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thadian

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Everything posted by thadian

  1. <p>Where do we give wrestlers Bonuses?</p><p> </p><p> I looked in the "Talk to wrestler", but I guess it's not there...</p>
  2. <p>I wish it had scaling heat.</p><p> </p><p> 1 Storyline 75 heat.</p><p> 2 Storyline 60 Heat</p><p> 3 Storyline 55 Heat</p>
  3. I would like a narrative for a worker or company to buy a company. WWE just bought EVOLVE and before bought FCW and turned it into NXT.
  4. <p>Stubborn to Change - Worker unlikely to change roles on their own, and will be upset at being asked to change roles.</p><p> </p><p> Single Minded - Worker will never change role; cannot be persuaded to.</p><p> (Exceptions are injury, retirement, etc.)</p>
  5. Aww, damn. I liked it better, too. I used to fine tune the regions as part of specializing my companies. At least I know.
  6. So where is Importance buried? It's the setting from TEW13 and TEW16 that let you, for example, set an area high or low in "Importance" (not economic or industry). For example, you could turn Tri-State to very low importance, or Hawaii to very high importance. This would then reflect the number of "viewers" in a region/area. This works with the economy and industry settings.
  7. Inside the Database Details tab, we can edit Industry and Economy. I don't see the option to edit Importance.
  8. I would like the Contracts to let us search for Development contracts, and because Gimmick Heat is tied to Contract, I would like to search for "Heat" and "Momentum".
  9. Can we change area importance? I want to bring Great Lakes up to 85 and make a few other changes, if possible, for my database...
  10. Very good work. There are some issues - lots of missing Chemistry. Especially between announcers, and established manager/wrestler combinations. The balance in AEW is non-existent. Brian Cage popularity 85? Are you kidding me? And look at his psychology and basics. I would almost think I am looking at Kurt Angle 2001. Broadcasters need some work, too. Most of the broadcasters like TNT and USA could probably safely be set to "Medium" size? I think this is the real winner - it needs some fine tuning, but it's easily better than the others I've seen which seem to throw balance to the wind.
  11. 1. I am not sure. In TEW 2016, it had a cap of 70, even if the matches are rated 100 and the champ is The Rock. Not a bad strategy to "recover" the prestige of a sunken midcard title though. 2. You can have a Primary Title go down to 50 prestige, even 30 or 5. I believe there is no floor. Has anyone successfully got one to 0? New challenge - get a Primary Title to 0 Prestige, then back to 100. If you're a small company, and that's your best star and matches, the popularity of the belt will reflect that. So a small company can have a primary title without it being forced to have 70 prestige. I love this. 3. It's realistic. WCW put the belt on Jeff Jarrett and Booker T, two lifetime midcarders in WCW. WWF put their world title on Kofi and Alberto - neither who turned their title win into a major draw. CM Punk was a midcarder when he won the belt, but he rose to it. In TEW, a guy who gets a belt, can go on a hot streak and rise to the title before the title is "ruined". But all it takes is one feud between The Rock and John Cena to get the title prestige back to 100.
  12. 1. Midcard and tag title to floating. In the modern day, they're featured in the undercard and main event alike. I have a primary world title. As I was replied to above by Chuck, a Floating Title above 70 still counts for things like HoF/HoI. 2. Sometimes, I set a Primary HW/LW/Women's Championship, then Primary/LW/Women's floating tag championships - and lastly, one Men's and one Women's "openweight" secondary title and tag title. 3. If I have a trios, then Tag/Trios/Singles each have one floating title, with only one Primary Title. 4. If I have two brands: A: If yes to weight split or women's division, I might give them their own brand which ensures having a Primary Title for each brand works. If there is weight split, my openweights are non-branded champions. B: If no to the above idea - then each brand needs one Primary Title (One for hw/lw if applicable, one for women). Then I like to have Floating Titles, Non-Branded, for Tag/Trios, and Secondary for Non-Branded Midcard titles. I might keep a Tertiary Title or two for a specific star - I have several guys who have their own such belt, who are in the midcard or lower range. I look forward to the day Atomic Smasher passes on his custom "Nuke The World" title to a jobber, he outgrew that belt I gave him. I just need a new guy with a wasteland style gimmick. I also had a guy bring in a Million Dollar Championship low level to claim to be Rich Money's son. He defended occasionally as he worked through the low-midcard scene. When he started moving upward, I had a choice - make the belt grow with him, or move him forward from that belt. Now, I couldn't get Rich Money himself - so I hired a masked man wearing a Rich Money outfit - to rush the ring, chairshot, and take the belt. The next week, it was reported "Rich Money has reclaimed his prized possession from this thief, and illegitimate heir - and if this jabroni ever speaks the name again, there will be lawyers." - so, this guy's second heel turn was complete - exposed as a fraud and lost his belt. It will remain retired. The reason not to use floating titles - are for moments where you want to have belts for a specific lane in your roster. I like to build all my storylines centered around one of my titles, and build feuds around the belts themselves. So when I want my midcard belt to remain in the hands of midcarders, I set secondary instead of floating because it keeps the lane strong. I know we don't have to be as concerned about roster shape, but I still split my roster into 3 lanes - Main Event, Upper Midcard, Midcard. Everyone below Midcard is either a jobber or someone destined for midcard and will be presented and booked as midcard, even though they aren't. It will annoy fans. Its kinda like how UFC will bring out some 5-2 guy you never heard of and don't care about and the commentators pretend that he's a legend and the highlight packages struggle to make him look relevant, much less important. But - a few good wins, a good post-match speech... we've seen it work as much as we've seen "the hype train" annoy people. So, I like to have one "fun" tertiary title for everyone "below midcard" who's not yet in a lane, to have something that makes their matches on the b-show more compelling.
