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thadian

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Posts posted by thadian

  1. I would like for player own broadcasters to be able to pay to upgrade "Part"of a country instead of "the whole country". I have noticed bigger companies, if they get a broadcast with national exposure, they will start running shows in places where they've never run them before and start suffering low attendances. It reminds me of the problems when people would set WWE to "world" and it goes bankrupt when the AI starts booking shows in weird places with very few fans.

     

    Or if there were a way to discourage AI owned companies from running a show in a specific place? I don't want my US Great Lakes-East Coast company to start running Hawaii and Puerto Rico shows just because it has 8 popularity there from broadcasters.

     

    Really, I would like to exclude Hawaii and Alaska when I upgrade broadcaster coverage. I start game with it in editor, but in-game to upgrade it upgrades the whole country?

     

    Not the worst problem, but I've noticed it does cause occasional bad plays from AI companies. Or if they were a little smarter about avoiding "dead zone" areas such as an 8 popularity Hawaii that gained from having a broadcaster deal.

  2. You're all proposing products no one's ever tried in real life, but there's a product that's missing from the game, despite having arguably been the first one:

     

    Flat Hand Wrestling

     

    Or, the kind of circus-based wrestling that predated Catch Wrestling: in game terms, it'd be very similar to the Catch Wrestling product, but with more room for angles (albeit short ones) and gimmicks (even though they won't be required, and only believable ones will work); it keeps the Technical Masterclass match requirement of Catch Wrestling, but adds an allowance for a maximum of a Comedy match or a Wild Brawl match, maybe? I mean, they were circus performers. :p

     

    What do you think? :D

     

    I would say, as circus performers, gimmicks shouldn't be restricted. Whether the toughman of the day is the bearded lady, the giant who's also (please no hate me) pinhead, or a tough man. Whether it's a "tough clown" or a "man who beat up a bear". Every gimmick existed.

     

    So, I would say comedy and gimmicky should also work. Perhaps not for "Major Stars" but certainly for "Stars".

  3. In that case, I'm even more behind the suggestion now.

     

    Really, giving us the ability to set our own products is the only way to liberty. I can understand the logic - after all, the attributes and stuff are balanced around the currently existing products. But really - I say let people make their own.

     

    Maybe you could pick a list of 10 options, each with a "Yes" and "No" on things from comedy, sex appeal, and hardcore, to clean finishes only, angle-match ratio, and perf-pop ratio. So you pick your options and move them around until you get the tailor-made product "for you". Some things might not be customizable such as your restricted TV Time or Friendly/Unfriendly to Sponsors - which would instead be determined by the choices made.

  4. ...you think Austin vs Hart at WM13 wasn't a hardcore match? It was weapons heavy and one of the best matches in company history.

     

    Eye candy matches never approached five stars but that's not because they weren't accepted by the fans, it's because they weren't good eye candy matches. There shouldn't be any penalty to them in Attitude Entertainment.

     

    They wouldn't? Really? Can you tell me all about how The Hardyz and Dudley Boys didn't get over? What about Undertaker? Kane? Mankind? Shane McMahon? None of these guys were hardcore? None of them got over with their crazy hardcore stunts? Wow. I really don't remember it that way. My memory is that many of the angles and crazy stuff they did was well received.

     

    What about "The Three Faces of Foley" - lots of comedy, LOTS of hardcore, and people loved it. Especially his feuds with The Rock, DX, and Stone Cold - so, now their matches weren't good and the fans rejected them for being too dangerous or hardcore? In which alternative timeline? I would also like to know more about how in WCW for the same measure, Harlem Heat didn't get over? Scott Steiner? NWO? You know, all that violence and weapons stuff that people turned away from?

  5. Would any of those matches be under Attitude Entertainment or would they be Classic Sports Entertainment?

     

    Classic Sports Entertainment is the one I use for booking WWF and it works just fine. You can still get away with short (sub-10 minute) matches for TV, but you can also throw in the 16+ minute match for the Main Event and your PPVs to hit the high ratings.

