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Bigpapa42

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Posts posted by Bigpapa42

  1. Worker Suggestion Request - SWF in Cverse 1997

    Was toying with an SWF save in the default data. Looking for some new ideas or evolving gimmicks for a few workers. Was looking for something for John Greed and started to thinking a Far Cry 5 replay and it kinda clicked. A Jacob Seed character. For those unfamiliar, a charismatic southern preacher slash cult leader with sleezy rock star vibes. Leads a stable and brings thru a series of brutes and weirdos. Bits of Raven, Bray (not the swamp wizard part), and even early Marilyn Manson. 

    Switched to CV97 but still want to do the SWF. And I feel the character would still work, especially as a long-term rival to Faith. But I don't have a specific worker in mind for it. There are some great options amongst the stablished CV big names but I have plans for most of them (Cornell, Bruce, Gilmore, Money, Morrissette). So I'm looking for suggestions that I may not have considered. 

    Preferences: LHW or below with good Star Quality, Charisma, and probably Sex Appeal. They don't need to be great in-ring talents, but that's a nice bonus. I kinda like the thought of them being younger as that gives them room to grow, so probably max of 35 years old. I try to avoid negative personalities (at least the worst of them) and someone who can work heel would be nice. They don't need to be a white American worker, but that probably fits best. I looked at some awesome luchador prospects but high fliers just doesn't seem quite right for the character. And as for pic, I figure I can find a free pic that works so they don't need to have right look. 

    Who I'm considering: 

    Joey Poison - pretty raw and better as a babyface

    Chester Stein - also better as a babyface

    Jesse Christian - doesn't seem quite the right fit and better as a babyface

    Troy Tornado - a bit raw to start

    The Natural - probably the best option at this point

    Masked Patriot - better as a babyface and would make a rival to the cult leader

    Colin Kennedy - a bit low on entertainment skills

    Anyone have any CV97 options I should consider for the character? 

  2. Apologies if this has been suggested before. But several real world mods have the Comisión de Box y Lucha Libre Mexico as an Alliance. But its actually a governing body that overseas both boxing and lucha libre in Mexico. They sanction the lucha de aspuesas matches as well as control the Mexican national titles. The latter is why they are typically in mods, as the Mexican national titles are theoretically defended across promotions. They are some of the oldest belts in wrestling. This can be emulated in TEW with an alliance, but that also requires giving the companies a positive relationship of some sort that isn't necessarily accurate. So having an additional option for the type of alliance would allow this to be more accurate. It would also allow the NWA the function simply as an organization to control the belts rather than providing any real link between participant promotions, as it did in its latter years. 

    • Like 2
  3. I'm still here! Still kicking! I haven't been making much progress which is why there has been a lack of updates. Basically burned out on modding to a degree so decided to focus on actually playing some TEW for awhile. Then work and life got a bit busy over the summer. Project isn't dead, just temporarily on hold. Will hopefully get back to more time being available in the autumn. thanks for checking to make sure
  4. So I have figured out the reason behind why the Japanese companies (mainly AJPW and NJPW) are losing so much money. I gave them both a touring show on TV last update but that hasn't done a thing. The problem is, most of their "Events" are tour shows that mean they don't have a large monthly event. The only way I can fix this is by putting in a heavily edited (almost custom) event schedule. Under those circumstances, here is what I'm going to do for next release.

     

    Add 4 Tour shows and an end of month event on the last Sunday (named after the tour in those months that don't have an event). February for Example will look like;

     

    90 minute Tours

    Week 1 - AJPW Excite Series (Night 1)

    Week 2 - AJPW Excite Series (Night 2)

    Week 3 - AJPW Excite Series (Night 3)

    Week 4 - AJPW Excite Series (Night 4)

     

    3 hour Event

    Week 4 - AJPW Excite Series

     

    This is the way. Its basically what I did with tours in The Yes Mod. The final night of a tour was a regular event, so it would draw more strongly and the AI would book it more strongly. Think I may have also set the first show of a tour as a Medium show instead of just a Tour show, just to bump attendances a bit.

  5. Any updates?

     

    No, nothing really. Took a bit of a break from modding to actually play TEW more than I really have since it was in the beta phase. Been messing around with AEW on the March RWC and as the WWF on Risky Business. Beyond wanting to actually play a bit, I think its important to understand how different mods work with the different balances they have. So I guess I have still been working on the mod, just more in "research" terms. :cool:

     

    I will get back to focusing more on the mod, just not quite yet.

