chm39 Posted September 19, 2020 Share Posted September 19, 2020 I want push a 19 year old but his skills aren't moving as fast as the other 19 year old on my roster. I don't want to push when he can't hold his own yet. which numbers mean decent? Quote Link to comment Share on other sites More sharing options...
DirigoJoe Posted September 19, 2020 Share Posted September 19, 2020 I want push a 19 year old but his skills aren't moving as fast as the other 19 year old on my roster. I don't want to push when he can't hold his own yet. which numbers mean decent? Star quality, psychology, and decent fundamental and entertainment skills. They have to be able to cut a promo... I also like to make sure they have a good personality type and such. Maybe they're marketable etc. Quote Link to comment Share on other sites More sharing options...
tsdm1996 Posted September 19, 2020 Share Posted September 19, 2020 I want push a 19 year old but his skills aren't moving as fast as the other 19 year old on my roster. I don't want to push when he can't hold his own yet. which numbers mean decent? It depends on the company's product. In my case technical, puroresu and psychology are the main ones, but thats because i run a performance based company. If you run one based more on popularity then i would focus more on charisma, microphone and then technical. Other skills to take into consideration are consistency, basics and star quality. Quote Link to comment Share on other sites More sharing options...
Daelh Posted September 19, 2020 Share Posted September 19, 2020 Since im running Stardom I dont care about Star Quality, Charisma and Mic work. They need good fundamentals, good psychology and good poruresu or technical. If they're not getting 70s or 80s in match rating they're not getting pushed. But I have some wrestlers that I put in a lot of matches that eventually develop into good in ring workers and then they get pushes. Quote Link to comment Share on other sites More sharing options...
Vinsmoker Posted September 19, 2020 Share Posted September 19, 2020 For me the stat is: Cool worker pic. Atleast in non-RW mods Quote Link to comment Share on other sites More sharing options...
NewZealandfan Posted September 19, 2020 Share Posted September 19, 2020 Cverse you have to have render that catches my eye & gets my creative juicies flowing, in Thunderverse I love how much detail are in the bios so I can generally get something out of anyone on there. RW mods are just generally guys I like my wheel house is the Monday Night wars era as that's were I got hooked on wrestling. Quote Link to comment Share on other sites More sharing options...
ampulator Posted September 19, 2020 Share Posted September 19, 2020 which numbers mean decent? Depends on the level of promotion for some non-in-ring skills, but for in-ring skills... Psychology: =>60 Basics: =>40 Selling:=>40 Experience: =>20 Consistency: The higher the better, no minimum For midcard pushes: Brawling/Puroresu/Aerial/Technical/Hardcore: =>50 For Main Event: Brawling/Puroresu/Aerial/Technical/Hardcore: =>60 This is merely from a "would they put a stinker of a match, or can they at least produce a watchable match even if it's not the best match ever and give the grades necessary to advance my promotion?" Otherwise, it's dependent on the level of the promotion and the product. Example: A 54 SQ/CHA is more than good enough for regional (Small or lower) promotions for a regional star, but this person is unlikely to rise beyond a midcarder at Medium or higher (though it's still possible). A 54 Stamina might be good enough in a "light" (example, Family Friendly Pro Wrestling) promotion with 10 minute matches, but is probably too low for a high impact promotion prefer long matches (Royal Puroresu). (Final note: This is obvious, but just to be thorough, higher = better for any stats no matter what promotion, directly or indirectly). Quote Link to comment Share on other sites More sharing options...
MikeSc Posted September 20, 2020 Share Posted September 20, 2020 I usually run perf > pop promotions so I tend to value Psychology and one top row stat being high enough to get good match ratings. Good Star Quality and Charisma give boosts so these can really help. Consistency and Safety are extremely big once you get to main event level guys. Quote Link to comment Share on other sites More sharing options...
chm39 Posted September 20, 2020 Author Share Posted September 20, 2020 For me the stat is: Cool worker pic. Atleast in non-RW mods I like this guy's Picture but his stats aren't there yet 😅 Quote Link to comment Share on other sites More sharing options...
ampulator Posted September 20, 2020 Share Posted September 20, 2020 I usually run perf > pop promotions so I tend to value Psychology and one top row stat being high enough to get good match ratings. Good Star Quality and Charisma give boosts so these can really help. Consistency and Safety are extremely big once you get to main event level guys. I agree. However, I just want to add, this advice applies to any promotion (though this applies particularly to Performance focused promotions). Quote Link to comment Share on other sites More sharing options...