  13. The best you can do, is set their stats outside the editor to not enter decline until 42-45 for some guys like Cesaro - and for guys like Jericho, to have both at the same time - time decline and relevant until 52 (he won't keep it up forever) and the attribute that makes you decline faster. Ric Flair gets this until 55. Terry Funk gets it until he dies of age, even if he never wrestles in the real world again. But these are very few exceptions. I might have Flair break down at 53 but slower. I might have Hogan break down at 55 but faster. Undertaker would have 53 before decline, but would have his back, head, and knees at about 50-70% condition which will hamper his matches and reflect his late-stage career. Body Condition is important. If you have a Ric Flair on your roster, you might want to ensure their body condition is low if their skills are high and decline is low; and you want to ensure their body condition is 100% if their decline rate is faster and their skills aren't top notch. This will both allow guys like Jericho to put on world class matches when he's 50 but still have an exit when it's time - and to allow guys like Undertaker to not put on world class matches unless he's well protected (such as the Boneyard match and working with AJ Styles) while declining at about the same age as Jericho, due to the final balance between their condition/decline/skills at time of decline/attribute that makes decline slower or faster. If that makes sense. So, this will have a few effects: 1. They won't break down until you want them to. 2. They will break down at a faster rate to ensure their retirements when it's appropriate. 3. Their match rate - hampered (or not) by Body Condition, Skills when the game starts, and set decline - will still permit you to have the quality of worker you want, until you - or the game itself, decides otherwise.
  14. I would like to see "Include Battle Royal" in addition to "Main event must be..." because many Royal Rumbles have opened, rather than closing a show - including Casino Battle Royales in AEW. I would also like to set "Main Event is Match Type...", followed by selecting a match from the match list - to ensure Hell in a Cell PPV always has that match (preferably as the main event), or that TLC's "tournament title/achievement" is specifically tied to Match Type - 6-Man Ladder Match. I would also like to set things like "All matches must be Match Type" for events like TNA's all cage match, or ECW having all hardcore matches. Or a promotion might have "Main Event - Cinematic Match" for the event HollyWood Wrestling Presents: CineMania III" Finally, I would like to set an Alliance Option for Match Instructions - "Invasion" which means "Will use any valid alliance championships and loaned workers". This would have no impact on companies who either have no loaned workers, are not in an alliance, or if an alliance champion is unavailable.