  6. Jaysin has the right of it - way too early to try to time-stamp an expected release date. I'm somewhere over 300 workers but there is so much more to add. The progress is all focused on adding workers and adjusting the broadcasters, but plenty of work to be done in other areas - companies, events, etc. I'm thrilled that I've been able to make pretty steady progress, but I am not going to count on that continuing unabated, as work and personal life tend to get busier in the spring.
  7. Another few things I've noticed:

     

    - None of Jericho's tag teams are included (Lance, Christian, Big Show)

    - Shane McMahon's age is wrong by 7 years (born in 1970 rather than 77)

    - R-Truth's age is wrong (born in Jan not June)

    - Some WWE announcers experience is missing (JR & Foley, Cole & Foley, Cole & Booker etc.)

    - Wyatt Family tag experience missing

     

    Good catches, thanks. I'll update but currently no plans for another update on the mod, at least in the near future.

  8. As long as Bronson Rechsteiner and Hook start with 100 Star Quality, the mod will be top notch :p

     

    But no, for real, any update is a welcome. I've spent hundreds of hours on TEW and most have been messing with the editor. I know it can feel very tedious

     

    Both will be in the data. With GOOD SQ. Can you imagine The Steiner brothers and Taz still be active when the kids debut? That would be fun to book!

     

    I'm much the same. I've modded more than I've played on this version. I enjoy it a lot but yeah, sometimes its a grind. At some point, this project will feel like a grind and I'll take a break. Thankfully not yet!

     

    So unnecessary update once again... Moved past 250 workers! That process slowed a bit as I've been spending time finding ThunderVerse workers to use as bases for reskilling. I've been using almost all Cverse workers so far. I really appreciate that the worker balance of the Tverse is a bit different and scales a bit lower. It also helps that its a bigger game universe with a more diverse indy scene. I'm hoping that making use of both mods a bit more will create a nice range of skillsets for the 2001 gameworld.

     

    In terms of additions, I've reached that point where a lot of the "notable" active workers are in the data... but a few still need to go in, and its sometimes weird to realize I haven't added THAT particular worker. Like I just added Kevin Nash and Scott Hall. I had held off largely because Nash was on an absence. Also starting to get some of the young workers who will be the next generation of stars into the data.

  9. All good.

     

    And an unnecessary update. Still focusing almost entirely on adding workers to the data. Up over 200 now and probably hit 225. The vast majority are still active wrestlers, but getting a few refs and road agents and broadcasters in there as well. I didn't focus on filling in WCW as intended but have added workers from all over.

     

    On The Yes Mod, the first 1000 workers seemed to take forever to get into the data. I was spending big chunks of time to get through the process. Entire evenings spent working on it, sometimes who weekend mornings while watching footie. I'm not able to put in long spells like that anymore but this process seems much quicker so its also not really necessary. I'm hoping that once I get through the bigger company rosters (and major free agents), adding workers will get even quicker as I'm not as likely to spend as much time reskilling someone who was never more than a indy vet as their position in the game world just has less of an impact on things.

     

    Broadcasters is an area that will require a full revamp. I've done a handful but won't focus on it too much yet.

  10. An update? Well, Jaysin has the right of it - it hasn't been too long so there just isn't much to provide. I don't imagine anyone wants a worker-by-worker running commentary on the additions. That's really the main focus at this point - just getting workers in. There loads beyond that - adjusting the companies, broadcasters, and so on. But workers first.

     

    I guess I can say that the total number of workers has gone up from like 110 to around 150 in the past week. The WWE is almost done for active workers. Started in WCW, but also added in some luchadors and puro guys as well. Like I mentioned with the WWF, I'm pretty sure I've overskilled the WCW roster a touch and people will need to get nerfed as we get into testing down the road. No love for Europe or the UK yet, nor Australia. That one is gonna be tough as the AWF wasn't exactly running constantly around this period. One happy moment was getting the first two joshi workers into the data - I hadn't done any yet because of the logistics of how I'm adjusting the workers after importing them. There's actually quite a few active joshi companies so should end up being a pretty active scene.

     

    If anyone has anything specific they'd like to know about or any requests, throw em on here.