     

    Might just be the naming convention of the products that’s throwing you here.

     

    Classic Sports Entertainment would:

    1. Penalize the hardcore/cage/ladder stuff.

     

    2. Would not permit shorter matches to get top scores.

     

    3. Would not allow risky angles or sex appeal angles.

     

    4. No dangerous match set ups.

     

    So, how are these hallmarks of Mid-Late 90s WWF or WCW represented in any way by this? I don't see it.

  6. I've often wondered how you naturally took somebody from being a full-time wrestler to an occiasional wrestler. It seems like you start out with a certain number of Occasional Wrestlers in your mod and the rest just go on from full-time to retirement. I know this is somewhat alleviated now that you can ask a wrestler to become an Occasional Wrestler, but a natural progression without the input of any type of authority figure/company owner/booker would be nice.

     

    St.T

     

    Well, King was asked to be a commentator by Vince, when he needed a fill-in. Lawler thought he was going to be a Memphis Wrestling heel, and I think he could've been a top tier main eventer in no time. Everyone liked Lawler's commentary. The next week, Vince asked him to become full-time commentary and he agreed to be an Occasional Wrestler and Commentator.

     

    As for Tazz, he was injured and resisted being a commentator for a while. Then, when they wanted to move him back to the ring, he resisted that and wanted to stay on the commentary desk. There is that story where Vince lost respect for Tazz, because when Vince asked Tazz to put over Brock, Tazz refused to budge from "nope, no wanna risk my body". According to an interview with Tazz, Vince said "You should've asked what I would pay you! I would've given you a million!" - Tazz could've also topped off his legacy with a title run by politicking "I can't REALLY get him over unless I repair my loss of credibility from those comedy hardcore matches, rough some guys up, and win the title. Then, Brock can beat me for the title."

     

    So, is there really a natural progression that happens frequently, or are those usually related to family and backstage booker circles?

  7. Ironclad non-exclusive written would mean they can sign exclusive deals elsewhere, but would have to see out the remainder of their contract with you before they left.

     

    In other words, if I'm signed for you on that contract, and WWE offer me an exclusive deal, I'd work for both of you until my contract with you ran out (and nobody else could offer me a contract until my WWE deal got to the final month). So it doesn't really do what you want.

     

    There was a change in one of the recent patches that made workers on ironclad written deals much less appealing to larger companies while they still have a long time left on their contract. So it might be that nobody else DOES sign the worker exclusively, but there's nothing to actually stop them if they decide they want to.

     

    There's no way to stop people from signing exclusive deals, other than to get "no stealing" relationships with all the companies that are capable of doing so.

     

    Edit: What you probably actually want to do is make them Freelancers. Then they won't sign long contracts. So even if they do get signed exclusively, it won't be for long.

     

    I am also using Loyalty (standard not true born), which I believe further deters the will of the wrestler to sign exclusively somewhere else. I don't mind them working in other places.

     

    I like the Freelancer. It seems like the combination of Freelancer, Loyalty (attribute, with company loyalty on and star loyalty on) will come a long way.

     

    Thank you much.

  8. 1. Safety. Non-negotiable.

    2. Star Power/Charisma.

    3. Psychology/Basics.

     

    And the minimum "Toxic Traits". Some, I won't put up with at all. I don't mind some pains in the butt here and there if I can balance them out with some good influences.

     

    If I am playing a smaller company, Star Power and Charisma are replaced with something that will be Niche Specific to the product. Generally, Star Power makes talent more expensive and ratings more high, so if I am less concerned about that for a while, I will keep the costs low and avoid hiring stars until I can afford them.

     

    Regional Stars are worth the one-night deal under the current system.

