Jump to content

Recommended Posts

Has anyone ever used an ELO or similar type ranking system in their games? To have all your workers ranked and use that to generate stories, or just to determine a sort of general ELO champion? Just interested if anyone has tried that and has any stories about it.
Link to comment
Share on other sites

ELO? Electric Light Orchestra?

 

Exactly what I thought!

 

Me too! And the best ELO song, just in case anyone was wondering, is Showdown.

 

But on topic, I'd never heard of ELO rankings before this post. Upon looking it up though, it's definitely an interesting concept. I've actually been pondering starting up a sports-based save using rankings for the wrestlers, and if I do I may consider implementing something similar. So thanks for making this topic!

Link to comment
Share on other sites

I've never done it in a TEW game but I use ELO with FirePro as I am doing a manual promotion/world. I think it would be more straightforward in TEW since you have everything else tracked but with FirePro, ELO became part of a larger system to tell popularity, match performances and also wins/losses.

 

It gets kind of odd with tag matches because you have to decide on a system for that early -- a different number for the person that got pinned? -- do they both just "lose" the same amount?, etc.

 

For something like FP, I think it works well since it is an actual competition and the outcome is not predetermined. It seems like it would just be a lot of work to come to the same conclusions for TEW since you are booking the wins and losses. Not to dissuade you from trying though since I've never done it.

 

I'd probably just go with a ranking system like in MMA/boxing which is pretty much just based on the general feeling of whoever is making it with some hard numbers to somewhat guide it.

 

 

 

Edit: Scott, I started mine at 1300 maybe. I don't remember but I looked at some of the recommended info and went with that for whatever reason.

Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="hecatomb" data-cite="hecatomb" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52048" data-ipsquote-contentclass="forums_Topic"><div>I've never done it in a TEW game but I use ELO with FirePro as I am doing a manual promotion/world. I think it would be more straightforward in TEW since you have everything else tracked but with FirePro, ELO became part of a larger system to tell popularity, match performances and also wins/losses.<p> </p><p> It gets kind of odd with tag matches because you have to decide on a system for that early -- a different number for the person that got pinned? -- do they both just "lose" the same amount?, etc. </p><p> </p><p> For something like FP, I think it works well since it is an actual competition and the outcome is not predetermined. It seems like it would just be a lot of work to come to the same conclusions for TEW since you are booking the wins and losses. Not to dissuade you from trying though since I've never done it.</p><p> </p><p> I'd probably just go with a ranking system like in MMA/boxing which is pretty much just based on the general feeling of whoever is making it with some hard numbers to somewhat guide it.</p><p> </p><p> </p><p> </p><p> Edit: Scott, I started mine at 1300 maybe. I don't remember but I looked at some of the recommended info and went with that for whatever reason.</p></div></blockquote><p> </p><p> For the tag teams, would you take it based on the team set up in the game (Permanent Unit both lose the same amount, etc).</p>
Link to comment
Share on other sites

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CQI13" data-cite="CQI13" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52048" data-ipsquote-contentclass="forums_Topic"><div>For the tag teams, would you take it based on the team set up in the game (Permanent Unit both lose the same amount, etc).</div></blockquote><p> </p><p> That is what I would do. A unit gets the same loss but individual would be separate. I don't recall exactly how I had it but something like the person pinned would get a full loss and the other would get a half, pinner full win, other, half win. What that means in the context of the actual ELO, I'm not sure because I ran the ELO through other calculations where those half marks were put in. I would just do the ELO as normal and then put those numbers into a spreadsheet that would send them elsewhere with calculations. </p><p> </p><p> For individuals, maybe the two that were not involved in the win/loss do not get rated at all? Maybe you can do something with a different K factor for the people not involved in the finish but I don't know enough about the system to know if that even makes sense or would throw the whole thing off.</p><p> </p><p> But when doing the ELO, I would always pair the pinner and the person pinned and the two others. It may work to have a separate ELO for tag teams too.</p>
Link to comment
Share on other sites

That is what I would do. A unit gets the same loss but individual would be separate. I don't recall exactly how I had it but something like the person pinned would get a full loss and the other would get a half, pinner full win, other, half win. What that means in the context of the actual ELO, I'm not sure because I ran the ELO through other calculations where those half marks were put in. I would just do the ELO as normal and then put those numbers into a spreadsheet that would send them elsewhere with calculations.

 

For individuals, maybe the two that were not involved in the win/loss do not get rated at all? Maybe you can do something with a different K factor for the people not involved in the finish but I don't know enough about the system to know if that even makes sense or would throw the whole thing off.

 

But when doing the ELO, I would always pair the pinner and the person pinned and the two others. It may work to have a separate ELO for tag teams too.

 

Maybe this is a good starting point.

 

https://boardgamegeek.com/filepage/98469/elo-generator

Link to comment
Share on other sites

BTW this is what I found to be the easiest to use when I was working with ELO:

 

https://docs.google.com/spreadsheets/d/1IEaeLyAkpE642yJkpj6oL_ktwApzjD2P4zprECOJ588/edit#gid=0

 

It seems like a lot but all you need to worry about is what is in green at the top left and what is outputted either in Players right under or what is in red if you want to figure out the Arenas bit.

Link to comment
Share on other sites

Not sure if it would even work this way, but I think with perception the game does a pretty good job of who should be where (based on how they're doing - though momentum can be a little wonky unless I haven't been paying attention).

 

However, these rankings could come in handy for an authority figure (probably a heel) wanting to seem fair in giving someone a shot (when in reality they're not there yet). I will have to take a look at the spreadsheets.

 

Would you guys give any weight to dark matches? Or just main show matches?

Link to comment
Share on other sites

The most complicated ranking system I've ever used was just "you beat somebody above you, you get their spot and everybody else moves down one." I do enjoy ELO (both of em!) but it might be a bit heavy for wrestling.

 

I like this but, what happens when you lose a title match?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...