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Posts posted by thadian
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<p>Can a child company own a broadcaster?</p><p> </p><p>
What I want to do...</p><p> </p><p>
Parent Company > Parent Network (subscription, medium coverage)</p><p>
Parent Company > Child Company</p><p>
Child Company > Child Network (free to watch, very small coverage only in its home region).</p><p> </p><p>
Parent Company - Global Brand</p><p>
Child Company - Regional Brand (one for US, one for Canada, one for Japan, etc), so each network have viewers across its own region only and not the global coverage of the parent brand.</p><p> </p><p>
I am thinking about one Parent Dojo in each region to keep the child companies supplied with talent. This will hopefully result in my main brand becoming a global powerhouse with strong access to diverse talent across the world.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mrwhippy" data-cite="mrwhippy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>That was my main concern. I was hoping someone would say pre- and post-show didn't affect prestige.</div></blockquote><p> </p><p> This is what low prestige belts are good for. Having a random three or four way match with a prestige 30-40 belt defended only on post-show or pre-show. Taking advantage of that note to warm the fans up, then straight into the show opening promo.</p>
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I am being an idiot and cannot find the instructions on how to dump the database as non-password protected to view in Access. I swear, I saw them earlier today and now I can't find them.
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1. In TEW 2013, the game used a "Pass/Fail System" based on number 66.0, meaning certain skills in that game give bad notes unless they're a minimum of 66. Selling and Psychology, for example. I was also told Psychology had to be 78 to be allowed to "call in ring".
What skills in TEW 16 have a similar Pass/Fail number? What is that number?
2. Do child companies grow over time? If I start one at local size, will it increase in popularity and gain size? What is the maximum size of a developmental company?
3. What are the advantages and disadvantages to setting a development company as a Touring promotion? For example, will I be able to staff it with permanent road agents, announcer, referee, etc. or will I have to mess around with rehiring every slot after each tour?
4. What numbers for skills are considered "average stock", "meaningfully above average but not great"? I am trying to get a sense of what range I should be statting my guys in. I read Derek B's Mod-Making Tutorial for TEW13, but I don't know how much holds true to 16, especially maluses/bonuses, and point thresholds (like the 66.0 rule for Psychology and Selling).
Thanks for any time taken to answer!
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Is there somewhere something like a guide for modding? Where to start, what overness equals how much of an audience and such? Stuff like that?
Couldn't find one, so help would be appreciated.
There is one for 2013 but I don't know how much is still accurate...
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Don't mind me, just strolling through...
Austin Smooth
http://i34.photobucket.com/albums/d105/jsilver536/Austin%20Smooth.jpg
Alan Parent
http://i34.photobucket.com/albums/d105/jsilver536/Alan%20Parent.jpg
Abominable Snowman
http://i34.photobucket.com/albums/d105/jsilver536/Abominable%20Snowman.jpg
Byron
http://i34.photobucket.com/albums/d105/jsilver536/Byron.jpg
Chris Flynn
http://i34.photobucket.com/albums/d105/jsilver536/Chris%20Flynn.jpg
Millie The Minx
http://i34.photobucket.com/albums/d105/jsilver536/Millie%20The%20Minx.jpg
Ava Anderson
http://i34.photobucket.com/albums/d105/jsilver536/Ava%20Anderson.jpg
Toni Parissi
http://i34.photobucket.com/albums/d105/jsilver536/Toni%20Parissi.jpg
Lisa Bowen
http://i34.photobucket.com/albums/d105/jsilver536/Lisa%20Bowen.jpg
Foxxy LaRue
http://i34.photobucket.com/albums/d105/jsilver536/Foxxy%20LaRue.jpg
Charity Sweet
http://i34.photobucket.com/albums/d105/jsilver536/Charity%20Sweet.jpghttp://i34.photobucket.com/albums/d105/jsilver536/Charity%20Sweet_alt1.jpg
Danielle Sweetheart
http://i34.photobucket.com/albums/d105/jsilver536/Danielle%20Sweetheart.jpg
Krissy Angelle
http://i34.photobucket.com/albums/d105/jsilver536/Krissy%20Angelle.jpg
Hailey Booke/Hunter
http://i34.photobucket.com/albums/d105/jsilver536/Hailey%20Booke.jpg
The C-Verse Render Download Center
(Up to date as of March 18, 2017)
Amaxing!! Loving that Ava and Foxie!!