  9. <p>I would like "No-Style Style" if it didn't penalize cinematic matches.</p><p> </p><p>

    I would like "Episodic Entertainment" if I had more leeway to set up Hell in a Cell, Ladder Matches, etc. AND let me have Events have 75% Matches and 25% Angles.</p><p> </p><p>

    I don't like any of them. They all tell me what to do too much and don't let me book the angle/show ratio I want or penalize match types I want to run.</p><p> </p><p>

    There is currently no product for me. I suggested in the product thread, but I know it won't happen, and I will be stuck in perpetual misery, unable to play the company I want because of these restrictions deciding for me what I have permission to do. Because if I violate those rules, I get bad matches and low rated cards.</p><p> </p><p>

    What I really want:</p><p>

    1. The liberty but not mandate to run Comedy, Technical Masterclass, Cinematic matches.</p><p>

    2. The liberty of having 60% Matches/40% Angles on shows and events. My audience doesn't want no match-match-match crap.</p><p>

    3. NOT having "extra strain on body", "must have wild brawl/hardcore/etc", or "audience does not like risky angles"</p><p>

    4. NOT having "Audience dislikes long/short matches". I want to book a mixture of 25-30 minute epic clashes AND short dominations. </p><p>

    (Audience expects minimum 5 minutes, NO upper limit, but I would never run a match over 30 mins anyway)</p><p>

    5. NOT having "clean finishes only" mandates.</p><p>

    6. Minimum restriction on Comedy Gimmicks - This is a variety show. I won't cry if they can't be "Major Star" but they should be allowed to be a "Star" at least.</p><p> </p><p>

    6. YES to requirements: Everyone must have gimmick. Must have many storylines, Major matches must have storylines, Must use 3 different match aims per card.</p><p>

    THIS SOUNDS FUN. But not with all the other restrictions clipping my balls.</p>

  10. <p>If I sign Iron Clad Written Deal but not Exclusive, does this prohibit a worker from signing exclusive somewhere else?</p><p> </p><p>

    I basically want several guys who can work anywhere - but can't sign an exclusive deal anywhere. Is this possible, or does allowing non-exclusive come with the inherent risk?</p><p> </p><p>

    If so, I will just have to sign them all exclusive instead.</p>

  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="rickson" data-cite="rickson" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>I think the in-game-editor should be more powerful. Some stuff that TEW 2016 in-game-editor was able to do (like making retired wrestlers active) isn't possible.<p> </p><p> And it think there is a problem with the note "nothing of interest was happening in this segment" for angles. especially for freestyle. Freestyle angles should give us the opportunity to go...welll...freestyle. To create segment that the game does not think of. But still most freestyle angles come out weak if I don't choose success or defeat for a feud. But what about angles like worker documentations (like the Jeff Hardy one in real WWE?)? The would get hurt because of not being interesting and there is no possibility to recreate them in the game without getting bad ratings. This makes the game less creative and promotions like ZEN (from the cornellverse) very hard to play.</p></div></blockquote><p> </p><p> Keep around a guy who's not rated on anything and gets defeated in Angles. It's cheaty, but it's better than getting low ratings because of the default system killing angles in which there isn't a "defeat" or "success" somewhere.</p><p> </p><p> Sometimes, I like to have a figure address the faces or heels - so they are there, but "not rated" and also no success or defeat. Now I have to include a schmuck like I suggested - or have "someone" succeed in the angle (usually the figurehead, I can "defeat" them in another angle if I need to keep their stuff down).</p><p> </p><p> I agree strongly, it would be great to have this back.</p>
  12. From what I could get from a quick skim read of that thread, people want menace based angles to score more highly NOW. But the 75:25 ratio is there because as with so many other aspects of roster development, things don't always deliver NOW. You can't just take Generic Scary Big Guy #47 and have them get segment ratings that make them instantly on the same level as big names rated on things like entertainment. That doesn't reflect reality in any way.