  15. Barry Horrowitz - of course, he was the exception, not the rule. His victory over Chris Candido (Skip) was a perfect moment in the making. In addition to his victory, he was given a gimmick change, some time on a few mainstream television talk shows, and was teamed up with Hakushi (who was more over than himself, and transitioned from main event feuds with Bret and Undertaker to jobbing to the jobbers). So, in C-Verse - take someone who's an otherwise good worker for a partner, who may have recently come down. Give them some hot angles, preferably with a few standard win/loss involved. Then, give an opponent in the same area of the roster who has some momentum - Skip had real momentum, and the Bodydonna gimmick was on fire at the time. So, you're kinda sharing Skip's heat with Barry and Hakushi. 1. Every week, Barry/Hakushi gets a 6 minute something that will carry well and give them a "win". Skip takes the loss. Also, Skip wins a match. He must be kept strong in the ring. 2. Every other week, Barry/Hakushi win a match against Skip and a random partner who takes the pin. Barry can be given something like the Underdog note? Or give Skip "keep strong" and Barry "win with flash rollup"? This protects Skip from losing too much heat. 3. Don't forget to make a Storyline. You might add in someone "Unaligned" who actually matters on the roster who's not busy - or give an important person on the roster a "Minor Role" as Barry's ally. Then that person's feud rival as a "Minor Role" as Skip's ally. The idea is that you can put them in angles that, even if they aren't Rated 90 or anything, will still be above the popularity of the lower workers - and within range of the more popular ones (who can do their own angle later with 90+ heat). Another good thing is remember to "Hire Local" to bring in talents for 1-3 appearances just to lose to one of your jobbers. Overall, a win here and there can help them remain "Neutral" to "Warm" if paired with the occasional guest appearance in someone else's angle. But you don't want them having hot momentum and gaining popularity, this actually protects you! Because if they're underskilled, they will rise to the main event, but perform low quality matches, demand titles, and demand pay raises. So it's okay to cool down someone's momentum, or work to keep someone's momentum in a specific range (say, from Warm to Very Warm for most of my midcard, and Hot or better for anyone above.) I don't often get "white hot" for very long because I book in a way that when someone gets white hot, they do a few jobs for "hot" people to get them in the red hot range, while working angles to prevent them from slipping below red hot. If you have a developmental, I wonder if sending someone there for a few months would help? Then they come back like new, with a new gimmick, and some redebut vignettes before their first on-screen appearance?
  16. Can a 30 man Royal Rumble get 98+ match scores? I want to set one up as a Main Event but I fear all the jobbers/midcarders will drag down the rating or even give "was used too much" if the match is a full hour. What are your tips for a successful (98-100) 30 Man Royal Rumble main event? The best rating I ever had in 2016 for one of these was a 40 min match where 3 main eventers were chosen to dominate, keep strong, and semifinalists. I wish there were a way to set "Ring Time" of each worker so that I could set up one hour and have my jobbers have "8 minutes" ring time, so they can get something out of being in the match but not bring down the rating or show grade "jobber was used too much, jobber in main event", etc.
  17. The Rock is interesting, so is Kurt Angle. They've both done comedy segments in their matches, and comedy promos. Both are naturally charismatic and high on all spectrum of entertainment skills. However, by the TEW definition of a comedy match, neither one has performed one. The Hurricane had a comedy gimmick and did funny stuff in his matches, so did Al Snow with the head and bowling ball. Goldust did some comedy gold too, under a "Gimmicky" character. But also, neither one really had a "Comedy Match". That's what made me curious about this whole thing. I realized that there are a lot of people who're naturally funny and know a lot of jokes, but aren't a comedian and could never entertain an audience outside of a few drunks who laugh at anything. Just like there's a lot of women who are flirty and naturally saucy - but that doesn't mean they could work a 1990s WWF Diva's match, some Paddle on a Pole or Lingere match or other thing. So, I started to wonder what skills really define these matches? It's clear with technical masterclass what does it. Or wild brawls (I liked TEW 2016 better, being able to have a "Brawl" match type, without actually having a Wild Brawl match aim. This to me, was the difference between Terry Funk vs Da Crusher 1978, and... Terry Funk vs Mick Foley 1994 in Japan. One is just a brawl (Crusher and Funker), while the other is more specifically a "Wild Brawl" even if they don't go full hardcore.
  18. I would like Storylines in Pre-Game editor to only show workers who are in the company.
  19. I 100% understand your points and mostly agree. I believe that Stone Cold has done quite a few comedy segments, though not matches. Anyone can be put into a well produced comedy match but we've all seen it - it's cringey and bad, and turns away viewers in droves. Maybe a segment will get 2m youtube viewers but the comments are all people making fun of how bad it is. Santino, as a person, is naturally funny. So was Kurt Angle. The good comedy matches tended to involve workers who understood the joke and played it beautifully. Cinematic matches should certainly benefit or suffer from production quality. They're new enough that we're still learning about them as we see more of them. I am on the "love it" side of things. I think in TNA, Jeremy Borash really added something to the Broken Universe that Matt Hardy by himself lacks - I love and respect Matt Hardy and am not insulting the man, but Borash brought something and when we saw both with and without him, the difference was big. So I do like road agents having that match note for Cinematic matches.
