. This is because skills such as the 3 entertainment skills hardly move. This was with my using myself in a modern tv opening segment with Brother Grimm and others with 70's in entertainment skills prior to signing Grimm. We also see an important stat like psychology basically stand still. I took out the 20 points I was lucky enough to get from a mystery box, but past that, we see a +5 year over year. Technical is similar. The fundamental skills with the exception of selling all rise quickly. While Stamina is the only of the physical skills that see any real growth. </p><p> </p><p>

This being said, if you want to optimize your worker to complete this challenge, I'd allocate the points as follows:</p><p> </p><p>

75 points in each of the following skills: Technical, Aerial, Psychology, Charisma, Microphone, Acting, Star Quality, Selling, Athleticism, Power. These are the slowest skills to raise, albeit from my fairly short experience in 2020, but they were also slow in 2016. You could swap your Athleticism and Power for Stamina and Safety. Otherwise, you're going to have use the "Keep it Simple" note for yourself in every single match until your safety reaches an acceptable level. I'd also recommend checking the "Spinal-Impact moves are not allowed" and "High risk moves are not allowed" boxes under your product settings to further limit potential injuries. As an added precaution, don't put your UC with any worker you intend on using in the future of your promotion as injuring them will cause a negative relationship that may impact your ability to sign them. I've never injured the same guy more than once so I'm unsure if tension turns to dislike after a second caused injury. In terms of stamina, you're gonna have to tough it out in 5 minute matches or tags. There's no way to rapidly improve skills. The progression system has been reworked. There's essentially an experience bar that you fill up through working and it results in a slow drip towards actually progressing the stats.</p><p> </p><p>

The following potential owners (active in USA) that have the flashy financial preference. </p><p> </p><p>

<strong>Fumihiro Ota</strong></p><p>

Flashy, Traditionalist</p><p>

<strong>Jack Bruce</strong></p><p>

Flashy, Entertainment-Based</p><p>

<strong>Michelle Brendon</strong></p><p>

Flasy, Anti-Establishment</p><p>

<strong>Ross Henry</strong></p><p>

Flashy, Sports Entertainment</p><p>

<strong>The Masked Mauler VI</strong></p><p>

Flashy, Wresling-Based</p><p> </p><p>

For the early part of this challenge, I'd strongly recommend spamming FREE touring shows, as many as you can tolerate to get on WrestleWorld when they open in March. This will boost your pop rapidly, while also saving you money on your talent costs. </p><p>

From there, up your production values and run 4 monthly shows. Make sure they are monthly, as running weekly negatively affects attendance. Have your merchandising constantly being upgraded rapidly. You're going to take losses until you're on WrestleWorld and build up your pop. You could continue to run touring shows in your home region until your pop stalls. Do not run them outside of your home region at this point because the production costs will destroy you financially.</p><p>

Sign your top talent ASAP. As soon as you begin turning a profit, start signing your top talent to exclusive, written, ironclads ASAP. Raids are brutal this year. If you can get your top 4 guys (or gals) signed before the raids begin, you're set for growth into the future. Essentially, you want to tread water until September or so, as long as your treading water because you're talent costs are high from signing exclusive ironclad deals. At that point, you should have a solid talent core and be able to turn profit fairly easily from running 4 weekly events and 1 PPV style event.</p><p>

If you're worried about burning through all your matchups and hitting the repetitive booking penalty while running touring shows, book multiman matches. Book around searching for tag team chemistry.</p><p> </p><p>

I'll add stuff as I come across it.</p>

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<p>I restarted in ktb mod. </p><p> </p><p>

Fresh New Indie - Produce an Event Card of 50, July 2020</p><p> </p><p>

42. “They Love Me… They Hate Me…" You have gotten better at making the fans cheer for you or boo you. Can increase either your Babyface or Heel Performance by one stage (Base -> Better -> Amazing etc.)</p><p>