  11. Man! Between this announcement and Fleisch's '82 announcement it's been a great week for modding! YES Mod is one of the best real-world mods of this generation of TEW, WCW Lives is one of the best mods of the last, so I have nothing but great expectations for this!

     

    1982 would be a very fun period to book.

     

    Some suggestions based on interviews I've read over the years.

     

    WCW announce team:

    Mike Tenay- Announcer

    Joey Styles- Announcer

    Don Callis- Color Commentator

    Stevie Ray- Color Commentator

    Jeremy Borash- Announcer and On Air Personality

     

    In more than one interview and I believe in Eric Bischoff's book, it was confirmed that both Joey Styles and Don Callis were in negotiations to be the new announce team for Eric Bischoff's new WCW. Keeping Tenay on the main announce team makes sure there's a familiar voice on Nitro. Borash was working on the creative team and as a backstage interviewer. He has also done announcing for WCW and TNA.

     

    I'd also have them start with one A-Show(Nitro on FOX) and B-Show(WCW Saturday Night on FX). There have been rumors for ages that WCW was moving to Fox/FX if Eric has bought the company. In previous TEW games I used USA Network since they were so desperate for pro wrestling, they even had contract negotiations with ECW. From a narrative standpoint, USA Network would be a nice twist.

     

    Nitro Announce Team: Mike Tenay, Don Callis, Joey Styles

    Saturday Night Announce Team: Mike Tenay, Stevie Ray, Jeremy Borash

     

    Nice suggestions.

     

    That's probably fairly similar to what I will go with for the broadcast teams. I'm not 100% on Styles - signing him is a go-to move for me on past scenarios, but I don't know that I want to add anyone to the starting WCW roster than "shouldn't" be there. It gets tempting to start adding some of the ex-ECW stars before the WWE gets them.

     

    If I was going to have WCW with broadcasting deals, then Fox-related networks would be a good option. But I don't know that I would use Fox. I believe that was the negotiation at one point, but WCW was pretty damaged by the point this starts at. Its not going to be a company that has the star power, finances, and popularity to continue to go head to head with the WWF. You need to rebuild things. And given the size of Fox as a broadcaster, it would be a mismatch to the situation of WCW and make generating a profit too easy.

     

    As for why I prefer starting WCW with no broadcast deals.... see below...

     

    Organic bios are fine with me. Especially in a time period that so many of us are familiar with. Anything that saves you time to work on other things.

     

    On the broadcasting deals note, I am on the side of leaving them with none. Leave it up to the player (or the AI) to decide where to go. If you do choose to go with broadcasting deals, I would imagine they would not broadcast on Mondays, so maybe Wednesday Night Nitro (like WCW: Empire ;) ) would be the best course of action.

     

    Thanks Dalton. I do like a nice written bio with a bit of fun but its just a time-saver at this point.

     

    And good memory on the old projects lol

     

    That's pretty much the intent with having no starting broadcast deals. The AI will always sign the same ones, I assume. But someone running WCW, I'd like them to have several choices. Now this may not work out with the broadcasters once I tweak them... but ideally, I would like several options available that you have to choose between. Do you go for the biggest broadcaster that is going to have higher show-quality requirements, locking yourself into booking a certain way? A smaller broadcaster to reduce the minimum grade? Wide coverage or most money? I thought that was a good decision that the player faced on TEW 2016 with TCW if they cancelled their starting TV deal. Presenting that kind of conundrum where there aren't necessarily wrong choices, but just different consequences... I like that approach. Ideally both the TV and event deals would have that kind of situation.

  12. Oh wow! I'll be watching this closely. The YES Mod is one of my favorites of this gen.

     

    Awesome. I'll be looking forward to this!

     

    I'm really looking forward to this mod! 2001 is also one of my favorite years in wrestling and I feel 2020 needs a good mod to represent this era!

     

    Oh I, indeed, know what to expect, your 2013 mod is one of my favs, very excited for this

     

    the goat is backkkkkkk

     

    can't wait for this!

     

    cant wait for this

     

    this sounds [EDIT: very] awesome! i'm already lovin' it!

    let's start with "THE BIG BANG" in july 2001,

    and let the big boys play again!

