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D16NJD16

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Everything posted by D16NJD16

  1. I think the whole thing now is that in 2020, custom product types are gone. So you'll have to choose.
  2. Thanks so much and may your work live on long into TEW 2020
  3. Hopefully Adam will take care of mod makers in this regard, and do some intuitive things with the converter so there aren't large chunks that are just blank. But there are some new features that cannot be taken into account by a standard 2016-2020 conversion, and theres no way around that. Some things WILL have to be added from scratch. And maybe we will even get an early editor release to ease this burden.
  4. That's true. Not so much a list of things to do only once the game comes out, just things that have to be adjusted from 2016. Hard to know exactly until we get 2020 or the editor, because we dont know how its converter system will work as far as what blanks it will fill in, and what it wont. But anyone Feel free to add to this. I added the in progress list to the main post. The more research I do the more I realize there may be much more work that needs to go in properly converting a mod from 2016 to 2020. I think this will be a much diffferent game than 2016 was from 2013. "Ripped the code apart and rebuilt it" was the wording used from Adam himself. Whether thats just hype or reality, or something in between, we will find out soon and its very exciting regardless.
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47289" data-ipsquote-contentclass="forums_Topic"><div>Can someone summarize what needs to be done to convert? The way this works is that the convertor will automatically translate everything to the new engine, except of course the new features which could either be filled in automatically based on previous values, or just standardized.<p> </p><p> So what's new? </p><p> </p><p> - Some stats are changed like "submission"-"mat"-"chain"-wrestling being 1 stat now. I think the way this worked in WMMA4 is that the game takes the highest stat of the 3 instead of an average.</p><p> - There's the face/heel-attributes, but luckily Adam mentioned the game is smart and will give the attributes based on the ratings.</p><p> - Angles should automatically get tags based on title/content.</p><p> - ???</p><p> </p><p> So hopefully all you need to do is a check-up and just add whatever you want to add.</p></div></blockquote><p> </p><p> I've actually been working on a list of every aspect that would need to be changed or filled in, if anyone wants to add to it.</p><p> </p><p> -Match Styles: Gone. So that means potentially having to remove all "Comedy" matches, etc.</p>
  6. Such a relief to know so many of the best mods from 2016 are going to get converted over. The first one that gets released will probably be so many of our first games in 2020. While I won't play C-Verse, I'll definitely play a save on whatever the first RW conversion is.
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nerodragomir1" data-cite="nerodragomir1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Seems like the hardest part of making a game is the balancing aspect to it. Like most of the time you're just trying to make sure the game hit's that sweet spot. Roster sizes being an example of that. But it's really good that Adam looks into issues & address them. Like the battle royal issue. I always disliked doing the RR because it would never really increase anything but it seemed like people would lose way too much pop when a guy with like 75 pop got the win in a RR against other guys with over 85 pop & I didn't protect them.<p> </p><p> </p></div></blockquote><p> </p><p> This goes back to the gamey thing. I don't want every company to have to hit a sweet spot. Not every company were ran under the most uniform, ideal conditions. Most weren't actually, its why they went bankrupt. So why shouldn't we be able to recreate the same scenarios that led to a company having problems, or even going bankrupt? If a company doesn't have a highly rated owner or booker, they shouldn't be ran in the most uniformly intelligent way at all times. AT LEAST let us set the table and create the starting point, and let the games AI figure out how to solve or not solve the issues with a bloated roster, or bad bookers, or whatever the case.</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I've checked and it is doing that, although that's due to an unreported bug, not by design. It is fixed for the next patch.</div></blockquote><p> </p><p> Fixed for 2016 in the next patch? Or fixed for 2020?</p>
  9. Thanks so much for this. Which format will you be using? Just the full names typed out, or the state abbrevations, etc.
