Jump to content

D16NJD16

Members
  • Posts

    2,884
  • Joined

Everything posted by D16NJD16

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>There are no inflated numbers... not quite sure what you mean by that, but everything is designed to work within the world itself and if you are hiring people way above your popularity then they are obviously going to cost more than you can afford.<p> </p><p> The only things that influence an in-ring worker's price tag are their popularity, respect and whether you have them set as a figurehead. If a wrestler has been out of work for a while you can get them for lower, but at some point they are going to ask for a raise at some point. For non-wrestlers, talent plays something of an effect too, but it's pretty much the same requirements. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> With all due respect, I don't believe that is correct. I say because if that is the case, why are there workers with 0 popularity asking for salaries in the $500-1000 range per appearance? That is what was meant by inflated salaries. Are you saying that is the basement asking price for a wrestler in TEW?</p><p> </p><p> Can anyone confirm?</p>
  2. Guys, do skills of 25-50 in areas like Referring, Announcing, Color Commentary, drive up a wrestlers salary demands? Any info on what drives up or lowers salaries would be appreciated, as im desperate to fix the inflated numbers as much as possible.
  3. Guys, do skills of 25-50 in areas like Referring, Announcing, Color Commentary, drive up a wrestlers salary demands? Any info on what drives up or lowers salaries would be appreciated, as im desperate to fix the inflated numbers as much as possible.
  4. Does anyone know how does a angle being rated on overness work for a Local company with E+ grade overness workers? Is it totally deflating the rating, or is it scaled out?
  5. What is the highest rated match two wrestlers with 0 popularity can POSSIBLY have in the game?
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TsuMirren" data-cite="TsuMirren" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45191" data-ipsquote-contentclass="forums_Topic"><div>That can't be right, they'll surely run Georgia if the pop is high. If not, well it's not my fault the game is screwed.</div></blockquote><p> </p><p> </p><p> Another potentially great mod running into a game/mod breaking issue due to limitations, restrictions, and just plan weird "alternate reality" gameplay of TEW 2016. As someone who loves TEW, and retro mods, it really sucks to see this pattern repeating over and over until the mod maker just throws their hands up and realizes its a game issue. Really hope this is remedied once and for all in the next release.</p>
  7. Can someone explain the difference between Active Wrestler, Semi Active Wrestler, and Non Wrestler status to me? Especially as it relates to the roles section, where it can be set to Usually, Sometimes, Never.
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Idolized" data-cite="Idolized" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41967" data-ipsquote-contentclass="forums_Topic"><div>Yeah, no need to ask about updates guys. This isn't something that I've been able to work on consistently as in addition to my full time job, my freelancing on the side has taken off, and I am home with my 18 month old son a lot of the time. It will be released eventually. I have completely redone the picture pack to organic, I am rewriting everyone's bios and adjusting everyone's stats promotion by promotion. I also have yet to add a number of future workers. It's coming... but it won't be tomorrow or even next week.<p> </p><p> Thanks for the continued interest in this project though. It is encouraging. I hope when it is finally completed, you will all agree that it was worth the wait.</p></div></blockquote><p> </p><p> Thanks so much for this</p>
  9. I'm really puzzled by the gimmick settings on most of the gimmicks.
  10. Thanks! Having trouble on deciding on the best real world current day mod
  11. <p>Help with a 1999 mod</p><p> </p><p> Does anyone know what storylines were going on in WWF and WCW at the time for starting storylines in August 1999?</p>
  12. <p>Thank you for this.</p><p> </p><p> Are any other picture packs compatible with this? I cant go back to kyky</p>
  13. The game seems to overrate the color commentary skill during conversions, so i am having to tweak. Can someone explain what the "bottom" for a color commentator should be? Should EVERYONE have some form of color commentary skill? The game seems to be giving out C's and B's to wrestlers who have good charisma or mic skills, but rarely does that translate to them being "good" color commentators.
  14. Is this better/different from Inspired angles pack?
  15. This is brilliant, and I wish it were in the actual game.
  16. Yes, but that same logic doesn't seem to fit with a New Japan promotion's product. a B for that match is more fitting if it were put on by WWE on the undercard for example
  17. <p>Is there any way to make the game produce realistic TV Ratings in line with real life? </p><p> </p><p> Ie: 3's and 4's for Global, 2.0 range for National, etc.</p><p> </p><p> I understand the whole different way the game calculates viewers or whatever, and I don't really care for it. Any way to manipulate the game in the editor to produce a number closer to reality without "breaking" it so it speak.</p>
  18. <p>Can someone please make a promotion logo for</p><p> </p><p> Xtreme Fight Club</p><p> </p><p> <a href="https://www.google.com/search?q=fight+club+logo&biw=1440&bih=736&source=lnms&tbm=isch&sa=X&ved=0ahUKEwju2cqp9KDPAhVFFz4KHczsASEQ_AUIBigB#imgrc=yHAVAk7RcEbi5M%3A" rel="external nofollow">https://www.google.com/search?q=fight+club+logo&biw=1440&bih=736&source=lnms&tbm=isch&sa=X&ved=0ahUKEwju2cqp9KDPAhVFFz4KHczsASEQ_AUIBigB#imgrc=yHAVAk7RcEbi5M%3A</a></p><p> </p><p> Not particular!! Thanks!</p>
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It's due to an imbalance of faces/heels at the top of the card. For real world mods there really isn't a way to fix it since the normal solution would be to fiddle around with pushes (overness) to get things more even, or just turn people in the editor for balance.</div></blockquote><p> </p><p> Just another reason that whole area needs to be addressed in general.</p>
  20. Anyone know what causes "automatic" AI turns at the start of a game. I noticed through some test sims that Kevin Nash and Scott Hall are turned babyface at the start of pretty much every WCW game. Definite game killer. Anyone know what settings are causing this so I can correct it? Thanks!
  21. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Owen Rey" data-cite="Owen Rey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div><img alt="07bf6612c68c915574108a7adbbc486e.png" data-src="https://i.gyazo.com/07bf6612c68c915574108a7adbbc486e.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> After a couple of 95 matches with Becky as champ I finally pulled out the big dog. Building that division has felt so rewarding</p></div></blockquote><p> </p><p> What skin is this?!</p>
  22. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Smasher1311" data-cite="Smasher1311" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div><img alt="db1376651a74608e4d8ef98d16c08520.png" data-src="https://i.gyazo.com/db1376651a74608e4d8ef98d16c08520.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Huh.</p></div></blockquote><p> </p><p> Any way to turn dumb stuff like this off? Would this fall under "Kenny Deaths"?</p>
×
×
  • Create New...