     

    Can't wait for this! Good luck :)

     

    Thanks gents. Great to see some enthusiasm for a period that I really enjoy as well. Also appreciate the love for The Yes Mod. That's extra encouraging, as that will provide a lot of basis.

     

    Are you still working on the 84 mod or is that one no longer in the works?

     

    I've tried updating 2001 mods for 2020 and the various conversions leave the data in real rough shape and I lose interest.

     

    I would say 1984 is on the backburner. It wasn't getting much attention just because adding in Employment Histories to everyone from the territorial era is a load of work. I'm also a bit concerned about how TEW will manage to emulate the late territorial era and the tours of Japan that so many workers did. So it will probably get some more attention down teh road... just not for now.

     

    And that's pretty much what happened when I tried to convert over the version I did on TEW 2016. I would convert it, look through it and just hard nope. Every worker would have to be looked at, given Attributes, and many reskilled and adjusted. Every company. Every broadcaster. Just tons of work. So far, this mod has felt like less work.

     

    And since this thread is just to share... a few random notes / thoughts…

     

    -moved past 100 workers in the data the other day. Which doesn’t sound like a lot… and I guess its probably not a lot when you consider the total workers that will be needed in the data. But it was just a couple weeks ago that it was an empty database. The workers that are in are complete as much as possible. I’ve focused on bigger names and the WWE roster, so a lot of top workers are in there.

     

    -the WWE roster is probably 75% complete minus referees and road agents (those are pretty painless to add). I'm just starting on adding the women to the roster

     

    -the gameworld and gameplay balance should be similar to The Yes Mod. There should be talent widely available and I’m hoping that every company is playable. There should be solid workers in all areas of the gameworld. I'm hoping to have every company included to be complete - full roster, non-wrestlers, belts, etc. That's not a guarantee but that is my preference.

     

    -the WWE will be easy mode. Much moreso than on TYM, where there were some challenges. I’m anticipating that the top of the WWE roster will have to be nerfed a bit in the testing phase and a lot of them will “look” like they should be better, but I don’t really want the AI to be getting A* shows for every single show they run so…. compromise.

     

    -I've said this before, but when it comes down to absolute "realism" and playability, the latter will generally win out. I would typically prefer a balance between them

     

    -the backstory I’m going with the mod is the basic idea that the Fusient purchase went through at the end of March 2001. All WCW content is removed from Time Warner owned networks. That leaves Bischoff as the “owner” of WCW and I’m looking at using a number of the ideas he has said they were looking at. Shutting down for several months, relocating to Las Vegas, etc. John Laurentius potentially as the starting booker. I will probably have them start with no broadcast deals but hopefully with several options they can choose from. None of this is set in stone and I’m open suggestions (but please don’t be offended if I don’t run with your suggestion). I am hesitant to do anything too wild (bought out by Shane, Chris Jericho, etc) as anyone who wants a really specific scenario could tweak the mod to that quite easily.

     

    -the big stars from WCW that were under contract directly to Time Warner will be on starting absences until those deals run out. This includes Hogan, Goldberg, Nash, Flair, etc.

     

    -one exception I’m considering is Diamond Dallas Page. He took a buyout of his Time Warner contract so he could sign with the WWE and be part of the Invasion. He clearly loved WCW so I don’t think its unreasonable that he would have done the same to be a major part of a relaunched WCW project.

     

    -just added Rey Mysterio. Have him as masked, as he remasked in later 2001. Still mulling this one…

     

    -did give some thought to making this a streamlined mod. Fewer companies and workers. Not really limited in scope (where certain regions are just left out) but not offering the same level of diversity – so having josh companies, but 1 or 2 instead of like 6. I posted a poll on Reddit and it was overwhelmingly in favor of having more of both workers and companies. So this will also resemble TYM. This I my preference for a mod so I’m fine with it but my thought was that having, for example, 40 active companies and 1400 workers instead of 65 companies and 2100 workers would just make things faster.

     

    -another thing I'm still debating... bios. Writing bios for companies is one thing - there is only around 60 active companies, I think. But writing custom bios like I did for The Yes Mod is a different situation because its a lot of work. On TYM, I wrote the bio for each worker as I added them. It was fun, but also a lot of added work. Probably doubled the amount of time it took for each worker to get added. That got less as I got into adding lower level indy workers and future workers, but I also knew less about each of them so it felt like I was writing the same bio over and over. At this point, I'm using organic bios... but there is a chance I do written bios for at least some workers. Just not right now.