  20. <p>Home Sitter - Worker does not complain about being left off shows.</p><p> </p><p> Despondent - Worker doesn't improve stats because they feel content and complacent with their current skill set.</p><p> </p><p> Road Life - Worker wants to be used on every show, complains if they qualify for a show they aren't on.</p><p> </p><p> Family Man - (Male) If married to in-game star who has a baby, will take 2 years off "to be a good father/husband/etc".</p><p> </p><p> Not Here - Will not have romances within the industry.</p>
  21. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MisterSocko" data-cite="MisterSocko" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>Because you can already give Bret Hart and Kurt Angle high technical skills (and other high skills) while realistically you wouldn't give Gonzalez, say, high brawling skills.<p> I believe those bonuses exist for match types that don't really have a related skill, like comedy. There's no Comedy skill so it's useful to have an attribute that gives a bonus to workers who are good at comedy matches. Since there already are Technical, Brawling, Hardcore, High Flying skills, we don't really need Attributes.</p></div></blockquote><p> </p><p> But to have high comedy skills, that's just Entertainment, right? Is that the skill used by Comedy? What about Cinematic matches, what's the attribute for that? Acting? Or is there something else used? I am not sure.</p><p> </p><p> I can see your point about lack of "Comedy" skill, I would hope by that logic, though, we can at least get "Cinematic" matches, which seems more akin to acting than professional wrestling.</p>
  22. Yes, exactly. Or neither bonus - just the guarantee you will never get a penalty or "unable to play" thing.
  23. My most important stats in order: 1. Safety. Self explanatory. 2. Star Power. This is a big determining factor in the fans they will draw and their final upside. But if it's too high for their actual skills, they will cost a lot of money and disappoint fans with bad performances until they nullify their own popularity and momentum. So, I like the Star Power not to be 100, but to be balanced toward their popularity, basics, and psychology. 3. Basics/Psychology/Consistency/Selling - this is far more important than brawling, technical, etc. Selling is also important for some angles. 4. Everything else is about their attitude. Do they have "can't play dominant" despite being a Big Heavyweight athlete power guy? What drugs are they on? I look for guys who I believe I can count on. I don't care if they're a wreck if I am hiring them for a month. I do care if I am hiring them for a year. This will let me have a mostly stable company that has upside to grow.
  24. 100% agreed. When a company grows in size, they need like a 90 day protection to establish themselves - hire workers to get to roster size, launch a few storylines, and have a few PPVs to get the company in shape. I would also be happy if this protection were 30 days for a player, and 90 days for an AI.
  25. Echoing what someone above said, I push people how I want to push them. If the fans like someone I dislike, or dislike someone I like, we're going to have some problems because I won't cave. I pair people on things like "looks" as long as they don't have bad chemistry. I put people in stables "just because they're from the same root company before I hired them" or "because they have a near-enough look". As a Great Lakes power, my first expansions aren't to boring Mexico and Canada. Boring. I go straight to UK and Japan where the fun is. When doing real life or history mods, I do my best to remain as canon, in context, as much as possible. Sometimes, I will do what I would've done. As Gagne in 1984, put that belt on Hogan, let him keep his Japan money - and if he goes to WWE, blast him for "betraying the title and the fans". He won't be able to be a face in WWE, but "Hulkamania" can run wild in AWA - and Heenen, Bockwinkel, and others are already his foils. He just needs a good Iron Sheik or something. Or, as WCW, I push Faces of Fear, Public Enemy, and Harlem Heat as the top 3 teams. I have WCW launch an NWO Brand Split as Thunder, with champs on both rosters. The Draft sees JJ Dillon draft Hall and Nash to spite Hogan, who in return, drafts Sting and Luger. Krispen Wah, Chris Jericho, Eddie - top of the card. Kanyon and Wrath feud with Faces of Fear. Goldberg has short feuds with Wrath, Bam Bam, Steiner, one at a time - not all at once with weird "just too much" overbooked matches. I like to stick to context but make wiser decisions. Instead of David Arquette, we bring in Kevin Randleman and send him into the PRIDE Grand Prix as WCW World Champion. He goes on a tear, loses to Fedor, and Fedor is proclaimed WCW World Champion and has 30 days to defend it - he's stripped of the gold, and this sets up a tournament. Hulk Hogan doesn't put over jobbers, but he also doesn't get the belt again. Instead, on Thunder, Hogan comes out and saves Sting and Luger from NWO, and the 3 finally join forces and save the day. NWO splits up, Brand Split remains. I have Post-Kick Bret Hart work one more match against Goldberg - this time, he locks in the Sharpshooter, Goldberg has no place to go. Goldberg doesn't tap. Bret Cranks out - strains himself and his concussion, and collapses. The ref calls the match, Bret is stretchered out, and CTE is addressed in-canon, Goldberg is fined, cuts his "I did my job!" promo. Other things I do, are make sure wrestlers have the negative traits they need to either be a pain backstage, or bad at certain main event match types, or something else. I make sure their stats line up in a way that they're not "too good".
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