  10. 2016-2020 Conversion Guide This is a guide to help map out what aspects of a database will need to be adjusted from a 2016-2020 conversion Attributes replace Personality and Lifestlye categories. How does converter translate the Personality and Lifestyle over? Or do we have to completely go from scratch here? Something only Adam and Testers would know. Broadcasters: Ability to 'limit' broadcasters reintroduced. Viewership figures reworked. Simulate to test and set proper TV Rating and PPV Buyrate levels. "This will mean that database makers will need to spend some time rebalancing their broadcaster coverage levels if they convert them from 2016 to 2020, as otherwise you're likely to end up with overly high pay-per-view revenue for example, but I'm afraid that's not something I can really automate as it's something that requires a judgement call on a case by case basis." Broadcasting Deals: Company Pays or Broadcaster Pays New 'Other TV Shows' feature: Such as the Superbowl these will have to be completely added from scratch Match Styles: Remove speciality matches such as 'Comedy' matches. Events: Ability to set 'intent' Companies: -Product System Revamped. Converter will change 2016 organic products to something that most closely matches a 2020 preset. Mod Maker will need to adjust and make sure its accurate. -New AI Booking Style Settings = Match Sliders Are Gone. Mod Maker will need to adjust to make sure its accurate. -Womens Division size can be adjusted now -Adjust Rosters: New AI behavior will allow for correct and unique roster sizes and makeups (add back jobbers and lowercard guys) "unlike previous games you don't have to have a certain roster "shape" - you could have an entire roster of Major Stars, or only Major Stars and Unknowns and nobody in between. This makes things considerably easier for database makers to put workers in their "correct" place on the roster without needing to fudge values" Finances: Changed to be more realistic. Companies may not need to be set to such unrealistically large numbers just to keep them from going bankrupt. "the new model and figures will be a culture shock to those who are very used to TEW2016, but they should lead to a better and more realistic game." Locations - "Spirtual Homes" can be designated (IE ECW Arena, Center Stage, The Dallas Sportatorium, etc.) Tag Team: Addition of 'Permenant Units' Titles - Ability to set titles as "Achievements", so a need to adjust King Of The Ring, Royal Rumble belts, etc. Stables - Alot of additions made. Big tweaks needed since the feature was basically bare and useless in 2016. Angles: New rated on Category "Fighting" (for brawl angles) Workers: -New "Experience" stat. -New 'Worker Styles' -New Potential options -Gimmicks have been totally reworked -Personality system has changed -Star Quality is now dynamic, may need to lower some 90-100 range guys. *Suggest any additions*
  11. It depends which mods are getting converted over first.
  12. Yeah and the "Best" rated events are all TV tapings, Smackdown gets an A* and Wrestlemania gets a B-
  13. Fixing all rosters and adding back all jobbs and lower card talent to the company rosters in retro mods after the latest Dev Journal announcement.
  14. Unfortunately I think what you are saying is the less you dig into the game, the more you enjoy it. The more you dig into it, it exposes the lack of an intelligent or realistic A.I.? I'm confident that is going to change in 2020.
  15. Yeah the Owen example has been cited for many years now. Was this fixed for 2020? A tweak really is all thats needed.
  16. Yeah, but that same quote could have been said of 2016. Maybe he just means changing owner settings so they prefer a larger roster. Keeping it as is still won't fix the problem, it would have taken actually going in and making a change, and that's what I'm wondering; will it still be a problem for mod makers and mod players in 2020?
  17. So its going to continue the legacy issue of not being able to give RW companies their accurate rosters, and needing to leave out lower card guys so they don't get automatically released, etc? I hope that isn't the case.
  18. We are all hoping this is something that can happen in TEW 2020. As is, its another one of those real life things that cant be done in 2016. There are too many of those no doubt.
  19. This has me thinking, what would the "Back Of The Box" features look like for TEW2020 if there was one? What do you guys think?
  20. Weird question but the amount of narratives int his and the organization is incredible. Is there any place these are available with the correct dates? I noticed they were changed for the mod purposes, but they would be amazing to plug into just about ANY historical mod, if the dates were correct. Thanks
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