     

    -almost every worker that’s in TYM will be in this. So loads of future workers, with them debuting pretty much right up to current day.

     

    -one company I considered and decided to leave out is MCW. Memphis Championship Wrestling. Partly because they shut down in early July and also because there are two other companies with the same initials – Maryland Championship Wrestling and Melbourne City Wrestling.

     

    -with something like 107 workers currently in the data, we are very far from a testing phase. But once we get to the testing and beta stages, I will be hoping for lots of feedback. Oyaji and HWRP were absolutely invaluable on TYM.

     

    -in the meantime, while this comes together, I wouldn't mind hearing people's thoughts on... well, almost anything. Suggestions for WCW ownership situations or how they survive are welcome (again, please don't be offended if I don't run with it). But are there favorite workers from this era that often get left out of mods or are underrated? Mention them - again, no guarantee but I'm pretty open. If they are obscure, be prepared to provide some details, including a cuttable pic, or they probably don't get in. Local indy guys who never made it to bigger stage are fine and I like having some in a mod, but details for them can often be impossible to find. Suggesting companies is fine, but be aware that adding a company can be huge amount of work as it also means adding a full roster, ownership, non-wrestlers, titles, and title lineages - so I'm generally going to consider adding companies that fill in a "blank" area or have something pretty unique.

  13. Greetings, salutations, and a very happy New Year. Let's take a quick trip back in time...

     

    A mere 21 years ago, one of the most interesting periods in the history of professional wrestling in America was grinding to a conclusion. It was just a couple of months before WCW and ECW were gone, and Vinnie Mac was victorious. We all know the story, I expect, so no need to rehash the details. But various points in the whole "war" between WCW and the WWF are fun to rebook.

     

    My personal favorite to rebook is the scenario where WCW survives beyond March of 2001. I was actually more of a "WWF guy" back then, but I've come to appreciate WCW much more since the company ceased to exist (ironic, I know). I've done several fantasy booking projects and more TEW saves than I can count.

     

    Since TEW 2020 was released, I've wanted to try a 2001 scenario where WCW is still kicking. I've toyed with a few different ways but any way you approach it, such a project would be a ton of work. All of my my modding time went to The Yes Mod for a long time, and my intent was to work on a 1984 mod after that. But work on that has been almost non-existent for awhile (huge employment histories gets onerous to add to worker after worker) and I found myself recently mulling an idea, which has accidentally led to what appears to be a new mod project.

     

    When I say this is in the early stages, I mean very early stages. At this point, its not impossible that I just lose interest and never go forward with the project. But progress has been fairly quick. While its probably too early for a hype thread, I find having a place to prattle on about such projects helps keep my focus. And so here we are.

     

    The Mod

     

    The mod is being built from scratch (sorta). The intent is to have a complete and detailed game world that take full advantage of TEW 2020's features. If you've looked at my 2013 mod The Yes Mod, you will know what to expect.

     

    The intended start date in-game is July 2001. WCW will still be alive as a company. The intended scenario will be Fusient having bought out WCW, so Bischoff is the owner. The company has had a "shutdown period" and hasn't run any shows since the end of March 2001. The roster will be pretty much as it was in March 2001, minus any of the big names who had contracts directly with Time-Warner. From this point, WCW can be evolved into... anything. They won't be easy but also won't be exceptionally difficult.

     

    The Method

     

    A bit of backstory here... My first foray into large-scale modding was creating a personal version of Genadi's Death of WCW mod on TEW 2016. I didn't want to wait for an official release, so I converted over the 2013 version and started making some tweaks. Just adjusting things to how I prefer them, adding some missing future workers... and it snowballed into a pretty big project. It was never intended to be a public release. That project was a big key in me deciding to tackle The Yes Mod as a project from scratch (although I don't know that any TEW is ever truly from scratch, as pieces were definitely used from other mods, always with permission).

     

    When the urge to book WCW past its actual demise hits, I've toyed with converting over my version of Genadi's Death of WCW mod. But that comes with complications - needing permission to release it publicly, the volume of work to optimize the conversion, and then a lot of adjusting I would want to do. So that process has never gotten very far. I've looked at other mods from the same relative era and considered how much work it would take to move them to the period and scenario I want... and it is a whole lot of work. I even thought about moving The Yes Mod back a mere 12 years, but again... a huge amount of work.