Any chance on a Crazy Train, Big Rig and Diesel Dan?
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<p>I read you have to have 80 psych to be able to call in-ring...</p><p>
beneath 70 then script...</p><p> </p><p>
and 68, I read, is the "magic number" that if everyone has 68 Psychology they will be able to work a decent match without it being scripted.</p>
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Hoping this comes to life. <img alt="
" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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Does anyone know where those alts of Gorgon are, the ones of her in the Legion of Doom spiked shoulderpads? There was a red, green, yellow and blue one. I am trying to find the red and green ones.
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Where do I find these lightings? I am planning to make a few renders soon.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="brat99" data-cite="brat99" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>If any of the render vets have tips or suggestions (especially with regards to prioritizing Daz purchases), please don't hesitate to send them my way!</div></blockquote><p> </p><p> Seconding this.</p>
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<p>THANK YOU to all renderers.</p><p> </p><p>
You all make the game better.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Taker4455" data-cite="Taker4455" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What is a decent psychology stat for a new worker/regenerated worker? Just simmed a year and most of these guys are under 40, with a good few coming in at single digits <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> For someone just debuting at young age in the rookie year? Heck, 30 is a great score for that. This has nothing to do with caps. </p><p> </p><p> Just so you know, a TNA guy like James Storm or Bram, or even Fandango would have Psychology around 60, while Psychology 70 would be at home on a guy like Brock Lesnar. I would give 80 to a guy like Kurt Angle and 90 to a guy like Shawn Michaels.</p><p> </p><p> So, you should not think "30?! That's trash, I could do better!" - you're dealing with a performance art that is a skilled trade. YOU would be lucky to have Psychology 5, after completing a training school.</p><p> </p><p> What are uses for this: </p><p> 1. Book matches to be scripted.</p><p> 2. Developmental and Child companies.</p><p> 3. "Low" prestige title reigns.</p><p> 4. Jobbing to the Stars.</p><p> </p><p> Don't be discouraged that virtual newbies are green. Heck, I would give Braun Strohman psychology 60, Nia Jax 50. I like to say - the higher the psychology stat, the higher the years in the business.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CharlieRock" data-cite="CharlieRock" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I can answer #2. <p> You don't <em>need</em> any popularity. </p><p> I start out with 0 in all regions and run shows basically anywhere that I can afford. Even Broadcast them using a PPV channel. </p><p> A live audience of 11 <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> My motive is, for a mod I am making I want to limit a few of my bigger promotions who are Regional, Cult and National size to prevent them from running shows in stupid places where their pop in the region doesn't quite support a show. I am sick of watching my mod-made promotions all kamikaze over running shows in spots with 40-60% popularity in a region where the economy is 30% and industry 50%.</p><p> </p><p> It's mostly to kinda handcuff where my promotions run shows.</p>
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<p>Thanks for the answers!</p><p> </p><p>
I have a few modding questions:</p><p> </p><p>
1. Is there a way to restrict where a company may run shows?</p><p> </p><p>
2. How much popularity does a promotion have to have in a region to run a show there?</p><p> </p><p>
Sorry if this is obvious and I missed it somewhere! -hides-</p>
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<p>1. Does the character skill "Star Quality" go up? I haven't seen it. A lot of guys aren't over as 22 year old boys but develop the look and "it factor". It should if it doesn't and I have never seen it increase.</p><p> </p><p>
2. Does the feature of "Chemistry" between superstars ever change? If not, it should. Hogan and Flair had awful chemistry at first - so did Sting and Vader. But in both cases, this was solved and both pairs went on to have some fun matches. Heck, even the first WWF ladder match with Shawn/Bret and the first Shawn/Bret feud in 1992 and 1993 were just awful matches - they developed chemistry later when Shawn came into his own.</p><p> </p><p>
3. Events can become higher rated over time, but can they become less important? Can a historic event slip to highly regarded? Just curious.</p><p> </p><p>
4. Is there a way to access the handbook out of game or in the editor? It's a pain to leave editor, start a game to get some clarification, then leave the game and go back to the database.</p><p> </p><p>
5. Can I access the database with Microsoft Excel or Microsoft Access? Would it make a faster work flow for modding?</p><p> </p><p>
Thanks for any answers!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="brat99" data-cite="brat99" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If you use the remote assistance code to enable it, it will occur the next day (or possibly two, can't remember for sure).</div></blockquote><p> </p><p> Great, so it can be disabled. I was wondering but didn't wanna ask.</p>
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<p>I posted this here not knowing where to put it, honestly.</p><p> </p><p>
When I open a thread with renders or cuts and am logged in, all I see is links to the image. But if I am logged out, I can see the image.</p><p> </p><p>
Why might this be?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>Vikings <em>are</em> pirates though.</div></blockquote><p> </p><p> Nobody is supposed to know!! Shhh!!</p>
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Is "Fatigue" a hidden score that we can't see?