     

    It takes time to build a star, no matter which way you do it. Whether it's menace, sex appeal, entertainment skills, fighting, etc.... by having segment ratings place a lot more value on overness you see a more gradual build of a worker in line with how pushes work in real life, which is a good thing. Getting people over in TEW has always been super easy, yet when you compare the rate at which a TEW16 monster could get over on menace angles vs how quickly guys like Lesnar and Goldberg got over, it's clear TEW was too fast. Especially for all the people who were pushed similarly and FAILED. Big Show, Erick Rowan, Vladimir Koslov, Tank Abbott, The Great Khali, Braun Strowman, Lars Sullivan and so many others.... they got menace pushes and can easily be compared to generic big guys., but in TEW succeeded far too fast.

     

    With the 75:25 mix, the balance is towards long term booking. A hyper menacing guy may not have the strongest debut, but a few months down the line with strong booking they're going to be delivering strong ratings as they always have. And continuing to book them well will keep giving good ratings. The same is true of any booking strategy. TEW20 is slower than previous games, but that's more in line with reality than the games ever were before. It can take some time to adapt to that line of thinking, but it makes so much more sense than being able to take any menacing person and get strong ratings out of the gate. Remember Braun Strowman's debut? Remember him during his fued with Roman Reigns? Same menace score, VERY different results. :)

    1. Realistic? Anyone can say realism: "It's also unrealistic for a big dude with a great physique and look to get no reaction!", look at Sid Vicious making his WWE debut, or Earthquake when he tricked Warrior with his Dino Bravo pushups segment. Fans didn't "yawn" because "generic guy 47".

     

    2. I believe the balance should be closer to 60/40, with 40% being Menace. Maybe Athleticism and Size could give small boosts to bring it up. This would allow Menacing Monsters to properly hit 80-84 for an Angle or two to catch interest. But if their first match is a stinker, even if they win, their momentum will go down. Which drags them down even further - at which point, their Menace is the ONLY thing saving them and making them a worthy contribution to the roster. This is why "reality" that so many Menacing Monsters either jobbed to 1-2 stars, then 2-3 jobbers, then went to a different territory unless they found a tag or stable program for a while, or became a main staple of the company such as Andre, Vader, Goldberg, Undertaker, Kane, etc. Oh, as for Rowan and Harper, rewatch the youtube videos - they were impactful the first few weeks. Then, fans started to dwindle interest because their matches lacked in quality. But their size and power counted for more than 25%.

     

    3. 60/40 is even better long-term booking. As the menace will often have an unexciting match, the fans will be cold on them anyway. Their 40% Menace will keep their angles up as the only redeeming quality. In the older games, the problem was anyone could get a rating well equal to "Menace" in a "Menace" angle, which I agree was stupid. However, this was not really the best answer. I would almost rather see a slightly overpowered Menace Score than be forced to create every single Sid Justice as a "The Rock" on charisma and star power just so that he's somewhat useful.

     

    My closing statement, fine sir, is that all our monsters would be better off using anything but Menace under the current system - and those who can use Menace the most effectively are 5'4 Torrie Wilson's rather than Big Van Vader in the current system. Isn't that kind of silly? So now when we intend a Menace to get over, we have to make them skilled at someone else's thing instead of their own. For example, you can just make every Menace a Dwayne Johnson on terms of Charisma and Star Power. Minimum 80. Now your Menaces will NEVER flounder where they should strive again - the price is that everyone else who's main "things" are Star Power and Charisma who are not a Menace are now... reduced in value because there's a bunch of them that are also Menaces. So wouldn't it be better to let Menace have a higher impact?

  13. I agree it was too gamey, but it still doesn't make sense to me that the angle sucked. In reality, people don't exactly go: "omg what a monster. But I don't know who he is so meh". It captured their attention the moment the squash matches happen. It's THERE that people actually go: "oh look, another big guy squashing someone: meh". The angle, when delivered well, makes them care about this particular big dude. A 95 menace dude is in no way a "generic big guy".

     

    No, instead you just give them all 100 Charisma and Star Power and even with Menace 70, they can still procure high ratings on Menace angles.

     

    It's really funny. 100 Menace with 50 Charisma is actually less menacing than 100 Charisma 10 Menace. So my comedy guy is can pull better Menace angles by default. Which is really weird.