     

    I kinda stumbled onto an idea - using The Yes Mod as a base, but indirectly - and decided to give it a try. I started with a fresh database. I imported base data (names, angles, etc) either from the Default database or from TYM. Venues and broadcasters got imported from TYM (and will have to be tweaked later). I imported companies from TYM that were active in mid 2001, and created a few that were missing. And then I began to import workers one at a time.

     

    Obviously importing the worker and leaving them isn't going to work. As they get imported, I review each one. I adjust their employment history, add a finisher, give them an organic bio, and tweak anything else that might need tweaking (gimmick, status, etc). As I've started with the more important workers of the era, I also wanted to adjust their skills and popularity and Attributes. Its pretty necessary - not too many major stars are the same worker in 2013 that they were in 2001. And I've gone back to the same method I used for TYM but in a different way - I've imported some CV and TV workers that can I copy the skills of and then tweak. Using the Cverse worker modelling as a base gave TYM the overall balance I was hoping for, and that's the intent here.

     

    This process has been surprisingly slick so far. It feels far quicker than creating workers from scratch, converting over imported worker templates, etc. I'm expecting to end up somewhere around 2K active workers (I could be off by as much as 500 in either direction) and TYM will probably have 70-80% of those. The rest will be done from scratch but that's down the road. TYM will also provide a huge volume of Yet-to-Debut workers. My initial focus has been on bigger names and I'm starting to fill in the bigger companies. Once I'm through those and notable talent on the indy scene, I will probably move away from the process of copying the skills of CV/TV workers and just adjust as needed.

     

    Ugh... Fantasy?

     

    I'm very aware a fantasy scenario isn't for everyone. Or maybe you are fine with fantasy mods, but just aren't interested in particular scenario. That's fine. I'm hoping that once the base mod is completed, I can begin to create some alternative versions. One would be a "real" scenario, with WCW and ECW both dead and the WWF running their much-beloved Invasion storyline. Having both WCW and ECW alive should be relatively easy, as would having a version with ECW alive and WCW dead. Then there is the possibility of moving things back to earlier start dates. A January 2001 version, and maybe earlier. All dependent on the mod actually getting finished and playing like I hope it does, of course.

     

    Intended Features

     

    Some of the intended features of the mod:

     

    • Approximately 2000 active workers (including on-wrestlers)
    • Approximately 1500 Yet-to-Debut workers
    • 68 Active companies
    • A significant number of Yet-to-Open companies
    • Custom pic pack based on nGo style
    • Full employment histories, as much as possible
    • All workers will have finishers, alter egos, where possible
    • Active companies in all game areas except India (sorry, open to suggestions on that)
    • Organic bios (sorry if you don't like them)
    • Large number of free pics
    • Custom end-of-year awards going back to 1980
    • Specific cuts for Hall of Fame & Hall of Immortals
    • Full title histories including # of defenses (again, where possible)
    • Broadcasters will be based on TYM's broadcasters (with help from Asaemon's broadcaster mod)

     

    Progress

     

    Active Workers: 120

    Future Workers: 0

    Active Companies: 60

    Future Companies:

  14. I was thinking of starting an AEW save from scratch with this mod and while it is 5+ years early, it's seemingly not possible to tempt TNT or Chris Jericho (if he wasn't under contract) to join at the start, IDK what the solution to this would be other than if you don't want to majorly rework broadcasters, you could give AEW TNT and any other broadcasters they have/had right from the start with a long term contract with the idea being by the time it runs out you will be large enough size to re-negotiate, is this something I would have to manually add as I can imagine you may not be able to have broadcasting deals for a company and subsequently a show that is yet to debut, if so I would love any tips for what to edit manually to make this possible and as accurate to real life with the exception of it being 5+ years early, and you could add an "If you intend to book AEW" to the original post for anyone else with the same idea.

     

    SanX has the right of it - the only real way to do it is to set things up in advance in the Full (Pre-Game) Editor.

     

    AEW is in the data so you just have to move forward the Open Date so the company is active when the save starts. You can even have Tony Kahn as owner - just need to move his Debut date up and change his ownership status in AEW.

     

    I would probably go as far as setting the company up with broadcast deals and any wrestlers you really want them to have.