Irish Wolf Posted September 20, 2020 Share Posted September 20, 2020 The only number I care about is what you're producing in a match. So in every match I look at what each worker is contributing and I keep an average of their last 10 matches. I then push whoever is putting on the best matches. Quote Link to comment Share on other sites More sharing options...
Vinsmoker Posted September 20, 2020 Share Posted September 20, 2020 I like this guy's Picture but his stats aren't there yet 😅 If the pic is top, the push won't stop Seriously though. Once the workers has gotten to a decent pop, even the lower ratings will balance themselves out Quote Link to comment Share on other sites More sharing options...
kdcastles Posted September 20, 2020 Share Posted September 20, 2020 I like to run pop over perf companies, and I look for star quality and entertainment skills first. After that, I want someone who can put on a decent match. These things will get a worker to the upper mid-card, however, to be pushed as a main eventer with the possibility to win a world title, the worker has to have good chemistry with at least a few members of my roster. I want my champion to put on good matches, so good chemistry is my barometer for that. Quote Link to comment Share on other sites More sharing options...
lr10540 Posted September 20, 2020 Share Posted September 20, 2020 There's no stat necessarily I look for. I'll change my match focus if whoever I'm pushing can't carry match grades so I'll still get good show grades. But the priority for me is what does the worker look like and what is the character's bio. Do I draw inspiration from either? Do either give me ideas for a push or a story? I just don't find min/maxing fun on a booking simulator. I prefer to play in a way that gets me invested in my game, and ratings don't do that for me. Quote Link to comment Share on other sites More sharing options...
chm39 Posted September 20, 2020 Author Share Posted September 20, 2020 There's no stat necessarily I look for. I'll change my match focus if whoever I'm pushing can't carry match grades so I'll still get good show grades. But the priority for me is what does the worker look like and what is the character's bio. Do I draw inspiration from either? Do either give me ideas for a push or a story? I just don't find min/maxing fun on a booking simulator. I prefer to play in a way that gets me invested in my game, and ratings don't do that for me. A quick question about Match focus. I'm using Regular but, is there any disadvantage to using Tight Focus over Regular? Quote Link to comment Share on other sites More sharing options...
khriztian Posted September 20, 2020 Share Posted September 20, 2020 Depends on the product, in my case it is more focused on popularity, so I go for good entertainment skills specially Charisma and Star Quality; in performance based products psychology, basics and top row skills should more important. Quote Link to comment Share on other sites More sharing options...
Slash-LN Posted September 20, 2020 Share Posted September 20, 2020 I agree with people who said the picture is important. As ridiculous as it sounds I try to envision what the shows would look like in real life. If there is no worker picture I won't even sign the person. Thanks to all the hard work of the mod makers though I have a plethora of pictures to look through because even if I don't end up using the database I hold onto the picture folder. Entertainment skills aren't hugely important to me because I generally have a few managers to circumvent that. Safety is a big one. If they're unsafe they aren't going to work a program with anyone. If safety is absurdly low they aren't getting signed. I prefer them to have a 70 in a style area but if they're just below I'll push them and match them with people who are better than them in that. So say a worker has a 65 in Technical I'll push them but have them work with people who are 70 or above in technical. If I'm on the fence I'll look at Star Quality as a defining characteristic. Their personal life stuff also comes into play. If someone is known to have issues with drugs or alcohol or whatever they're likely going to just be used to put other people over. I don't want to put someone into a program or be building them up just to have to send them to rehab part way through. Quote Link to comment Share on other sites More sharing options...
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