Sometimes, I like to borrow someone for 3 appearances - then for appearance 2 and 3, have them work 2 matches, taking the fall in both.
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<p>The rematch was not once in a lifetime, just like Brock v Orton or Cena v Rock or Rock v Hogan. Only the first match is.</p><p> </p><p>
My question: If Brock has a once in a lifetime with Cena, can he have one with Hogan as well in-game?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is there any way to consistently push someone without that someone becoming a jerk? I'm tired of building up people just to see them turn into egomaniacs because the "Local Wrestling Federation"(in that case me) has pushed them for two years so that they eventually become the "Small Wrestling Federation"</div></blockquote><p> </p><p> Sorry but the only way is to make those guys lose. This is why you want to build a strong top roster where you can shift anyone into the top spot. You want to rotate your top guy often enough and bury him a few times when he gets out of line then build him back up. Consider this "egomaniac" bar a maintenance thing. As you raise his wins, this undesirable bar raises. You want to keep it down.</p>
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<p>Do broadcasters ever grow or will I have to create a new one when I am too big?</p><p>
(I made a small one for a cult size promotion).</p><p> </p><p>
Is the "in-demand" or "prime time" get more viewers? </p><p> </p><p>
I have not seen this new one before. Common sense would tell me "In-Demand" means anyone/everyone can/will watch at their own convenience as many of my audience core probably works second shift during primetime hours.</p>
Small Questions Thread & "Living FAQ"
in Total Extreme Wrestling 2016 General Discussions
Posted
<p>I just wanted to clear up some misunderstandings I have and am not sure about.</p><p> </p><p>
What skills are for Road Agent?</p><p>
What skills are for Trainer (dojo)?</p><p>
What skills are for Announcer?</p><p>
What skills are for Color Commentary?</p><p> </p><p>
Now, to be clear: Who is announcer? Is this "Howard Finkel" or "Jim Ross"? Howard Finkel names the wrestlers as they walk down to the ring, and calls the results of a match. Jim Ross sits at the booth and talks during the match. </p><p> </p><p>
My confusion is because a google search gives a lot of weird information, opinions, and no good answers. Some have said in the TEW forums for TEW10, that it counts Mic Skills and Charisma for Color Commentary and/or Announce. Some have said Basics is a mandatory "Trainer" skill and others said literally all that matters is Reputation and Respect. I just want to know exactly which skills are used by these Non-Wrestler roles.</p><p> </p><p>
And almost every answer redirects to old threads and info from TEW08, TEW10, TEW13, especially in areas where things may have changed between 2016 and its older counterparts. And almost half of the responses about these questions gives contradictory answers. I would love some official answers.</p><p> </p><p>
I've read 2013 uses a Pass/Fail system oriented around number 66.0 - anyone with 66 can use certain notes like "call in ring" and anyone below 66 will get notes about how they aren't good enough at basics to carry a match or how their psychology is too low. Is there a 66.0 Pass/Fail system in TEW16 and what skills does it impact if yes?</p>