     

    By memory, both TNT and TBS are set to be against wrestling, which changes around the time AEW actually got deals. Might want to adjust that so its possible to keep broadcast deals you pre-set.

     

    The starting popularity of AEW is meant to be a mix between what they were at with what is workable in TEW terms. Its not high end to land a prime free agent like Chris Jericho in 2013. Hence you might want to add specific workers you really want. You could also bump the popularity of AEW but then that increases the show grade requirements, etc.

     

    If you aren't used to editing, it takes some experimenting. The Data Check will find any errors you create - just read what it tells you and fix each one.

  15. 1.04 Release

    See Link in First Post

     

    What has been added / changed:

     

    • added workers. Somewhere around 30-50 added workers, mostly yet-to-debut
    • tweaks, including the Primary Skills of some workers and added some Attributes. A few popularity tweaks
    • tweaked a few broadcasters, which should add a few more options for companies like TNA
    • tweaked the TNA broadcast deal with Spike
    • added somewhere around 750 Agers
    • other suggested tweaks, adjustments, and corrections in this thread

     

    Apologies for the delay. I meant to have this out in the late summer and its almost winter. Still more I want to do but I can keep picking away at things forever.

  16. I was so excited that you bumped this and then broken hearted :p

     

    Apologies, good sir. Was not my intent. And this post is probably going to do it again...

     

    This is taking longer than anticipated so I figured I would mention what is being added...

     

    • tweaked the Primary skills for some top level workers
    • tweaked some broadcasters
    • made the corrections noted by HWRP and any others posted in here
    • added the workers that HWRP mentioned. Potentially adding more. Current count is 2866
    • adding agers

     

    Its that last one that's taking time. For awhile, I was adding Ager entries in the DB as I added the workers, but I stopped... which I now regret. I'm going back and adding them. But at the same time, I'm looking for newer pics I can add to the pic pack from the latest SAMPP update. It is not a quick process. I've just been doing reverse alphabetical but will probably switch to focusing on more "notable" workers first. Because its going to take awhile to get them all in and I don't want to delay things that much more.

  17. Some suggestions for current/future workers:

     

    Austin Idol (as a manager)

    Brian Zane

    Dan Lambert

    Eli Isom

    Jennacide

    Kamille

    Larry Legend

    Leo Brien

    Lizzy Evo

    Matthew Mims

    Megan Bayne

    Mike Patrick

    Missy Hyatt (could be a good backstage personality or valet for indies)

    Quinn McKay

    Rok-C

    Slice Boogie

    'Smart' Mark Sterling

    Terri Runnels (see Missy Hyatt)

     

    In other notes, Jim Mitchell needs popularity - as he currently has 0 pop in every part of the world. I'd suggest 25 in the US as a start.

     

    I'd recommend boosting John Hennigan's US pop to around 45 - but you might have your own views on that. It stood out to me when I saw the US pops of Beth Phoenix, Bobby Roode, MVP and Sean Waltman.

     

    Maybe tone down Carly Colon from 45 US pop (but keep his PR pop in tact, of course).

     

    Would consider changing Bobby Heenan to 'left the business'. I love The Brain, but by this point his condition had deteriorated so badly that I don't think it's appropriate to have him as apart of the business in TEW terms; he was limited to doing fan conventions during 2013 until his death.

     

    Tick the manager role for MVP, R.D Evans, Shiima Xion and Steve Corino.

    Tick the road agent role for Steve Corino.

     

    Future road agent for Mickie James, Nick Aldis, Tommy Mercer and Trevor Murdoch.

     

    Future colour commentator for Caprice Coleman.

     

    Add undemanding attribute to Cary Silkin and Bobby Cruise - the CPU or player normally doesn't have use for them - so I feel this is the best way of feasibly keeping them on the roster rather than them moaning/stinking up morale and then getting released.

     

    Also, happy to be proven wrong by anyone that also watched ROH in 2013, but I think the following were actually faces at the time: Adam Cole, BJ Whitmer, Jay Lethal, Michael Elgin, Roderick Strong and Tommaso Ciampa. All of them are currently listed as heels.

     

    More ROH notes: Caprice Coleman & Cedric Alexander were teaming up as 'C&C Wrestle Factory'.