Chose heel</p>

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<p>Maybe it's my innate lack of ambition talking, but I wonder if some of you are working too hard. From my understanding, the pools in the new drip system can fill up, so after a certain number of matches per month, you're not doing anything to actually help your guy. You're just wearing him out and adding clicks for yourself. I don't know what that number is. I'm sure it depends on quality of opponents. Just seems like 25 a month is unnecessary in regards to developing your UC. I'm 2 years in, running 3-ish shows a month, and my guy has gone from...</p><p> </p><p>

</p><div style="text-align:right;"><p>Brawl 17 >...> 34</p><p>

Puroresu 11 >...> 25</p><p>

Hardcore 5 >...> 22</p><p>

Technical 11 >...> 28</p><p>

Aerial 44 >...> 47</p><p>

Flash 43 >...> 48</p><p>

Psych 47 >...> 56</p><p>

Charisma 44 >...> 48</p><p>

Mic 57 >...> 60</p><p>

Acting 42 >...> 45</p><p>

Star 70 >...> 74 </p><p>

Sex 73 >...> 76</p><p>

Basics: 43 >...> 60</p><p>

Selling: 46 >...> 49</p><p>

Consistency: 43 >...> 61</p><p>

Safety: 44 >...> 61</p><p>

Stamina: 67 >...> 78</p><p>

Athleticism: 55 >...> 65</p><p>

Power: 68 >...> 70</p><p>

Toughness: 47 >...> 51</p></div><p></p><p></p><p> </p><p>

It looks like lr10540 has had the same amount of improvement in one year as I had in two, so 3 matches per month is probably lower than optimum. My guy has mostly been working no-name Australian talent however. Whatever I can get for $30. </p><p> </p><p>

Apparently WrestleWorld Australia opened in July 2021, so I'll be giving that a go. I became profitable really early ($30 per wrestler, with one/two $500 major stars to headline) so I have money to burn.</p>

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I would definitely say I was going above and beyond to develop my UC. I'm glad you posted your growth as well so there's a bit of comparison there. A big part of the reason for my restart was learning about the new game and how it works. From development, to growth, to finances to the user talents even. The only positive about running 20 touring shows a month in regions you're not popular in is you get user talent points every 50 shows that gain pop, different from before. So running in regions you have no pop guarantees pop gain and thus a user talent point in less than 3 months. Not completely necessary but beneficial regardless. In running LuchaResu, I maxed negotiating while neglecting silver tongue. Then I think it was 7 in motivation and 4 in creativity, diplomacy and leadership. I feel that'll give me the best chance to sign and keep talent while also fighting for other talent and putting on good shows. Through the near 150 shows I ran, I never had a negative backstage incident with 5 in leadership. So I don't feel like that's incredibly important.

 

As for wrestler growth, I would say 6 to 8 matches a month is probably enough for max development. That's just going off of the differences in our numbers though. More testing would be required for concrete proof of that. All in all, survival this year seems tremendously easier than last. But getting a good match rating appears as if it will be harder if for no other reason than developing your UC is going to take significantly longer. By the time you get to main event status, it feels like all the great workers will be declining or flat out gone. Without luck on the regens or getting a prodigy type talent locked up like Youngman, David Stone or KC Glenn, it looks like it's gonna be very difficult. Should be fun though!

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Wish I had Jack Bruce as an owner - easy Pop for the roster with segments and Road Agent sorted for ages

 

I'd love to have Jack but I'm worried he'll change the product to Entertainment and the storyline requirements this year seem tough to hit. I suppose I can try an entertainment base. I'm really just waiting for 97 to be finished. That's where I really want to play. It's by far my favorite DB. I suppose I could try to convert and make at least NA playable. It's really just about applying attributes, but doing that for so many workers seems incredibly time consuming.

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I’m still new to TEW 20 and the RTG as a whole, but I had something happen within a week in game that caught me off guard.

 

Playing a RW game I imported from 16, and Kevin Nash ended up as the owner. Immediately I get a message saying he’s invested in the company, and now I’ve got a quarter of a million for finances. Which, given I haven’t even run a show yet is mind blowing to me.

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