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BuddyGarner

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Everything posted by BuddyGarner

  1. Yeah I don't want to go back to the sandbox mode of TEW2016 but I think you're right there should be context. Maybe higher stars could have more minutes in matches and angles. I think partially it's about game balance between the different products and making them like "classes". Limiting angle length is a disadvantage to certain products. I'm a gameplay fan but I don't want Adam to alienate sandbox guys too much so he gets sales so we can keep getting more gameplay features.
  2. what's the criteria to get in hall of immortals(for once in a lifetime)? Edit: Found it it's in the regular non-in game editor It's a little easier to get in as a tag team as secondary titles count too. The question is do floating titles count if prestige is high enough?
  3. There should be a product that enables males to do the eye candy aim.
  4. game balance is much better than 2016. I felt like I beat the game in the demo period just by running a show every day(after about a month). Now it's easy to get workers over(5min angles,+beating workers more over plus keep strong to reduce pop losses) but it's hard to get good show ratings.
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="forlan" data-cite="forlan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Can you clarify what you mean by limited.. the mdb file is password protected so it can't be edited outside of the editor in game as far as I'm aware as it could cause errors or problems</div></blockquote><p> </p><p> I talked a wrestler out of retirement but his contract is set to never wrestlers and there's no way to fix that in the editor.</p>
  6. 2 months is plenty. You can run a show every day. Not as well as in 2016 but it's possible.
  7. I think sex appeal is still real good. It factors in entertainment angles. You can use the eye candy match aim. I think it's menace that needs to be unnerfed.
  8. Do angles affect worker fatigue? I run daily shows and I'm using workers only in angles and they don't seem to recover.
  9. doesn't look like it unless you run some by default in certain feds.
  10. It didn't get answer so does putting workers in angle affect worker fatigue? I keep doing shows with workers just doing angles and they're still fatigued.
  11. <p>sex appeal is good enough with it's impact on entertainment angles and allowing eye candy match aims.</p><p> </p><p> If anything menace needs to be unnerfed.</p>
  12. How does angle length affect rating? with 5 minute angles I'm struggling to get above 85. Although I have seen an 86/87
  13. Okay you put in a unknown worker in a match. How do you in TEW determine if the worker gets entrance music. How the announcers treat him. How much his offense is sold. Maybe there could just be a special jobber push for workers that you don't want to build.
  14. I think one of the issues is that products are too unforgiving. One minute off and you get a penalty. This makes the user feel like they are just plugging in a formula.
  15. Well the existing system helps with game balance(think of products like character classes). I think the solution is to suggest more products so that there's something that fits everything. M
  16. It would be a road agent "The fans appreciated seeing a longer match/angle then they would normally for this product" or "The fans appreciated seeing a different match type then they would normally for this product" for a match type that is usually minorly penalized.
  17. It's harder than 2016. I got almost everyone in my roster to 100 pop in the demo.
  18. I'm liking skit based. It can use eye candy and comedy matches. It's easy on the wrestlers. Can book a show every day which means a ton of money. Only drawback is the limit on angle length which makes it harder for wrestlers to get over.
  19. <p>Orange Cassidy vs Abdullah the Butcher</p><p> Vince Russo versus Jim Cornette</p>
  20. <p>JBL</p><p> Tom 'Tiny' Lister Jr</p><p> Tyler Mane</p><p> Orange Cassidy</p><p> Vince McMahon</p>
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