     

    Matt Hardy was apart of SCUM at this time. They centered the stable around him at that point; they had just kicked Steen out and Hardy was their golden boy, with Corino still as the driving force & mouth piece - just to give you an idea when giving him a stable role.

     

    Jimmy Jacobs was still apart of SCUM. He and Corino were hand in glove.

    Rhino was also still apart of SCUM. Muscle-type role.

     

    Cary Silkin is listed as a 24-year-old. While I'm sure he'd love for that to be true, he was actually born in November 1959 (according to WrestlingInc).

     

    Some great feedback, as always. Thanks!

     

    All integrated. Added the suggested workers that I could find cuts for. Will have to cut some for the others.

     

    The massive contracts are absolutely necessary and have forced me to book smarter with the talent I have, which I love.

     

    A couple of small things I noticed:

     

    - Billy Corgan is set to be active in the ring.

    - Christopher Daniels has hair

    - The Von Erich brothers (Marshall and Ross) don't have a family relationship

    - Lucha Underground when they debut have popularity in the Tri State but are based in the South West, so they start at Insignificant level

     

    A lot of smaller companies do end up selling dojos and arenas they own a few months in I found, which is a shame, especially for companies like CHIKARA that are basically wrestling school promotions. I don't know if there's really an easy answer to that though.

     

    The broadcaster selection might need tweaking. I'm a little stuck currently in my TNA save as with Spike not an option for another four years and WWE taking the one slot on SyFy, I can only take deals with broadcasters that have small coverage, which puts a cap now on how far I can grow. Most of the broadcasters with medium coverage require me to be a Big company but at best, it'll be a long slog to get to that point without having that coverage as I'm stuck as a low Medium company. Similar patterns repeat internationally - WWE hogs the Sky Sports slots and I'm not quite popular enough in the UK otherwise, broadcasters like City want me to nearly be at Medium level in Canada to offer Very Small coverage there for example. It does seem to limit the growth of smaller companies too who end up signing with YouTube, losing money on that deal and not really progressing.

     

    Of note, Punk's contract did come up and he ended up re-signing with the WWE. WWE keep rising and falling between Medium and Big, they have great PPVs with their core main event talent but struggle with the weekly TV. They have done a good job building up certain talents though, Ziggler is pretty over, Sami Zayn & Tyson Kidd have been pushed hard, R-Truth is rising up the card and anytime they put Bryan in the main event, they have a great show. MOTY this year is likely to be a random Daniel Bryan vs. R-Truth match on Smackdown. They even brought Regal up from NXT and have pushed him into the main event. They did let Undertaker go so I will be interested to see how WWE responds as more of their top talent gets older, since The Shield has just kinda languished in the midcard.

     

    Also tweaked as suggested. I have made a couple small changes to the broadcasters so there should be a couple more options for a company like TNA. And realized I didn't have the narrative to change the name to Impact Wrestling in the data so that's added now as well. I left off the few months they went by Global Force Wrestling as that was a giant hot mess.

     

    Update on the Update

    Very much intended to be done and have it posted already. But I ended up making some suggested tweaks to spread out the top-level Primary skills a bit more. That doesn't mean you suddenly have oodles of wrestlers with 90+ Brawling or Aerial... but a few more. I've also been running some tests to ensure the stability hasn't been altered. No indication of that so far. Ran one test up to 2020 the other day. Still see the same standard things - NJPW and WWE dominate the lists. Talent that has developed into top class talent generally does, but they don't always get a stage to shine fully (Omega buried in the NJPW mid-card, for example). There always ends up being a few wonky names up there - upper midcard types for those two companies that either work in lots of matches with top level talent or are young enough to develop into top level workers themselves. I'm not a fan of trying to manipulate the potential development of everyone to that degree so I'm kinda okay with it. As for new stars, there ends up being a bit of blockage because you can't recreate all the factors that created spaces - injuries (Daniel Bryan, Shibata, Barrett) and departures (Ryback, Punk, etc).

  18. Funny timing here,

    I came on to the board specifically to look if there was any recent updates before I started a new game with the mod. LOL

     

    I guess I should hold off just a bit?

     

    Well, if you can hang on for a few days... still running the test sims and those look okay so far. Don't think I've buffed anyone to the point of them being overpowered, which is mainly what I wanted to avoid. I don't expect I'll be adding a significant number of future workers. Just a few who are becoming more active on AEW, basically.

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