     

    I mean, I get it - the charisma guy can do ANY type of charisma skill, and Jason Vorhees wasn't no 8 foot tall, right? So of course Charisma matters more. But now it matters so much more that a Menace Vacuum with charisma will always have better Menace angles than a Full Menace with half charisma.

     

    It's like in Dungeons and Dragons 3e, a friendly charisma gnome farmer can make Intimidation Check 25 because of Charisma Skill - while Orc Berzerker can only make Intimidation Check 8-14 most of the time because Orcs get penalty to Charisma. So the guy with more charisma - the local nice guy - is more scary when it comes to rolling the dice, than the 7 foot tall warpainted orc with a greataxe, who's splattered in blood and wearing a skull.

     

    There has to be a better way than to recreate this scenario in TEW.

  14. Menace 40 would be the perfect solution.

     

    Give all your "Entertainment" and "Menace" guys some Dwayne Johnson level of charismatic skills.

     

    Your other option is to just use Fighting - but we all know the real intention was/is Menace. Because this isn't a "fighting" scene, it's a Menace scene. But we have to use what gets the numbers up, so either cheat your Vaders and Marats to have 96 Star Power and Charisma, and 100 Menace... or your big monsters will get ratings around 50-75. And you better not have a promotion that hates short matches/angles.

  15. <p>Name: Alt-Wrestling Opera.</p><p> </p><p>

    -Fans will expect events to be 60% matches and 40% angles.</p><p>

    -The fans will expect TV shows to be 40% matches and 60% angles.</p><p>

    -The workrate is somewhat easy on the body, much less wear and tear.</p><p>

    -Matches are rated on a ratio of 60:40 Ring Work/Popularity depending on which gets the best rating.</p><p>

    -All workers will be expected to be using a gimmick or there will be a severe penalty.</p><p>

    -The fans will expect there to be lots of ongoing storylines.</p><p>

    -Comedy Gimmicks can be used by Stars.</p><p>

    -Matches that are overbooked will be penalized unless they're really good.</p><p>

    -Major matches will be penalized if they don't have an associated storyline.</p><p>

    -Each show will need at least one match that use "Steal the Show" match aim.</p><p>

    -Fans are open minded and will accept any match type.</p><p>

    -Using Stunt Bumps will give segments a boost. Crazy Bumps will not go over well.</p><p>

    -Having a wrestler be forced to unmask will add some heat to a segment.</p><p>

    -Having someone shaved bald as a forfeit can add some heat to a segment.</p><p>

    -Company is attractive to sponsors.</p><p>

    -Ultra dangerous match setups like broken glass or explosives severely penalized.</p><p> </p><p> </p><p>

    The truth is, I find this the minimally restrictive of what I may do. If I could "Create-A-Product", this is what I would create. It gives an incredible amount of freedom but the challenge is building shows, matches, and storylines out of the right combination of charisma guy and workrate guy to get the best use out of everyone. It's great for someone who wants to run a true Story Telling promotion and all the quirks and penalties and challenge that goes along with it, while not having the lane restrictions of all the other products.</p><p> </p><p>

    "Alt-Wrestling Opera is a Performance Art and Soap Opera just as much as a Professional Wrestling show. Both aspects are taken seriously. As a variety show, the promise is you might see anything from a wild brawl to a technical masterclass or even a comedy cage match - the only guarantees are meaningful storylines, meaningful characters, and top-shelf wrestling matches in the ring. As the show tends to touch on real world hot button topics with characters and feuds. The fans expect things to make sense within the narrative of the story. Inside the ring, the workrate is closer to WWE than AEW, and fewer injuries as a result of a more careful style. This is a safety first product that is open minded to stunts, gimmick matches, and risky content where it can be done safely - like Undertaker said about WWE during his recent interview states "I trust WWE, they don't leave anything to chance.", so this company leaves nothing to chance. That's why the severe penalty for broken glass or explosives but almost everything else is fine.</p>

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