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BuddyGarner

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Everything posted by BuddyGarner

  1. It is already super easy to build stars. Use of the dominate note if above around B-charisma. Keep Strong. You can trade wins with the keep strong note to build both guys overness. You should pretty much use keep strong in every match either winner(if overness higher than loser) or loser(if overness higher than winner) in any match where the letter grade doesn't matter. There are guaranteed ways to build overness like announcing and just being on screen.
  2. The Minor Annoyance will become the Masked Annoyance and get hired.
  3. Road agent notes. It'd be annoying for the player to pick it everytime but they could pick default road agent notes. Every once in a while WWE does matches and promos that are outside of the traditional product. Shoot style matches, etc.
  4. In a perfect world, the players booking would shape what the product is. Lots of angles the AI assume it's an entertainment product and so on.... Lots of sex sells angles and matches...the AI assumes it's a T&A based product... Maybe you'd have to add more road agent notes to cover the behind the scenes effects of products... So the AI would write what the fans presume the product is based on the players booking. With having a set product it leaves the player just to find out what the optimal strategy to book towards each product.
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Questlove" data-cite="Questlove" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Battle royals in general could do with an overhaul imo. You can book, for example, Keith Lee to go all the way and be the final elimination and he's still gonna lose 2 overness along with everybody else who didn't win the match.</div></blockquote><p> </p><p> And he can get that 2 overness back easily by just dominating a jobber as long as he has B-ish charimsa. I think Keith Lee would have B- charisma....</p><p> </p><p> It's incredibly easy to gain overness I wouldn't fret about "inaccurate" ways of losing it.</p>
  6. Star Maker- More willing to lose to rookie workers with Exceptional High Star Quality even without the popularity. This is to simulate Hulk Hogan being willing to lose to Undertaker and The Giant early in their careers.
  7. If you lose to someone lower pop than you always seem to lose at least 2 pop at an event even if you are kept strong(pop changes are lower for touring and TV shows). So to job someone down just have them lose to people of lower popularity even if it's close. You can't really replicate quick rises to the main event. IF they have around B- charisma or greater they can use the dominate note to gain pop against jobbers. But you can't really replicate the big rises of the Undertaker and The Giant. Or Bruce the Giant for that matter.
  8. I hope the database has more attractive females with low wrestling skills, untalented wrestlers willing to take crazy bumps, hardcore, and more mma crossovers as those were short in previous databases.
  9. <p>Some suggestions for Product effects:</p><p> </p><p> <strong>Win/Losses:</strong> Should have much greater effect on prowrestling as sport than otherwise and in products such as comedy etc. wins/losses should have much less impact.</p><p> </p><p> <strong>Angles/Storylines</strong>: In entertainment promotions getting over in angles/promos should be easier but in prowrestling as sport it should be harder.</p><p> </p><p> <strong>In Ring Performance:</strong> In workrate products this should make easier to gain popularity/momentum. But less impact in entertainment and prowrestling as sport products. The workrate that gets you over is based on the product so in hardcore it could be taking sick bumps. In aerial products it could be doing a killer moonsault. In entertainment products, the workrate could be entertaining. In prowrestling as sport, it would be more based on wins/losses.</p>
  10. I as low danger and intensity as I can so can have my wrestlers wrestle as much as possible so do I go absdurdist entertainment or performance art? And ideally I want Eye Candy matches allowed with Comedy as secondary option.
  11. I just realized something with the change to the push system(no longer manually setting pushes). How is that going to affect force pushing non-wrestlers as wrestlers? I always liked Force Pushing Emma Chase as a wrestler. She has high charisma so she can dominate jobbers to gain pop AND she can do eye candy matches...
  12. In the past there was always a shortage of niche wrestlers like high sex appeal women who can't wrestle, hardcore wrestlers(bad wrestlers but who are willing to take sick bumps), and mma crossovers.
  13. The problem I have with recent fortunes(it's been brought up per recent discussions) is it only goes back 5 matches. It should go back farther than that in my opinion. Momentum doesn't accurately simulate because it can be affected by turns/in ring performance/angle performance.
  14. Greater emphasis on storyline continuity than normal(this could be reflected by making long running storylines worth more and loss of wrestlers being harder on fed momentum etc). Greater importance on storylines(fans were supposed to be more into the storylines than into the overness of the wrestlers than normal). Greater emphasis on gimmicks and characters. Wrestlers being less affect by wins and losses than normal because it's all part of the storyline...
  15. I hope there's stuff in the products to simulate Lucha underground(obviously not the two elements in the title but the revolutionary way it handled storylines).
  16. Stagefright-Does better in backstage angles and promos Feeds off the crowd-Does better in -in ring promos Natural Underdog-Looks better in losing in matches and angles. There's already one for playing underdog gimmicks but people like Zack Gowen naturally draw more sympathy.... There could be attributes for product style preferences....
  17. I want The Minor Annoyance to be always minimum age regardless of what version of TEW it is. Or if not someone to take his place.
  18. <p><p>With the fixed products, glad to see penalties for outlier wrestlers and matches be lessened.</p><p> </p><p></p><p> I want to be able to hold occasional ladder, comedy, T&A, and death matches.</p><p> </p><p></p><p> Maybe it could be like gimmicks. You don't book a match that you know isn't going to work. It automatically gets tailored to the product. So a family friendly T&a is a lot different than a risqué T&A. Same with death matches, etc.</p><p> </p><p></p><p> Comedy would be different for a pure fed than a regular fed.</p></p>
  19. I didn't even notice about the skill change drip feed until now. Maybe with the changes to that and popularity it won't be so easy to get everyone to 100 pop and 100 of many skill levels(entertainment skills are easier). I'll probably try the same tactics and if those don't work. I'll rely on good ol' dominate.
  20. The way to get wrestlers over is dominate if they have B- ish charisma. All you need is one and then they can get all the other wrestlers over.
  21. <p>I don't really like gimmick feature showing up in one segment. In real life, yes jobbers get the crazy gimmicks until they find stuff that works but it usually takes a while to see if a gimmick is catching on.</p><p> </p><p> You can't tell if a gimmick is once in a life time after one match.</p>
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